View Full Version : OOC: the way the republic works.

31 May 2005, 12:29 AM
Hello all, this is the thread for how the republic works. Further discussion for my clone wars game will be held here. The players are:
1. Krad-Edis
2. Commando 62 (Although due to computer problems, he will e-mail me his actions and I will post them)
3. Darth_Xanthor

The IC thread will be starting up soon and 'll copy all the stats for your masters and the Drax's pride here for easier reference.

Drax's Pride (Heavily modified Republic Gunship)
The DRAX'S PRIDE is Drax Mono's personal Gunship. He aquired it as an award for bravery on Geonosis and has paid quite a bit to custom modify it, even to the point of changing the ship's class.
Class: Space transport
Crew: 6 (Very Skilled +6)
Size: Tiny (17.4m long)
Intiative: +8 (+2 size, +6 crew**)
Hyperdrive: x1
Maneuver: +8 (+2 size, +6 crew)
Passengers: 15 (Troops)
Defense: 24* (+2 size, +12 armour)
Cargo Capacity: 1 ton (5 Ikas-Adno 22B Nightfalcons)
Sheild points: 60 (Dr20)
Hull points: 150 (DR20)
Cost: N/a
Maximum speed in space: Attack (10 squares/action)
Atmospheric speed: 620km/h (14 Squares/ action)
Mass driver missile launchers (2 fire linked; Fire arc: front; Attack bonus:+18 (+2 size, +14 crew, +2 fire control); Damage:6D10; Range Increment: 300m
Anti-personnel laser cannons (2fire-linked, 1 independent); Fire Arc: Partial turret (1front/right/left, 1 front/right/rear fire linked with 1front/left/rear); Attack bonus: +16/ +11(+2 size, +14/+9^/crew**); Damage: 4D8/ 5d8; Range increment: 40m
Blaster cannon; Fire arc: turret; Attack bonus: +6 (+2 size, +3 crew^, +2 fire control) damage: 4d8; Range modifier: Table 11-8( p214 RCR)
(^ When Drax Mono is co-piloting these weapon's attack bonuses include his base ranged attack bonus)

Kon Pa
Gran 12th level Jedi consular/ 5th level Jedi investigator
Rep bonus:+6
Will save: +11
Fort. save: +11
base attack bonus:+8/+3
ref save: +9
Defense bonus: +12
Vitality points: 92
Str: 11
Con: 11
Dex: 10
Char: 15 (+2 Species trait)
Int: 13
Wis: 15 (-2 species trait)
Wound points: 10
Skills: Affect mind (force skill) 4 (Cha), Bluff 6 (Cha), Climb 7 (Str), Craft (Lightsaber) 6 (Int), Diplomacy 6 (Cha), Enhance senses (force skill) 6 (Wis), Empathy (Force skill) 7 (Wis), Gather information 7 (Cha), Illusion (Force skill) 6 (Cha), Intimidate 9 (Cha), Jump 7 (Str), knowledge (Jedi lore) 7 (Int), knowledge (Sith lore) 7 (Int), move object 6 (Int) (Force Skill), search 6 (Int), see force (force skill) 6 (Wis), sense motive 7 (Wis), Spot 7 (Wis).
Feats: Alertness, Dissipate energy, Exotic Weapon Proficiency (Lightsaber), Persuasive, Run, Sharp-eyed, Skill Emphasis (Sense Motive), Trick, Trustworthy, Weapon Focus (Lightsaber), Weapon group proficiency (Blaster pistols), Weapon Group Proficiency (Simple weapons).
Force feats: Alter, Burst of speed, Control, Force flight, Force Mastery, Force sensitive, Sense.
Equipment: Lightsaber*, Jedi robes, Comlink, Blaster pistol, Lightsaber+, M-TD Translator droid.
(*Kon Pa has constructed his own lightsaber.) (+Kon Pa has kept his Padawan lightsaber, just in case.)
Read/ write Gran Speak Gran.

Kon Pa is a Jedi investigator from Kinyen. He joined the Jedi order and was quickly elevated to an investigator status after his potential was seen. Though never elected to the Jedi council for his unorthodox views on the use of blasters and so forth, he has been invaluable to the order in the clone wars. His Padawan Cha値ay Browin accompanies him on investigative and reconnaissance work but Kon Pa prefers to bluff his way past droids and confederacy guards just for fun.

And here's Drax! If I've missed anything out, let me know.

Drax Mono
Ithorian 7th level Jedi Guardian/ 10th level Jedi master
Rep bonus: +7
Will save: +10 (+1 species trait)
Fort. save: +11
base attack bonus:+14/+9/+4
ref save:+10
Defense bonus: +10
Vitality points: 136
Str: 14
Con: 14
Wis: 12 (+2 Species Trait)
Int: 14
Cha: 11 (+2 Species Trait)
Dex: 12 (-2 Species Trait)
Wound Points: 14
Skills: Astrogate 8, Bluff 7, Computer use 7, Craft (Lightsaber) 7, Handle animal 9, Knowledge (Jedi Lore) 8, Knowledge (Nature) 6, Intimidate 8, Pilot 6, Sense motive 8, Treat injury 5,
Force Skills: Battlemind 9, Force Defense 9, Force strike 8, Heal Another 9, Heal Self 8, Move object 8, See Force 8, Telepathy 8.
Feats: Cleave, Exotic weapon proficiency (Lightsaber), Improved critical, Power attack, Starship operation (Space transport), Surgery, Sunder, Weapon finesse (Lightsaber), Weapon group proficiency (blaster pistols), Weapon group proficiency (Simple weapons)
Force feats: Alter (Force Training), Control (Force Training), Force sensitive, Lightsaber defense, Mettle, Sense (Force Training)
Equipment: Lightsaber*, Jedi Robes, Comlink, Blaster pistol
(*Drax Mono has constructed his own lightsaber)

31 May 2005, 06:44 AM
Hi all, just checking in and...actually I have one question: Are we posting our stats in this thread? :)

31 May 2005, 07:29 AM
Yeah, post your stats and history in this topic, just so the others can familiarise themselves with what kind of person they're working with.

31 May 2005, 09:09 AM
:bith: Jedi Padawan Cha値ay Browin, Male Bith Jedi Consular 1; Init +1 (+1 Dex); Defense 14(+3 class, +1 Dex); Spd 10m; VP/WP 9/12; Atk -1 melee (2d8-1/19-20, lightsaber) or +1 ranged (3d6/20, blaster pistol); SQ Deflect Defense +1, Heightened Smell*, Micro-vision*, Meditative Trance*; SV Fort +3, Ref +2, Will +4; SZ M: FP 2; DSP 0; Rep +1; Str 8, Dex 13, Con 12, Int 14, Wis 15, Cha 12, Challenge Code A.
Equipment: lightsaber (azure blade), Jedi robes, common clothes, blaster pistol w/holster, utility belt (4 medical kits), 50 credits on cred chip
Skills: Bluff +3, Computer Use +5, Craft (lightsaber) +4, Diplomacy +3, Gather Information +4, Knowledge (history) +5, Knowledge (Jedi Lore) +5, Knowledge (technology) +4, Sense Motive +4, Treat Injury +4
Force Skills: Battlemind +3, Enhance Ability +3, Friendship +3, Heal Self +3
Feats: Combat Expertise, Exotic Weapon Proficiency (lightsaber), Force Sensitive, Weapon Group Proficiency (blaster pistols, simple weapons)
Force Feats: Control

Species: Bith
Age: 17
Height: 1.74 m
Weight: 68 kg
Cha値ay wears light tan (almost yellow) Jedi robes with a thick black squiggly line running its circumference right below its lapel. He wears the lightsaber that Jedi Master Kon Pa gave to him to begin his Jedi training on his utility belt. Despite what General Kenobi has said about blaster weaponry being uncivilized, he recognizes the need to carry one more for show than for practical use when working outside his role as a Jedi (i.e. some places will not let a Jedi in, whereas a young Bith looking to buy spice will be able to waltz right in). He has four med kits in his utility belt for personal use or to aide anyone who needs medical attention.

Synopsis: Young Jedi Padawan Cha'lay Browin specializes in three major fields, which are his hobbies. The specializations give him the qualifications for his billet and job during the Clone Wars. His passions are technical theory, engineering, and history. With the understanding of how his own race nearly eradicated themselves several millennia in the past, he understands what the implications of galactic civil war can lead to if the Separatists are not stopped. His understanding of history and understanding of technology has placed him on task forces designed to track Techno Union activity within the Confederated territories with his mentor and master, Jedi Master Kon Pa.

Personality: Often quiet, shy and withdrawn in social settings,...but will speak in depth (often dominating the conversation) with anyone about design theory, history, or to come up with ways to save the Republic. He is very dedicated, level-headed, and prefers to take on a no-nonsense attitude when investigating those he feels will lead to the destruction of the Republic.

1 June 2005, 03:19 AM
Here's commando 62's character. As soo as Darth_Xanthor posts his stats, I'll start up the IC thread.

Eone J'Hira
Miraluka 1st Level Jedi Guardian
Vitality points: 11
Con: 12
Dex: 12 (-2 species trait)
Char: 10
Int: 16
Wis: 14 (+2 species trait)
Wound points: 12
Skills:Computer Use +7, Craft (Lightsaber) +7, Pilot +5
Force Skills: Affect Mind +4, Enhance Ability +5, Force Strike +7, Move Object +7
Feats: Exotic Weapon Proficiency (lightsaber), Force Sensitive, Weapon Finesse (lightsaber), Weapon Groups (blaster pistols, simple weapons)
Force Feats: Alter*, Sense
Equipment: Lightsaber, Comlink

Eone J'hari, the Miraluka Jedi Guardian, was born on Coruscant sensitive to the force, as all members of her species are. Her parents were teachers at the Jedi Academy and she was raised in the Academy. Her parents were called on a mission one day, when she was 6, and Eone never saw her parents again.

1 June 2005, 04:29 AM
Name:Skye Xanthor
Race: Human
Sex: male

str - 12
dex - 13
con - 14
int - 16
wis - 9
cha - 9

BA - 0

Fort - 4
Reflex - 2
will - 2

Bluff - 4 ranks
computer use - 4 ranks
Craft (lightsaber) - 4 ranks
Craft (droid) - 4 ranks
Gather Info - 4 ranks
jump - 3 ranks
Knowledge (jedi lore) - 4 ranks
Knowledge (underworld) - 4 ranks
pilot - 4 ranks
Sense Motive - 4 ranks
treat injury - 4 ranks
Intimidate 2 ranks
Force Skills

Affect Mind - 4 ranks
empathy - 4 ranks
Enhance ability - 4 rank
Friendship - 2 rank
Illusion - 4 ranks

Force feats
Mind Trick

Exotic Weapon Prof (lightsaber)
Weapon Group Prof (Blaster pistol)
Weapon Group Prof (Simple Weapon)
Improve Init.

Lightsaber, green blade attack
credits 750

Looks: Skye is a young Padawan. He has blood red hair, a with a single, thick jet black strip going down the center. He has a braid to the right, that always wraps around his right ear. He has a single gold earing that hangs from his left ear. He wears his jedi robes, but hates them. The sole reason he wears them is because it is demanded of him by Jedi rule. Skye promised Master disapered early on in the clone wars, leaving Skye master less.

He is quiet but confident. He is not fond of company, he prefers to be alone, and likes it that way.

1 June 2005, 07:45 AM
The IC thread is up! I've posted the first GM's post and the GM post will be when everybody else has posted.

3 June 2005, 12:21 AM
This is the download information received by Drax and Kon

Cridof is a planet much like earth, in that it has a climate ranging from very cold to very warm. Kon's group will be dispatched at the factory, in an area of rainforest. Drax's group, however, will first take out the remote sheild generator on the northern part of the planet, where the temperature will range from temperate to cold. They will then be dropped into the factory core once the sheild is down, meeting Kon Pa's group there.

A layout of the Droid factory is not available as nobody has of yet entered the building.

EDIT: I was thinking, although they class a republic gunship as tiny, it is about the size of a double decker bus. I'm saying this:
Since all the weapons are manned from the pilot's/ co-pilot's cockpits, we don't have clone troopers running every where. Therefore...
5m for swoop bay.
7m for pilot and co-pilot +machinery (Engines etc.)
5.4m for sitting space.

18 June 2005, 06:58 AM
GM posts will now be every other day, to stop the action from lulling.

25 June 2005, 12:32 AM
The stats for the Dc15s recharging blaster you have just been offered.
BlasTech DC-15s Recharging Blaster Pistol
Weapon Type: Blaster pistol Proficiency Group: Blaster pistol Cost: 1,000
Damage: 3d6 Critical: 20
Range Increment: 12m Weight: 2.1kg
Fort DC: N/A Type: Energy
Multifire/Autofire: M Size: Medium
Hardness: 5 WP: 2 Break DC: 15
Availability: Rare, military Era:
The BlasTech DC-15s Side Arm Blaster is the Republic Commando's standard issue secondary sidearm weapon. Used for close quarter combat situations or when conserving ammo is needed.
The Self-Charging Dynamic Energy Cell keeps the DC-15s constantly recharged at a slow but steady rate. It adds 2 charges to the ammunition count every round the weapon is not fired, up to maximum capacity (20 shots).

Credit for designing the stats goes to http://narwath.tripod.com/rephard.html#dc17m

4 July 2005, 04:32 PM
GM: pleease make all of my rolls for me,

5 July 2005, 09:27 AM
Battle droid's stap:
Fires at Drax Mono.
19 on d20+2(fire control)=21
Drax's defense: 12

Shatters his defense. does 15 damage to his vitality points.
Initiative order:
Drax and droid 1
Droid 2

Skye attacks droid 1.
shatters defense
Deals 12 points of damage. Wipes out Droid.

Mack Jace
5 July 2005, 09:51 AM
hello everybody, I know this is a bit late, but happy 4th of July!

8 July 2005, 08:33 AM
Eone's attack.
Destroys defence.
Deals 12 damage. Droid destroyed.

Species stats for Cridofian(Just if you want more on our new friend):
The Cridofian's evolved on the planet Cridof and its neighbouring planets Cridor and Criyel. They are naturally a furry humanoid race, with long racoon-like tails sticking out behind them. The planets in the Cridof system are immensely different, and each of the different variations has developed according to the enviroment around them.
However, all Cridofians have the same base genetic structure. This structure is very loose, and allows the species to transform themselves. Therefore, it is very hard to tell the age of a cridofian, as many disguise their age.
Cridofian culture is based on shapeshifting. Their cities and structures are specially crafted to change shape when a threatening presense comes nearby.
Cridofian adventurers normally become Soldiers, scouts or Scoundrels. A few follow a force using tradition.

Species traits:
+2 charisma, +2 wisdom, -2 constitution A Cridofian has an unstable genetic makeup, but are very rooted in reality and charming. +2 on survival (Natural climate) checks.
Special qualities:
Transform: A cridofian can alter its genetic makeup to look exactly like something. It doesn't copy the creature's statistics and can only transform into organic beings and droids. Altering their genetic makeup takes a full-round action and lasts for a number of rounds equal to the character's constitution score.

Post your ideas.

11 July 2005, 01:16 PM
A troop of battle droids come down the alleyway and pul out their blaster rifles.
Combat begins. Initiative:
Kon Pa
Detritus (I rolled a 1. So ashamed.)
Post your moves in the OOC thread and jazz them up here.

How many is in a troop? Three? Five? Eight? Eighteen? I know it is more than two, but it really helps to know how many. Less than ten is acceptable between us three, but anything more than that is going to cause Cha'lay to run for cover. So, if it is less than ten:

He will draw his lightsaber (move action), ignite it (free action), and use his (attack action) to initiate total defense.

Cha値ay痴 Defense is a 14 + total defense +4 + Defense Deflect +1 = 19

If there are ten or more droids he'll be moving for cover. Is there cover that he can take? If so, he'll make one or two move actions to get to it.

Again, let me know my options and I will post IC.

13 July 2005, 09:24 AM
A troop is generally about five Krad.

13 July 2005, 12:09 PM

He will draw his lightsaber (move action), ignite it (free action), and use his (attack action) to initiate total defense.

Cha値ay痴 Defense is a 14 + total defense +4 + Defense Deflect +1 = 19

16 July 2005, 12:24 AM
Droid attacks at Cha'lay: 9 and 4. Easily deflected.
Attacks on Pa: 10 and 3. No penetration of defence.
Attack on detritus: 13. doesn't penetrate his defence.

Kon Pa charges at the droid: 31. OUCH!

Detritus shoots a droid with his blaster rifle and then holsters it: 18, destroys the droid.

Next round!

18 July 2005, 04:02 AM
Cha'lay - the same thing.

Keep that Defense up at 19 with Deflect Defense +1 and total defense.

Is there any cover at all?

20 July 2005, 07:59 AM
Nope, no cover at all. To the fight!
Droids attack:
To Cha'lay:9 and 16
To Kon Pa:12
To Detritus:10
No damage to anybody!

Kon Pa: Pulls out his spare lightsaber(move) and throws it to Detritus(Move).

Detritus: Pulls out his Cridofian dreg (Move action) and transforms it into a lightsaber replica.

Cridofian Dreg stats:
The Cridofian Dreg is a small ball at first. After scanning the data of a melee weapon, (Full-round action. Can be shortened to a move action with the approppriate ewp) it can transform into it, giving the weapon's base attack power to the dreg, albeit at a -6 penalty(With approppriate ewp, weakened to -3).

Mack Jace
3 August 2005, 04:09 AM
Is this game still active? If it is, I'll be away from the 5th to the 12th.