View Full Version : OOC: A Smuggler's WIsh

20 June 2005, 05:24 PM
Here is Drayqson stats, Captain Malcom Kijin and the ship soon to come

Vatan "Vate" Loor
Duros, Finger 3. Male 20

Str 12 Dex 18 Con 12 Int 20 Wis 16 Cha 12
WP/VP 12/23 Defence 18(4 dex) Init + 4
BA 2 FORT +4 REF +6 WILL +4
Attack Melee +3(unarmed 1d4) Ranged +6(slugthrower pistol 2d6)

Climb +6 Craft (Electronic Devices)+10 Craft(Space Transports)+10 Gamble +5 Handle Animal +3 Jump +3 Knowledge(Technology)+12 Knowledge(World Lore)+10 Knowledge(Alien Species)+10 Knowledge(Astronomy)+10 Listen +5 Pilot +12 Profession(Mechanic) +9 Repair +13 Ride +10 Search +7 Spot +5 Survival +5 Swim +3

Starship Op. (Sp. Transport)
Tecnical Wizard
Weapon Group (Primitive, Simple, slugthrower)

Slug clips x5
Oriolanis Defense System Striker Projectile Pistol (slugthrower)
Credit Chip
Tool kit
Liquid cable dispenser
Fusion lantern

Mon Calamatian
Jawa Trade Language

Hard Currency 200 Credits
Credit Chip 300 Credits

21 June 2005, 06:40 PM
Thrail Averrod

Human, Scout 1/ Scoundrel 2, Male 25 yrs.

Str 11 Int 12 WP/VP - 12/19 Defense - 15
Dex 14 Wis 10 Initiative - 2 BA - 1 Rep. - 0
Con 12 Cha 14 Fortitude +2 Reflex + 6 Will +1

Melee +1 (unarmed, 1d3)
Ranged +3 (heavy blaster, 3d8)

Skills: Computer Use +6, Craft +5, Demolition +7, Disguise +8, Repair +5, Move Silently +8, Pilot +4, Bluff +7, Disable Device +6, Escape Artist +5, Forgery +4, Gamble +5, Gather Information +5, Sleight of Hand +5

Feats: Weapon Group (blaster pistols, blaster rifles, simple weapons), Cautious, Illicit barter, Lucky (1/day), Force Sensitive, Trick

Equipment: Datapad, Clothing, Power Packs (5), All-temperature cloak, 150 hard currency, 300 credit chip

Languages: Basic

Thrail Averrod is from the planet of Commenor, just outside the Core systems. As a result, he was highly exposed to events of the Galactic Civil War. His father was a TIE pilot who was killed early in the war, but the security risks surrounding the incident prevented him from ever knowing the whole story about his father’s death. Thrail looked up to his father and wanted badly to follow his steps in service to the Empire, and the struggle was all but over by the time he came of age. Then Thrawn came, instilling a sense of purpose and dignity back into the remaining Imperial forces. Thrail enlisted and underwent a series of training exercises designed to turn him into a covert operative. He was trained as an infiltrator who could operate out of remote, often uncivilized worlds. This fit well with the somewhat smaller resources at the Empire’s disposal. Yet eventuall Thrawn was defeated, and Thrail used what skills he had obtained to sink back into the primitive worlds from which he operated. Thrail considers himself highly committed to the ideals espoused by the Galactic Empire, but their continued failure has frustrated him and even caused him to begin doubting his beliefs. He is well beyond his years and wavers between the man who was once an Imperial soldier, confident in his abilities and a frustrated man who has seen the ideals of his youth ravaged by defeat. After a few years of isolation Thrail has determined to attempt to get back into the flow of life. He has no affinity for smuggling, but the opportunity presented itself and it fit fairly well with the skills he had. Thrail is a little over six feet tall and wears a thin beard.

21 June 2005, 07:15 PM
Hey, I just wanted to let you know I'm still up for this game. I'll get you stats, etc. in a few days.

Mack Jace
22 June 2005, 04:11 AM
Jacen Macka
Human Scoundrel 2/ Tech Specialist 1 Male 25 yrs.

Str 14 VP 14 WP 16
Dex 16 Defense 15 (10 + 2 class + 3 Dex)
Con 16 Spd 10/6 Base Attack Bonus +1 Rep +0
Int 16 Init +3 FP 3 DSP 0
Wis 14
Cha 15 SV: Fort +3, Ref +7, Will +3

Melee +3(unarmed, 1d3)
Ranged +4(heavily modified DL-44, 3d8+1/19-20)
Ranged +4(heavily modified N'Gant-Zarvel Heavy Carbine, 3d8+2/18-20)

Equipment: Tracker Utility Vest, heavily modified N'Gant-Zarvel Heavy Carbine, heavily modified DL-44, comlink, Blaster Repair kit, 395 credit chip.

Skills: Astrogate +9, Bluff +7, Computer Use +11, Craft (blaster pistols and rifles) +9, Disable Device +9, Forgery +9, Gamble +8, Gather Information +8, Knowledge (technology) + 11, Knowledge (world lore) +9, Profession (mechanic) +8, Repair +16, Search +9, Sleight of Hand +8.

Feats: Armor Proficiency (light), Gearhead, Skill Emphasis (repair), Technical Wizard.

Languages: Basic, Durese, Huttese, Rodese.

Jacen Macka grew up on the planet of Corellia, with his father and two brothers. His father was one of the best mechanics in the sector, and Jacen learned everything he knows from his father. One day, while his father was out stocking up on supplies, Captain Malcom Kijin stopped by for some needed repairs to his ship. After Jacen fixed up his ship, Captain Kijin asked Jacen to join his crew, bcause they were in need of someone who was handy with a hydrospanner. Jacen agreed instantly, for he had always wanted to travel the spacelanes, to see other planets, so he left his family on Corellia. That was just a few months ago, but he has become a regular at the dejarik board since then.

Jacen Macka stands just under six feet, with reddish-brown hair, and vivid green eyes. He wears his Tracker Utility vest like it's a second skin, where he keeps parts for blasters, in case someone needs their's fixed. He wears a pair of goggles on his head, for when he's doing heavy-duty repairs, and he always seems to have grease on his face, no matter how many times he hits the refresher.

EDIT: Added Languages.

22 June 2005, 11:15 AM
Good work everybody...I'm just waiting on stats for blivengo player and stats from a friend. Also waiting on Drayqson's background.

Then we will Start

22 June 2005, 04:06 PM
Here's my descrip for Vate, sorry if the quality isn't top (I'm intimidated by the others so far) but I just whipped it up.

Vate was born on one of the many orbiting cities of Duro, son of two gifted shipbuilders.. Which city exactly, he doesn’t remember. He moved around a lot from city to city when he was young as his parents worked on various shipbuilding and design projects.. However, when he was really young, Imperial rule and its bias towards humans found Vate and his family out of work and hopping from world to world trying to get by.
His parents passed away shortly after his 12th birthday. There weren’t any real reasons, but a lot of it was probably the stress of raising him with little to no income. Finding himself completely alone, Vate continued on to wander the outer rim worlds (unable to afford travel or living in the Core, and reluctant to return to Duro), from job to job, ship to ship, planet to planet. His exceptional intellect and inherited affinity for the mechanical kept him alive through the harsh rim worlds.
His history is checkered at best, from repairing serving droids in cantinas to piloting smuggler vessels; he’s done a lot in his relatively short lifetime. How does he manage it? Well, he can’t seem to keep a job for more than a few months at a time. It was usually just bad luck, but he left a pirate crew for moral reasons when they started slaving.
Personality wise, he isn’t as talkative as other Duros, preferring to let his actions speak for him. That can mean starting the hyperdrive without warning anybody or throwing tools at inanimate objects. He doesn’t have a lot of patience, but he makes up for it with a lot of mechanical and space experience.

Vate stands a little above average height for a Duros at 1.7 meters tall, with blue grey skin and dull dark blue eyes. His skin also bears a few scars and early wrinkles earned in various close scrapes and harsh environments. His clothing is plain and perpetually dirty, be it dust or grease, usually a shirt and breeches. His main adornments are a tool bag of sorts he carries over his shoulder, a pair of large cloth pouches he fashioned from military ammo pouches to hang from his belt and a holster containing his worn looking slugthrower. It all looks generally homespun or cobbled together.

Mack Jace
22 June 2005, 04:34 PM
Kudos Drayqson!

Mack Jace
22 June 2005, 05:20 PM
I was wondering, do we have stats for the captain and the ship?

23 June 2005, 09:14 PM
The Stats for the Captain are not going to be available for your guys right now.

The stats for the ship will be available soon. As soon as my fried gives his stats, and the blivengo stats. If we dont get them soon I'll start

To recap:

Vate - Duros, Finger: (Drayqson)
Jacen Macka -H uman Scoundrel (Mack Jace)
Thrail Averrod - Human Scoundrel (JeanValjean)
??????? - (Blivingo)
??????? - (Dakota)

If i dont get them soon, we'll start without them.

28 June 2005, 09:15 PM
Micheal Drake
Age: 28
Race: Human
Class: Soldier
Str: 16
Dex: 18
Con: 16
Int: 15
Wis: 15
Cha: 14

WP/VP: 16/38
F/R/W: +6/+3/+3
Defense: 18 (+4 class,+4 dex)
Base Attack: +3
Melee: +6
Ranged: +7

Thunderer *2 (Shiva & Lockheart)
Class: Heavy Blaster Pistols
Damage: 3d8+3 Crit: 19-20
Total Attack Bonus:
One: +8
Multifire: +4/+4
Two: +6/+6

Starting Feats
Armor Pro (Light)
Weapon Group:
Blaster Pistols
Blaster Rifles
Heavy Weapons
Simple Weapons
Wibro Weapns

-Two Weapon Fighting
- Ambidexterity
- Point Blank Shot
- Quick Draw
- Weapon Focus (Blaster Pistols)

Computer Use:+6
Intimidate: +8
Knowledge: +2 (Law)
Knowledge: +2 (Mechanics)
Pilot: +6
Repair: +10
Treat Injury: +6
Speak Language: +2

Languges: Basic, Bothan, Durese, Shirwook (understand), Ryl

Tracker Utiliy Vest (Dm Reduc: 1)
Tool Kit (+2 repair checks)
Blaster Repair Kit
Power Pack *4
275 creds

Brief History Very Brief and not that great either...

Growing up on Esseles, the ruling planet of the Darpa sector, Micheal developed his soldering skills after joining the rebellion. He spent a good part of his young adult live fighting for the freedom of others. Protecting the freedom of others became his primary goal and true to his Esselian nature, once something is done a a certian way or a number of times it becomes second nature and will almost never be done a different way. Meaning, in this case, protecting others became second nature to Mike, a way to use what he had learned throughout his life to help those around him.

Once the empire was defeated at Endor however, Mike found himself doing mop up work. Something he did not completely enjoy. Sure it had to be done to protect the fledgling NR as it constructed itself in the Ashes of the Empire, but he didn't have to like it. Working only for a year after the battle of Endor, Mike left the NR for his home planet where he worked with the local Law enforcement.
To protect and serve became his life once again, taking up most of his time and leaving very little room for a love life or for friends. The one true friend that he could call on for aid had disappered for location unknown sometime before Mike left the NR, hurting him slightly because his friend had not trusted him enough to tell Mike where he was going or when he would return. Dispite this slight break in friendship, Mike still makes friends easy and enjoys the company of others as long as they respect his views as he does theirs. Honor and Justice as also high on the list for qualities that are respected. His people honor Hero's every year on his world, thus heroic qualities are an instant way to gain Mike's trust.

Working on the Force brought a lot of strange meetings with off worlders seeking to use Mike's forgotten and out of the way planet to hide from Galaxtic authorities. More then a few times had Mike pulled some scum bag from the streets only to ship him back to courscant on some major warrent the holonet had put out. Almost a 2 years after leaving the NR and joining the Esselian Police force Mike found It became almost an unwritten manditory skill to be able to speak more then one language when working on the streets. Learning to speak Ryl was a prioridty because most of the crooks he had delt with were twi lek. For 10 years Mike spent his time working cases and enjoying new found friends. Untill Malcom returned from God knows where and offered him a job on his ship as First Mate......having spent his time training new recruits for 3 of those 10 years Mike felt his skills where passed on to a new generation and thus he took up his friends offer. Knowing the kind of trouble he could get into and that any help the old scoundral could get would be help that probabaly saved his live.

Physical Description.

Mike stands about 5'9 and looks to weigh about 165 pounds. He wears a pair of black trousers with high military issue combat boots. To compliment his pants, he wears a red tee under his tracker vest, which is also black. Both hips carry his beloved weapons and each are held in custom designed holsters that have the blasters almost clinging to his body yet leave them free enough to be drawn at a moments notice. His shaggy black hair is kept shoulder length or shorter most of the time on special occations however he can clean up fairly well. Inherited from his father, Micheal's eyes come in two falvor....well colors. One bright blue eye and One emerald green. Both eye's however carry the same warm feeling when cast upon friends and the same intense hate or cold determination when fallen upon enemies. He carries as well a scar across his left cheek, faint but still visible when close to him and he is clean shaven, which happens very rarly. Normally He keeps about a 3 day old scruff, just to keep the tough look.

29 June 2005, 10:50 AM
Character Name: Crav Grisoth
Player: blivengo
Class: Scoundrel / Fringer
Species: Gotal
Character Level: 3
Class Level: 2 / 1
Age: 22
Gender: male
Height: 2.0 m
Weight: 111 kg
Eyes: red
Hair: dark grey
Skin: yellowish grey

STR: 12 (+1)
DEX: 18 (+4)
CON: 14 (+2)
INT: 14 (+2)
WIS: 16 (+3)
CHA: 16 (+3)

Vitality: 23
Wounds: 14
Defense: +5
Speed: 10
Base Attack: +1
Reputation: +0
Initiative Mod: +4
Fortitude: +4
Reflex: +9
Will: +3
Melee: +2
Ranged: +5
Uncanny Dodge
Low-Light Vision
Illicit Barter

Balance 5 ranks
Bluff 5 ranks
Hide 5 ranks
Listen 5 ranks
Move Silently 5 ranks
Spot 5 ranks
Tumble 5 ranks
Survival 4 ranks
Gather Information 5 ranks
Appraise 5 ranks
Escape Artist 5 ranks
Intimidate 4 ranks

Weapon Group Proficiency (blaster pistols)
Weapon Group Proficiency (simple weapons)
Weapon Group Proficiency (primitive weapons)

Read/Write/Speak Basic & Gotal

Modified Merr-Sonn Model 6 “Quick-6” (4d4 Damage)
2000 credits

Crav was born among a traveling religious faction of mostly Gotals and Givin. They went from planet to planet in the outer rim trying to spread the gospel of Gubot, a strange sect that worships vacuum of space, claiming that god exists in the nothingness. Crav grew up completely immersed in the doctrine, but never, even in his impressionable youth, bought into the teachings. When he was twenty, he ran out on the faction while they were preparing to leave a crowded starport on Tatooine. He stowed away on a private vessel, initially hoping to stay onboard only long enough to ensure the faction would be long gone, but shortly after he had hidden himself in large storage space in the center of the ship he felt the repulsorlift engines engage. He jumped out, hoping to disembark before the ship left to port, but instead ran head-long into on of the ship’s crew. It turned out that the ship was the Galilee, a smuggling shuttle captained by a Shistavanen known as Luuf. Instead of kicking the young Gotal out, or worse, Luuf decided to let Crav join his small smuggling party.

In general, Luuf’s crew dealt mostly in spice shipments from Kessel to Nar Shadda and other Hutt-controlled worlds. For the first year or so, Crav was an ideal crewman. But he eventually grew tired of the lack-luster position he’d found himself in. He began to take advantage of Luuf’s trust, stealing small portions of each spice shipment and selling it in the seedy cantina’s on the planet’s they made their drops on. He had accumulated a small fortune when his luck went south. He was going about his usual business of opening the containers and removing a small portion of spice from each when he felt something on his wrist. He figured it was just some of the packing material, until he felt an intense pain in the same spot. Then, there were two more stings of pain, one lower down on his wrist and one on the top of his hand. He pulled his arm out quickly to find three sand ticks attached to his lower arm. He pulled out the modified Quick-6 that Luuf had given him after a year of service and shot them off at point-blank range. The gunfire brought the other crewmembers running. They found Crav on the floor, his arm throbbing and beginning to swell. Crav quickly lied that he heard sounds coming from the container and opened it to see what was wrong when the sand ticks jumped out at him. Though Luuf didn’t exactly believe Crav, he gave him the benefit of the doubt because of his years of faithful service and landed at the nearest port.

When they got Crav to a medcenter, an infection from the sand tick bites had already taken hold of his arm, and it was too late to save it. The medical droids, who were causing Crav additional pain just by their presence, amputated the arm just above the elbow and put the Gotal in a bacta tank. Because of his suspicions about Crav, Luuf decided to leave him in the medical center, taking off without him with no thought of returning. When Crav came out of the tank, he was told that his crew had abandoned him. Knowing now that no one would be suspicious of his credits, he shelled out for a cybernetic limb. It was slightly above the baseline model; it offered no exceptional benefits, but he suffered no penalties because of it. He opted not to cover it so it would remind him of the evils of greed. After he had fully recovered, he found a new ship, captain, and crew to join.

Crav Grisoth is an average height and weight Gotal with yellowish-grey skin, dark grey fur, and red eyes. He wears a loose-fitting, long-sleeve, black shirt with three buttons at the neck that he leaves unbuttoned. The left-arm sleeve is ripped off at the shoulder, exposing his partially cybernetic arm. The cybernetic portion is made of dull-grey durasteel that mimics Gotal bone structure. He has a green piece of fabric wrapped around his left arm where the technology meets biology. He also wears light-brown pants that he tucks into knee-high black dewback-leather boots. He has a thick, matching dewback-leather belt with a holster on it. He also wears a bandolier that stretches across his body from a dewback skull that rests on his right shoulder.

29 June 2005, 10:59 AM
Great, everybody is here, Now we can start.

I'll start the IC thread

note i'll do all rolling just to keep everybody honest

30 June 2005, 05:59 PM
here is a Last Minuet entry, she is playing with us

Beani (real name unknown)
Female HUman Scoundrel 3

STR 14 DEX 18 CON 16 INT 16 WIS 12 CHA 12
FORT +4 REF +7 WILL +2 BA +2 INIT +8
WP/VP 16/27 DEFENCE 17 (+4 DEX) DR 2 (Blast Helmet/Vest)

MELEE +4 (2d4 Vibrodagger) RANGED =6 (3d8+2 HvyBlaster)

Appraise +3 Balance +4 Bluff +6 Computer Use +14 Craft (computers)+7 Demolitions +8 Disable Device +8
Disguise +4 Escape Artist +8 Forgery +7 Gamble +1
Gather Info +7 Hide +8 Knowledge(hacking)+5
Listen +6 Move Silently +8 Read/Write (Binary)+7
Repair +7 Search +5 Spot +4 Tumble +7

Feats: Gearhead, Improve Init, Skill Emphasis

GEAR: Datapad, vibrodagger, Hvy BlasterPistol, Blaster Helmet/Vest

1 July 2005, 12:17 PM
hey guys sorry for my slow posting and low quality posts... im out of town until wednesday so i dont have regular inet access.... after that tho it'll get better. if thats not good enough you should conspire to murder my character ;)

1 July 2005, 06:20 PM
Yeah, sorry my post took so long too...this has been a...umm...difficult week of work...I'll be more timely in the future...

All the posts have been really good, by the way, this looks like it's going to be fun...

27 July 2005, 08:05 PM
are any of you still interested in this game?

Mack Jace
28 July 2005, 04:27 AM
I'm still interested, but if it's falling apart, then all I can say is too bad.

Mack Jace
3 August 2005, 04:07 AM
In case this game is still going, I'll be away from the 5th to the 12th.

3 August 2005, 05:16 PM
I'm still totally interested, but if this thing is going to drag to a halt, someone give me a heads up if a good game shows up.