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Trandoshan Jedi
15 March 2003, 11:17 AM
This game will take place in the Old Republic. I don't care what classes you are or species from the RCR/any other sourcebook(just tell me the species stats from anything other than RCR). You all start out at level 5 and will work your way up from their. Use the 36 point buy. I'd like a mix of species though. I don't want more than 2 people being any one specie. What ever you roll for your starting credits multiply by 3. You can have any equipment with in reason. i'd also like a varity of classes. What i'd like to see is soldiers,jedis,scouts,or scoundrels, but if you want something different then go for it. Give me a short background and personality.
You can aim for any goal. Be it a darksider,bounty Hunter, Jedi master, Sith Lord, anything you want, but beware your descions do effect people's veiws of you and have consquences. I will NOT tolerate PC killing. Also, if you what to be a S'krrr (a specie i made up) go for it!

Species Name: S'krrr

Planet of Origin: S'krrr

Samle Names: V'rrn, P'krr, S'thyr (Note: all S'krrr names have no vowels and alwayss have ' after the first letter)

Language: Basic, S'krrr, (bonus language) Wingspeak

Species Stas revised: +2 Dex, +2 Cha, -4 Str, +2 natural armor,flightless wings, Bonus Racial Skill: Entertain (windsong)

Size: Small

Background: An insectiod species, said to have evolved from th Yaktyr Bettle. They have slightly transparent wings, which are not ableto be used for flight. They use these wings to speak Windspeak one of their original languages. They are a quick and charming people but lack brute strength. Their culture is Warrior-Poet. They have developed a form of poetry called Windsong. This creates a strange de-aggressor agent to the listeners. This form of poetry is considered to be the highest form of poetry in the galaxy.

Physical Description: Quick, charming, and small are the best terms to describe the S'krrr. Their eyes are pitch black to dark red and their exoskeletons are always some shade of green.

Adventurers: Some S'krrr leave the "nest" and become interstellar bards. Other leave to become spys or scouts. Most S'krrr either become scouts or scoundrels. Few become soldiers or Tech specialists. Force adepts are commmon among the S'krrr. S'krrr appear in the NJO and rebelllion periods. Almost no S'krrr becomes a noble.

:rguard: :plokoon: :vader: :boba: :jango: :rodian: :ithorian:

Tossk
15 March 2003, 09:14 PM
Is this game open to anyone? could I play?
;) :D :(

Trandoshan Jedi
16 March 2003, 02:32 AM
yes anyone can play. :)

Tossk
16 March 2003, 10:49 AM
How Would you have me go about this? I've never fiddled in this forum before.:?

Tossk
16 March 2003, 04:02 PM
Could I be a Droid? :D ;)

Trandoshan Jedi
18 March 2003, 08:03 AM
Yes youcan be droid.

Jaxx
18 March 2003, 05:32 PM
I would like to know how playing is gone about, how do we fight and regulate damage, the force, what classes can be done. Also if not having the RCRB is a problem? Thanks for the help i think this could be a fun thing to do. Jaxx

Tossk
18 March 2003, 06:15 PM
Heck yeah! i'm puttin mah stats in dis hezee!:D ;)

Elaneve:
Roche 11-17 Series Mining Droid
Tracked mining droid, Expert 3/ Fringer 4; Init +3 (Dex); Defense 17 (+3 class. +3 Dex, +1 size); DR 3; Spd 10 m;VP/WP 24/18; Atk +10 melee (1d4+4, slam) or +10 melee (1d4+4, saw) or +10 melee (2d6, blowtorch) or +10 ranged (3d10, heavy plasma jet); Fort +9, Ref +6, Will +3; SZ S; Face/Reach 2 m by 2 m/2 m; Rep +0; Str 18, Dex 16, Con 18, Int 12, Wis 9, Cha 12.
Equiptment: Light Armor, Sensors (Improved, Infrared vision, Telescopic vision), Tool mounts (x3), Enviromental compensation (dust, water, vacuum), Fusion lanterns, magnetic feet, telescoping appendage, vocabulator, Diagnostics package, locked access, Heuristic processor, 2,240 credits (on a cred chip).
Skills: Climb +10, Computer Use +11, Hide +9, Knowledge (geology) +7, Move Silently +13, Profession (Miner) +8, Search +13, Speak Binary, Speak Basic, Speak Rodese, Spot +11, Survival +5.
Unspent Skill Points 0 (0 unused languages)
Feats: Ambidexterity, Skill Emphasis [Profession (miner)], Weapons Focus (Heavy plasma jet), Heroic Surge, Weapons Group Proficiency (blaster pistols, blaster rifles, simple weapons, primitive weapons).

Darth Fury
18 March 2003, 06:31 PM
Originally posted by Trandoshan Jedi
Use the 36 point buy.

Please explain, do you start with 8 or 10 or 12 for each ability or what?

Trandoshan Jedi
18 March 2003, 06:49 PM
Originally posted by Jaxx
I would like to know how playing is gone about, how do we fight and regulate damage, the force, what classes can be done. Also if not having the RCRB is a problem? Thanks for the help i think this could be a fun thing to do. Jaxx

Q) How do we fight
A)all dice are rolled by you except iniative which is rolled by me. Please don't cheat on your dice rolls
Q) Regulation of damage?
A)You roll for damage
Q)the force?
A) please restate your question I don't understand it
Q)What classes are allowed?
A)All of them except for Jedi Consulars
Q)Is not having the RCR a problem
A)If you have the OCR then you're alright

Revision:
The era has been reset to five years before the Battle of Yavin. All species and classes that are offical are allowed. Player created species,classes,feats,ect. have to get a go ahead by me.

Tossk your character looks great. Just tell me what it aspires to be, a breif background, and a personalty and you're done. Andd give the droid a vocabulator (freebie).

Trandoshan Jedi
18 March 2003, 06:57 PM
Originally posted by Darth Fury


Please explain, do you start with 8 or 10 or 12 for each ability or what?

see page 18 in the RCR for details. We use that system but instead of only having 25 points to buy ability points you get 36, which does come out to an average of 12 points per ability

Score=Cost
1-7=not allowed for ability buys
8=0
9=1
10=2
11=3
12=4
13=5
14=6
15=8
16=10
17=13
18=16
19+=not allowed for ability buys

Darth Fury
18 March 2003, 10:21 PM
OK here's my PC;

Zarok Koth: Adult Male Chiss, Scoundrel 1/Jedi Guardian 4; Init +2 (+2 Dex); Def 16 (+2 Dex, +4 Class); Spd 10m; VP/WP 57/14; Atk +6 ranged (by weapon), +8 melee (-+4, Stun Baton), +8 melee (1d3+4, punch), +9 melee * (2d8+4, crit 19-20, Lightsaber); SQ Artisit Appreciation, Deflect (Attack -4, Defense +1), Illicit barter, Low-light vision, Tactics; SV Fort +6, Ref +8, Will +2; SZ M; FP: 5; DSPs: 4; Rep: +3; Str 18, Dex 14, Con 14, Int 18, Wis 11, Cha 10.
Equipment: All-Temperature cloak, Aquata Breather, Atmosphere canister/filter (for breath mask) x2, Breath Mask, Comlink, Energy Cell x5, Field Kit, Glow rod, Grappling Spike Launcher, Lightsaber, Liquid Cable Dispenser x2, Macrobinoculars, Stun Baton, Utility Belt
* Zarok Koth has constructed his own Lightsaber.
Skills: Bluff +4, Computer Use +6, Craft (lightsaber) +6, Disable Device +6, Escape Artist +4, Hide +4, Intimidate +4, Listen +2, Move Silently +4, Read/Write Basic, Read/Write Cheunh, Search +6, Sense Motive +1, Speak Basic, Speak Cheunh, Spot +2
Force Skills: Affect Mind +10, Battlemind +8, Enhance Ability +8, Force Defense +8, Force Grip +6, Force Stealth +8, Force Strike +8, Heal Self +4, Move Object +8, See Force +6
Feats: Combat Reflexes, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Weapons Group Proficiency (blaster pistols, simple weapons)
Force Feats: Alter, Control, Mind Trick, Sense

Zarok's a drifter, he left Csilla, stowing away on a tramp freighter, when he was young (9-10). He bounced around the galaxy, scamming whenever he got away with it and working whenever he HAD to, for several years. He was working/scamming on a refueling station in the Uknown Regions when he "aquired" a Jedi Holocron in a sabacc game from an old spacer, at the time hew thoungt it was only an antique he could sell for some quick credits. Shorly after Zarok left the game to return to his quarters the old Spacer realized he'd been cheated, who then retrieved one of his crewmates and sought out Zarok. The old man and his crewmate eventually found their quarry in his quarters. Now Zarok had always been "lucky", or so he thought, in fact he was actually Force-Sensitive and the Force had (unknowingly to Zarok) pulled his bacon out of the fire several times. This time it seemed would be know different fore Zarok awoke from a dream and jumped from his bed seconds before his two assaliants burst through the doors riddling his bunk with blaster bolts! Realizing their mistake the two spacers turned their attention to Zarok. Who, in a panic flung both of his hands up in a gesture of mercy, but suddenly the two spacers were hurled back by some unseen "Force". The old man slammed against the interior wall of compartment, whilehis companion went shooting out into the hall over the railing to the mezzanine below. Zarok now felt himself full of confidence wich quickly turned to rage toward his attackers he felt a starnge surge of power as the old man's semi-consciuos form lifted up into the air and began to gasp and wheeze for breath that would not come. Zarok finally regaining his senses realeased the old spacer but alas it was far to late.

Zarok left the station that nite and never returned. He has since realized his powers and through the teachings of the holocron. Discovered his true calling and a way to attone for the evil he has caused.

Trandoshan Jedi
19 March 2003, 06:58 AM
looks great. the game will start later today. Any one else interested can join too

Tossk
19 March 2003, 02:20 PM
Elaneve was originally purchased by a band of Rodian spice pushers on Ryloth. The Rodians used him and other 11-17s to mine ryll spice. During one incedent, an irate energy spider attacked one of the rodians as he was repairing one of the droids. Elaneve quickily burrowed near and fryed the spider with his plasma jet. The grateful rodians decided to heavily modify the driod and post him as a perimiter guard. Elaneve failed at this one night as a rival band of Twi'leks overrun the Rodian camp. With no master, Elaneve casually hired himself out as help. A simple droid, he hums tunes of jizz bands as he drills and hopes to hit a motherlode of spice and use the funds to set up a cantina and mining complex on a remote world.

Tossk
19 March 2003, 04:08 PM
For reference, a stock 11-17 can be found on Pg. 64, Arms and Equiptment Guide. There is a picture on Pg. 63.;)

Darth Fury
19 March 2003, 04:58 PM
Is there a certain time we must post by before we forfeit a turn and am I correct to assume that we should try to post every day??

Trandoshan Jedi
19 March 2003, 05:40 PM
yeah. try to post at least every day during combat and every other day for anything nonturn oriented

Tossk
19 March 2003, 05:48 PM
That quota'll be like criso for me, it smoooth!!;) :D

Tossk
19 March 2003, 06:24 PM
What should we do for rolls? post them OOC? or do we PM you?:?

Trandoshan Jedi
20 March 2003, 03:30 AM
go ahead and pm me like this *whatever* check=result(all modifiers included)

Trandoshan Jedi
21 March 2003, 08:21 AM
Hey guys I might not be able to post any next week. Just a heads up

Tossk
21 March 2003, 02:11 PM
Ok, Thanks for the Heads-up!;)

Tossk
21 March 2003, 08:56 PM
BTW: For reference, Elaneve is endeared to rodians, not so to Twi'leks, and has a warped sense of morals. He has no qualms about hiring himself out, so long as it furthers his goals and dosn't affect past relationships much. Oh, law is foriegn to him and kinda odd in his perspective. :rolleyes:

Yes, this WILL be fun to roleplay!B)

Trandoshan Jedi
22 March 2003, 08:25 AM
Let's move our game to a different website. This website is specificly made for online roleplaying. This is the address http://www.roleplayinggames.net/cgi-bin/starwars.cgi create yourselves a user by clicking on the join button up at the top, click on the join malastare button, go to the malastare adventure button and click on it, in this new screen you go to the bottom of the screen where the post a topic button is, click the create profile button, do all the instructions, then wait for a email (it will have your password in it), then go back to malastare adventures and click on the post Ultimate Journey, and respond to it.

Tossk
22 March 2003, 02:17 PM
I Don't know my password, they haven't sent it. it's kinda weird. How long should it take to get it?:(

Darth Fury
22 March 2003, 02:37 PM
I got my e-mail notification almost right away??? Bummer!!:(

Tossk
22 March 2003, 03:31 PM
Deary me! the website is in my junk mail!!!!!!!!!!!!!!

I HATE MY E-MAIL!!!:mad:

but everything's fine now! YAY!!!:D

Kanner Ra'an
24 March 2003, 03:38 PM
Still accepting new players?

Tossk
24 March 2003, 05:34 PM
Prolly, check the site stuff Trandoshan Jedi posted, and check out the threads thourghly, the IC and this OOC one, that is. Then post on the one that's gonna be our new one.;)

Trandoshan Jedi
24 March 2003, 06:19 PM
Originally posted by Kanner Ra'an
Still accepting new players?

Yeah! Go ahead and make a character, and I'll figure out a way to fit him/her in.

Kanner Ra'an
24 March 2003, 06:39 PM
Thank you.
I will have stats for you tommorow. Can i play a Nietzscean, they are basically humans but there first level bonus feat is toughness, and the extra skill points are exchanged for claws (1d4 damage). If no i will play a Zabrak. Either way i'd like to play a soldier.

The Immortal Jedi
15 May 2003, 08:32 PM
Are you still accepting new players? Before I send you any info, I need to know that. Also, is there anything in particular that you are looking for in a PC, or not looking for?

Tossk
16 May 2003, 02:41 AM
Check their link to the new site that they have chosen to operate off of, and you can find further information on that.;)

Darth Fury
16 May 2003, 09:08 AM
Trando has a link posted on page two of this thread as Tossk has suggested he might be accepting more players still you could try e-mailing him throu his e-mail link under his login handle. good luck