View Full Version : Help on Vergere

17 April 2003, 11:40 PM
I'm a lazy pirate sometimes and that's one of there reasons for this post... the other is that in Poland some books of NJO haven't appeared yet.

I have some ideas for a special force users order and need as much infor on Vergere as you can give me from books... I'll have the power of the Jedi soon and had seen her stats on wizards page. Other then that I have seen her first appearance in NJO, but that's the last (or almost) of the NJO novels that appeared in here...

So if any of you could help me... pls do it... Thanx

18 April 2003, 07:20 AM
We seem to have something here (http://www.swrpgnetwork.com/entry.php?s=&id=933), here (http://holonet.swrpgnetwork.com/showthread.php?s=&threadid=10890&highlight=Vergere), and here (http://holonet.swrpgnetwork.com/showthread.php?s=&threadid=10817&highlight=Vergere). Soak that up for a while :D

Trandoshan Jedi
18 April 2003, 11:54 AM
This what they got on Wizards.com on Vergere

Lost decades before on the mysterious rogue planet Zonama Sekot, the Fosh Jedi Vergere has studied, served, and lived among the Yuuzhan Vong for almost half a century. Though the small, birdlike female was but a young Knight at the time of her disappearance, Vergere took every opportunity to increase her knowledge of the extragalactic conquerors and study their previously unheard-of relationship to the Force. During her time with the Yuuzhan Vong, Vergere learned to transcend the concepts of "light side" and "dark side." Studying in secret while serving her "masters" to the best of her ability, Vergere became a Master of the Force while surrounded by creatures who seemed completely disconnected from it.

Vergere's species is nearly extinct in the known galaxy. Thanks to her unique understanding of the Force, she no longer gains Dark Side Points. By the same token, she can "switch sides" at will when using Force powers -- switching between dark and light side skills as she pleases -- but receives no dark or light bonuses or penalties to those skills. For more information on Vergere and the Fosh, see the Power of the Jedi Sourcebook and The New Jedi Order Sourcebook.

New Force Feat: Art of the Small
Vergere's solitary studies in the Force have given her an understanding of it that transcends the traditional Jedi dichotomy of light and dark -- to Vergere, there is only the raw, wild Force and its more controlled cousin. Vergere has even learned to focus her concentration in the Force in such a way as to make herself appear much smaller than she actually is. This technique also allows her to manipulate the very molecules of her body, altering the chemical makeup of her tears (for example) to create poisons or medicines.

The Art of the Small feat may be used in a few ways, and some uses require more time than others. As a full-round action, the character may use the feat to reduce his or her apparent size one increment. For example, a Human character would be considered Small instead of Medium-sized. This use of Art of the Small only works on one's self, and lasts a number of rounds equal to the character's Force level. The technique can be used more than once in a 24-hour period, but each use after the first requires the user to spend a Force Point.

The Art of the Small can also be used to alter one's own body chemistry. A character who spends a full 10 minutes in uninterrupted meditation and succeeds at a See Force check can alter his or her tears, sweat, or other bodily fluid to act as a medicine or as a poison. To administer either, the user must make a melee touch attack against the target; a miss means the chemicals are wasted. Two Fortitude saves (DC 25) are required: The first save is made on initial contact with the poison, and the second is made 10 rounds later.

The DC for the specific chemical results are as follows:

Chemical See Force DC to Create Fort Save DC Effect on Target
Curative tears 40 - user's Force level none Cures diseases
Healing tears 30 - user's Force level none Heals all wounds
Paralysis Poison 35 - user's Force level 25 Paralyzes 2d4 hours

Requirements: Alter, Control, Sense, See Force 12 ranks, Force level 12th. Only Vergere and characters who have studied with Vergere may take this feat. At the GM's option, other Force-sensitive members of Vergere's species (and their pupils) may have access to this feat.

Vergere: Female Fosh Jedi Consular 8/Jedi Investigator 5/Jedi Master 6; Init +2 (+2 Dex); Defense 25 (+13 class, +2 Dex); Spd 10 m; VP/WP 89/10; Atk +17/+12/+6 melee (5d8-1, crit 19-20, lightsaber), +17/+12/+6 ranged; SQ Contacts (2 Yuuzhan Vong, names unknown), deflect (defense +3), deflect (attack -3), deflect (extend defense and attack), favor +2, Force secrets (Heal Another +1, Heal Self +2), healing, Jedi Knight, profile, target bonus +3; SV Fort +13, Ref +12, Will +18; SZ M; FP 5; DSP 9; Rep 8; Str 9, Dex 15, Con 10, Int 19, Wis 20, Cha 14, Challenge Code G.

Equipment: Lightsaber, robes.

Skills: Bluff +18, Craft (lightsaber) +12, Diplomacy +16, Gather Information +18, Listen +13, Intimidate +12, Knowledge (Jedi lore) +10, Knowledge (medicine) +10, Knowledge (Yuuzhan Vong) +27, Pilot +8, Read/Write Basic, Read/Write Yuuzhan Vong, Search +11, Sense Motive +15, Spot +22, Speak Basic, Speak Fosh, Speak Huttese, Speak Rodian, Speak Shyriiwook, Speak Sith, Speak Yuuzhan Vong.

Force Skills: Enhance Senses +10, Farseeing +10, Force Defense +18, Heal Another +10, Heal Self +10, See Force +23, Telepathy +13.

Feats: Alertness, Alter, Attuned, Art of the Small, Aware, Control, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Force Mastery, Low Profile, Mind Trick, Persuasive, Sense, Trustworthy, Weapon Finesse (lightsaber), Weapon Group Proficiencies (blaster pistols, simple weapons).