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Drendar Morevo
24 June 2005, 07:59 AM
WELCOME TO THOSE WHO HAVE VOLUNTEERED!

The first purpose of this thread will be as such.

First, I am gonna ask that you post post the following.

Your Character

This is my GM character
Drendar Morevo Human Noble 3/Soldier 3/Officer 4; Init +1; Defense 16; Spd 10m; vp/wp 40/12; Atk +5 melee or +6 ranged; SQ Favor +1, inspire confidence, leadership; sv Fort +4, ref +6, will +7; FP +3; DSP 3; Rep +4; Str 10, Dex 12, Con 13, Int 13, Wis 13, Cha 12.
Equipment: Heavy Blaster Pistol, code cyllinder, comlink, datapad, uniform, rank insignia, corellian bloodstripe, Victory Class Star Destroyer Pride of Corellia, pet Katarn Kashimial.
Skills: Astrogate +4, Bluff +9, Computer Use +6, Diplomacy +9, Gather info +10, Knowledge (bureacracy) +6, Knowledge (tactics) +10, knowledge (history) +6, Intimidate +8, Pilot +5, Profession (officer) +10, Repair +1, Sense Motive +6, survival +1, Speak Basic, Speak Duros, Speak Bothan, Speak Old Corellian, Speak Selonian, Read/Write Basic, Read/Write Duros, Read/Write Bothan, Read/Write Old Corellian.
Feats:Armor Proficiency Light, Frightful Presense, Fame, Persuasive, Point Blank Shot, Precise Shot, Skill Emphasis (gather information), skill emphasis (profession [officer]), starship operation (capital ship), starship operation (space transport), weapon focus (blaster pistol), weapon group proficiencies (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons).

Drendar Morevo was a Noble on the planet Corellia, unsatisfied with the boring life of a noble he went into the military. While in the military he earned his corellian bloodstripe for saving a medical transport filled with needed supplies for an outbreak of a virus not seen on Corellia for 200 years. After Leaving the corellian military he joined the New Republic as an Officer and has served with distinction. Now that a New Republic fighter squadron has set itself up on his Ship, he is looking foreward to putting them through their paces, and having to deal with their INCREDIBLE egos.

Drendar Morevo is a 187lb, 5'11", Human Male. Brown Hair. Blue Eyes. Short Beard. Has an obvious military look about him. The correllian swagger hasn't gone out of his step even with his military training. He wears his Blaster in a waist holster as he is allowed by military regulation. He also has a pet Katarn.

EDIT: Forgot to mention my Military Rank. You Pilots can Address me as General Morevo in the IC thread when it starts.

Pilots will recieve the following ranks.

One Lvl Three will be a commisioned Captain (after the first combat mission)
Lvl Three pilots will be commisioned as Lieutennants
Lvl Twos will be Flight Officer
Lvl Ones will be Flight Officers as well.

One spot left in the flight officer levels.

Tempest Squadron Roster
Tempest Lead = Rostek's character
Tempest Two = Boccelounge's Character
Tempest Three = Norseman's character
Tempest Four = LordSei's character
Tempest Five = Mack Jace's character
Tempest Six = Cold's character
Tempest Seven = OPEN
Tempest Eight = OPEN
Tempest Nine = Psych's character
Tempest Ten = Stirtorret's character
Tempest Eleven = Vanger's character
Tempest Twelve = Ris's character

Nigh permanent Charging Bantha Squadron Roster
Bantha Lead = Ash's Character
Bantha Two = NPC
Bantha Three = NPC
Bantha Four = NPC
Bantha Five = OPEN
Bantha Six = NPC
Bantha Seven = NPC
Bantha Eight = NPC
Bantha Nine = Fallenjedi's character
Bantha Ten = NPC
Bantha Eleven = NPC
Bantha Twelve = NPC

Mack Jace
24 June 2005, 09:58 AM
Here are my stats/suggestions:

1. New Republic Captured Victory Class Star Destroyer

2. X-Wings

3. Lt. Morec Birtrok

Morec Birtrok Human Soldier 3; Init +2; Defense 17; Spd 10m; VP/WP 22/13; Atk +4 melee or +5 ranged, hevy blaster pistol (3d8/20); SV Fort +4, Ref +3, Will +2; FP 3; DSP 0; Rep +1; Str 13, Dex 15, Con 13, Int 15, Wis 12, Cha 13.
Equipment: Heavy blaster pistol, padded flight suit, comlink.
Skills: Astrogate +11, Computer Use + 8, Knowledge (world lore) +8, Knowledge (streetwise) +8, Pilot +11, Repair +8.
Feats: Armor Proficiency (light), Force Sensitive, Skill Emphasis (pilot), Skill Emphasis (astrogate), Spacer, Starship Operation (starfighter), Weapon Group (pistols, rifles, heavy, simple, vibro).

Morec Birtrok grew up on the planet of Corellia, with his father and three brothers. He was the youngest of the four, and watched his brothers leave their home, to join the Rebellion in the fight against the dying Empire, after Endor. He knew that one day, he would follow in his brothers' footsteps, and join the New Republic. Before joining up with the New Republic, he worked as a guard for CorSec, where he honed his excellent piloting abilities even further.

Morec travelled between a few squadrons, going where he was needed most. Morec was promoted to Lieutenant after obliterating an ambush on a convoy that he was to protect. Morec can be a little paranoid when it comes to his ship; when it needs repairs, noone is allowed to touch it except for him. He gets along fairly easily with others, has a great sense of humor, and spends most of his free time in simulators, honing his skills to perfection.

Morec stands 1.7 meters tall, has tousled brown hair, and vivid green eyes. He has amuscular build, weighing in at only 187 lbs. He wears his flightsuit like a second skin, and carries his DL-44 in a holster, hidden in a secret pocket in his suit.

EDIT: Fixed abilities to be within 35 pts. and all corresponding stats.

Rostek
24 June 2005, 11:15 AM
1. Base- Any spaceborne
2. X-Wings sound good, though E-Wings could be cool
3. Character


Lieutenant Calo Stennic

Lt. Calo Stennic: Male Human (27) Scoundrel 2/Soldier 1; Init +3 (+3 Dex); Defense +16 (+3 class, +3 Dex); Spd 10 m; VP/WP 22/12; Atk+5 ranged (3d8/19-20 or DC 15 stun, Blaster carbine, range 20 m) or +1/+1 ranged (3d8/19-20, Blaster carbine with Multifire, range 20 m) or +5 ranged (3d8/20 or DC 18 stun, Blaster, heavy, range 8 m) or +1/+1 ranged (3d8/20, Blaster, heavy with Multifire, range 8 m) or +2 melee (2d4/20, Vibrodagger); SQ Illicit barter, Lucky (1/day); SV Fort +3, Ref +6, Will ±0; SZ M; Rep 0; Str 11, Dex 16, Con 12, Int 16, Wis 10, Cha 14, Challenge Code B.

Equipment: Padded flight suit (DR 2), blaster carbine, DL-44, datapad, comlink, credit chip, code cylinders, utility belt, powerpacks, vibrodaggar.

Skills: Astrogate+11, Bluff+7, Computer Use+9, Craft (starfighters)+5, Demolitions+7, Gamble+3, Hide+4, Intimidate+4, Knowledge (world lore) +8, Knowledge (streetwise) +8, Knowledge (tactics)+8, Knowledge (bureaucracy)+8, Pilot+11, Profession (officer)+5, Read/Write Basic, Repair+9, Speak Language (Basic, Binary, Huttese, Shriiywook)

Feats: Armor Proficiency (light), Point Blank Shot, Spacer, Starship Operation (starfighter), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (heavy weapons), Weapon Group Proficiency (simple weapons), Weapon Group Proficiency (vibro weapons).

Calo Stennic is a throwback to the Rebellion's more privateer days.
A Corellian, he entered the Imperial Acadamy at 17 and graduated with honors at 21. Upon his first assignment (a TIE Bomber squadron), he defected with the squadron's cargo shuttle (full of concussion missles) a month before the Battle of Endor.
Stennic served with Starfighter Command for several years with the Quartermaster Section. Occationally, he used his piloting skills as a ferry pilot and search and rescue shuttle pilot- even scoring his first kill in a Y-Wing while on a ferry mission (a TIE/ln that had assaulted the ferry flight- the escorting Corvette dispatched the rest). For his action there, Stennic was promoted to Lieutenant, and was assigned to Home One as a cargo shuttle pilot. (He has since had 3 more kills- 2 in X-Wings during his stint in a active duty squadron before he was assigned to command this group, and one during another ferry flight- in an A-Wing).
During the Battle of Bilbrigini, Calo flew his shuttle to pick up pilots- recovering 2 survivors and 3 bodies during the battle.
Stennic spent the intervening years as a shuttle pilot, until the crush of need for fighter pilots sent Calo to this newly formed squadron.
Calo Stennic is a bull of a man- standing a short 5'10'' and weighing 215 pounds. He has a barrel chest and wears his dark brown hair longer than regulation length (though in fairness, much his expansive body hair qualifies for that particular distinction). He has a round face with light blue eyes and a thick moustache and goatee. A long, white scar runs up the top of his back around his shoulder up to his collarbone- a reminder of one A-Wing ferry flight where an Imperial Corvette's laser cannon hit him and exploded the targeting computer behind him.
Calo usually wheres a slightly manic smile, quite in line with his quick wit and inclusive sense of humor.
Calo is probably the most senior lieutenant among the group, but he has no particular ambition to command- though he wouldn't mind it. He may not have the most hours logged in among the assembled pilots, but he has flown every fighter in the inventory at least once- and is competant in all of them.
He wears his DL-44 on his right hip in a reverse holster (he's left handed) over his dull blue/green flight suit.
His R2 is a green body with white and grey trim unit he has named "Cold" (though his designation is R2-C17). Cold is a unit which was formally part of Material Command- he is a standard unit with a willful male personality. Cold likes practical jokes and often assists his master in the deed. Calo is looking into getting a tech to rearrainge Cold's innards to make him immune to restraining bolts.

EDIT: To accomodate the confirmed time period of the setting, etc.

red5_5
24 June 2005, 11:33 AM
1. Any base is fine with me.

2. X-wings sound good, but E-wings could be cool and different.

3. Elara Soto

Elara Soto: Adult Female Human, Jedi Guardian 1; Init +3 (+3 Dex); Def 16 (+3 Dex, +3 Class); Spd 10m; VP/WP 11/12; Atk +1 melee (1d3, punch), +1 melee (2d8, crit 19-20, Lightsaber), +4 ranged (by weapon); SQ Deflect (Defense +1); SV Fort +3, Ref +5, Will +2; SZ M; FP: 2; Rep: +1; Str 10, Dex 16, Con 12, Int 16, Wis 12, Cha 13.
Equipment: Flight suit, Lightsaber, Utility Belt [Jedi]
Skills: Astrogate +5, Computer Use +7, Knowledge (Jedi lore) +5, Knowledge (World lore) +5, Pilot +7, Read/Write Basic, Speak Basic, Spot +3
Force Skills: Affect Mind +5, Enhance Ability +5, Illusion +5
Feats: Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Starship Operation (starfighter), Weapons Group Proficiency (blaster pistols, simple weapons)
Force Feats: Alter, Force Pilot

Elara Soto at sixteen years old is young, and inexperienced. She grew up at Master Skywalker's academy and discovered that the Force helped her most when flying. Elara flew anything she could get her hands on, such as Z-95 headhunters and T-16 skyhoppers. Her training centered on her ability to fly with the Force and she excelled at the academy. Master Skywalker prompted Elara to join the New Republic military to use her ability to help serve the galaxy. Elara keeps in touch with the academy to help further her training.
Elara has long, flowing blond hair. Her eyes are light blue. Elara has an athletic build and tanned skin. She stands 1.6 meters tall and weighs 45 kilograms. Elara wears a different version of the typical Jedi outfit: a brown tank top with matching closefitting pants and knee high dark brown boots. (I modeled Elara after a picture I found on SWAG: PICTURE (http://www.swagonline.net/view.php?photo_id=804&screen=12&action=search&selectcat=girl&date=&type=search))

Norseman
24 June 2005, 11:46 AM
1. The Vic sounds fine.
2. X-Wings are cool with me
3.

Flight Officer Crix Ralter

Crix Ralter: Male Human Scout 1/Soldier 1; Init +3 (+3 Dex); Defense +16 (+3 class, +3 Dex); Spd 10 m; VP/WP 18/14; Atk+4 ranged (3d8/19-20 or DC 15 stun, Blaster carbine, range 20 m) or ±0/±0 ranged (3d8/19-20, Blaster carbine with Multifire, range 20 m) or +4 ranged (3d6/20 or DC 15 stun, Blaster, heavy, range 10 m) or ±0/±0 ranged (3d6/20, Blaster with Multifire, range 10 m) or +2 melee (2d4+1/20, Vibrodagger); SV Fort +5, Ref +4, Will ±0; SZ M; Rep 0; Str 12, Dex 17, Con 14, Int 14, Wis 8, Cha 14, Challenge Code B.

Equipment: Padded flight suit (DR 2). blaster pistol, blaster carbine, vibrodaggar, utility belt

Skills: Astrogate+9, Computer Use+7, Demolitions+7, Hide+5, Knowledge (tactics)+7, Pilot+13, Profession (military officer)+4, Repair+7, Spot+3.

Feats: Armor Proficiency (light), Skill Emphasis (Pilot), Spacer, Starship Operation (starfighter), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (heavy weapons), Weapon Group Proficiency (simple weapons), Weapon Group Proficiency (vibro weapons)."

Flight Officer Ralter is a Coruscani human male who looks like he could have stepped out of a recruiting poster. Tall (6'3'') and muscular-thin (180 lbs) with closely cropped blond hair and big brown eyes, Ralter is usually a hit with the ladies and with PR officers.
Crix puts the "brash" in brash pilot- he is undoubtedly extraordinarily talented as a pilot- he scored top marks in his training class, but is very reckless in his actions in-and out- of the cockpit.
Ralter wears his standard issue blaster pistol on his hip, over the standard issue orange padded flight suit.
Crix joined the Rebellion 2 years ago at age 16- buying passage off Coruscant with his life savings and showing up on Mon Calamari three weeks later with a duffel stuffed with clothes and some cash.
Ralter is a standard egotistical prankster pilot- his talent keep him alive despite his questionable decision making skills.

Rostek
24 June 2005, 12:15 PM
Exactly when is this taking place- I assumed it was around the time of the beginnning of the X-Wing series (hence Calo's service at Endor- if it's later, than make that Tangrene).
For me, that makes the most sense (and provides an opportunity to work in the hunt for Zsinj/Isard)- but that's your decision.

PsychoInfiltrator
24 June 2005, 01:13 PM
1) Captured Star Destroyer- pref Imp, Vic fine though..
2) anyhthing with shields.

3) Will have up within day or two.

Rostek
24 June 2005, 01:55 PM
Hey Mack- I count your attributes at 40 points, and we're building at 35. And for that matter, red, you're only at 25 ;)
Making sure we're all on the same page :)

Mack Jace
24 June 2005, 01:57 PM
Sorry about that:rolleyes: ! I will fix that in a jiffy!

red5_5
24 June 2005, 02:03 PM
Oh, I didn't know Drendar changed his mind from the last time I talked to him. :)

Rostek
24 June 2005, 02:14 PM
Originally posted by red5_5
Oh, I didn't know Drendar changed his mind from the last time I talked to him. :)
Yep, in the Recruitment Thread (http://holonet.swrpgnetwork.com/showthread.php?postid=222353#post222353)- Good news for you :D

Vanger Chevane
24 June 2005, 02:49 PM
No real preference for base other than decent-size Capship.

Site is up & running again, links working.

I built a custom (http://www.rt-ma.org/SWchar/VC/Thum.htm) A-Wing which I'd like to keep, although it's a little more suited to a Special Ops Squadron given some of the improvements.

Character is lvl3 as-is, and may well be the Ranking Officer or Field Tech (kinda like Kell Tainer) at GM's discretion.

Lieutenant Vooko Zeelas

Human Male (18) Tech Specialist 1/Scoundrel 1/Soldier 1; Init +3 Defense 16; Spd 10m; vp/wp 21/12; Atk +1 melee or +4 ranged; SQ Illicit Barter; sv Fort +3, ref +6, will +2; FP 0; DSP 0; Rep ?; Str 11, Dex 16, Con 12, Int 15, Wis 12, Cha 14.

Equipment: Heavy Blaster Pistol w/Ascension Gun, code cyllinder, Encrypted Comlink, Electrobinoculars, datapad + cards, uniform, 2 Flight Suits w/Helmets, rank insignia, Medkit, Untility Belt, Field Kit, Personal Starfighter.

Skills: Appraise +3, Astrogate +8, Balance +4, Bluff +3, Computer Use +5, Demolitions +4, Disable Device +4, Gather info +4, Hide +4, Intimidate +3, Knowledge (tactics) +4, Listen +2 Pilot +12, Repair +11, Search +5, Spot +4, Survival +2, Swim +1, Treat Injury +3, Tumble +4.

Languages: Basic, Sullustan, Rodian.

Sympathy (Per Heroes Guide): House Tancredi +3, Rebel Alliance/New Republic +2

Feats: Ambidexterity, Armor Proficiency (light), Lightning Reflexes, Skill Emphasis (Pilot, Repair), Starship Operation (starfighter), Weapons Group Proficiency (blaster pistols, simple weapons)

Background: (http://www.rt-ma.org/SWchar/VC/Bio.htm) Vooko is son of the Chief Mechanic for the Druckenwell-based Tancredi Skiff Racing Team. As such he pretty much grew up in a world of High-performance small starships, lubricants, and metal shavings where everyone worked until whatever job was at hand was done and differing duties existed aboard ship as well as between races. Having set foot on many a world from the time he was a small boy, and growing up around some of the best hotshots there are, he's generally quiet and competent without the stereotypical Snubjock Ego.

Having spent a season piloting the team's Backup Ship and doing decently well for himself, he realized that he likely won't be taking home the trophies. His genuine love of flying, experience, skill, and strong family ties within the team led him to enlist in Starfighter Command, and earned him a place as a highly-valued member of whatever squadron assigned.

His training differed from the typical recruit as his Instructors realized very quickly they didn't need to train Vooko as much as make him sufficiently Military, adapting and expanding on what he already possessed. Not very good on the ground, he does have sufficient skill to keep himslef alive & reasonably away from danger if forced to eject.

Vooko also has an unusually easy rapport with Ground Crew as he is more than willing to Turn His Own Hydrospanner as well as pitch in as needed between missions. More than once he's been informally nominated as a liason/diplomat between Pilots & Mechanics as his unique perspective on both groups allows him to offer advice & warnings to smooth out problems and differences between them.


:D

I think the change to 35 may be as this very solid & well developed char is Q:TU-standard 35 pts. IMHO 35 or so allows one to build a good, heroic character without risking Munchkindom. ;)

Drendar Morevo
24 June 2005, 08:23 PM
Ok. Some decisions have been made.

Base Ship: Captured Victory Class Star Destroyer Pride of Corellia

Base Fighters: X-Wings. Vanger Expressed an interest in keeping his A-Wing... He can have it on a Mission by Mission basis. Believe me, youre going to want your X-Wing on a few missions. (remember Corrans line in the Bacta War).

Time Period: Isard is dead, Zsinj is dead, Coruscant is held by the New Republic. Thrawn has has fallen. Luke Skywalkers jedi academy is recently started, its third generation of students just recently being churned out. The empire still controls a quarter of the galaxy, but they are strained.

Prime Targets? Teradoc and Harrsk.

Rostek
24 June 2005, 09:00 PM
Okey-doke, then.
In that case, Calo is 27 years old and defected a month before Endor.
He served during the Zsinj and Thrawn campaigns and has just recently been put in the cockpit again after the Thrawn crisis put a lot of pilots out of action.

Drendar Morevo
25 June 2005, 03:58 AM
OK, Once psycho infiltrator puts in his character profile with stats I think I can begin the IC thread.

Decisions made.

1.We start closer to the core, and go to warlord controlled space throughout.

One last thing. Until you guys can come up with a name youre designation is Black Squadron.

The person who comes up with an idea for a name that is good and inventive (no rogues, wraiths, polarms, novas, screaming wookies, high flight, you get the idea) get's their Idea used.

PsychoInfiltrator
25 June 2005, 05:47 AM
Hmm....names-here's three that I came up with, listed in personal preference order.

Writhing Dragon Squadron (my fav)

Womprat Squadron

Doomsaber Squadron

PS: What are we going to do for callsigns? Can we do stuff other that lead and various numbers?

PPS:Also, I believe there are still Lieutenant spots left (L3)? If so, I'm constructing a level 3. And if we are going by numbers, I'd like nine.

PPPS: If I absolutely cannot have nine, twelve is fine.

PPPPS: Will have stats up ASAP.

PsychoInfiltrator
25 June 2005, 06:48 AM
Korto Krono: Adult Male Human, (21) Scoundrel 1/Scout 1/Soldier 1; Init +3 (+3 Dex); Def 16 (+3 Dex, +3 Class); Spd 10m; VP/WP 30/14; Atk +1 melee (1d3, punch), +1 melee (2d4, Vibrodagger), +4 or +0/+0 ranged (3d8+3, Blaster [Heavy Pistol, Mastercraft +3]); SQ Illicit barter; SV Fort +5, Ref +6, Will +2; SZ M; FP: 3; DSPs: 3; Rep: +0; Str 10, Dex 16, Con 14, Int 16, Wis 12, Cha 11.
Equipment: Blaster [Heavy Pistol, Mastercraft +3], Comlink [Encrypted], DataPad [Mastercraft +1], Flight suit, Vibrodagger
Skills: Astrogate +9, Bluff +4, Computer Use +9, Hide +9, Intimidate +6, Knowledge (Tactics) +7, Listen +5, Move Silently +7, Pilot +12, Read/Write Basic, Repair +9, Search +7, Sleight of Hand +7, Speak Basic, Speak Binary (Understand Only), Speak Dashadi, Spot +7
Feats: Armor Proficiency (light), Heroic Surge, Skill Emphasis (Pilot), Starship Operation (starfighter), Starship Point Blank Shot (starfighter), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)

Korto was born on the planet Kuat to a middle class family. He scored well on aptitude tests, but did not wish the boring life of a telbun. After his family was killed in a terrorist attack (car bomb under adjascent lanspeeder), he took the opportunity to stow away on board a transport bound for Nar Shadaa. There he learned his trade; he is a natural mercenary. He flew for several mercenary groups, and was eventually put in command of a six fighter ugly squadron by the pirate group known as Tales of Wrath.
Korto then discovered that he commands as well as he takes commands. He's good at it, but he needs competent pilots beneath him. On his third mission as commander, his pilots were ordered to attack an Imperial transport. Unknown to him, three bombers (with pilots) were being ferried by the transport in addition to war materiel. At the last moment, his commander commed him to shoot down a small recon drone that had just appeared in system. He pealed off from his group and headed for the drone.
Meanwhile, the dupes exited the transport and tore into his group with concussion missiles.
He destroyed the drone and returned, finding only two of his pilots left alive, with three undamaged dupes. A concussion missile plowed through one pilot and that left him and one other.
Korto vaped one dupe off the top as his opponents did not expect him to be any better than those around him. Another concussion missile took out his last comrade (if you haven't noticed, Korto was not emotionally connected to his pilots) just as Korto stipled the bomb pod of the second dupe.
Seconds later, a New Republic force (one Neb, several X-wings, a Corellian Corvette)dropped out of hyperspace and fired several shots at the previously confident transport.
As the four X-wings flew head long at Korto and the last dupe, Korto blew the dupe into pieces. The surprised X-wing squad leader offered him a ride, and Korto temprarily ignored the offer, destroying the bridge of the transport before accepting.
The New Republic surprisingly offered Korto amnesty if he would fly for them and he took it. This squadron is his first assignement.

DarionA'res
25 June 2005, 09:20 AM
I'd be interested if there ever became in openings. I have a favorite character of mine who would be focusing on his pilot training about this time. He flies a chir'daki being he's a twi'lek. But he'd probably be around level 5 since I have him at level 4 just as Zinj is being taken care of in another campaign I'm running now. Anyway, if not I'll just watch from the sidelines and enjoy.

Rostek
25 June 2005, 10:00 AM
Squadron Names:

Tower Squadron

Saber Squadron

Lance Squadron

Boxer Squadron

Tornado Squadron

Tempest Squadron

Spitfire Squadron

Marauder Squadron

Intruder Squadron

Gallant Squadron

Bold Squadron

Epic Squadron

I've got many, many more ;)

Mack Jace
25 June 2005, 01:01 PM
I say that we do the democratic thing and vote on the names.

Rostek
25 June 2005, 01:22 PM
Originally posted by Mack Jace
I say that we do the democratic thing and vote on the names.
Sounds cool with me- Personally, I like Tempest and Saber.

BTW, Psyche- that's some pretty expensive equipment you've got there, what method of starting wealth are you using? (It is, of course, up to the GM- I'm just wondering).

Norseman
25 June 2005, 01:38 PM
I also like Tempest Squadron.

Drendar Morevo
25 June 2005, 05:27 PM
3 votes for Tempest Squadron. unless there are no objectors...

The IC thread will be named Tempest Squadron.

One Callsign is as follows.

Tempest Nine = Korto Krono. You will lead Flight Three in missions.
You are now out of the running for sqadron commander.

The following things are as of now changed. The first Level Three character who replies next will be made squadron commander, except psycho of course.

red5_5
25 June 2005, 05:31 PM
Tempest Squad sounds good to me! :D

Rostek
25 June 2005, 05:38 PM
I'll take on the mantle if there are no objections :hansolo:

Norseman
25 June 2005, 05:48 PM
If Rostek is, in fact, our commander, I'd like to request Tempest Three, and fly in One Flight with the other wing pair.:skypilot:

red5_5
25 June 2005, 06:00 PM
Well, then I guess that I would like to request Tempest Seven, if it's alright with everybody else. :)

Mack Jace
25 June 2005, 06:27 PM
Well, if there are no objections, you can now refer to me as Tempest Five. If someone else prefers that though, I'll just be called Tempest Two.

Rostek
25 June 2005, 06:28 PM
By the way, guys, I found this (http://www.flashplayer.com/games/airwolf.html) a while back- it's good for gettting into the X-Wing pilot groove if you don't own any of the X-Wing or Rogue Squadron series video games :skypilot:

Drendar Morevo
25 June 2005, 07:42 PM
Tempest Lead = Rostek's character

Tempest Two = NPC

Tempest Three = Norseman's character

Tempest Four = NPC

Tempest Five = Mack Jace's character

Tempest Six = NPC

Tempest Seven = red5_5's character

Tempest Eight = NPC

Tempest Nine = Psycho Infiltrator's Character

Tempest Ten = NPC

Tempest Eleven = Until Further Notice, Vanger Chevane's character

Tempest Twelve = NPC

PsychoInfiltrator
26 June 2005, 05:51 AM
I'm about to go put this into my sig, but if you don't want to use my full useername (fine by me), please shorten it it Psych. Not Psycho or any other variation. Thanks!

Psych.

PS: "Tempest Nine reporting. All systems go. Three flight, form up on me." Korto Krono, Kuati hotshot.

Norseman
26 June 2005, 11:43 AM
Originally posted by PsychoInfiltrator
I'm about to go put this into my sig, but if you don't want to use my full useername (fine by me), please shorten it it Psych. Not Psycho or any other variation. Thanks!

Psych.

PS: "Tempest Nine reporting. All systems go. Three flight, form up on me." Korto Krono, Kuati hotshot.

Fair enough, Psych- good idea, putting it in your sig :)

"Tempest Three, standing by- four green, weapons hot." B)

Vanger Chevane
27 June 2005, 02:41 PM
Character's probly not Sufficiently Military to be considered for a command position.

IIRC Blood Gutter was one of Zsinj's Vic's that took major damage during the Battle of Morobe (featuring the Second Death), and may have well been forced to surrender. This could give you a Canon ship name to use. :D


BTW I'll be on Vacation in Anaheim from Thursday 6/30 to Wednesday 7/6, Innanat Access may be spotty at best. Afternoon flight in Wed means I'll likely be back on the Holonet on the 6th.

Drendar Morevo
27 June 2005, 05:09 PM
Vanger. I'll put the original name change under high consideration.

would you mind posting in the IC thread?

Vanger Chevane
27 June 2005, 05:16 PM
had a very busy weekend, but I'm already on it Boss. :D

Ash DuQuennes
27 June 2005, 09:40 PM
Captain Ashford DuQuennes. Call Sign: The squadron is officially the "Charging Bantha Squadron," but the tactical call sign is typically "Bone squadron," with Ash as "Bone Daddy," and his ship's called "Boners," as in ,"Boner Two," and "Boner Three," etc. When he addresses the entire squadron on the Unit Push, he calls them "Boneheads."

Captain Ashford DuQuennes: Male Human Soldier 3; Initiative +7 (+3 Dex, +4 Improved Initiative); Defense +17 (+4 class, +3 Dex); Speed 10 m; VP/WP 23/12; Attack: +3 Melee (1d3 Unarmed or 2d4/20 Vibrodagger); +6 Ranged (3d6-1/20 DH 17 Blaster Pistol or 3d8/19-20 E-11 Blaster Rifle); SV Fort +4, Ref +4, Will 1; SZ M; Rep +1; Str 11, Dex 17, Con 12, Int 15, Wis 11, Cha 12.

Equipment: Flight Suit, Comlink, DataPad, Code Cylinder, R-2 series astromech, DH-17 Blaster Pistol, E-11Blaster Rifle, Customized Karflo Corp. Thinsuit (+4 Fort SV vs Heat/Cold, Armor Check Penalty +/-0) , Customized Tracker Utility Vest (Armor Check Penalty +/-0), "Survival" gear (such as water supply, survival rations, compass, emergency beacon, and vibrodagger). His flight suit would be the dark green variety, most likely, or plain gray.

Skills: Astrogate +10, Computer Use +8, Craft (Starfighters) +8, Knowledge (Tactics) +6, Knowledge (Technology) +6, Knowledge (Engineering) +6, Pilot +14, Read/Write (Basic, Duros), Repair +8, Speak Language (Basic, Duros)

Feats: Armor Proficiency (Light), Improved Initiative, Spacer, Skill Emphasis (Pilot), Starship Operation (Starfighter), Weapon Group Proficiency (Blaster Pistols), Weapon Group Proficiency (Blaster Rifles), Weapon Group Proficiency (Heavy Weapons), Weapon Group Proficiency (Simple Weapons), Weapon Group Proficiency (Vibro Weapons).

Background: Born and raised in a comfortable, respectable, upper-middle class family in Hanna, Chandrilla's capitol city, Ash never quite fit into his "respectable" life. His family were firm Imperial sympathizers, as were most of his classmates at school (and the few who weren't, along with their families, tended to disappear to Imperial Re-Integration Communities). So Ash learned to keep his feelings quiet, and swallow the bile that rose in his throat every time some simpleton at school gushed about how great the Empire was; or whenever his father raved about the great business opportunities for his firm in the tightly regulated and oppressively controlled worlds beyond the Galactic Core Systems; or whenever his mother blatted brainlessly about the latest fashions on Imperial Center to her friends from the Community Social Club. So when Ash graduated, he went to Hanna's Starport, stood for his Spacer's Accreditation, and shipped out for the Outer Rim as a Space Hand on a Durosian Bulk Freighter (owned and operated by the Losh family) with the firm intention of finding the Rebel Alliance and joining up. In the mean time, he paid attention and learned how to pilot, navigate, and repair starships, with the hope of earning a fighter pilot's billet once he managed to join the Alliance. After about a year of searching, Ash and his friend Ellorrs Losh hooked up with a local Rebel Cell, who forwarded them up to an Alliance base, where the Pilot Recruiter took one look into Ash's eyes and immediately marked him down as an Attack Pilot.

Ash was recruited from Tatooine, so the recruiter erroneously entered that as his homeworld. The error has since been corrected, but not before Ash was assigned to his current squadron, "Charging Bantha." He thoroughly detests the name, and has been quietly lobbying the Wing Commander for something more traditional, like "Gold Squadron," in honor of Pops, Dutch, and Tiree, from the battle of Yavin. Failing that, "Bone Squadron" would do nicely. Or maybe he could get the Tatooinians behind him with something like "Krayt Squadron," or "Dragon Squadron," or maybe "Twin Suns Squadron."

(2) Ash wasn't in the Alliance in time for the Battle of Endor, but he was there for the taking of Coruscant, and to fight off Grand Admiral Thrawn's Campaign to undermine the New Republic and retake Coruscant.

Ash has tried to get as many BTL-S3 two-seater Y-Wings assigned as possible.

Physical Description: A human male in his early twenties, Ash is of average height, average build, and with cool, blue "Bombardier's Eyes."

Personality: Ash isn't your typical fighter pilot; he isn't loud-mouthed, brash, or overly enthusiastic about combat. He's quiet, often laconic in a sarcastic kind of way, and as apt to be studying tactical or Y-Wing tech manuals as other pilots are to be playing Sabaac in their down time. He also doesn't mind getting his hands dirty, and will often be seen working side-by-side with the Alliance (now New Republic)technicians on his assigned Y-Wing, which he has dubbed "The Meanstreak." Ash loves "the Bone," as some in the Alliance have nicknamed the venerable Y-Wing, and sees to it as best he can that his ship's get the best parts, and the best techs working on them. His cool, efficient demeanor has earned him the nickname "Cool Hand Duke," often just abbreviated to "Duke" (his last name is pronounced Du-KANE).

The Meanstreak Stock Koensayr BTL-S3 Y-Wing

Class: Starfighter
Crew: 2 plus astromech
Size: Tiny
Initiative: +9 (+2 Size, +7 Crew)
Hyperdrive: x1
Maneuver: +17 (+2 Size, +14 Crew, +1 for .99 Inertial Comps.)
Passengers: None
Defense: 22 (+2 Size, +10 Armor)
Cargo Capacity: 110 kg
Consumables: 1 week
Shield Points: 50 (DR 10)
Hull Points: 120 (DR 10)
Space: Attack (8 squares/action)
Atmospheric: 1,000 km/hr (17 squares/action)
Weapon: Laser Cannons (2 fire-linked); Fire Arc: Front; Attack: +14 (+2 Size, +6 Crew, +4 Fire Control, +2 for Pilot 5+);
Damage: 5d10x2
Range Modifiers: PB +0, S +0, M/L n/a
Weapon: Light Ion Cannons (2 fire-linked); Fire Arc: Turret (Front); Attack: +14 (+2 Size, +6 to +8 Crew(?), +6 Fire Control*); Damage: 4d10x2
Range Modifiers: PB +0, S +0, M/L N/A
Weapon: Proton Torpedo Launchers (2, 8 torpedoes each); Fire Arc: Front; Damage: 9d10x2
Missile quality: Marginal (+5)

*These guns can be fixed to forward firing to be operated by the pilot. Doing this reduces the fire-control bonus from +6 to +2.

Note: Whenever possible, Ash tries to requisition Ordinary Quality (+10) torpedoes, if not better, for his squadron. He figures that if their typical mission is to Blow Stuff Up, he ought to recieve the proper tools to do the job proper.

He can get a bit sulky about it at times.

Edit 1: I double-checked the timeline, and revised my backstory a little to account for character age. A.DuQ.

Edit 2: Updated Equipment Load-Out.

Edit 3: Added Ellorrs Losh and Losh family to background.

Rostek
27 June 2005, 09:58 PM
Sweet, Ash-man :)
Duke and Calo will have to have a talk over some Whyren's Reserve after the mission- I'm buying (after all, Calo scored his first kill in a Bone) B)

Ash DuQuennes
28 June 2005, 03:02 AM
Thanks, Rostek.

Vanger, I gotta say, your artwork on that A-Wing is impressive. That looks like a nasty, mean customer.

PsychoInfiltrator
28 June 2005, 07:22 AM
I'm on vac for little over next twoweeks, so I'm not liable to be able to post for said duration. Drendar, feel free to RP Korto.

PS: Changed sig, but forgot toadd the Please just call me Psych, if have time will do soon.

EDIT: "Pilots, while you fly under me I ask you to obey these rules: 1, you will accomplish the mission unless I tell you otherwise, 2, You will not die, nor cause or allow anybody on our side to die, because from what I know of Starfighter Command, it means a bloody lot of paperwork. 3: feel free to be unorthodox. Be unorthodox. Within the parameters of the above rules. And if you are going to disobey orders to follow either of the first and second rules, you HAD BETTER bloody well follow both of them. If you follow the first 2 rules, I'll take the rap if you disobeyed orders. Class dismissed; have a nice day." Korto Krono, Tempest Nine, the important part of what is going to be said when he gets his pilots together.

Taylor_Banyan
28 June 2005, 07:42 AM
Krevlin O'Danul

Backstory:Krevlin was born the youngest of five in a Military based Family on Corusant. His father and mother had met in the Navy and were married while still in service. Two of his older brothers had joined the Navy already and were gaining rank quickly. Unfortunately for Krevlin, the natural charisma that had advanced his brothers so rapidly was lacking in his make-up. Tending to be stiff-collared and possessing a cutting (and occasionally obscure) wit separated him from his parents. Finally in a last ditch effort to gain their approval, he joined the Navy. His advancement was difficult. The qualities that distanced his family from him also made him the most disliked individual in any mission. But he eventually gained rank and position through hard work and attention to minor things.

Personality:Being a good organizer and love of details finally found him his niche under General Morevo. Krevlin came to enjoy his position inside the training base and made a smooth order out of the chaos of Naval Training.

Physical Description: Krevlin is an average sized man, standing 1.8m with his boots on. Unimposing with a thin frame, still a strong presence sometimes radiates out of him while in command. His straight brown hair and slightly tanned skin insure that whatever his capabilities, he will never stand out in a crowd

A.I.E.E.E.
28 June 2005, 01:05 PM
Vekker: Male Miralukan Scoundrel 1/ Force Adept 1; Init +5 (+3 Dex, +3 Species Bonus); Defense 16 (+3 class, +3 Dex); Spd 10 m; VP/WP 15/12; Atk+3 ranged +0 melee; SV Fort +2, Ref +6, Will +3; SZ M; Rep 0; Str 10, Dex 16, Con 12, Int 14, Wis 12, Cha 13

Equipment: Comlink, Flight Suit, Heavy Blaster, Padded Flight Suit, Tool Kit,

Skills: Astrogate +7, Computer Use +6, Entertain (Impersonation) +4, Gamble¹ +5, Knowledge (starships) +4, Pilot +8, Read/Write (Basic, Durese, Miralukese, Quarrenese), Repair +6, Sleight of Hand +7, Speak (Basic, Bothese, Durese, Huttese, Miralukese, Neimoidian, Quarrenese, Rodese)

Force Skills: Enhance Ability +4, Enhance Senses +2, Farseeing +4, Force Stealth +4, Telepathy +4

Feats: Force-Sensitive, Control, Sense, Starship Operation (Star Fighters)

Vekker is a child of unknown parentage, an orphan. Abandoned as a child on the doorstep of the "Event Horizon", a bar on Duro's BBuru Station, he was taken in by the bar's less than savoury regulars and the landowner, a Quarren named Clawfish.
Over time he became something of a mascot to the bar, good for a laugh ("Man... how'd he do that? He don't got no eyes!"), and with a remarkable talent for suggesting to taxmen and repossesion men that the bar had paid all of its debts and was perfectly legal.
He grew up listening to tales of smugglers and space travel, of a life less ordinary, and knew that that was trhe life for him... a life outwith boundaries, with the entirety of the galaxy as a playground.
He helped in the removal of the Imperials from Duros, a task he relished, considering his hatred for the Imperials and authority in general. This came from growing up in a bar surrounded by smugglers and outlaws of various species. After this he signed up for the New Republic Navy, deciding that he'd rather support a more lenient government than have a return to the Empire, the lesser of two evils.
It became impossible to hide his Force ability when he joined the Navy, but managed to avoid too much attention from the "powers that be", as he is unwilling to join the New Jedi, unwilling as he is to submit to a Code. He's perfectly happy with his own standards, thank you very much.

Vekker is a tall, white-haired, pale-skinned Miralukan. He has taken to wearing dark flight goggles to conceal his empty eye sockets.

He believes absolutely in equality of species and peoples, and get very arguementative if challenged. He despises the Empire and all it stands for. Normally though, he is a talkative, quite charming young man with a talent for impersonation. He can, however, be quite nieve about some things, especially the "will of The People and the opressive nature of all government", an attitude gained from growing up amongst smugglers and criminals of all descriptions and a generally idealistic personality.

Hope that's enough... long intro post tomorrow morning, bright and early.

EDIT: Almost forgot... I'll be Tempest 8.

EDIT the second: Also, would you mind if my character was the one who shouted "Except the Imps", during the General's speech. It would fit in with his hatred of the Imperials and general dislike of authority.

Rostek
28 June 2005, 01:16 PM
Welcome aboard, A.I.E.E.E.!

coldskier0320
28 June 2005, 02:41 PM
I'll be playing Terent "Six" Indayce. If its still open, I'll take the Tempest Six designation (surprised???) ;)

Vanger Chevane
28 June 2005, 03:46 PM
Originally posted by Ash DuQuennes
Thanks, Rostek.

Vanger, I gotta say, your artwork on that A-Wing is impressive. That looks like a nasty, mean customer.
Thx Ash. Started out as an experiment in thrust-vectoring, but with a nice model from (RIP) SWMA, some tinkering, IIRC 3 simple shapes, and Terras as my Igor for the project, I'm really pleased how it turned out.

Just wait till I've got the X-W Mod finished & the owner is satisfied with it as well. :D But that'll have to wait till I'm back from Anime Expo/RoboCon.

I don't mind if Vooko's NPC'd while I'm out. I'll try to check in on KS' laptop, but we may be too busy to spend much time online.

Welcome to the mayhem Cold. B)

Rostek
28 June 2005, 06:57 PM
Welcome to the carnage, cold!

Drendar Morevo
29 June 2005, 07:18 AM
I'll be RPing Psychs character and Vangers character when they go on their respective vacations.

I'll also RP the remaining 4 NPC pilots

Ash, would you mind doing up the initiative, attack and damage rolls for your Y-Wings when the time comes?

Vanger Chevane
29 June 2005, 02:44 PM
Drendar, I recommend you coming up with a GM Bonus for Online Rollers. Players tend to roll better that the Statistical Bell Curve that makes >15 tough to hit & 18+ near-impossible.

Or should I adjust fire myself and not mention it? ;)

Drendar Morevo
29 June 2005, 07:01 PM
Good Idea. GM bonus is +6.

Ash DuQuennes
29 June 2005, 07:05 PM
8o +6?! 8o

And I just posted my part of the battle, Og Bless It!

If I did too much, or went too far, let me know. That's what the "edit" function's for. :D

Vanger Chevane
29 June 2005, 07:18 PM
Don't fell bad, Ash. Wiz's roller was behaving oddly on the Work Crapaq & hit consistently high after a really low run & a tweak of the system on my part. I posted raw rolls as well.

Ris
29 June 2005, 07:20 PM
Per Drendar, I'll be joining after the first mission.

Taylor_Banyan
29 June 2005, 07:21 PM
Since there seems to be no need for my character (and quite honestly, I'm leaving on vac soon anyway), I'm gonna back out now. I'll enjoy monitoring the progression of the story though.

Vanger Chevane
29 June 2005, 07:25 PM
Woohoo! Welcome Ris. While I am on vacation, I trust her to post for my character in cooperation with the GM as they so choose. B)

Taylor_Banyan
29 June 2005, 07:26 PM
Good Grief Drendars! It seems you're a popular man nowadays! Everyone and their grandmother seems to be joining Tempest! I'm impressed!8o

Vanger Chevane
29 June 2005, 07:29 PM
Taylor, few ppl want to run a good Snubjock Game. And aside from PBP forums like this, it's also hard to find enough ppl who all wanna play em. ;)

Taylor_Banyan
29 June 2005, 07:32 PM
I understand, believe me I do. I truely am very impressed with the turn out and response!

Ash DuQuennes
29 June 2005, 07:46 PM
Originally posted by Vanger Chevane
Don't fell bad, Ash. Wiz's roller was behaving oddly on the Work Crapaq & hit consistently high after a really low run & a tweak of the system on my part. I posted raw rolls as well.

Does that mean we're supposed to add 6 to all of our rolls? Subtract 6? What? :?

Drendar Morevo
29 June 2005, 08:08 PM
ADD + 6

And I am EXTREMELY happy with the turnout.

Why do people not want to run a Snubjock game? I am finding it VERY rewarding.

Drendar Morevo
29 June 2005, 08:48 PM
Current Squadron Roster is up, check first post.

Ash DuQuennes
29 June 2005, 08:51 PM
Noted. +6 from here on out.

And I've always loved starfighter-based games (few though they may be).

I think part of the problem might be a role-playing one. Unless it's set up a certain way, at least one player will be "in comand" of some sort or another over other players, and they may chafe at being "less than equal" with the "command" player."

Gyp Ryol
30 June 2005, 04:51 AM
Hello hello out there! Yes, it's true. I'll be joining the game after the first mission, so lock the doors, protect the small children, and prepare for another quirky character from the mind of Gyp Ryol.

Fairly ye be warned. Wheeeeeee!

coldskier0320
30 June 2005, 07:28 AM
Hey one, hey all, I'm glad to be in on this little shindig, 'specially with such distinguished counterparts. I've gamed with many of you before (Vang, Ris, Gyp), and, though I've never gamed with you, Ash, I've seen nothing but good things from you here on the boards.

Anyways, here's some stats...

Terent Indayce: Adult Male Human, Soldier 2; Init +3 (+3 Dex); Def 16 (+3 Dex, +3 Class); Spd 10m; VP/WP 20/10; Atk +1 melee (1d3-1, punch), +5 ranged (by weapon); SV Fort +3, Ref +3, Will +2; SZ M; FP: 2; Rep: +1; Str 9, Dex 16, Con 10, Int 16, Wis 14, Cha 14.
Equipment:
Skills: Astrogate +10, Computer Use +8, Demolitions +8, Intimidate +7, Knowledge (Tactics) +8, Pilot +13, Read/Write Basic, Read/Write Binary, Repair +8, Speak Basic, Speak Binary (Understand Only), Treat Injury +7
Feats: Armor Proficiency (light), Skill Emphasis (Pilot), Spacer, Starship Operation (starfighter), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)

R6-J8/N "Jane": Industrial Automaton's R6-J8/N, Expert 6; Init +3 (+3 Dex); Def 16 (+3 Dex, +2 Class, +1 Size); Spd 10m; VP/WP -/14; Atk +8 ranged (by weapon); SQ 2nd Degree Droid, Astromech Chassis, Expert class skill (Astrogate, Computer Use, Craft, Disable Device, Knowledge, Pilot, Repair, Treat Injury), Female Personality; SV Fort +4, Ref +5, Will +6; SZ S; FP: 0; Rep: +1; Str 14, Dex 16, Con 14, Int 20, Wis 12, Cha 12.
Equipment: 360 Vision, Comlink, Diagnostics Package, Fire Extinquisher, Heuristic Processor, Improved Sensor Package, Infrared Vision, Internal Storage x2, Locked Access, Magnetic Feet, Medical Kit, Recording Unit (holo), Rust Inhibitor, Security kit, Telescopic Appendage, Tool kit, Tool Mount x4, Welding Laser
Skills: Astrogate +17, Computer Use +20, Craft (starfighters) +14, Disable Device +17, Hide +7, Knowledge (Tactics) +10, Knowledge (Technology) +14, Listen +7, Pilot +14, Read/Write Binary, Repair +19, Search +7, Speak Binary, Spot +7, Treat Injury +10
Feats: Ambidexterity, Gearhead, Skill Emphasis (Computer Use), Spacer, Starship Operation (starfighter), Starship Power Override

Backstory: Terent Indayce was born during the height of the Empire's power, and was just entering his teen years when it began to crumble, still, the Empire has played a significant part in his history. Terent's father was a lead mechanic for CEC, and young Terent followed right in his footsteps: he'd constructed his own repair droid, the astromech R2-J8, by the time he was 10. Over the years, young Indayce grew into a fine pilot and mechanic, able to fix up and drive anything with an engine. At age sixteen, Indayce left Corellia for the Imperial Academy. Even though the rebel movement had been getting more and more attention recently, Terent's father still believed the Empire would come out on top. Graduating with high marks all around, Indayce was attached to a TIE squadron out in the Rim, dealing with rebels. It was here that he followed up on some of the rebel's seemingly outrageous claims of Imperial corruption and learned the truth about the government he served. Apparently ISB had taken notice in his handywork as well, as within weeks he received notice that his father had died in an accident at work. With the knowledge imparted by his research into the rebels, he had a feeling his father's death was no accident, thus he went AWOL, stopping back at Corellia to pay his final respects to his father and collect his belongings, including his astro droid, now upgraded to a newer R6-J8 model, before heading out to the rim to find a rebel cell. Though he has only a little combat experience (TIE pilots don't tend to log too too many minutes worth of actual combat time), Indayce has proven himself time and time again in practice and sims, earning the nickname "Six" both for his TIE squadron callsign and his tendency to be on his opponenet's "six" quickly in a dogfight. Since joining the Rebels, now renamed the New Republic, he's proven he still deserves the nickname, and has several TIE kills painted on R6-J8/N, his only constant companion throughout the years.

R6-J8/N: Originally built by ten year old Terent Indayce as a home project, R6-J8/N, called simply "Jane" by Indayce, has literally been Indayce's only constant friend throughout his life. Strictly denoted as R6 chassis, type J, eighth production run, nonstandard, Jane has evolved to keep up with current standards in technology, even including a massive transformation in the form of a chassis switch from the aging R2 frame to the newer, more advanced R6 setup. Going without a memory wipe for the better part of fifteen years has given Jane a decidedly interesting personality. While still remaining cheerful and polite with most people, she is often sarcastic and impatient with Indayce, always expecting the best out of him. To other droids, she is often seen as an old timer, if for no other reason than her lengthy memory, and long-term perspective on the droid idea of life.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I think it'd be best if I started posting after this battle. Whether the Tempest Six in this battle is me, or wether I'm tranferred in to take his place, I don't care.

Also, I've picked up the first X-Wing novel, and I'm gonna start to read it today. :)

Drendar Morevo
30 June 2005, 08:17 AM
oyeah.

The three NPC's that people will be taking over for will be 'transferred out' per orders by Starfighter Command.

Just 'jump right in' after the first mission and everything will go together seamlessly.

Gyp Ryol
30 June 2005, 01:06 PM
I echo cold's sentiments. I've played with all of you except for Norseman and Drendar (who after first seeing in the HotShot Quiz was the last person I'd peg for running a PbP game, so, cool to see you here!).

And so, here's the stats for yet another character spawned from the brain of Gyp Ryol.

K'zk: Male Qwohog Fringer 1; Init +3 (Dex); Defense 17 (+3 Class, +3 Dex, +1 size); Spd 6m, 12m swim; VP/WP 11/16; Atk +4 melee (1d2+3, unarmed) or +4 ranged (by weapon); SQ Breathe underwater, bonus class skill (Computer Use), saltwater aversion; SV Fort +5, Ref +4, Will -1; SZ Sm; FP 1; DSP 0; Rep +0; Str 16, Dex 16, Con 16, Int 10, Wis 9, Cha 12.
Equipment: Flight suit, comlink, code cylinder, R2-S4 astromech droid.
Skills: Computer Use +4, Gamble +3, Hide +11, Pilot +7, Read/Write Qwohog, Speak Qwohog, Speak Qwohog Sign Language, Survival +3, Swim +15.
Feats: Endurance, Starship Operation (starfighter), Weapon Group Proficiencies (primitive weapons, simple weapons).

Background: K'zk recollects little of his past, other than the "Landclompers" in their ghastly white armor kept him and his family living in fear for many years. He remembers vaguely some "Stardancers" who, after breaking the language barrier between them and the Qwohogs, told the Qwohog of planets beyond their own, and how ships flew between them.

K'zk, being young, was enamored of the idea of being a Stardancer, flying a ship across the Giant Star Ocean. But when the Landclompers came, the Stardancers either swam back to the Star Ocean or hid among the Wavedancers. The Landclompers took many crystals from what little land the Wavedancers had.

The dark times passed quickly for K'zk, however. Soon, the Stardancers returned and set up a base on the Wavedancer's planet. There, K'zk learned to fly smaller, nimble craft over the lake-dotted landscape of Hrisi. A recruiter for the New Republic Starfleet noticed K'zk's flying, and saw a lot of potential in the young Qwohog. The recruiter told K'zk that the Landclompers, called the Imperials in the galaxy, still posed a threat to many of the Stardancers and their land-bound allies. K'zk wanted to help, and the recruiter told him the best way was to become the Stardancer K'zk dreamed of being. K'zk eagerly signed on with the fleet.

Due to K'zk's training on Hrisi, and the recommendation of the recruiter, K'zk was immediately transferred to the Pride of Corellia to help fill out a new fighter squadron. The recruiter gave K'zk a specially modified R2 droid which was able to interpret the Qwohog's sign language into standard Basic on a little screen mounted on the droid's torso. The system has yet to be tested with beings not familiar with the nuances of the Qwohog sign language.

Physical Description: A male Qwohog barely into adulthood, K'zk stands at 1.25 meters, slightly taller than the average Wavedancer. His scaled body is a pleasant shade of deep green, which is accented by the raised silver scales that ring his wrists, waist, and ankles. Raised silver scales are also found on top of K'zk's head in the place of hair. His ears are long and pointed, and the gill slits under his arms are imperceptable when he is out of the water. The kind of life K'zk lead before joining the Stardancers is apparent in his body. He has pronounced muscles that are compacted into his small frame, toned by the countless hours of swimming.

Personality: K'zk is a nice enough fellow, though the language barrier between him and most other beings can prevent his true characteristics from coming through. While not particularly bright and somewhat impatient, he has the ability to pick up on skills through experience rather than dedicated learning. K'zk also has a very loyal and trusting nature, and is very eager to make friends among his new Stardancer companions.
__________________________________________________________

So, there you have it! I guess K'zk would be an example of the type of snubjockeys the Alliance got when it first started up: backwater bush pilots with little real experience. You can probably guess why I wanted the #2 slot, since it customarily goes to the greenest pilot in the squadron.

Drendar, how exactly are we going to "jump in"? Our characters couldn't have already been on the Vic, so would we have been on another transport to the Pride?

Rostek
30 June 2005, 01:29 PM
My god- you've outdone yourself Gyp :P
A character that can't speak (or understand!) Basic in a primarily human unit? That's insane- figures you'd try it!
Seriously though- I bet we can hook you up with a nice translator (like what ol' Piggy had) that can give you some manner of functionality.

Drendar Morevo
30 June 2005, 02:40 PM
The same transport that brought the NPC pilots here will take two of them back. Starfighter command wants them back for an inquiry on why their simulator scores were so high. This also explains why twelve was such a schieslich pilot.

Once that is done you new pilots will be brought aboard on a Lambda Shuttle almost instantaneously. Except Ris, she will be coming with another one of those modified A-Wings.


Drendar (who after first seeing in the HotShot Quiz was the last person I'd peg for running a PbP game, so, cool to see you here!).

What do you mean by that?

Gyp Ryol
30 June 2005, 08:01 PM
Sadly, I feel that the HoloNetters tend to delineate themselves into two camps: those who use it primarily for being in roleplaying games (that's me!) or those who use it primarily as a resource site. I, erroneously, put you in the latter category after your activity in the HotShot Quiz, never even thinking that you would start a game. So this is indeed a pleasant suprise to find someone challenging the stereotypes I've created, since I do it to other people all the time (see: Gugan CorSec operative, Aquar fringer on Tatooine).

Ash DuQuennes
1 July 2005, 03:48 AM
Originally posted by Gyp Ryol
[B]Sadly, I feel that the HoloNetters tend to delineate themselves into two camps: those who use it primarily for being in roleplaying games (that's me!) or those who use it primarily as a resource site.

And I would be the second. This is my first foray into PbP in a long time, and all previous efforts ended dismally. This has gotten off to a great start, which I think is auspicious.

Ash DuQuennes
1 July 2005, 04:14 AM
Drendar: Have you considered mapping the battles? Chessex makes a 22 sq. x 25 sq. reversible map (has hexes on the back side) that would probably do.

Or, with a little imagination, we could forego a map for an "abstract" map, lettered A thru Z left-to-right across the "base" (going into AA through ZZ for "extended" battles), and numbered 1-thru-infinity along the "left" side going "away" from the base.

So, flying from A1 to A8 costs 8 sq. of movement; flying from A1 to C3 (diagonally) costs 3 sq. Sideslips from A1 to B2 costs 3 as well. We reference a ship's "orientation" with the "base" as "South," using an 8 point system (N, NE, E, SE, S, SW, W, NW) for our ship's "bearing" or "arc."

Drendar Morevo
1 July 2005, 05:20 AM
An abstract map sounds best to me. It would be a bi*** and a half to have to plot where the starfighters were at all times.


Oh and from now on, Im gonna forego docking rolls. Your not tramp pilots, youre part of Military Starfighter Command. Consider it more of being able to TAKE 20 on all docks.

Drendar Morevo
1 July 2005, 05:20 AM
GOT DANG DOUBLE POST

Ash DuQuennes
1 July 2005, 06:00 AM
Originally posted by Drendar Morevo
An abstract map sounds best to me. It would be a bi*** and a half to have to plot where the starfighters were at all times.


Oh and from now on, Im gonna forego docking rolls. Your not tramp pilots, youre part of Military Starfighter Command. Consider it more of being able to TAKE 20 on all docks.

Well, I forgot :rolleyes: that Landing and Docking were two different stunts, and the the Landing capsule already generally allows a Take 20 on the check. Technically, Bantha could've launched at Attack Speed, but as we needed time to Form Wing and aquire Missile Lock, we would've kept out initial sortie speed low, to allow us time to perform these Stunts and Attack Actions prior to engaging the Corvette.

And for future reference, Ash would like to have Bantha launched at Extreme Sensor Range (21 to 40 sq.), prior to entering the Capital Ship's Engagement Envelope (typically 20 sq. or less). Since missiles effectively have a range of 108 sq. (Speed 9, two Moves Actions per round), Bantha can safely volley torps outside the target's Engagement Envelope, then kick it up to Attack Speed and follow them in.

Ris
1 July 2005, 05:57 PM
Originally posted by Vanger Chevane
Woohoo! Welcome Ris. While I am on vacation, I trust her to post for my character in cooperation with the GM as they so choose. B)

Since the GM's okay'd it, I will do so. As this is a holiday weekend & I have a family (not to mention, i['m still statting my pc--didn't expect to start so soon), I'll be lucky to get my intro post up before the end of the holiday.

Ris
2 July 2005, 08:49 PM
Adult Female Human, Scout 1/Noble 1; Init +3 (+3 Dex); Def 15 (+3 Dex, +2 Class); Spd 10m; VP/WP 14/10; Atk +3 or -1/-1 ranged (3d6, Blaster [Pistol]), -1 melee (1d4-1, crit 20, punch); SQ Favor +1, Noble bonus class skill (Disable Device); SV Fort +1, Ref +5, Will +5; SZ M; FP: 0; Rep: +1; Str 9 (-1), Dex 16 (+3), Con 10 (+0), Int 15 (+2), Wis 14 (+2), Cha 15 (+2).

Equipment Blaster Pistol w/shoulder hoster, code cyllinder(s), Encrypted Comlink, Electrobinoculars, datapad & cards, uniform, green A-wing flight suit & gear w/ X-wing helmet, Tancredi Racing flightsuit,/gear/helmet, NR Flight Officer insignia, A-pilot Wings, Medkit, , Field Kit, Personal Starfighter, civilian clothing, crystal pendant.
Utility Belt (Contains 3 days rations, 1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, Couple Empty Pouches)

Skills: Astrogate +8 (+2 Int, +4 ranks, +2 misc), Climb +0 (-1 Str, +1 ranks), Computer Use +6 (+2 Int, +4 ranks), Craft (painting & drawing) +4 (+2 Int, +2 ranks), Diplomacy +7 (+2 Cha, +5 ranks), Disable Device +3 (+2 Int, +1 ranks), Knowledge (logistics) +6 (+2 Int, +4 ranks), Knowledge (simulator programs) +6 (+2 Int, +4 ranks), Listen +5 (+2 Wis, +3 ranks), Pilot +9 (+3 Dex, +4 ranks, +2 misc), Profession (skiff racer) +3 (+2 Wis, +1 ranks), Read/Write Basic, Repair +8 (+2 Int, +4 ranks, +2 misc), Sense Motive +5 (+2 Wis, +3 ranks), Speak Basic, Survival +4 (+2 Wis, +2 ranks), Swim +0 (-1 Str, +1 ranks), Treat Injury +3 (+2 Wis, +1 ranks)

Feats: Martial Arts, Spacer, Starship Operation (starfighter), Weapons Group Proficiencies (blaster pistols, blaster rifles, simple weapons)

Background: Zarya (pronounced Zair--yuh) Zeelas is the younger (by 3 minutes) twin sister of Lt. Vooko Zeelas, & their mother Kresta Zeelas named her for House Tancredi matriarch Lady Zeria. The Lady determined that the one little girl in a horde of boys would be A proper Lady. It was for the best, since the pretty sweet little girl also had a very willful side. Lady Zeria made sure her namesake turned into a self-confident, persuasive young woman who could handle difficulties, rather than a spoiled brat.
Aside from those lessons, Zarya pretty much did what her brother did--though both Kresta & Lady Zeria despaired of ever teaching the "Little Lady," as Team Tancredi called her, that dresses were not Appropriate Wear for outdoor play, exploring or helping mechanics.
The only friction between the Lady & her honorary granddaughter came when the Lady forbade Zarya to go on tour with the team even though Vooko was going. Lady Zeria wanted to continue making A Proper Lady out of her. Actually, much of what she learned was the business end of running the team, as well as making use of her artistic skills for the team. She helped design the decorations on skiff and helmets, posters and so on. Zarya has some engineering ability. Although she prefers to just design & let someone else build, she's as able with a hydrospanner as any other team member. She's also a good programmer of simulation scenarios.
A couple years later, Zarya was allowed to go with Vooko & the rest of the team. She loved it, although there wer one or 2 scary moments. Once, she was acosted & the delicate-looking teen tripped & threw the jerk--right into the not-so-welcoming arms of her outraged brother and other Team Tancredi men. Sharing her twin's love of flight, Zarya made many test runs for the team & flew against Vooko, live and in sims. It was one of those test flights that put her out of contention for back-up pilot. A sudden thundersotrm came up, and the experimental skiff she was flying was hit and several systems damaged. Zarya was badly hurt in the ensuing crash. During the months-long recovery, she again worked as a sim and artistic designer, until she could fly again.
Her strong bond with her twin, led her to join Starfighter Command along with Vooko. It is here that some of Lady Zeria's training is now paying off for her beloved, but sometimes reluctant, protege'. Her skills of diplomacy, organization & motivation led her instructors to mark her as a possible Executive Officer.
Someday Zarya hopes to return to skiff racing, either returning to the Tancredi Team or founding one with Vooko.

Description: Unlike many fraternal twins, Zarya & Vooko look amazingly alike. Gender aside, the major differences are their eye colors, and Zarya is a little shorter and lighter than her twin. Zarya has crystal blue eyes and pale skin with a dusting of frekles across nose & cheeks. Her bright red hair is worn even longer than her brother's, reaching almost to her waist when loose. On duty she wears it in a long braid coiled in a coronet so it doesn't interfere with her helmet--which she has painted in the bright Tancredi racing colors.
Zarya has a shapely but not voluptuous figure that looks good even in a flightsuit (she has tailored hers a bit.) Before being reassigned to Tempest, she actually did pose for some recruitment holos.
Ht: 5'7" (1.70m) Wt: 140lb (56 kg)

Personality: She is as friendly and good-natured as her brother, but can become very firm if need be. Zarya and Vooko are very close and may often be found together. They enjoy a loving type of sibling rivalry, often engaging in mock arguments. But anyone who disses or challenges one of the Zeelas Twins will quickly find he or she is on the bad side of both.

**************
EDIT 7/3:
1-Thanks to Vanger Chevane & Terras Jadeonar for all the help with, respectively, background and stats.
2-What's Zarya going to fly with the squadron? Tempest Twelve's X-wing was vaped with him.
3-Once the General replies to Zarya, I'll probably do some more IC posting. (I didn't want to go farther right then b/c I had limited time, & I could see Gen. Morevo possibly encouraging her to go to the briefing if he realizes who she is.

Drendar Morevo
3 July 2005, 06:15 AM
Well I had thought of that.

There has been a requisition for a new fighter put into command.

Untill that time (1 more mission) you will be permitted to fly your A-Wing.


In fact for the next mission Tempests 11 and 12 will be both flying their A-Wings. Prep for a recon run to preempt a strike.

Drendar Morevo
5 July 2005, 07:58 AM
Ok fourth of july weekend is over.

Will all pilots be able to post soon? I count that eleven people should be playing.

10 tempest pilots and Boner Leader.

Ash DuQuennes
5 July 2005, 06:06 PM
While attempting to create (somewhat) twelve unique individuals, the profession and my own lazines has kept me from getting quite as detailed as the other "Tempest" players, so some "sameness" amongst Bantha pilots will evident.

Still, I thought something with a little more depth than a mere call-sign was in order.

Bantha Five: Lt. Bruck Panib, aka "Puck," Flight Leader, Two Flight. Human Male, Soldier 2; Initiative +7 (+3 Dex, +4 Improved Initiative); Defense 16 (+3 Class, +3 Dex); Speed 10m; VP/WP 18/12; Attack: +2 Melee (1d3 unarmed or 2d4/20 Vibrodagger); +5 Ranged (3d6-1/20 DH-17 Blaster Pistol or 3d8/19-20 E-11 Blaster Rifle); SV Fort +4, Ref +3, Will +1; Sz M; Rep +1; Str 11, Dex 16, Con 12, Int 15, Wis 12, Cha 14

Equipment: Flight Suit, Comlink, Datapad, Code Cylinder, R-2 series astromech, DH-17 Blaster Pistol, E-11 Blaster Rifle, Vibrodagger.

Skills: Astrogate +9, Computer Use +7, Demolitions +7, Entertain: Comedy +4, Knowledge (Tactics) +6, Knowledge: Technology +4, Pilot +10, Read/Write (Basic, Duros), Repair +7, Speak (Basic, Duros, Sullustan)

Feats: Armor Proficiency (Light), Improved Initiative, Spacer, Starship Operation (Starfighter), Weapon Group Proficiency (Blaster Pistols), Weapon Group Proficiency (Blaster Rifles), Weapon Group Proficiency (Heavy Weapons), Weapon Group Proficiency (Simple Weapons), Weapon Group Proficiency (Vibro Weapons).

Background & Personality: Bruck comes from a family of prospector miners, and as he relates it, "Dad always said you've got no business in this business if you ain't got a sense of humor." Thus Lt. "Puck" is the squadron jokester, and demolitions "expert," having grown up preparing and detonating demolitions charges for mining purposes. Puck is the Squadron Morale Officer.

Puck flies a stock BTL-S3 Y-Wing, which he has dubbed (appropriately enough) "The Last Laugh."

Bantha Nine: Lt. Ellorrs Losh (roughly translates as "Heroic Bringer of Peace"), Flight Leader, Two Flight. Duros Male, Soldier 2; Initiative +7 (+3 Dex, +4 Improved Initiative); Defense 16 (+3 Class, +3 Dex); Speed 10m; VP/WP 18/12; Attack: +2 Melee (1d3 unarmed or 2d4/20 Vibrodagger); +5 Ranged (3d6-1/20 DH-17 Blaster Pistol or 3d8/19-20 E-11 Blaster Rifle); SV Fort +4, Ref +3, Will +1; Sz M; Rep +1; Str 10, Dex 16, Con 12, Int 17, Wis 13, Cha 12

Equipment: Flight Suit, Comlink, Datapad, Code Cylinder, R-2 series astromech, DH-17 Blaster Pistol, E-11 Blaster Rifle, Vibrodagger.

Skills: Astrogate +10, Computer Use +8, Knowledge: Hyperspace Routes +8, Knowledge: Tactics +7, Knowledge: Technology +7, Knowledge: Engineering +5, Pilot +10, Read/Write (Basic, Duros, Sullustan), Repair +8, Speak (Basic, Duros, Sullustan, Huttese)

Feats: Armor Proficiency (Light), Improved Initiative, Spacer, Starship Operation (Starfighter), Weapon Group Proficiency (Blaster Pistols), Weapon Group Proficiency (Blaster Rifles), Weapon Group Proficiency (Heavy Weapons), Weapon Group Proficiency (Simple Weapons), Weapon Group Proficiency (Vibro Weapons).

Background & Personality: Ellorr's family comes from a long line of Spacers and Engineers who fled Duros for political reasons (The Empire, essentially) for Tattooine before he was born. He grew up flying and repairing space transports, but it was the sleek and deadly starfighters which captured his imagination. The Losh family sort of "adopted" Ash into their own, teraching him much about Piloting and Astrogation, and Ash and Ellors became fast friends, leaving together to join the Alliance shortly before it took Coruscant and became the New Republic.

Due to his knowledge of hyperspace routes, Ellorrs is the squadron's Navigation Officer; due to his knowledge of tactics and less volatile nature (compared to Lt. Bruck, that is), he is also the Squadron XO (second-in-command), a fact that slightly rankles Puck.

Ellorrs flies a stock BTL-S3 Y-Wing, which he has dubbed "Raraza Arapto" (translates roughly as "Swift Bird of Prey"), frequently shortened in Basic as simply "The Raptor."

More Banthas will follow as time and imagination permits.

Edit: Corrected Ellors' Feats (he gets Spacer for free as a Duros), and added Ash into Ellorrs' backstory.

Ash DuQuennes
6 July 2005, 04:55 PM
Bantha Two: Dal Bascalar, Human Male, Soldier 1

Bantha Three: Horm Arranda, Human Male, Soldier 1

Bantha Four: Jiuk Yeel, Sullustan Female, Soldier 1

Bantha Six: Fyor Panaka, Human Male, Soldier 1

Bantha Seven: Sate Kargin, Human Male, Soldier 1

Bantha Eight: Quinlan Tam, Human Male, Soldier 1

Bantha Ten: Amee Konarr, Human Female, Soldier 1

Bantha Eleven: Yush Shild, Human Male, Soldier 1

Bantha Twelve: Renei Reglia, Human Female, Soldier 1

I randomly determined race, giving them a 60% chance of being human, and a 50/50 chance for male/female, and the above is what the dice gave me. The only "fudge" was Bantha Nine, posted previously; I specifically selected a Duros for my Three Flight leader.

Edit: The perils of "cut-and-paste." Corrected character level for all "ordinary" Banthas from 2 to 1.

Ris
7 July 2005, 05:01 PM
Cold, earlier tonight, you were asking me about Zarya's backstory. It's on p. 5 of this thread with her stats.

Vanger Chevane
7 July 2005, 05:41 PM
Had an absolute blast, so much to get caught up on.

Will post as soon as reasonably possible. If Zarya is using her TZ Special, I should be in mine as well, giving Tempest a fast Picket/Recon/Intercept team.

Don't forget the external hardpoints make it possible for them to pack some Capship-style firepower you can't tuck into a missile/torpedo bay. B)

Drendar Morevo
7 July 2005, 07:37 PM
You know... you never gave us stats for your little 'super A-Wings'

Ris
7 July 2005, 09:14 PM
Originally posted by Drendar Morevo
You know... you never gave us stats for your little 'super A-Wings'
Below is the link. I'm presuming that Zarya's Heartbreaker is identical.
Modded A-wing stats (http://www.rt-ma.org/SWchar/VC/TZ.htm)

Vanger Chevane
8 July 2005, 02:23 PM
That page has Vooko's stats incorporated, do keep that in mind. I'll have to try & feed Zarya's stats into TPTCBN & see if there's any real changes.

The wee pic is linked to a thumbnail page, which itself is linked to 640x480 renders of the mod project.

I haven't gotten round to modeling the Hammer-series Heavy Missiles or any other Hardpoint systems.

Drendar, if you've any plans for Hardpoint Systems, please let be know via IM (preferably) or PM so I can go over the applications & any potential problems before we stumble into them IC.

If we do use heavy missiles at some point, I'd like to get Ris and Ash together on IM first to cover a few things so actions & reactions IC are appropriate. :D

Ash DuQuennes
8 July 2005, 07:23 PM
With just two such craft, I'm not sure that using them in a close-support role, or a first strike role, is sound doctrine. Using them to break up TIE formations (using their speed superiority to enter and exit TIE engagement envelopes before being decisively engaged) is a better option, IMO.

The Pride has much greater missile capacity; so much so that adding in just a few more from A-Wing launches won't make any kind of decisive difference. IMO.

If nothing else, with their speed advantage, they're a perfect "reaction force" in a furball to respond to pilots who were in Tempest Twelve's predicament (I know the T-12's demise was "scripted," but if any PC's should wind up in a similar situation....)

Ris
9 July 2005, 04:09 AM
As of right now, the twins will only be using them in the next mission. But it would be fun to fly them more. From the X-wing novels, I thought X's usually broke up or distracted TIE formationss for the A's. But of course that was tactics for 2 full squadrons.

X's are my fave starfighter, though. I even have my own pilot costume. Which reminds me--I got a kick out of those 2 npc pilots' attempted escape. But they would've fallen flat on their faces without any help at all if they still had the straps on! They're a real menace just walking--and I've been warned by more experienced costumers to avoid stairs.

Ash DuQuennes
10 July 2005, 06:23 AM
I'll admit that I hadn't fully considered the IC role-play implications of creating an entire squadron, and I'm not up to role-playing all of those different characters.

So if any Tempest pilot wants to ad-lib personalities/reactions of any Bantha counterpart, I only ask a few things:

Puck and Ellors should be played reasonably close to my written capsules (brief and incomplete though they may be)-

No psychos or neurotics (please!). I figure the recruitment screening process would mitigate against the mentally unstable, and "basic training" and squadron leadership would mitigate against any "flaming @&&holes."-

Let's keep the "Tattooine girls are easy" factor somewhat in check; I have no problem with eventual liaisons developing, but not directly at a post-mission squadron-to-squadron meet-and-greet. Friendliness and getting-to-know-you camraderie are all fine and dandy-

And I'll finish by saying that I haven't seen any of the above so far, and am quite please with how y'all are handling your Bantha counterparts. [Note to Drendar: please don't brain-bend my pilots too hard; I need 'em sharp in the cockpits of their ship's- :P]

IMO, "less-is-more" initially, with the characters allowed to develop and age over time, like a fine wine.

Additional Trivia: If anyone in Bantha are @&&holes, it's Ash on occasion (it comes with the job), and Puck; and Puck's major personality defects are his sometimes inappropriate sense of humor, which in-and-of-itself isn't so much a problem, but when coupled with his occasional lapse of timing and decorum...

His only other problem is that he spends (in Ash's opinion, anyway) too much time trying to live up to the image of the brash snubjockey, and setting that kind of example for his Flight; something Ash and Ellorrs have firmly squashed in their Flights, and Ash and Ellorrs attempts to suppress it in Puck's Flight without undermining Puck's authority as their Flight Leader-

Ash let's Puck slide quite a bit, because Puck is just about as good as he thinks he is.

red5_5
13 July 2005, 01:16 PM
I'm finally back! I'll get caught up and post ASAP. :)

PsychoInfiltrator
16 July 2005, 02:13 PM
I'm ba-ack too. I'm kind of glad Drendar forgot to RP Korto post fight, because now I can post what he's been upto.

"Ahhh...the Vengeance Kuati has returned." Pirate captain after Korto comes out of hyperspace and docks with his Corvette.

Ris
17 July 2005, 09:41 AM
Large quantities of Out-of-Character comments make the IC storyline harder to follow for many players, so let's please keep the IC (Tempest Squadron) thread for In Character posts.
Please post items that have noIC component in this thread. Also we should probably limit OOC comments in IC posts to a couple lines (ie, "Collaborated with Ris on post," "Do I need to make a skill check to do this?").

LordSei
17 July 2005, 10:01 AM
Sei Takaris
Sei Takaris Male Human Soldier 1 Init+3 Defense 16 Spd 10m vp/wp 12/14 Atk+2 melee(2d6/20 Vibroblade) +4 ranged(3d8/19-20 Blaster Carbine range 20m); sv Fort+4, Ref+3, Will+1; sz M; Str13, Dex17, Con 14, Int14, Wis12, Cha 11
Equipment: Padded Flight Suit DR2, Blaster Carbine, Credit Chip,Vibroblade, Utility Belt.
Skills: Astrogate+6, Computer Use+6, Demolition+4, Intimate+2, Pilot+10, Profession(pilot)+5, Read/Write Basic, Repair+6, Speak Basic, Speak Huttese, Speak Shryiwook, Treat Injury+5
Feats: Armor Profiency(light), Skill Emphasis(pilot), Starship Operation(starfighter), Weapon Group Profiency(pistols, rifles, heavy, simple, vibro)
Personality :Sei is a young ambitiuos pilot looking for some action in the military. Hes also very friendly and a bit of a ladies man. Hes not exactly paranoid but he always carries his concealed vibro-blade.
Apearance: Sei is a young man he has Jet Black spiked hair, Dark green eyes. He has a muscular build and is about 6ft tall and 187lbs.Hes pretty much always wearing a Dark Black flight suit and carries a blaster carbine and a concealed vibroblade attached to is leg.
Background: Sei comes from a far off planet near the unknown reigons in an uppermid-class home. His father ran a small shipping buisness in which he always took the shipping ships for joy rides, after that his parents sent him to military school. Shortly into his time there his parents were murdered by imps and hates them sincerely.He finished his time at military school and went to the New Republic academy. He would have graduated with more honors if his invovlement with women was a little less. Hes fresh out of the academy and is looking for some revenge on the Imps and the Pride is his first assignment.

Rostek
17 July 2005, 12:05 PM
Welcome, LordSei. We've got one (I think) spot on the X-Wing and (realistically) 8 left on the Y-Wing squad, if we're using the Bones for PCs, and I'm not sure that's the case (If it is, the Bones are probably the better pick if you prefer to be higher on a squadron food chain- Tempest Four is, IIRC, the only X- spot left). Either way, I look forward to your participation.in the game B)

Now, as for your character- good start, but your abilities are... well, off.
We're using a 35 point buy instead of rolling- your abilities come to 47 points.
My personal recommendation is to cut the DEX, INT and STR by a point, Con by 2 points and you'll be golden (though there are other combinaions possible, if you want to, say, keep the DEX at 17, you could reduce two of INT, CON or STR by an additional two points).
I have every confidence that you'll find a combination to your liking.
Once again- welcome aboard.

PsychoInfiltrator
17 July 2005, 02:46 PM
I believe Tempest 10 is also still open, but I believe that is going to be an NPC, and due to the personality/background of his wingman, Tempest Nine, a newly minted roleplayer would most likely be better off as Tempest 4.

With Regards,
Psych.

"Two Corelians together is a conspiracy, three Corelians together is a fight, and four ... Hope they don't have explosives." Unknown Imperial Officer. (Presumably not a Corelian)

Rostek
17 July 2005, 03:09 PM
Originally posted by PsychoInfiltrator
I believe Tempest 10 is also still open, but I believe that is going to be an NPC, and due to the personality/background of his wingman, Tempest Nine, a newly minted roleplayer would most likely be better off as Tempest 4.


By the powers, you're right!
Indeed- 10 is still open.
Still- what I said earlier: If you prefer to be "higher on the squadron food chain", then Bantha is where to request (probably as an odd number other than 5 and 9).
If you really want to fly Xes, then we're the squadron to choose.

PsychoInfiltrator
17 July 2005, 03:34 PM
I still dvise Tempest 4.

As an aside, Rostek, why not Bantha 9? ... Unless its because Bantha Nine is Tempest Nine's counterpart...that's all I can think of because I don't remember if Bantha 9 is a specific already used character.

Also, Bantha Lead is taken as well.

Drendar Morevo
17 July 2005, 03:50 PM
Ok, I'm gonna draw the line.

I am NOT GMing 24 people!

13 People will stretch me as it is!

Fill up the empty spots in tempest squadron and maybe, if people ask NICELY i'll open up bantha spots.

Oh and darth meane has claimed the last tempest spot, I accepted the data sent to me and that fills the last tempest spot.

Check the squadron roster on the first page of this thread.

PsychoInfiltrator
17 July 2005, 04:02 PM
Uuum...Darth Meane isn't on the roster as of a minute ago.

PsychoInfiltrator
17 July 2005, 04:03 PM
And with that last popst I am now officially a Commander! Yay!

EDIT: 4 months to the day since I joined. Pretty nearly to the minute too. Hmmm...

Rostek
17 July 2005, 04:11 PM
Originally posted by PsychoInfiltrator
I still dvise Tempest 4.

As an aside, Rostek, why not Bantha 9? ... Unless its because Bantha Nine is Tempest Nine's counterpart...that's all I can think of because I don't remember if Bantha 9 is a specific already used character.

Also, Bantha Lead is taken as well.

Because 5 and 9 are traditionally Lieutenant's spots.
Not that it matters- The Almighty GM has made his ruling :D

coldskier0320
17 July 2005, 05:12 PM
Originally posted by Drendar Morevo
Ok, I'm gonna draw the line.

I am NOT GMing 24 people!

13 People will stretch me as it is!

Fill up the empty spots in tempest squadron and maybe, if people ask NICELY i'll open up bantha spots.


First of all, a big AMEN! for Drend. I've GMed 6 people at once, and I can't imagine what it's like to have twice that number. And for that bravery you've shown, I'd like to extend my deepest respect and gratitude. I'm one happy gamer right now.

A second point that I'd like to bring up is the speed at which these spots were filled. Already, we have a few players who aren't really doing a great deal of posting, while others are posting every chance they get (quality posting at that!).

Drend, you've attracted a star-studded cast among HoloNet PbPs, and I'm sure this game will continue for a long time, so long as you're here for your players. That said, I've got a message for all the people who'd like to play: give it time. I'm sure some positions, eventually, will open up from people losing interest, getting less active r any of the other myriad reasons for people dropping off the radar, I've seen it happen far too many times to think this game will be immune. Read along with the IC forum to stay in the know (also a damn good read!) and wait for a spot to open up. And remember, making demands of your would-be GM is NOT the way to his heart (or his game).

Okay, I've spoken my peace. Phew!

See you all in-game! :D

Rostek
17 July 2005, 05:42 PM
Originally posted by coldskier0320


First of all, a big AMEN! for Drend. I've GMed 6 people at once, and I can't imagine what it's like to have twice that number. And for that bravery you've shown, I'd like to extend my deepest respect and gratitude. I'm one happy gamer right now.

A second point that I'd like to bring up is the speed at which these spots were filled. Already, we have a few players who aren't really doing a great deal of posting, while others are posting every chance they get (quality posting at that!).

Drend, you've attracted a star-studded cast among HoloNet PbPs, and I'm sure this game will continue for a long time, so long as you're here for your players. That said, I've got a message for all the people who'd like to play: give it time. I'm sure some positions, eventually, will open up from people losing interest, getting less active r any of the other myriad reasons for people dropping off the radar, I've seen it happen far too many times to think this game will be immune. Read along with the IC forum to stay in the know (also a damn good read!) and wait for a spot to open up. And remember, making demands of your would-be GM is NOT the way to his heart (or his game).

Okay, I've spoken my peace. Phew!

See you all in-game! :D

Preach it, brother, PREACH IT! ;)

Good things come to those who wait, boys and girls:
I remeber getting my start in the "big leagues" of the Roleplaying Forum, I got a spot fililing in for a missing player in Rebel Group #2, and now look at me: I'm in damn near every game on the forumn B)

Drendar Morevo
17 July 2005, 06:05 PM
Ok. News.

Darth Meane just PMed me. He is joining as Tempest 10. Psych, you now have a human wingman.

LordSei will have to be Tempest 4.

The next person who asks me to have a personal fighter is going to get it shot to pieces in the first mission they use it. Understood?

The following people are cleared to have their own Personal Fighters.

Ris
Vanger

Darth Meane is currently PENDING on his personal fighter, depending on wether he can pull a good enough backstory to why he has one.

The Squadron Roster will be updated post haste.

Oh and thank you for your accolades. I really don't deserve them.

I can always treat people who leave due to inactivity 'transfers'.

Rostek
17 July 2005, 06:40 PM
Originally posted by PsychoInfiltrator
And with that last popst I am now officially a Commander! Yay!

EDIT: 4 months to the day since I joined. Pretty nearly to the minute too. Hmmm...

Congrats.
It was to the minute, BTW- since rank is calculated using post numbers and time registered, so once you hit four months, given your post count, you were promoted :)
I just made Commodore myself a few weeks ago.

EDIT:

Oh, and Drender, that's too bad you aren't allowing any more personal fighters, because I wanted to use use my L33T UgLie f1ght3r 1tz a kroSs b3tw3en a Xx-W1ng and a B-1ing` &1t has 7 roXXor torPed0 laWnch3rs & 4 A~w1nG eNg1nes $o 1t caN pwn T1E f1gHterz w1Th 1tz tU3b0lazers, w00t!

Couldn't help myself man ;) :D

Darth_Meane
17 July 2005, 06:51 PM
Sara-Cen Tara; Jedi Guardian 2; Ini +4; Base attack 2; Atk +2 (melee)/+6 (ranged); VP 19/ WP 12; Def +18; Speed 10; Reputation 1; Force Pts 2/Darkside 5; SV Fort 4; Ref 7; Will 2;

Stats

Str = 10 (0)
Dex = 18 (4)
Con = 12 (1)
Int = 16 (3)
Wis = 11 (0)
Cha = 15 (2)

Force feats: Control
feats: force sensitive, weapons group (simple), exotic weapons (lightsaber)
bonus feat (human):
skill emphasis: pilot
2 level bonus feat:
weapon finesse (lightsabers)


SKILLS
Bluff 2+5=7
Climb 0
Computer Use 3+5=8
Craft (lightsaber) 3+5=8
Intimidate 2+5=7
Knowledge** (Streetwise) 3+2
Listen** 0+2=2
Pilot 4+5+4=13
Speak (Basic, Hutt)
Treat Injury** 0+5=5
Tumble 4+1=5
Knowledge (Jedi Code) 3+5=8
Entertainment (Striptease)** 2+2=4
Profession ("exotic dancer") 3+3=6
**cross class

Equipment:
Mastercrafted heavy blaster pistol (dam 3d8+1)
Damaged master-lightsaber (not working yet) (dam 4d8)
"Revealing" Black leather flightsuit
Plain slave clothes
Medallion
Jedi Holocron (that hums to life once in a while teaching her lessons of the force)


SARA-CEN TARA

Little is known about the place she born, as the oldest of three children, as her parents were taken slaves by The Empire when she was just an infant. Living a miserable life she and her family were traded between the Imperial Governors like merchandize, one house worse than the other. Life as she knew was worse than miserable.
Then one day her mother, Cen-La fell to likings of Admiral Piet and he bought her as his personal concubine and had her father brutally executed. The children, Sara-Cen and her younger brother were sold to other houses. She never heard from her brother again. Up through her early teens she showed remarkable skills on a dance floor and was traded as an exotic dancer to the war hero, Siskon Valko that ran a racing circuit on a backwater planet named Rackerr.
The racer and betting man he was made a bet with a young officer within the Imperial Fleet, that if he won a race against a slave of his own choosing, she was his for the night. The officer chose Sara-Cen and she proved herself a remarkable talent inside a cockpit - and not only did she win, she also saw a unique chance of escape. With guns blazing she escaped her captor and under the dim of night, she snuck onboard a lambda shuttle off the rock and jumped ship the first chance she had.
This was however on a research station on Dantooine. Still fearing capture, she snuck her way through the jungle and found during a heavy rainfall, a cave.
There she accidently found a Jedi Holocron, that hummed to life and from there her jedi training began. Years later, now 23 years old, she came out of the jungle and hitched a ride onboard a transport off Dantooine, heading for Coruscant to seek vengeance against the empire now reduced to a mere remnant.
The road to Coruscant was long and rukid, an adventure on its own. But she quickly found allies amongst the people of the worlds she visited on the way to joining the New Republic. One of the worlds were Myranarr that was ruled by a hutt named Saslann the hutt, he reckognized her from her slave years and knowing of her jedi training, she would be a valuable slave in his stock... he demised a brilliant trap: he would dare her to a race with his champion, putting a modified Eta-3 on the line. If she won: she would get the prize. If he won: she would hand over the holocron. The deal was made and when she learned how brutally he treated the other slaves, she made a second bet: if she won the race: she would not only get the Eta-3, all the slaves would be freed, and if she lost: she'd hand over the holocron + herself.
She raced a tough race with a VERY dirty opponent, but through the Force she eventually prevailed and the hutt, bound by his word fullfilled his promise. From there she ventured directly for Coruscant and joined with the fleet of the new Republic...

Appearence
Height: 1.79m
weight: 50kg
eyes: emerald-green
hair: short, wild red
skin: caucasian with freckles

Rostek
17 July 2005, 07:13 PM
Wecome Darth Meane :)
So now we have two Jedi chicks (and one teetering on the edge of the Dark Side- fun!).

Now, as for your character- (the second time I've made this speech today :rolleyes: ) Great start- 3 things.

1st- Your ability scores are out of whack. We're using the 35 point buy, whereas your ability scores add up to 43.
The easiest way of getting down to the proper level would be to take 2 points out of INT (4 points total), 3 points from CHA (4 points total) and then you'd be in perfect order. There are other ways of getting there: Taking 2 points from INT (4 total) and a point from DEX (4 total) and a point from CON, STR, INT, or WIS (or a point from CON and add a point to CON or STR).
2nd- Your Pilot mod is one too high. Skill Emphasis only provides a +3 bonus.
3rd- Some good news: you get an extra feat from 1st level. I'd probably invest in Starship Ops: Starfighter in order to avoid the -4 penalties to Pilot checks and Attack Rolls.

Ironically enough, I hate being a rules lawyer... it's just my DM alter-ego looking out for you Drender, so I can be the bastard instead of you ;).

Interesting background Darth- and I look forward to your participation. Yours and Psych's character should make an interestingly psycopathic pair :D.

Ash DuQuennes
17 July 2005, 07:56 PM
Originally posted by Rostek
Oh, and Drender, that's too bad you aren't allowing any more personal fighters, because I wanted to use use my L33T UgLie f1ght3r 1tz a kroSs b3tw3en a Xx-W1ng and a B-1ing` &1t has 7 roXXor torPed0 laWnch3rs & 4 A~w1nG eNg1nes $o 1t caN pwn T1E f1gHterz w1Th 1tz tU3b0lazers, w00t!

8o My eyeballs are bleeding.

Rostek
17 July 2005, 08:00 PM
Originally posted by Ash DuQuennes


8o My eyeballs are bleeding.
Thank you, I try ;)

fallenjedi51
17 July 2005, 09:41 PM
I would like to join do i just start by making a character

Rostek
17 July 2005, 09:53 PM
Originally posted by fallenjedi51
I would like to join do i just start by making a character

Well, generally you ask the GM (Master Drender Morevo, the thread's starter) first, and wait for his approval.

I should point out that all of the X-Wing spots have been taken, though if you ask really nicely, the GM may have something for you (I don't know: I'm not him).

On character creation: we're using the 35 point buy for attributes, and I venture to say no Jedi classes are available at this point.
Equipment = standard items out of the A&EG and the Core Rulebook.

Darth_Meane
18 July 2005, 05:27 AM
From letter by Rostek:
1st- Your ability scores are out of whack. We're using the 35 point buy, whereas your ability scores add up to 43.
Str 10 (0), Dex 18 (4), Con 10 (0), Int 15 (2), Wis 11 (0), Cha 13 (1)


2nd- Your Pilot mod is one too high. Skill Emphasis only provides a +3 bonus
pilot 4+5+3=12



3rd- Some good news: you get an extra feat from 1st level. I'd probably invest in Starship Ops: Starfighter in order to avoid the -4 penalties to Pilot checks and Attack Rolls
whooops... forgot to type that one in... thanx man
bonus feat 1 level:]starship ops (fighters)


Ironically enough, I hate being a rules lawyer... it's just my DM alter-ego looking out for you Drender, so [i]I can be the bastard instead of you ;)

It's okay... I'm usually quite the rules lawyer myself. However I didn't know that you played with 35-pts-buy (just started 3 days ago). But thanks for the heads up...

Lookin' forward to waste some imps :hobbie:

Drendar Morevo
18 July 2005, 05:56 AM
Originally posted by Darth_Meane
Entertainment (Striptease)** 2+2=4
Profession ("exotic dancer") 3+3=6

Ok, I read your stats... but not THIS part!

I'm just wondering how youre going to incorporate these skills, I don't think many pilots do a striptease in their fighters.

Just so you know... youre gonna be the object of affection for MANY a horny pilot... Have fun dealing with their advances.

Or are you planning on playing the Dia Passik angle?

Darth_Meane
18 July 2005, 06:14 AM
Two things... I don't know who Dia Passik is...

But believe me, I have a very good idea just how to incorporate her "unique" abilities... a dancer has ex. a unique sense of rhythm and she used to be a slave... important parts of her base personality and a good set-up for some 1-on-1 roleplaying...:daala:

Ash DuQuennes
18 July 2005, 06:15 AM
Originally posted by Darth_Meane

Str 10 (0), Dex 18 (4), Con 10 (0), Int 14 (2), Wis 11 (0), Cha 13 (1)


pilot 4+5+3=12

Uhm...unless my math is off (could be, I'm only on my first cup of Joe) you're now at 34 points on your stats.

Str 10 = 2
Dex 18 = 16 (18)
Con 10 = 2 (20)
Int 14 = 6 (26)
Wis 11 = 3 (29)
Cha 13 = 5 (34)

1 pt. won't make a huge difference anywhere, but still, why short yourself?

Drendar Morevo
18 July 2005, 06:27 AM
Originally posted by Darth_Meane
Two things... I don't know who Dia Passik is...

But believe me, I have a very good idea just how to incorporate her "unique" abilities... a dancer has ex. a unique sense of rhythm and she used to be a slave... important parts of her base personality and a good set-up for some 1-on-1 roleplaying...:daala:

Ok. To enlighten you.

Dia Passik is the female Twi'lek pilot in Wraith Squadron. She was a slave dancer. Some of her 'clients' taught her how to fly a shuttle. She stole a shuttle one day and proceded to destroy the ship she knew as her cage.

(This reminds me... those of you who HAVEN'T read the X-Wing novels... should)

Gyp Ryol
18 July 2005, 06:43 AM
Originally posted by Ash DuQuennes


8o My eyeballs are bleeding.

Oooh! Ocular bleeding! Where's my video camera?

On a less macabre note, am I the only one who likes non-Humans? Does no one else appreciate the might of a Wookiee? Does no one see the comedic potential of the Squib? And the poor, poor, misunderstood Iotrans. Have they no friends? No wonder the Empire caught on so quickly. :P

Ash DuQuennes
18 July 2005, 06:58 AM
I'm actually rather fond of Iotrans, but not as a fighter pilot. I've played an Iotran Bounty Hunter in D6 who was just awesome. Good character (kind of a cross between David Carradine's character in King Fu and Roland the Gunslinger in Stephen King's series).

And I've recently been toying with the idea of a Squib Scoundrel in d20.

LordSei
18 July 2005, 08:20 AM
ok ill change my abilities right away also tempest 4 sounds great .
thanx for letting me in:D

fallenjedi51
18 July 2005, 08:30 AM
Hello lord sei pm me

Ash DuQuennes
18 July 2005, 08:53 AM
Originally posted by Darth_Meane

The first thing she saw when she exited her cockpit was a young tech officer repairing on some piece of junk.

I sincerely hope the above was not a veiled crack at Ash and the Y-Wings. :D

Drendar Morevo
18 July 2005, 09:35 AM
Tight... flight... suit.... :drool:

*snaps out of it*

Huh... what did I say?

Oh yeah... the Pride is a fine vessel... show some respect! Find a ship that can use assault concussion missiles to such effect and I'll show you a new way to use em!

For everyone who doesn't have the stats for a VicStar Mark I and AC4 X-Wings... I can post them later on request.

PsychoInfiltrator
18 July 2005, 09:48 AM
Consider this my request.

PS: Korto isn't a psychopatyh. He's just a hardened cynical jaded merc with a drive to get revenge and an innate hatred of the telbun system. Antisocialisn't his personality, its just the result. So, as you can see, he has problems, but he doesn't have mental disorders and his mind his perfectly stable.;)

Rostek
18 July 2005, 10:58 AM
Originally posted by PsychoInfiltrator
Consider this my request.

PS: Korto isn't a psychopatyh. He's just a hardened cynical jaded merc with a drive to get revenge and an innate hatred of the telbun system. Antisocialisn't his personality, its just the result. So, as you can see, he has problems, but he doesn't have mental disorders and his mind his perfectly stable.;)

It's a Joke, man...:)
As a note- anti-social behavior is a recognized personality disorder (including sociopaths, etc.) and is usually a disqualifier for military and civil service if discovered (very rare that that happens- they tend to have learned to hide it). I'm assuming an anti-social personality disorder when you say "Anti-socialism".
Are you meaning simply a loner? Or are you referring to a dislike of socialist politics? Please clarify so we can avoid future misunderstandings.

Drendar Morevo
18 July 2005, 02:39 PM
The T-65AC4 X-Wing
Craft: Incom T-65AC4; Class: Starfighter; Cost: 200,000 (new), 180,000 (used); Size: Tiny (12.5m Long); Initiative: +8 (+6 Crew, +2 Size); Crew: 1 (+6 highly skilled); Passengers: None; Cargo Capacity: 150kg; Consummables: 2 days; Hyperdrive: X1; Maximum Speed: Ramming (10 squares); Maneuver: +10 (+6 crew, +2 size, +2 engine quality); Defense:22 (10 Armor, +2 Size); Shield Points: 50; Hull Points: 150; DR: 10.
Weapon:Heavy Laser Cannons (4 fire-linked); Fire Arc: Front; Attack Bonus: +16 (+4 Crew, +2 size, +8 fire control, +2 equipment bonus); Damage: 7d10x2; Range Modifiers: PB +0; S/M/L n/a.
Weapon: Proton Torpedo Launcher (2 fire-linked, four heavy torpedoes each); Fire Arc: Front; Attack Bonus: +14 (+4 Crew, +2 size, +6 fire control, +2 equipment bonus); Damage: 10d10x2; Range Modidfiers: PB +0 S/M/L n/a.

The VicStar will take forever to type. Expect me to do it at about 9pm EST.


X-Wings: 10 squares
Y-Wings: 8
A-Wings: 12
I am gonna take some GM's initiative and change one little thing.
Typical ISDs: 6
The Pride: 4
Typical VSDs: 2

PsychoInfiltrator
18 July 2005, 03:51 PM
I though that it was a joke, just didn't want anyone to get the wrong impression. My response was somewhat of a joke anyway.

Hmmm...I guess my post would have made alot more sense if the ism attached to anti-social hadn't been accidentally typed.

By anti-social I mean that he is a loner, very hard to get close too, generally avoids social events (he sees no reason to go), and is generally rather callous.

As a side note, he also doesn't drink, smoke, etc. and also a person who is incredibly serious. He never "lets loose." Those of lower rank or abilities usually get treated worse than usual, by Korto respects anyone whose rank is considerably higher than his (like a general) and/or has considerably better skill than he does.

Oh, and did I mention he has half of the loyalty to the New Republic of a Tatooinian womp rat? he does like credits and no matter how much he hides it, loves piloting quality craft. And he does have a limited code of honour.

EDIT: Thankyou for the X-Wing stats, Drendar. BTW, you change the crew skill from 6 to 4 for part of it. Also, what stat is used for the crew maneuver bonus(?), as I have forgotten.

Vanger Chevane
18 July 2005, 04:13 PM
Originally posted by PsychoInfiltrator
I though that it was a joke, just didn't want anyone to get the wrong impression. My response was somewhat of a joke anyway.

Hmmm...I guess my post would have made alot more sense if the ism attached to anti-social hadn't been accidentally typed.

By anti-social I mean that he is a loner, very hard to get close too, generally avoids social events (he sees no reason to go), and is generally rather callous.

As a side note, he also doesn't drink, smoke, etc. and also a person who is incredibly serious. He never "lets loose." Those of lower rank or abilities usually get treated worse than usual, by Korto respects anyone whose rank is considerably higher than his (like a general) and/or has considerably better skill than he does.

Oh, and did I mention he has half of the loyalty to the New Republic of a Tatooinian womp rat? he does like credits and no matter how much he hides it, loves piloting quality craft. And he does have a limited code of honour.

EDIT: Thankyou for the X-Wing stats, Drendar. BTW, you change the crew skill from 6 to 4 for part of it. Also, what stat is used for the crew maneuver bonus(?), as I have forgotten.
Total Loner, couldn't possibly care less for his squadmates, and has the Loyalty of a Hutt?

Having been .mil, I'd sooner shoot this guy than fly with him.

Just about any Military Unit Survives or Dies on Teamwork. Someone who's that much of a liability is going to intercept a lot of Friendly Fire as it's better to off someone who clearly can't be trusted than get someone you can maimed/killed simply as somebody can't/won't pull their own weight - they're worse than useless.

Usually these ppl are weeded out very early in training, or find themselves assigned to some tiny outpost at the Backside of Beyond.


I seriously suggest Korto quickly discover a few parts of himself he didn't know / had long forgotten existed & become a real Soldier before it gets himself and/or others killed.

PsychoInfiltrator
18 July 2005, 04:28 PM
Korto (like most of my creations) is a maze of contradictions.

Korto is trying to prove to Starfighter Command that he's a really good pilot. On top of that, Korto, perhaps as some fragment of his hidden personality (he's also actually a capable leader, he just doesn't know it), has an extreme compulsion to keep 'his' pilots alive (unless they are traitors) and will go well out of his way to avoid a 'comrade' 's death. He's not loyal to the New Republic, he's loyal to his pilots.

As part of his character development, I intend for him to become much less callous and alot more social and even make a couple good friends (He's like Corran horn, it will probably take awhile). To that respect, social interaction with other PCs (Lujayne Forge may be a good rolemodel in this respect) or even any IC posts (seeing as the OOC is catching up quite rapidly to the IC) would be greatly appreciated.

Vanger Chevane
18 July 2005, 04:57 PM
"Ya Do It for Yer Buddies, and They do It for You" is one of the more common motivations.

Being Antisocial is a massive handicap as nobody really can be Yer Buddy, and they have no way to tell that you can be trusted to step up when necessary.

If you check this post (http://holonet.swrpgnetwork.com/showthread.php?postid=222875#post222875) and my response, Calo put Vooko in charge of 3 Flight (and presumably made the chain-of-command clear prior to launch). If anyone bears responsibility for Ogun Vast's death it's Vooko, both as his wingman and Flight Leader.

This is a rather tough & awkward point for Vooko, as he grew up being part of a team, and his training's kept him apart from the rest of the squadron. Right now he's pretty isolated & not happy with it at all.


Since AFAIK, there's no way to work with you about this via IM, possibly we could at least get some ideas going by PM to work this out.

coldskier0320
18 July 2005, 06:40 PM
Yeah, Psy, I tend to agree with some of the aforementioned resonings why your character may not jive well in-game. I mean, it is your character, and you can, in theory, do what you want with him (insofar as the GM will let you, but remember, he has to keep the best interests of his game in mind). But, IMHO, at least, what you're tyring to do with a character like yours is roughly on par with trying to play an illiterate Mantellian savrip, who is actually a leading hyperspace scientist...in an imperial game. I mean I'm not trying to curb the creativity or anything, rather, I'm maybe trying to encourage you to be a little more creative, and figure something out that'll help you and the game as a whole.

Drendar Morevo
18 July 2005, 06:54 PM
With so many Jedi/Force Users I'm gonna have Luke Skywalker breathing down my neck!

Craft: Rendili StarDrive Victory Class Star Destroyer Pride of Corellia; Class: Capital; Cost: Not for sale (likely valued at 57,000,000); Size: Gangantuan (900m Long); Initiative: +0 (-4 size, +4 crew); Crew: 5,200 (skilled +4); Passengers: 2,040 (troops); Cargo Capacity: 8,100 metric tons; Consumables: 4 years; Hyperdrive: x1 (backup x15); Maximum Speed: Cruising; Maneuver: -4 (-4 size, +4 crew, -4 engine quality); Defense: 16 (-4 size, +10 armor); Shield Points: 330; Hull Points: 400; DR: 50.


Waitaminute... why do you guys need the stats for my VicStar?... You don't really... You have your X-Wings and Ash provided the Y-Wings.

coldskier0320
18 July 2005, 07:10 PM
Oh hey, you might wanna include the speed rating in terms of squares for the AC4 as well, drend. Just a suggestion. :)

EDIT: Oh, and up the DR to 10, as per the RCRB. (Coming from a guy who does have the SotG, which is not apparently somewhat rare.) ;)

Drendar Morevo
18 July 2005, 07:32 PM
Done.

Ash DuQuennes
18 July 2005, 08:48 PM
Also up the DR on the Pride to 50, and give it a Space of about 2 (they are slow, the d6 version had them at 4, whereas the ISD's were at 6; d20 puts the ISD at 3, so go figure...)

Ris
19 July 2005, 03:35 AM
What's concerning me, is that, judging from Darth Meane's posts (which are very well done, by the way), we now have 2 PC's who have little understanding of the The Way Things (are supposed to) Work in the NR military--like killing a subordinate isn't the way you deal with unacceptable performance and addressing someone as cavalierly as our new Jedi did--without even apologizing when it was made made clear she was speaking with someone of higher rank. I have never served in the military & I understand that, first, you don't do things that way & second, Training is the time when you learn these things--as well as get weeded-out if you either don't learn them or turn out to have severe issues

Darth_Meane
19 July 2005, 03:55 AM
both yes and no... Sara-Cen is a character with huge issues concerning authority figures...officers in particular, in other words she needs to know who's running the show and even though she doesn't show it, she realized that Ash was not the one to be tested any further. In many ways you can compare her to a four year-old child that needs to test its boundries. So does she...
You can say that she is very less like a jedi, if not for the jedi training she'd more a scoundrel or an outlaw. A side of her she has grown to become since her slave years, where she had to be "tough" and independent-minded to stay saine, but it is also (as I believe I've RP'd) a side she is fighting with the best of her abilities...

Drendar Morevo
19 July 2005, 06:00 AM
Ok... took some GM's initiative on speeds, look for it to become 4,3,2 rather that 6,4,2 soon.


I'm gonna hate doing this since otherwise it's gonna feel like someone elses character is going to get shat on.

There WILL be an NPC in the armory. But what honestly makes you think a standard new republic armory will have parts for a lightsaber? Oh I'm not saying they wont... because they will, you'll just have to make a spot check (DC 15) to find it. :D

And the officer in the armory will be a higher rank than you. Don't call the ship a hunk of just in front of him or you might get the same reaction as Ash about your comment on the Y-Wings.

PsychoInfiltrator
19 July 2005, 08:39 AM
I have thought some more about what I really want Krono to be/do, and have edited the post in question.

And by the way, Korto's personality was/is never meant to be as 'fanatical' as you are treating it.

Gyp Ryol
19 July 2005, 08:48 AM
And there'll be an NPC at the quartermaster's too, right?

Drendar Morevo
19 July 2005, 09:06 AM
Joking right?

Yes there will be a NPC at the quartermasters. And he should have plenty of flightsuits.

I'm gonna ask that everybody try to update their posts to at least 36 hours of 'leave' time somewhat soon.

PsychoInfiltrator
19 July 2005, 09:13 AM
To Vanger

Actually, I think you misread the post.

"The Captian, though he wouldn't admit it to anyone save a superior who asks the question, has some serious misgivings about giving over a third of his combat power to a pirate who has displayed what may be anti-social tendancies in the past.
Still- command rated him in front of an experianced and trustworthy officer like Zeelas for command of Three Flight. He must be a damned good pilot- or he may just scare the Sith out of Command he thought to himself."

'pirate' and "him" are presumably Korto, who was a pirate (see backstory) and what he is saying is that he doesn't know why Korto is Three Flight Lead, insteaad of an experienced pilot like Vooko (sp?). He's also saying that either Korto scares the pants out of Starfighter Command or he's really good.

The reason your response wasn't caught is because it still makes sense.

EDIT: To GM: By 36 hours, do you mean up until 12 noon, leave day one, or some other time?

Drendar Morevo
19 July 2005, 09:28 AM
Around 12 hours into day two of leave.

PsychoInfiltrator
19 July 2005, 09:32 AM
I'll do my best, but I'm also trying to have a conversation with K'zk.

Anyway, K'zk, I should be back on between 5-10 (off and on) EST, and probably earlier as well.

Drendar Morevo
19 July 2005, 09:35 AM
Oh that's alright... by soon I only meant around thursday.

Ash DuQuennes
19 July 2005, 10:13 AM
Originally posted by Ris
What's concerning me, is that, judging from Darth Meane's posts (which are very well done, by the way), we now have 2 PC's who have little understanding of the The Way Things (are supposed to) Work in the NR military--like killing a subordinate isn't the way you deal with unacceptable performance and addressing someone as cavalierly as our new Jedi did--without even apologizing when it was made made clear she was speaking with someone of higher rank. I have never served in the military & I understand that, first, you don't do things that way & second, Training is the time when you learn these things--as well as get weeded-out if you either don't learn them or turn out to have severe issues

Dead on target, Ris.

I know not everyone here has served in the military, but there's still enough good fiction out there for everyone to by now have some idea of "The Way Things (are supposed to) Work" (good phrase, Ris).

And I don't mean on M*A*S*H, or Sgt. Bilko. Or even the hellaciously crappy Top Gun. More like JAG or NCIS. Or, if you want a good movie for a guide, try Flight of the Intruder or the rare, hard-to-find cold-war flick By Dawn's Early Light.

Basically, Darth_Meane had your character been an NPC, she wouldn't have ordinarily made it off of the Flight Deck after that performance. You'd been braced at attention, getting a dress-down (military slang for a serious butt-chewing) worthy of her first day of Officer Training School (see the movie An Officer And A Gentleman for some idea of what that's like!), she'd have been on Report, Confined to Quarters, and up before the General on Administrative Review (called "Captain's Mast" in the U.S. Navy) for Disrespect To A Superior Officer.

As it is, I've several "options" for how to address this, but since the moment has passed, an IC resolution "in the moment" is now gone.

Gyp Ryol
19 July 2005, 10:16 AM
Man, I'm glad K'zk doesn't know enough to think he knows something, otherwise he'd be in serious trouble. :P

fallenjedi51
19 July 2005, 10:24 AM
Berukt Kre'ok
Berukt Kre'ok Male Bothan Scoundrel 1/Soldier 1 Init+4 Defense 17 Spd 10m vp/wp 18/12 Atk+2 melee(2d6/20 Vibroblade) +5 ranged(3d8+2/20) Sorosub Renegade Heavey Blaster Pistal range 8m); sv Fort+3, Ref+6, Will+; sz M; Str13, Dex18, Con 12, Int16, Wis10, Cha 10
Equipment: Padded Flight Suit DR2,Sorosub Renegade Heavy blaster pistol , Credit Chip,Vibroblade, Utility Belt.
Skills: Disable Device+7, Escape Artist+8, Gamble+4, Sleight of Hand+8, Treat Injury+2, Astrogate+8, Computer Use+8, Demolition+7,Craft+3 Intimate+2,Knoledge Starfighter+8, Pilot+11, Profession(pilot)+5, Read/Write Basic, Repair+8, Speak Basic, Speak Huttese, Speak(understand) Shryiwook,Speak Zabrak Treat Injury+2
Feats: Armor Profiency(light), Starship Operation(starfighter), Weapon Group Profiency(pistols, rifles, heavy, simple, vibro Blade

Personality:Berukt is a young stubborn pilot always trying to help people. His first love was flying his second was girls. He is convinced he is the best pilot in the galaxy and wont change his mind.

Apearance: Berukt is a yonge Bothan who has Jet black fur due to a Genetic disorder. He has a slim toned body.He is 22 weights 66 kilos his eyes are yellow. His flight suit is Jet black with green metalic pads his vibro blade is conceiled in on the back of his Padded flight suit. He has a Soro Sub Renegade Heavy Blaster Pistol slung down in a holster.

Backround : Berukt came form the Hot and dry planet Tatooine. He was a slave to a minor hut named Bardaga the Hutt. It wasn't a bad life because he awlways got to take out ships and speeders and fly them around. The Hutt pictured him as a useless Bothan. His parents were slaves that cooked so the Berukt naturally became a slave. One day when he was 15 the big green slimy Hutt ate his parents so Berukt got very very angry with the Hutt and snuck into the weapon depot and grabed a thermal detonator case. Berukt snuck outside of his chamber and threw 20 to 25 thermal detonators in there. When he walked in the Hut was dead and so was every one else there was blood every where. After that when the other huts caught wind of what had happened they immediately posted a 200,000 credit bounty. Berukt thought the best thing to do would be to run. So Berukt went to a local store and got supplies like a weapon. Berukt jumped aboard a ship as a stowaway and he did that for 3 years till one day he saw a add for The Republic Accademy on the Holonet and he decided to join. Many say he would have graduated better in his class if he wasn't awlways looking out for Bounty Hunters.

Ash DuQuennes
19 July 2005, 10:26 AM
Drendar: If I may be a tad presumptuous in your game...

I'd like to recommend that for those who have little or no experience with the military and fighter squadrons, that they please check out the movie Flight of the Intruder.

Tone-wise, it may not be what Drendar is aiming for, but it will give folks some idea (and from the X-Wing novels I've read, a fairly decent one) of what life in a ship-based fighter squadron during wartime is like.

Another good one might be The Memphis Belle, the one with Matthew Modine and John Lithgow. David Straithairn's portrayal of a Wing Commander was outstanding. And MAtthew Modine's character, while a bit of a stiff pickle, was still also an outstanding example of how a commanding officer uses discipline and training to see that all of his people survive and come home, and the fact that the Belle survived 25 missions in the first place was a feat unheralded in the European Theater of Operations at the time.

Darth_Meane
19 July 2005, 10:33 AM
I'm JUST playing the character, the way it is SUPPOSED to be played. You have a rogue teinted Jedi with no other formal training, but the one coming from a holocron. Not only is she a teinted jedi, she is runaway slave...

And here's lesson in basic abusive-reaction psychology: "A person or individual that has been oppressed for a longer period of times, from a specific population or grouping of people WILL have a tendency, if not most likely, to develop an anti-authoritary behavior towards authority figures the individual doesn't DIRECTLY answer to..."

If it had been any other character, the character wouldn't even have been sightseeing at the time. But she is what she is... if you want her to change... confront her IC!!! And she'll do it, your character has already asserted his command and authority.. USE IT

fallenjedi51
19 July 2005, 11:22 AM
I need to Know when to post my arival not sure if something is suppose to happen before hand or not :bothan

Ash DuQuennes
19 July 2005, 11:24 AM
I am cool. Much like my character, when I'm not, it will be clearly evident.

I'm not asking for a high-realism military campaign, and am willing to "go with the flow" to some considerable degree.

But we are in a military campaign, of some sort or another, and as has been pointed out now by Vanger, Ris, and myself, any functional military, no matter how hard pressed it may be for people, will still try very hard to weed out the dysfunctional and issue-laden people.

Like PsychoInfiltrator, you have a concept that, if taken too far, too hard, is actually a liability in combat, something your wingmates and fellow squadron mates won't stand for.

That isn't to say that neither you or PsychoInfiltrator can't have fun with your concepts, they can provide some very fun and interesting role-play situations.

Just know when to "dial it back" a notch or two.

In character, General Morevo, Capatian Stennic, Captain DuQuennes, and the entire crew of the Pride have the following prioroties:

Mission First, always.
Unit & Ship, Second.
Comrades, Third.
Self, A Very Distant Fourth.

If we (Drendar, Rostek and myself) role-play these officer correctly, that will come through, but as this is a role-play game, we too will know when to "dial it back" and forego strict military protocol in the interest of telling a story, and allowing everyone to have an enjoyable role-playing experience.

Edit: !@#$%& coding errors!

Darth_Meane
19 July 2005, 11:30 AM
Anyhows... if you wanna "set her straight" she's yours for the taking. My character is one with a issues, hot temper and a dislike of being bossed around in general - unless she knows and respects the person...

Read the threads...

But I can assure you, that when in combat, she's a pro - all the way

Ash DuQuennes
19 July 2005, 12:06 PM
Any modern military is a "Top-Down" organization. As was often quoted by the Sergeants in my Army days, "We're here to preserve Democracy, not practice it."

Military discipline stems from Authority, of which there are two types: Command Authority, and General Military Authority.

Command Authority is any soldier/sailor/airman/Marine's "Chain of Command," starting at Squad Leader (Flight Leader for us snubjocks), going to Company Commander (Squadron Commander in our case), up to Battalion Command (Geberal Morevo), Brigade Command, (Task Force), Division Command (Sector Fleet Command), Corps Command (Fleet Command) and finally National Command Authority (IRL, The President of the United States; in-game, probably Mon Mothma).

Command Authority can give any lawful command, including duty assignments, additional duty assignments, combat assignments, administrative and judicial punishments, billeting and mess assignments, and so on.

General Military Authority is a trickier concept, but stems from duty assignments and "domain." It is General Military Authority that allows a Private First Class MP to pull over a drunken General, issue a citation, or even lay-hands on him and arrest him.

The Pride's Flight Deck Officer is another good example of General Military Authority. Flight Deck Officer is a duty assignment, and everything that happens on the Flight Deck is his responsibility. As such, he has the Authority to issue lawful orders as he sees fit on the Flight Deck, including issuing orders to superior officers (but always with due Military Courtesy). He can even put superior officers on Report, and have them arrested (for cause) if need be.

Because if anything bad happens of the Flight Deck (someone's injured or killed, or something is damaged or destroyed), the Flight Deck Officer on duty will have to answer for it as the Responsible Officer on Duty. He will have to answer to his superior officers in his Chain of Command, and if the incident is serious enough, he will face a Board of Inquiry, and possibly a Court Martial.

A real-life example of General Military Authority comes from my days in the Army. I was coming off Leave and returning to Ft. Hood, flying out of St. Louis Lambert Int'l Airport. I was at my gate, waiting for my flight to begin boarding, and three young Marines (obviously fresh out of Basic) were cutting up and acting in a manner unbecoming members of the U.S. Armed Forces.

There was incredibly foul language, and they were harrassing civilian passengers. Even in my civilian clothing, I pulled out my military ID, identified myself, and ordered them to behave, take seats, and quietly wait for their flight. They blew me off in an egregiously disrespectful manner, as I was an "Army Puke."

I went to the USO desk, got the Duty NCO (a Marine Gunnery Sergeant) and he went up there and began dressing them down. Incredibly, they mouthed off to him, too! It took the Duty Officer (a Navy Lieutenant) and the Airport Police to finally convinced the young knuckleheads that they were now in Seriously Deep ××××.

The Duty Officer took a copy of their orders, and phoned ahead to their receiving unit, giving names, ranks, and serial numbers, and even though they didn't know it, those young Marine's troubles were just beginning.

General Military Authority has gotten more young, ignorant, soldiers in trouble that I can begin to relate here on a message board.

Vanger Chevane
19 July 2005, 02:34 PM
Originally posted by Rostek


Stennic nodded, adding-
"Good point, Lieutenant- I'll work something out with Morevo to alert us in the case of jamming. Otherwise- the standard Fighter Command RoE allows us to defend ourselves when fired upon- take off weapons safeties once we get to 2 kilos outside of effective laser range, orders or not.
We'll be splitting into wing pairs and taking the TIEs- once we've thinned their numbers a bit, I'm sending Three flight to cover the Bones.
This is planning at the Leadership Level, not something you just hand out to anyone in the Squadron.


I'm trusting you to keep Three Flight on task. Good luck." He says, trying not to give up too much on Krono's background.
This clearly implies, without being directly stated, that the person being spoken to is In Command. Very hard to "keep Three Flight on task" is one is not in charge.


I understand we have a fair number of ppl who aren't that familiar with the Military System or the Way It Works.

I am usually onsite 1530-1700 minimum, and availiable via IM 1530 - 2200 (that's 3:30 - 10pm) Monday thru Thursday Mountain Time (IIRC GMT -7/8), a little later on Firdays. I prefer IM (Yahoo's allows me to send messages to someone not currently online, & receive those sent to me once I login, quite unlike AIM where both ppl must be online at the same moment) as it allows for a much more dynamic solution process, but will answer questions & clarify issues by PM and/or IM as well.

I can't spreak for Ris, Ash, Coldskier, or Rostek, but they may also be helpful in this regard.


Meane, If Sara-Cen isn't hiding her Jedidom, as soon as Starfighter Command learned, part of her training would include a trip through Yavin IV, or an interview with Skywalker, Solusar, or another "Trusted Jedi" (Perhaps even Corran Horn/"Keiran Halcyon"). The memory is a little too fresh in the Collective Consciousness what happens "When Jedi Go Bad :P".

Flirting with the Dark Side and pushing the limits of a very rigid system is likely to get her grounded, or worse, very quickly. Both the Military & Jedidom require good amounts of discipline, dedication, focus, and training.

As a Player I'm loath to lose my Character if a little Enforcement of Discipline & Corrective Training pushes her to suddenly become Darth Snubjock. ;)

Rostek
19 July 2005, 03:09 PM
Originally posted by Ash DuQuennes
Drendar: If I may be a tad presumptuous in your game...

I'd like to recommend that for those who have little or no experience with the military and fighter squadrons, that they please check out the movie Flight of the Intruder.

Tone-wise, it may not be what Drendar is aiming for, but it will give folks some idea (and from the X-Wing novels I've read, a fairly decent one) of what life in a ship-based fighter squadron during wartime is like.

Another good one might be The Memphis Belle, the one with Matthew Modine and John Lithgow. David Straithairn's portrayal of a Wing Commander was outstanding. And Matthew Modine's character, while a bit of a stiff pickle, was still also an outstanding example of how a commanding officer uses discipline and training to see that all of his people survive and come home, and the fact that the Belle survived 25 missions in the first place was a feat unheralded in the European Theater of Operations at the time.

I concur- great films all.

As for Three Flight- it would be my preferance, and simple logic and In-Character logic as well support this, to give Three Flight to Vooko.
This is not an OOC or personal thing, just to be sure.
As for the post- I had intended to speak to the General about it, but it slipped my mind in the next post :o
It is simply the fact that Korto is a recently recruited former pirate- a position that does not lend itself to trust (the fundamental glue that binds a unit and allows it's officers to properly fight said unit) between the unit's commanders.
While Calo is fairly certain that Korto is a very able and skilled pilot, he is not certain whether or not he possesses the moral fiber necessary to be in a position of leadership in the New Republic Military.
This isn't the Rebellion anymore- we can pick and choose and throw away what is not suited for our mission and our establishment.
That said, Korto also seems fairly attached to the New Republic way, and is growing into the role (we hope ;)) so that one day (possibly soon, if someone dies) he will be suitable for a position that requires the absolute trust of his fellow officers.

Calo runs a fairly "loose" unit- he's not particularly strict about uniform regs, fraternization regs, so long as those persons bending said regulations do not harm the ability of the unit to do it's job.
I like a happy unit, but if you need a guide to how Calo runs things- Wedge Antillies is a good guide (read those books!).

Now- I concur that our Jedi are going to need the occational visit from a superior in that order- if only to make sure we're staying on the straight and narrow... or to put one or both of you on the straight and narrow.

While I don't generally IM a lot, I'm always happy to answer emails or set up IM times where we can discuss procedure and the game.
My AIM and Yahoo Mail accounts are listed in my profile for anyone interested.

Darth_Meane
19 July 2005, 03:21 PM
well I haven't told Starfighter Command that I'm a Jedi. At the academy I kept my jedi training to a minimum, focusing solely on becoming a skilled fighterpilot.
So...
- I haven't told anyone (since my character didn't really see the reason WHY she should say that... "being strong in the, even a jedi could only be a benefit" in space combat")... but I'm not exactly hiding what my character is...
- They haven't found out what she is a jedi, little alone a rogue jedi...
- And no one has reported her to starfighter command (yet...) until then she is a dedicated, in-air professional snubjog. In fact the only place she really feels in balance is when flying in space - so becoming Darth Snubjog (as you so gently put it) - of course it's risk...however slight it may be... but then again, so is the dark side for all living being ;-)

Lord Meane

Rostek
19 July 2005, 03:26 PM
Fair enough- however, when Duke informs Calo that his new pilot has a lightsaber- Fighter Command will find out in a matter of hours.

Either way- bear in mind Ash and Vang's notes on Military Protocol, and bear in mind that Calo's tolerances only go so far as far as violating them.

Don't think we're trying to attack your personally- conflict, in the right dosage, makes the game intersting.

And while I've never served nor plan to serve in the military (given, **ahem** current conditions for military personnel- not interested), I've always been an avid reader of military history and attentive to the stories of my dad (A Vietnam-era tank officer/Ranger School grad) and Granddad (a former Navy mechanic at Norfolk during WWII), so I'm fairly grounded on miltary matters.

Ris
19 July 2005, 03:46 PM
Thanks for the compliments, Ash. The "Way Things Work" comment was actually based off a very similar remark Vanger had made to me.

And while I've never been in the military, I've grown up listening to people who have. Starting with my late father, a World War 2 veteran, assorted friends & fellow holonetters (Everything from a Ranger to a former CENTCOM officer), and My Hubby, who served in the Air Force.
(Well, I did take Junior ROTC in high school)

My Hubby enjoyed reading your MIL 101 post. He even had a bit more advice for me, like "If an NCO politely suggests you do something--do it!"

Darth_Meane
19 July 2005, 03:52 PM
It's not like I don't KNOW about the chain of command and all that sorts... in fact I AM a CO IRL on the a "Flex" in The Royal Danish Maritime National Guard... Or as we call it within our ranks... "Ship-manager"

Ash DuQuennes
19 July 2005, 04:30 PM
Originally posted by Darth_Meane
It's not like I don't KNOW about the chain of command and all that sorts... in fact I AM a CO IRL on the a "Flex" in The Royal Danish Maritime National Guard... Or as we call it within our ranks... "Ship-manager"

Then I must ask: as a CO, how would you feel if a new subordinate treated you IRL the way you treated Ash?

I'll confess to not knowing enough about your branch of service (or anything at all about Danish Military Traditions and Practices) to know whether or not that sort of behavior is acceptable; but I'm guessing that it isn't.

Darth_Meane
19 July 2005, 04:41 PM
Well...we don't get in situations where a shipsmate is THAT disobediant/disrespectful. See our commandstructur is linear not, top-down... since it's a volunteer army where people serve while carrying out other jobs.
We simply have different responsibilities that's why my title f.ex. isn't Captain, Commander or in that region, but "ships-manager" or "skibsfører" as it called in Danish.
My job is to make sure everybody onboard work together in an optimal atmosphere and do their jobs... in wartime, we aren't around. Our vessels are then surrendered to the "Regular Navy"... our area of expertise lies within rescue, enviromental cleansing and basic patrolling missions (missions where you ex. police a certain quadrant for illegal fishing and so on and so on)

BUT IF a crewmember had spoken or acted the way SARA-CEN did towards ASH I'd break him/her within a second - before he/she even got the chance to get so far as she did...

Does that answer the question? And then your next question would propably be why did I do it? I didn't... Sara-Cen did! She reacted as only Sara-Cen would react if she felt overrun in some way by a stranger, officer or no officer... (read the thread inside the mess...and you'll see how SHE saw it...)

Ash DuQuennes
19 July 2005, 04:48 PM
Originally posted by Darth_Meane
Does that answer the question? And then your next question would propably be why did I do it? I didn't... Sara-Cen did! She reacted as only Sara-Cen would react if she felt overrun in some way by a stranger, officer or no officer... (read the thread inside the mess...and you'll see how SHE saw it...)

Question answered; Thanks! And thanks again for the primer on Royal Danish Maritime National Guard. Other folk's military is always facinating to some degree or another.

And I dig the difference between what happened; just remember: a little bit of Sara-Cen's "attitude" and "issues" can go a long way in an RPG.

PsychoInfiltrator
19 July 2005, 04:57 PM
I have several points that I'd like to make. They are not in order of importance, just order of typage.

1) One of you, I forget who, talks about getting soldiers in trouble after they repeatedly insult their superiors and use incredibly foul language, and bully civilians. I'd like to point out that that has little or nothing to do with anything remotely related to Kortro. A} Korto respects his superiors, and so far, there have been no disciplinary problems. And if noone 'snobs' at him or calls him a telbun, or greatly insults him (insult his skill, or tcertain touchy subjects that haven't come up yet, like family...) there aren't likely to be many. He's a lot less insuboordinate than Castin Donn for a very good reason. B) Korto, beyond 'bloody', or possibly 'Sithspit' level vocabulary he has not used, and will not use. c) There haven't even been any civilians yet, and Korto isn't a bully anyways.

2) This sin't the US Army, so cut some slack. This is an army, yes, but it is the fledgeling New Rep. Not the Hoth era Empire: Stormtrooper Training Division. More like Wraith Squadron disciplinary wise.

3) I'm not liable to see that Flight movie any time soon, the closest I get to military discilpine is approximately 2 1/2 years studying War of !812 era, several more years on World War 2, with a good sprinkling of medievil history. I love history-but there's a good reason that I'll never volunteer for the army, and will avoid conscription at nigh any cost. (other than dying, killing people, and my interpretation of the New Testament.)

4) You've spent way to many OOC posts and haven't even tried ICing and seeing how Korto and Sara-Cen work out. Darth Meane doesn't seem averse to Starfighter Command finding out about her 'Jedi-ness' so what's the big fuss?

5) If Vooko gets command of Three Flight, there are going to be alot of IC problems-to play Korto as even a self-respecting pilot whatsoever there'll be a lot of flack directed at whomever makes the decision. Also, remember that Starfighter Command gave Korto command of Three Flight, and neither I nor Korto intend to make them think that that was a bad decision.

6) Do the world a favor and please quit the self-righteous 'gang-beat' on Sara-Cen and Korto, and reread 4

Ok, there it is. I'm not trying to offend anybody, but I am feeling rather annoyed and somewhat irate that the roleplaying abilities of Darth Meane et moi are being hammered wiothout ANY IC JUSTIFICATION SO FAR AT ALL. (And please don't give the 'we are not insulting your roleplaying abilities line' because you are.

Now could we please get back to the G-A-M-E?

Thanks for bearing with me,
Psych.

Darth_Meane
19 July 2005, 05:00 PM
firstly: the regular navy is like any other military... no big difference there but we have no other Admiral but The King. He's stands as the commander in chief (on the record, it's not like he's got any REAL power or authority)... nor do we have generals... again there is 1 general, there is 1 admiral - and that's King... now we don't have a king, but a Queen... so we don't even have that...

secondly: has S-C T "flaired" since then?

Darth_Meane
19 July 2005, 05:07 PM
PREACH IT BROTHER, PREACH IT!!!!

PsychoInfiltrator
19 July 2005, 05:25 PM
What exactly and who exactly are you referring to Darth Meane? Would it perchance be my longwinded speech? Or is somebody else siding against me?

Darth_Meane
19 July 2005, 05:26 PM
I'm on your side man...

Ash DuQuennes
19 July 2005, 05:27 PM
Originally posted by PsychoInfiltrator I have several points that I'd like to make. They are not in order of importance, just order of typage.

1) One of you, I forget who,...

That would be me. High! Howya doing? :)

The object of that post was to hopefully illustrate to the uninitiated a little bit how a real military functions to some degree or another. Nothing more.


Originally posted by PsychoInfiltrator 2) This sin't the US Army, so cut some slack.

Nor am I trying to make it one. But the fact remains that this is a military campaign, and until Drendar puts a foot down in a definitive manner, I can't in good conscience play like this is Black Sheep Squadron, or worse, Top Gun.


Originally posted by PsychoInfiltrator 3) I'm not liable to see that Flight movie any time soon, the closest I get to military discilpine...

That's a pity; not only is it a good movie in its own right, it's also good character research not only for you and your character, but to help you understand partially where some of us others are coming from to some degree.


Originally posted by PsychoInfiltrator 4) You've spent way to many OOC posts and haven't even tried ICing...

Well, speaking strictly for myself, my work is very start-and-stop, so I often have long stretches where I'm encouraged to look busy (and posting on the HoloNet certainly qualifies as "looking busy"). But others may not have that kind of time, and post if and when they can.

Too, they may also by e-mailing/PMing one another and discussing how to IC role-play the situation.

In any case, I'm more than ready to "proceed a bit" time-wise in-game, but I'm also somewhat restricted by the other players, who must be given ample time anbd opportunity to post what their characters are doing in the same time-period my character's doing his thing.

I must show respect for other player's lives and schedules, and withold "fast forwarding" the game past their opportunities to "do something."


Originally posted by PsychoInfiltrator 5) If Vooko gets command of Three Flight, there are going to be alot of IC problems-to play Korto as even a self-respecting pilot whatsoever there'll be a lot of flack directed at whomever makes the decision.

Dude, from a role-play point-of-view, do whatever you want that Drendar lets you get away with. If he's happy, I have no say. But from a purely "Management" point-of-view, if Korto does what you say he will do, he would not only reinforce other's opinion of him, but almost guarantee he never sees Flight Leader Status.


Originally posted by PsychoInfiltrator 6) Do the world a favor and please quit the self-righteous 'gang-beat' on Sara-Cen and Korto, and reread 4

As far as I can tell, there's been no "gang-beat" on either of you. But if you feel that there is, I apologize for myself. It was not my intention to "jump anybody's !@#$", but an attempt to peacefully and cordially resolve a potentially thorny IC issue in the OOC thread.

Darth_Meane
19 July 2005, 05:38 PM
let's get back IN-game... don't you guys think we've enough of this horsing around regarding issues that has NOTHING to do with what is going INGAME....

AshI told once that if your character has an issue with another character... RP it... get it out the system. By going "off-game" and out of character, you are blowing it out of proportions!!! You're taking an IC-problem and turn it into a RL-problem by taking it out the context where it belongs!!

And to the rest of you that seems funned of echoing each other in the chorus vs Meane and Korto, get your heads back in-game and let's do what we came here for!! PLAY

We have spent the last 10 hours discussing what could have handled in game in a single thread:

"Sara-Cen Tara... report to General Morevos office" and then get a lecture SHE won't forget... IT'S ONE BLOODY THREAD... and we're done!

Now let's get back in-game, have the party and get on with it...

PsychoInfiltrator
19 July 2005, 05:41 PM
Darth Meane-glad i'm not alone.

Ash-So I take it then that this discussion is over if and until something you dread happens IC.

IC recap: Korto (and Starfighter Command) still think Korto is Flight Leader. And I'd like to see an opinion of the GM on this situation. Remember that if it takes a General to promote, it should take a General to DEmote. tHat is, if you intend to go through with it. Also, when I originally read the posts in question (this is still my continued view), Stennic was having Vooko make sure that Korto 'behaves'. A way to make sure that Stennic knows what is going on. An 'on topic' guy, if you know what I mean. Just because you are keeping tabs on somebody doesn't mean that you have a higher rank than them. ISB plants on a Star Destroyer crew don't outrank the Admiral, they just have a limited license to remove the Admiral from power. (Face did something along these lines to Lara Notsil, and I forget whom did it to Donos shortly thereafter. I'd like to see Drendar and General Morevo's respective OOC and IC opinions on the matter, if you are still intent on summarily demoting Korto without giving him a chance. He didn't act out in his first mission, and Drendar did allow Korto in as a Flight Leader when I designed him. I still haven't chenged his personality at all since then, my edited post merely changes and error that I made where I had Korto act IC out of character.

PsychoInfiltrator
19 July 2005, 05:46 PM
To Darth Meane: May I quote you referring to your last post, whic hwasn't there when I started writing my last post?

PREACH IT BROTHER, PREACH IT!!!!

Hmmm...I can't seem to get it to its proper size...

Ash DuQuennes
19 July 2005, 06:05 PM
Originally posted by PsychoInfiltrator
Darth Meane-glad i'm not alone.

Ash-So I take it then that this discussion is over if and until something you dread happens IC.

I've never seen or spoke to Darth_Meane on the HoloNet before yesterday. What I wanted to resolve OOC was that there weren't going to be two players butting heads IC, and that confrontation escalating into long-term ill-will between players.

I believe Darth_Meane and I understand one another much better now, and if she'll trust me a bit, and have a bit of patience for other players to "catch up," our IC moments won't entail "visits to the General," or even a stern "Dressing Down" by her new CO.


Originally posted by PsychoInfiltrator
IC recap: Korto (and Starfighter Command) still think Korto is Flight Leader.

:snip:

He didn't act out in his first mission, and Drendar did allow Korto in as a Flight Leader when I designed him. I still haven't chenged his personality at all since then, my edited post merely changes and error that I made where I had Korto act IC out of character.

If you don't mind a "war story," let me tell you about another one of my military experiences.

I was a Sergeant E-5 and a Tank Gunner (job title, not rank) at Ft. Hood. That was my assigned combat duty. But I was also the company's Administrative NCO, Training NCO, Voter Registration Asst. NCO, and Physical training NCO.

When I became "short" (very little time left in the Army), I was "removed" from my Tank Gunner's position. That was not a "demotion," but a reassignment. I also began training my replacements for the other positions, and handing over more-and-more responsibility to my replacements as time grew ever shorter.

Korto has not been demoted; he's still the same rank (Lieutenant, yes?) he was before Third Flight was "taken away from him." Your rank cannot be taken away without "cause" (bad conduct, negligence, criminal acts, etc.)

And "Captain Stennic," as Tempest CO, is well within his rights by Command Authority, to make personnel changes withing the squadron he commands.

But don't get me wrong: I'm not asking you to "back off" of how you (and by extension, Korto) feel about the situation, and fully encourage you to role-play the conflict out.

A good story (which is what we're all trying to tell here) is like a fine wine: you don't open it until it's properly aged, and even then you let it "breathe" a bit before partaking.

coldskier0320
19 July 2005, 06:09 PM
Psych and Meane,

In regards to your recent OOC posts, I'd like to help the both of you understand what (I think) you're misinterpreting. The suggestions and implications that some of your fellow gamers have made were not in any way meant as a slight of either of you as gamers or, more importantly, as people. For one thing, this is a game, and I think all of us here are mature enough not to make judgements about a real person based off the actions of their character. Second, this is the internet. It's hard enough to find people who are friendly in the online forum, let alone to try and figure out what they're like behind the screen.

Now I understand the frustration you must feel when you start thinking of this game as the two of you fighting off 11 other players who don't like you. Fortunately, it's not like that at all. Many of the things I believe you are taking offense to have been posted by long-standing members of the HoloNet, and while that may not be significant to either of you, many of the other HoloNetters have come to know these people a little better than average, and can vouch for their maturity as well as their gaming experience. I think that what you're considering an attack on your skills as a player, are really expressions of concern. A few of the people in this group have been roleplaying longer than I've been alive, and, in light of this, I'm always quite willing to hear what they have to say when it comes to the game. This game also provides a unique opportunity at military roleplay. Several roleplayers here have shown their knowledge, many firsthand, of military life. I would think it would be fairly evident that they'd be the leading experts to talk to in this game, and as such, their opinions (not to mention facts), should be held in high regard. Thus when you see some of the ex-mil and military players showing concern dealing with a particular character, we should take heed, not take offense. As far as I can see, what they're trying to say is that typically, standard military units would never see such loose cannons as an ex-pirate whose loyalties leave alot to be desired and a tainted Jedi among their ranks. As players, the rest of your fellow gamers excpect you to make very good in game reasonings for just how and why such individuals managed to slip through the cracks in the entrance interviews. We also expect you to roleplay these differences without causing difficulties in-game for the others. I hope this helps both of you see the big picture. The rest of us (with the possible exception of Gyp :P) have created characters we knew would go naturally well in this type of game, and as such, when there is a character that doesn't fit the generally held image, we natually question the wisdom of such a decision. In any of several other games, a pirate and a tainted jedi wouldn't cause much of a fuss, but military units tend to be stricter, and unfortunately, this forces a few decisions in the character creation process. When a player willfully goes against the grain, we all become concerned, for the sake of the game, and everyones enjoyment of it.

Also, there haven't been any problems IC with your characters that need OOC adjustment...yet. That why the comments. Many of the more experienced players are seeing a possibility for difficulties up ahead and are trying their best to help the group avoid such pitfalls.

Now, on to some things you've said:


2) This sin't the US Army, so cut some slack. This is an army, yes, but it is the fledgeling New Rep. Not the Hoth era Empire: Stormtrooper Training Division. More like Wraith Squadron disciplinary wise.

Psych, quite honestly, that's not for you to decide. Myself, I'm perfectly content to let the GM decide how disciplined this squadron should be run. I trust that his judgement will provide the optimal mix of order and chaos for a fun game. For any player to take that decision out of his hands would be to presume that the player knows best when it comes to a story he doesn't yet know. I think we'd all like to enjoy whatever the GM has in store for us, and if that means letting him decide how things are run, I'm more than happy to let him do it.


3) I'm not liable to see that Flight movie any time soon, the closest I get to military discilpine is approximately 2 1/2 years studying War of !812 era, several more years on World War 2, with a good sprinkling of medievil history. I love history-but there's a good reason that I'll never volunteer for the army, and will avoid conscription at nigh any cost. (other than dying, killing people, and my interpretation of the New Testament.)

Okay, so Ash suggested a movie and you doubt you'll see it. That's fine. There's no reason to get bent out of shape about it. This is a Star Wars game. We're not interested in your historical studies or your feelings about conscription. Nobody asked about that. We're only interested in how you game, and that's all we're trying to deal with here. If you want to talk about the War of 1812, check out the C&M forum. Myself, I like the American Civil War era, but likewise, this isn't the place for it.


5) If Vooko gets command of Three Flight, there are going to be alot of IC problems-to play Korto as even a self-respecting pilot whatsoever there'll be a lot of flack directed at whomever makes the decision. Also, remember that Starfighter Command gave Korto command of Three Flight, and neither I nor Korto intend to make them think that that was a bad decision.

Woah. Okay, I'd rather say too little instead of too much here. The choice of flight leader is up to Rostek and Drend. That's it, only those two. The number on your fighter does not entitle you to anything and to threaten their decision with in-game trouble is just asking to be dealt out of the game. This is where the standard military thing comes in. A true military officer would take the change in command in stride. I can see an ex-pirate taking offense, but that's where your roleplay skills come in: showing how Korto learns to control his emotions and move on.


6) Do the world a favor and please quit the self-righteous 'gang-beat' on Sara-Cen and Korto, and reread 4

Nobody is trying to offend or alienate you, Psych and Meane, or your characters. I hope you are both mature enough to realize that anybody who makes a suggestion to you is trying to help. And make the game better for everyone.


Ok, there it is. I'm not trying to offend anybody, but I am feeling rather annoyed and somewhat irate that the roleplaying abilities of Darth Meane et moi are being hammered wiothout ANY IC JUSTIFICATION SO FAR AT ALL. (And please don't give the 'we are not insulting your roleplaying abilities line' because you are.

Okay, this is where I take offense. Neither of you are being hammered. This is the HoloNet, we don't hammer here. If you want that, there's plenty of other message boards out there full of people more than ready to be rude and obnoxious. If you're referring to suggestions and concern that have been directed your way, its because we want you to have just as much fun as we are, and we're worried that such against-type characters may make your game more difficult than fun. As far as justification for this, does anyone really need justification for trying to help? And if so, where do you think they got their reasoning from? The only example of your roleplay many of us have is this game. And finally, nobody has insulted either of your abilities as a gamer. If you take offense to anything said, quite honestly, that's your problem, because your fellow gamers here in this group have been nothing but polite, constructive, and helpful to both of you.

Oh, and Meane, the large font and all caps are entirely unnecessary. Rostek (I believe) used nearly the exact same line a page or so back with as much effect typing like everyone else. On top of that, its against the site rules, and is likely to get you a warning from the mods. Feel free to express your opinions, but try to follow the rules. :)

One thing I can agree with however, is this:


Now could we please get back to the G-A-M-E?

Couldn't have said it better myself. Game on, boys and girls! :D

Ash DuQuennes
19 July 2005, 06:19 PM
And My character's "party" for his NPC Squadron XO may not be everyone's cup o' tea (explaining the dearth of posts from others; after all, we just did "party" between the two squadrons).

If no one else is interested in using the party for an excuse to IC some stuff (I think a casual atmosphere might be a good opportunity for Stennic, Voolo, and Korto to seek some resolution to their conflict, but that's up to them to decide), I'll "fast Forward" through it.

It's mostly a plot device to ease an NPC out-of-the-way for a new player, anyway.

PsychoInfiltrator
19 July 2005, 06:31 PM
Despite my somewhat...confrontational...posts I have taken heed to what they are saying. And for some of these people I have pointed out to newcomers that they should take their advice because they have been here quite awhile-I understand exactly what you are saying.

You, coldskier, have been the most diplomatic of the whole bunch of us.

The 'don't give the ___ line' phrase was used partly because I was rather angry and partly because I have heard other condescending type stuff before, including on the Holonet. Nevertheless, I apologize.

As to your remark about 2), that is drawn from my experiences with the holonet, the GM created atmosphere of the IC (look at the mission briefing to understand better) and the genral introductory atmosphere of the other players.

Re 3) Actuallr, the part you called getting bent out of shape was actually my poorly inserting my own knowledge of military history and discipline, seeing as pretty much everybody has made note of theirs. (a couple it sounded like bragging, but lets not get into another argument/debate about it)

5) I don't make a practise of threatening things. As I tried to point out, anyone other than straight gI is likely to have problems with the decision. I believe the rest is self-explanatory. (Korto ain't GI by a long shot...yet)

6) Honestly, from some of the posts, I'm somewhat inclined to disagree, but that which has happened is over.

Now I'm going to bed, as it is post 10 here in EST.
With Redgards,
Psych.

PS: I consider the matter settled.

PsychoInfiltrator
19 July 2005, 06:34 PM
Actually, please don't fast forward. I really think that we need some time for people to do more getting together, especially for those like Korto and K'zk who missed the last one. I don't think anyone (other than the GM, though if I were he, I'd call this party a godsend) has a problem with it being handled to a proper extent?

Let's take a vote.

Vanger Chevane
19 July 2005, 06:38 PM
Originally posted by Darth_Meane
It's not like I don't KNOW about the chain of command and all that sorts... in fact I AM a CO IRL on the a "Flex" in The Royal Danish Maritime National Guard... Or as we call it within our ranks... "Ship-manager"
Cool! I'm friends with a Danish Tanker.

I'm not intending to bust anyone's chops here either, just trying to keep the characters from acting too outrageously while allowing their uniqueness to stay as intact as possible, and am only trying to help the game run smoothly & be fun for all involved. I only mentioned the fact that I've been .mil so that it's known I'm not just spouting out whatever, but have a solid basis for what I'm talking about, and the suggestions I'm trying to make.

I only posted in an effort to avoid having a serious conflict between players, or worse having on or more of the very good players we have resign. It was brought to my attention that several ppl shared my concerns, and thought it easier to post than have to go back-and-forth individually with a half-dozen ppl.

Psych, Wedge Antilles is one of the absolute best leaders Starfighter Command has, and his methods are clearly challenged by Generals Salm and Crespin. Calo has neither the reputation nor high-placed friends to allow him the freedom that Antilles enjoys. As a result, he has to pay a lot more attention to Regulation and Protocol. I'm sure he'll be as relaxed as he can, but there's only so far he can go before someone has an Official Fit.

Organizational issues are often left up to the Local Commander, forcing them from above is usually seen as a lack of confidence in that commander's ability to manage their own affairs. A Company Commander can put the Newest Private in command, but bears responsibility for that decision should something go worng.

As a player and character, I care little for the supposed prestige and priviledges of command. As far as Vooko knows, this is simply a test of his Command Ability and he's just doing the best he can for his team.

If Korto were to talk to him about it, and any problem he has, he may be quite surprised. In my upcoming post I worried over, and came up with, an angle on what happened that can include Korto & allow him to be more than he currently seems.


The reason I suggest IM/PM/EM for these things is it's a lot better IMHO to deal with this privately instead of airing everything in public, and it avoids having everyone looking over your shoulder & knowing what you're planning for a post.

I'd like to work with the both of you "off to the side" about how we can make everything work to our satisfaction & better the IC stories. I may have suggestions or plans on how the characters can act & interact that work well, but prefer to keep them private so the stories flow more smoothly & read better IC. B)

Rostek
19 July 2005, 07:21 PM
Well put cold- that's why I named my R2 unit after you (before you joined!), because you're levelheaded :D
(Though I would like to point out Ash did ask the question about anyone having military service or experiance- so Psyche's addition was perfectly in order).


Seriously though- I'd like to hear from Drender here on all this, mainly because he's the only percieved "uninterested party" (other than Norseman and a couple of other players, who have (wisely) abstained from commenting so far).

I would like to say, however- this is not, I repeat Not, a dogpile on Psyche{/b] and [b]Meane.
I don't dispute your RP abilities at all- I haven't gamed with either of you enough to make a rocksolid determination about that, though I daresay from what I've seen as yet you're both doing quite fine.
I disagree with the implication that issues shouldn't be worked out OOC.
I've had a lot of practice with play-by-post in the nearly 2 years I've been on these boards, and I've found that some issues are best (at least initially) dealt with outside of play.
That is for the very reason we're having the discussion of "sides" now- some people see what is going on very differantly than others.
Now, we seem to have gotten to the point where things can be dealt with IC (at least partly). We were not, IMO there when these issues first arose.

Vanger is correct- while Korto was assigned as Three Flight Leader by Fighter Command, it was (I'm assuming) because there was very little of a training period (if any) for the Squad Leader (me) to determine how he wanted things to set up.
As it stands- Calo, for very obvious IC reasons, wants his man- one he feels he can trust- (not to mention a very senior lieutenant) in the position of leadership.
That will be dealt with in my upcoming IC post (in a few minutes).
You two have made characters that deliberately go against the grain (which is great! I like off-beat characters, just ask Gyp), which means that you will be subject to an increased amount of attention (as will K'zk- he'll be taking Basic lessons, :)).
As others have pointed out- this isn't Wraith Squadron and I'm not Wedge Antillies. While I have the same preferances for leadership tactics as Wedge, I've also got to worry about the second most important task of a commanding officer: Covering my own ass from the Powers On High.
This isn't a "misfit" squadron, we're "Average" in practically every way.
It's my job to make you a crack squad, and damn me if I'm not going to try.

Btw, Meane, that's an interesting job you've got there.
I've got some friends in the US National Guard (all two of them are in Iraq right now and two of my close friends from my class are currently in advanced medic training to prep them for Iraq ;(), so it's cool to meet their European counterparts :)

Drendar Morevo
19 July 2005, 07:28 PM
Don't worry this will be one of the FEW times where General Morevo will seem like a total A$$hole General.

Oh and Ash. I know you have the expirience of an Expirienced Army soldier... but this is the New Republic... Not the US Army.

I would advise Darth Meane's character to 'be more careful' adressing senior officers. I would not reprimand her. Especially since you guys are on leave.

I wasn't asking for a Fast Foreward... just a somewhat quick set of conversations and introductions with each other to get to know people. I have a thing planned for around that point in time (36 hours into leave).

Rostek
19 July 2005, 07:38 PM
Originally posted by Drendar Morevo
Don't worry this will be one of the FEW times where General Morevo will seem like a total A$$hole General.

I would advise Darth Meane's character to 'be more careful' adressing senior officers. I would not reprimand her. Especially since you guys are on leave.

I wasn't asking for a Fast Foreward... just a somewhat quick set of conversations and introductions with each other to get to know people. I have a thing planned for around that point in time (36 hours into leave).

Oh, fear not- I have no intention of a reprimand.
My plan is simply to notify Fighter Command of her status as an unregistered lightsaber user and probable Jedi and to inform her to "be careful- this isn't the Jedi Academy". :)

And dang it, I knew you'd try to ruin my leave :D

Drendar Morevo
19 July 2005, 07:42 PM
Originally posted by Rostek


Oh, fear not- I have no intention of a reprimand.
My plan is simply to notify Fighter Command of her status as an unregistered lightsaber user and probable Jedi and to inform her to "be careful- this isn't the Jedi Academy". :)

And dang it, I knew you'd try to ruin my leave :D


Considering a quarter of the squadron are now force users... We pretty much are now... Like I said, Skywalker will be breathing down my neck.:D

Ash DuQuennes
19 July 2005, 07:49 PM
Originally posted by Drendar Morevo
Oh and Ash. I know you have the expirience of an Expirienced Army soldier... but this is the New Republic... Not the US Army.


I apologize to everyone (especially Drendar) if I gave the impression I was attempting to impose US Army "structure" upon the game. That was not my intention.

I was merely trying to illustrate two things:

1) The difference between "rank" and "job title" for Psych, and how his "removal" from Flight Leader status wasn't so much a "demotion" as a reassignment, with the full acknowledgement that Korto is well within his rights to feel slighted; in a way, it is a vote of "no confidence," even if for sound reasons having little to do with Korto's personality.

2) Some basic understanding of how just about any effective military organization must function to some degree or another, and hopefully how we can modify and adapt that to evryone's satisfaction to emulate a military organization (even a fictional one) while also allowing players some considerable latitude in how they role-play within that context we create.

Gyp Ryol
20 July 2005, 06:28 AM
Originally posted by Rostek
You two have made characters that deliberately go against the grain (which is great! I like off-beat characters, just ask Gyp)

*Gyp looks up with a mouth full of woodchips at the sound of his name*

Whaagggh? Ah'm kahnd oahf buuusy righ' noaw.

Drendar Morevo
20 July 2005, 08:17 AM
Current Time Table for those of you who want to guess. Times are rough and not set in stone.

All times are game/coruscant standard time
At zero hundred hours (12 AM) your leave started
At eighteen hundred (6 PM) is the party
Towards the end of the party everyone will probably be hammered, and the XO will be promoted by Captain DuQuennes.
The next morning the New Bantha Nine (Fallenjedi's character) will come aboard.
Between ten (10 AM) and fourteen (2 PM) hundred hours the next day something will happen

Darth Meane already has a good idea of what will happen. but I want other people to guess. (what's usually the ONE thing that can interrupt leave?)

PsychoInfiltrator
20 July 2005, 08:59 AM
Not everyone will be hammered-Korto doesn't drink.;)

Drendar Morevo
20 July 2005, 09:07 AM
Originally posted by PsychoInfiltrator
Not everyone will be hammered-Korto doesn't drink.;)

A former pirate who doesnt drink... what a grand concept!

PsychoInfiltrator
20 July 2005, 09:17 AM
Well, he was only about thirteen when he fled Kuat, and even most of the scum he got stuck with thought that he was to young, and when he was older he noticed that drunkards can't shoot straight and hang-overs are horrible, so he's never consumed any alcoholic beverage. And if he ever were to, he'd find that he hates the stuff.

Darth_Meane
20 July 2005, 11:16 AM
anyhow's...believe me... Sara-Cen's gonna be wasted....

Do we Fast Forward through the pleasenties to the following morning or...?

Drendar Morevo
20 July 2005, 11:20 AM
No... read what happened at the FIRST party. Getting drunk and getting to know each other is RP'd. Plus Ash has to have the little promotion ceremony for his XO.

Darth_Meane
20 July 2005, 11:26 AM
that's what I thought might happen, but I just needed to make sure...

Since you posted a timetable and all... it could as well have been: "you partied, you got wasted, there was a ceremony for the newly forged captain...it's morning...

Ash DuQuennes
20 July 2005, 11:26 AM
Yeah, basically I'm waiting for enough people to post IC that they're at the party, or that they're not going to attend, before I IC a quick "Awards Ceremony."

I wouldn't mind a little "head-to-head" sim-combat with the game boxes Ash sent his pilots to scrounge up, but I think that that would take up too much time IC.

So Darth_Meane/Sara-Cen is free to circulate and role-play a bit at the party if she feels like it.

Drendar Morevo
20 July 2005, 02:06 PM
Ok I've just gotten a PM from vanger expressing an issue that is aparently the same way some of you are thinking.

Darth Meane... dial back two or three hours. And acutally talk to people who adressed you.

I don't want people leaving for a reason I could have prevented. If you have any issues with the game... bring them here.

As far as I am concerned its only around 16 hundred on the first day of leave. the party isn't for another 2 in game hours.

As I said, no fast forewarding, which is what it seems like some are trying to do.

I imagine some might want to get into the action and some want into the game. But let time FLOW not rush by in a flood!

PsychoInfiltrator
20 July 2005, 03:00 PM
So you are saying they get the booze out two hours before the party? Fine by Korto: he don't drink, but it does seem kind of odd.

Ash DuQuennes
20 July 2005, 03:35 PM
Well, I envisioned the party beginning at 7 PM, Ash showed up at 6 PM to make sure things were going okay, and wound up helping, and, of course, wheneve you say "Free Eats & Booze" there's always goign to be someone showing up a bit early.

PsychoInfiltrator
20 July 2005, 03:46 PM
Yeah, I think that it should be a little less than an hour before the party now as well.

EDIT: Whaddayaknow, Darth Meane ain't alone:Ris skipped to the party as well.

fallenjedi51
20 July 2005, 04:04 PM
are we still going to be on leave to morrow

fallenjedi51
20 July 2005, 04:07 PM
when are u starting the party

Drendar Morevo
20 July 2005, 04:08 PM
yes. You still have 24 (really more like 12) hours of leave.

Drendar Morevo
20 July 2005, 04:14 PM
Oh sithspawn... darth meane got called up to active duty...

Ash DuQuennes
20 July 2005, 04:27 PM
fallenjedi: Well, checking my buddy list for all the Tempest pilots, I've yet to hear anything from A.I.E.E.E., Mack Jace, Norseman, Red 5_5, or Taylor Banyan, either IC or OOC, in the last coule of days.

But I'll go ahead and start the party, assuming most folks are "there," and they can IC their observations and interactions as they see fit.

On a separatre note:

Psych: I looked up the J9 series worker drone in the RCRB, but a "name" doesn't readilly spring to mind from that, except maybe "Grunt." "Knuckles?" "Chuckles?"

Really, after that, the only thing running through my mind is the Scarecrow from the Wizard of Oz. "If I only had a name."

Drendar: do you mean we're losing Darth_Meane for a while? If so, do you kow for how long?

Drendar Morevo
20 July 2005, 04:31 PM
She could be gone for up to 3 months

Her sister expressed an interest in taking over her spot.

Ris
20 July 2005, 04:47 PM
Too bad about Darth Meane. I was looking forward to having Zarya chat with her at the party. I guess if her sister comes in that will be good--she'd be welcome. If someone's Im'ing with her, send her my best wishes.

"Party Time": I went ahead to then for several reasons. First, so many others were doing so, plus, Cold & Vanger had pretty much covered (with my ok's) what she'd been doing for most of that day. Finally, it seemed the best op for RP'ing with the most of my fellow-players.

And a question about Zarya's quarters. Vanger tells me Zarya would probably be sharing with another female pilot. Drendar, what's your take? I don't want to be presumptuous & say she's rooming with Elara or Sara-Cen--or even one of Ash's NPC Banthas.

Stirroret
20 July 2005, 05:04 PM
actually...I'm her brother... we are (what are do call it in English) two-egged twins...

Just to get that misunderstanding straightened out...

Ash DuQuennes
20 July 2005, 05:08 PM
Originally posted by Stirroret
actually...I'm her brother... we are (what are do call it in English) two-egged twins...

Just to get that misunderstanding straightened out...

Welcome aboard, and pass along my good wishes for your sister's safe deployment to (and return from) active duty.

"Clear skies, smooth waters, friendly ports, and good company."

And in English, "two-egged twins" are called "fraternal twins."

Drendar Morevo
20 July 2005, 05:09 PM
sorry, honest mistake. You never said anything to the contrary and I just assumed identical twins.

Stirroret
20 July 2005, 05:10 PM
Thanks... it means a lot.

Drendar Morevo
20 July 2005, 05:13 PM
Originally posted by Ris
And a question about Zarya's quarters. Vanger tells me Zarya would probably be sharing with another female pilot. Drendar, what's your take? I don't want to be presumptuous & say she's rooming with Elara or Sara-Cen--or even one of Ash's NPC Banthas.

Females bunk with females. Since sara-cen is getting shipped off to the jedi academy you'll be bunking with Elara, or if you would prefer a Bantha squadron pilot, unless they are already evened up.

Stirroret
20 July 2005, 05:15 PM
Drendar Morevo...

I just PM'ed you the stats of my character for approval...

Drendar Morevo
20 July 2005, 05:19 PM
character approved... come on in.

The new time table has TWO new pilots entering the game sometime into day two of leave. during that time in an Unposted event Sera-cen is getting shipped of to Yavin IV

Ash DuQuennes
20 July 2005, 05:20 PM
Originally posted by Drendar Morevo


Females bunk with females. Since sara-cen is getting shipped off to the jedi academy you'll be bunking with Elara, or if you would prefer a Bantha squadron pilot, unless they are already evened up.

Actually, I do have an odd-number of female pilots in Bantha; two humans and a Sullustian. Pick one and go with it, if you want to.

Ris
20 July 2005, 05:23 PM
Welcome Stirroret! And give your sister my regards, along with Ash's.

What a coincidence! Vanger's character and mine, Lt. Vooko Zeelas & Flight Officer Zarya Zeelas, are fraternal twins.

*********

Drendar & Ash, I'll go with Elara, unless Red has objections. Would be more likely she'd be assigned to someone in her own squadron. Will also give more RP chances

fallenjedi51
20 July 2005, 05:31 PM
does this mean that mine and stirroets character will end up coming on the same ship or a different one if so thats good roleplaying


Oh and stirroet tell your sister I said good luck

Drendar Morevo
20 July 2005, 05:40 PM
Actuallly... he is having his character transferred out of the Pride's mechanic corps and into starfighter command. Pending IC approval from General Morevo and Captain Stennic

Drendar Morevo
20 July 2005, 05:48 PM
I am going to make two (2) new PrCs

X-Wing Pilot Ace and Y-Wing Pilot Ace.
One thing special about the two new PrCs are that they provide a higher Pilot Check bonus than the Starship Ace. They also give a class bonus to defense. The particulars are as such, the bonus's only apply to when they are in the ship their PrC is named for.

Requirements are having five kills. Being a Level 4, and having a pilot skill of at least 10.

Expect these figures to change.

coldskier0320
20 July 2005, 05:56 PM
Well put cold- that's why I named my R2 unit after you (before you joined!), because you're levelheaded

Oh...:o ... i don't know what to say...I'm speechless! Thanks! :-D

Btw, damn this is a fasst moving thread...im out of it for a little while and everyone gets delusions of grandeur!

(Wow, shortest OOC post in a loong time!)

Stirroret
20 July 2005, 05:58 PM
Jaster Mace: Male Human Tech Specialist level 2
Str 10, Dex 18, Con 10, Int 15, Wis 10, Cha 13
Init +4 (+4 Dex); Defense +17 (+3 class, +4 Dex);
Spd 10 m; VP/WP 7/10;
SV Fort ±0, Ref +5, Will +1; SZ M;
Rep 0;

Skills:
Astrogate+6, Craft (starfighters)+10, Disable Device+3, Knowledge (starship systems)+7, Knowledge (engineering)+7, Pilot+9, Profession (mechanic)+5, Repair+9.

Feats: Gearhead, Skill Emphasis (Craft (starfighters)), Weapon Group Proficiency (simple weapons).

special feats:
Research

and...

his "sister in arms"
R2-K8 (also called Kate)

R2-K8: Neutral Astromech Droid Tech Specialist 2;
Str 2, Dex 10, Con 6, Int 20, Wis 8, Cha 11
Init ±0 (±0 Dex);
Defense +14 (+3 class, ±0 Dex, +1 size);
Spd 0 m;
VP/WP 5/6;
SV Fort -2, Ref +1, Will ±0; SZ S;
Rep 0

Skills: Computer Use+10, Craft (electronic devices)+10, Craft (sublight drives)+10, Craft (repulsorlift engines)+10, Craft (starship weapons)+10, Craft (armor)+10, Disable Device+10, Knowledge (starship systems)+10, Repair+16.

Feats: Skill Emphasis (Repair) x2, Weapon Group Proficiency (simple weapons).
special feats: Immune to Force mind control, immune to vacuum, Ambidexterity, Research

Background:
Jaster Mace was born 20 years ago on a Sienar Systems Space Station where his parents where stationed as flightmechs. His childhood were very influenced by his fascination of machines and systems and especially an affection for Y-wings and (after the battle of Yavin, the X-wing).
Where other children either played stormtroopers and rebels, he would stay home studying the various types of starships. Especially the snubs...
As soon as he was old enough, he joined the forced of the new Republic, more specifically, the fleet. He quickly remarked himself as a real "go-getter" amongst the other rookies of first basic bootcamp then later on SOMERA (the Space Operations Military Engineering and Reparing Academy).
After a few months serving a variety of minor bases he filed in an application to join Starfighter Command, so he could be shipped off to a station or even better a capitol ship...
Luckily his application came through and his first (and so far only) assignment was the Victory Class Star Destroyer, The Pride Of Corellia...
He was immediately assigned the Mech Squad, though hoping for some snub-action at some point. There he was assigned the fledgling R2 unit designated R2-K8 (or Kate) as he has chosen to call "her".

Jaster is all in all a tiny human male. No more than 1.60 tall and light in weight, but with a charisma that strikes you as above average. He has long darkblonde hair and blue-grey eyes with freckles spread across his nose and cheeks.

Nickname/s: Jazz, Punk (his CO)...but most people call him "Techno"

Ash DuQuennes
20 July 2005, 06:10 PM
Drendar: I'm done with what I wanted to do as an "awards/promotion ceremony." Any IC "party moments" are up to individual players, I'll respond accordingly.

Ash DuQuennes
20 July 2005, 06:14 PM
Any other O'Brian fans in this group?

Drendar: other than a fighter pilot, I half-toyed with the idea of a "Jack Aubrey-like" Captain of the Pride. They guy who actually commands the day-to-day operation of the ship, and takes the General's orders in battle and translates them into "ship-wide commands."

Drendar Morevo
20 July 2005, 06:20 PM
Oh I loved Master and Commander... but i'm not sure I follow.

I issue orders and he just matches my words with actions... Correct?

Maybe this is something we can look into later.

Norseman
20 July 2005, 06:39 PM
Heck yes!
I loved the film, then Rostek turned me on to the books, which are sweet (though not as action packed- in Far Side of the World doesn't have any ship-to-ship combat at all! Which I actually like better).

Ash DuQuennes
20 July 2005, 06:54 PM
Originally posted by Drendar Morevo
Oh I loved Master and Commander... but i'm not sure I follow.

I issue orders and he just matches my words with actions... Correct?

Maybe this is something we can look into later.

Pretty much, yeah, and sees to it that the Pride is taken care of on a day-to-day basis, and "hands you" a fully functional and combat ready ship when battle commences.

But there's no real need to explore the concept; like I said, it was just an idea I half-toyed with when you were putting all this together, and your concept pretty much negates the need for a "Flag Captain" (and I really don't need another character to play ;) ).

Norseman: yeah, the books are downright languid compared to the movie, which actually condensed elements from many of the books into one rip-roarin' solid movie.

Norseman
20 July 2005, 07:04 PM
Originally posted by Ash DuQuennes

Norseman: yeah, the books are downright languid compared to the movie, which actually condensed elements from many of the books into one rip-roarin' solid movie.

Yeah- so they are though those major changes in their mission kinda suggest the producers had a low opinion (probably rightly) of the American filmgoer. I still think the original mission was more compelling (and made more sense given the timeframe).
:sigh: Such is life. :rolleyes:

Ash DuQuennes
20 July 2005, 07:05 PM
Stirroret:

The invitations to the awards ceremony, dinner, and party included all Bantha and Tempest Squadron personnel, including Techs.

They may not have received the "in-ship" leave the pilots received, but when it comes to unit ceremonies and parties, Ash make's sure that everyone in his unit is invited, from the lowest Private/Technician to the highest officer.

I strongly suspect that that applies in Tempest, as well.

Ash DuQuennes
20 July 2005, 07:10 PM
Originally posted by Norseman


Yeah- so they are though those major changes in their mission kinda suggest the producers had a low opinion (probably rightly) of the American filmgoer. I still think the original mission was more compelling (and made more sense given the timeframe).
:sigh: Such is life. :rolleyes:

Actually, the way I hear it, the decision to make the enemy in the movie French was somewhat political in nature, as the IRL French were butting heads with Pres. Bush over the Iraq issue and the "War on Terror."

Besides, a good Viking such as yourself should absolutely love the idea of raiding the filthy, stinking Norman poofs. ;)

Not that, you know, a good Viking needed an excuse to beat the hell out of just about anybody if the mood took him. :D

Rostek
20 July 2005, 07:38 PM
Well, as I understand it, there was no way that the studio would allow the antagonist to be a US Navy ship- given the political climate of the time.
The French, being the primary opponent to the British, they were a natrual replacement (and given that at least a portion of the American public was violently against anything French to the point of unreasonability, there probably wouldn't be too much of a backlash if they ended up portraying the French too badly, which they didn't IMO).
Though I wouldn't put it past the studio bigwigs to pander to the American public like that (see those Reagan-era travesties 8o), it really was a pro-active defense rather than a pandering offense(thankfully ;)).

And N-Man's name is decieving, he's Half-Jacobite Scot IRL ;)
Besides- the Norse raided Anglo-Saxon Great Britain and Celtic Ireland just as much (if not more) than France :shrug: (they were equal-oppertunity plunderers :D).

Drendar Morevo
21 July 2005, 05:27 AM
Now Ash if you would be so kind as to post the morning after and your former XOs leaving that would be a great help. (because as it appears many of the players are... indisposed)

To tell the truth AIEEE is actually on vacation till the weekend.
No idea on Red5_5 or Mack Jace however...

So I think we have a little lean-time.

Ash DuQuennes
21 July 2005, 11:39 AM
Originally posted by Drendar Morevo
]Now Ash if you would be so kind as to post the morning after and your former XOs leaving that would be a great help. (because as it appears many of the players are... indisposed)

To tell the truth AIEEE is actually on vacation till the weekend.
No idea on Red5_5 or Mack Jace however...

So I think we have a little lean-time.

Done, and done.

On a separate note:

While I don't know of any detailed "deck plans," or even a general layout, of a VicStar, I would rather think that almost all pilot's quarters are somewhat close together (opposite side of the same corridor, kind of like a dorm), and within easy reach of the hangar/flight deck where the fighters are parked. In fact, I would suppose that almost anyone with a normal "duty station" on or around the flight deck/hangar bay to have their quarters near their duty station.

I could also see a mess facility and rec room (pilot's lounge) within easy reach of the flight deck as well, for all the people (pilots, technicians, flight deck officers, cargo handlers, etc).

Drendar Morevo
21 July 2005, 05:29 PM
To answer the question... the ships population is 7% bothan, mostly they work in the ships intelligence and slicing areas.

Rest of the ships population

75% of the crew is human
10% Mon Cal
7% Bothan
8% Other

Ash DuQuennes
21 July 2005, 08:44 PM
Or more accurately, new re-design of an older ship.

Something Ash has been working on in his spare time.

Note: this exists only in Ash's mind, and in a computer. It is in the conceptual/design stage.

Edit: I had typos in the weapon's range modifiers. Fixed.

Terras Jadeonar & Raven
21 July 2005, 11:58 PM
Interesting game going on here in Tempest Squadron :)

if I may comment... (as i always welcome audience comments and feedback in the QTU games)

I'm just finding it a bit tough to keep pace of reading it, really high post rate per half day it seems... Specially when theres several players posting several times in a row versus a few players only posting once a day. I dunno, dosn't seem too fair imho for those who are only able to post once a day considering there may be multiple posts needing respond / interact to.

Anyone just try to keep it 1 post per day? say & do all that is needed in the one post, then let all others get a turn to post then make another post? Might make it easier for the other posters to read and reply rather than need sift back a page or three since last posted... At least in my perspective, i'd have a real hard time keeping up were I playing in...

I don't want to rough any pilots feathers here... Just making an observation ;)

Thx! :)

A.I.E.E.E.
22 July 2005, 12:15 AM
Right, I think I'm due you people an apology.

While its true that I was on holiday until Tuesday, there has been much reorginisation around my home and I didn't get much of a chance to be on the computer until last night when I made posts in the other two rps I'm taking part in (I left this to last as I knew it would take the longest), but was unable to finish my post, so I post now, along with this apology.

Sorry, really sorry.

I'm off to do an enormous catch-up post now.

Drendar Morevo
22 July 2005, 05:48 AM
Oh I'm sure the pilots coud keep it down to 1 post a day... if it were only four people playing.

This is a fast-paced game, with over 10 people playing, it may be hard to keep up... but it is FUN! There are just sooo many options for character development and story plots.

Bad news... Red5_5 will be leaving the game. I guess I'll have Elara decide she needs to go back to Yavin IV.

This means there Is ONE spot open on tempest squadron... otherwise I am NPCing the sucker.

Anyone who wants to Contact me (Questions... Comments) via AIM my addy is WPCBryans.

fallenjedi51
22 July 2005, 09:16 AM
I think it would be best if we all got aim so that we can decide stuff easier but if we can't thats ok

PsychoInfiltrator
22 July 2005, 09:22 AM
Just fyi, seeing as this game flies by so fast (I'm not complaining!) I should let you know that I'm not likely to post anytime past Noon (EST) until Sunday Moning, and I can only post either between 7-10 EST or 5-10 EST on Sundays. I rarely post after 10 EST or before 7 EST on any given day, and for most of the summer on weekdays my postingin the morning will be heavily limited.

Gyp Ryol
22 July 2005, 02:20 PM
I think Terras is making a good suggestion here. When I sit down at my computer in the late afternoon, I find I have two pages worth of stuff to read in order to catch up, and a lot of the posts are unfortunately (in this case) long and well-written. Some of these posts seem more like selections from a novel rather than a PbP roleplaying game, which would normally be good, but in a game of 10-12 players, this is bad.

I'd like to spend the time to read through all of the excellent stuff, but out of the necessity of time I have to scan all the posts for anything relevant to my character, and craft my post accordingly. As a result, I'm missing out on about 75% of the goings on in the game. I have little to no idea of the exact sequence of events since K'zk came on board. Not to mention, my character really can't be the social one (since he can't speak Basic!), so I find myself choosing not to post since it would just be me describing K'zk's actions rather than interacting with someone.

So, could we do something about the post frequency maybe? Pretty please?

PsychoInfiltrator
22 July 2005, 05:07 PM
T'would be nice, but I think that its unrealistic. With about twelve people, if each person makes one post per day (and no maximum is going to realistically be lower tha that) there is still almost a page a day. And a post limit kind of ruins conversations.

I have the same problem that everyone else here does, but I think that it is worth it.

As to K'zk not being very sociable, and having to either not post or just post his a ctions, I don't see anything wrong with just posting independant actions. It allows the players to get a better window on your character. (And in your case we need a big 'high definition' window, !:D ) I've been complimented on at least one post of that nature in the recent past, so I know that if that's what you gotta do, that's what has to be done. I know that if either PC I run, Korto or Drone, were to run into K'zk, I wouldn't have any idea of what to do. (completely ignoring the confusing response that they got last time) As it is, I know almost nothing of K'zk. And he sounds like an interesting character concept, so I'd like to know more.

When it comes to roleplaying, its the characters you roleplay and the players you roleplay for. When I was on vac, Drendar managed Korto completely differently than I would have, but that's not his fault. I hadn't had enough time to let his personality show through. Most of it is still in the dark. Drone's personality (a lot less complex, at least for now) only started showing through in my last threeish posts.

PS: As an aside, seeing as I'm posting anyway, I'd like to mention a complete lack of grammar used by certain players in the IC. I have already sent a PM to the main offender, but said person completely ignored it, so I'm makin' it public. This stuff isn't bad grammar, its a complete lack of grammar. You know who you are. If English isn't you first language I and I'm sure most anybody around here would be happy to proofread your posts. As it is(grammar wise), it cannot stay. As I see it, if you can't be bothered not to use run-on sentences and to use proper punctuation for quotes and to properly place periods and commas, i wonder how much effort you put into your character and your roleplaying and whether or not I can be bothered to roleplay with you.

Drendar Morevo
22 July 2005, 05:35 PM
I LIKE reading 2 pages of well written posts. But that just might be me.

I'm sorry if you don't like how fast things are going in the IC thread, but IMO I hate slow paced games where it takes four weeks to finish a goddamn conversation and instead of well collaborated posts you get a bunch of mishmash that has to be sorted out.

This is not a Shoot and Scoot Game, this is a long drawn out in-depth game.

Most of the other people here have no problem posting... I think I would cater to the people who can play before those who can't.

I am not gong to force people to limit themselves to one post a day and to limit their characters to one dimensional stereotypes because that's all that can come out due to lack of Roleplaying opportunity.

If you don't post regularly... try to do catch ups as frequently as possible. And hope you're not gone when I start a battle... I'd hate for you to get stuck in the hangar bay while the rest of us are having fun.

A note to everybody... If you will NEED 'signals' on when to post (ie just before a battle) PM me... because I am not doing it here I don't want to give it away to EVERYBODY.

coldskier0320
22 July 2005, 05:42 PM
PS: As an aside, seeing as I'm posting anyway, I'd like to mention a complete lack of grammar used by certain players in the IC. I have already sent a PM to the main offender, but said person completely ignored it, so I'm makin' it public. This stuff isn't bad grammar, its a complete lack of grammar. You know who you are. If English isn't you first language I and I'm sure most anybody around here would be happy to proofread your posts. As it is(grammar wise), it cannot stay. As I see it, if you can't be bothered not to use run-on sentences and to use proper punctuation for quotes and to properly place periods and commas, i wonder how much effort you put into your character and your roleplaying and whether or not I can be bothered to roleplay with you.

Okay, I think you need to take a look at the big picture. While some grammar here is, yes, terrible, its spread over the whole holonet, not just here. And while much of it IS due to negligence, another big reason is, as you pointed out, having english as asecond (or third, or fourth) language. IMO, to ask those people to find themselves a personal proofreader, is somewhat of an insult. While I think a general reminder to take some time with your posts is a good thing, and certainly well within anyone's rights to remind, such an ultimatum is, as i see it, somewhat rude. Even I don't know all the little punctuation nuances of english (though I try to do well). And, as for your last line there, Psy, that's just immature. I'd much rather deal with a little bad grammar and get some great roleplay out of it, than to just quit on a great group. But if that's what you feel you must do, its your prerogative (sp?). In short: I agree that we need to watch our typing for the benefit of all, but let's try to be tactful as well, eh?;)

And now for something completely different:

I agree with the no post limit. We've got a super-active game going, and the last thing I'd want to do would be to strangle it with something like a post limit. The fact that we're having this conversation at all is a testament to how wildly successful this game has been so far.

LordSei
22 July 2005, 05:54 PM
Okay i agree with no post limit.
As for psych its not a matter of grammar some people aren't as good at typing and while extra time should be taken its not something to get worked up about.

coldskier0320
22 July 2005, 06:54 PM
Calling Mack Jace. Calling Mack Jace!

You haven't posted in a loooong time. As my wingman and flight leader, your presence is requested in the IC forum, stat! Until you do post, however, I've received permission to NPC your character for the duration of the battle. The powers given me I will gladly lay down when the crisis has abated. (I mean it, though. :D) Also, I've decided that if I do have to NPC you through the battle, Terent will take on more of the flight organization, since I dont really know how to RP Morec. Again, some IC posting from you will solve all of this, but it's gotta be consistent. Till then, I'll take good care of Morec! :)

Rostek
22 July 2005, 08:28 PM
I think that, while we should try to limit ourselves to one to two posts per-GM post (with allowance for conversations), instituting a post limit would be excessive.
As for the grammer and stuff- I would hope we all try to refine our posting as we get more experiance at it.
The person(s) in question would do well to work on their sentances, but I can understand it, so it's not that pressing.

Ash DuQuennes
23 July 2005, 11:11 AM
Am I chopped liver? On ignore?

Is Bantha sitting out the battle?

I posted last night, and am waiting for Drendar to give me an "Up" on my NPC pilots so I can launch.

BTW:

Rostek: do you plan on taking on all 16 enemy fighters w/ just Tempest?

Clue: Tempest is space superiority, and should first take on the Squints, leaving the Dupes to Bantha.

Rostek
23 July 2005, 11:34 AM
I assumed you boys would be making runs on the Carracks- my bad- feel free to IC the "We'll take the dupes." :)

EDIT: Nevermind- fixed it ;)

Rostek
23 July 2005, 12:56 PM
By the way- I'd like to submit some House Rules for GM approval.

I've used these in most of my games and I find they work alright and better represent what we see and read about weapons fire in SW.

Fire linked weapons can be built in partial link- in otherwords they can fire at once, or seperately.
For the X- or Y-Wing's laser cannons, for example, the pilot could fire them all together at the listed damage, fire half of the weapons (rounded down) twice per round (as Multifire) at -1d10x2 damage or in the X's case, fire one forth of their weapons three times (as Autofire) at -2d10x2 damage.
Naturally, most pilots will still prefer to fire the the full-laser blast, but more experianced pilots would go with the 2 pairs since their BAB would allow such tactics to be effective.

What do people think?

Norseman
23 July 2005, 12:58 PM
Hmmm, I like- it feels more like the X-wing books to me.

Ash DuQuennes
23 July 2005, 01:19 PM
You stole our house rule.

Go on, admit it. You stole it.

We've used something similar since the d6 days. I like.

Ash DuQuennes
23 July 2005, 01:20 PM
Originally posted by Norseman
Hmmm, I like- it feels more like the X-wing books to me.

And more closely models the PC games, too.

Norseman
23 July 2005, 01:28 PM
Originally posted by Ash DuQuennes
You stole our house rule.

Go on, admit it. You stole it.

We've used something similar since the d6 days. I like.

I daresay "Great Minds Think Alike", but I wouldn't want to puff Mon Capitan's ego too much :P

Ash DuQuennes
23 July 2005, 01:35 PM
Originally posted by Norseman


I daresay "Great Minds Think Alike", but I wouldn't want to puff Mon Capitan's ego too much :P

I'd like to claim credit for it, but my former GM came up with it after playing X-Wing on PC. When he brought it up, we all felt foolish for not having thought of it ourselves.

Rostek
23 July 2005, 01:37 PM
Originally posted by Norseman


I daresay "Great Minds Think Alike", but I wouldn't want to puff Mon Capitan's ego too much :P

:raised: I'll pretend I didn't read that second part- though I will concur with the sentiment espressed at the beginning of the post ;).

It's a pretty logical and intuitive way to handle firelinks IMO.

coldskier0320
23 July 2005, 02:31 PM
Message to Norseman : I think you might have messed up your math. Diverting power from a system to your lasers will increase the damage by one die. For the T-65AC4, thats from 7d10x2 to 8d10x2. Six's lasers are at 9d10x2 because of Jane's Starship Power Override feat.;)

Ash DuQuennes
23 July 2005, 02:41 PM
IIRC, you must possess the Combat Veteran Feat to Take 10 in combat.

Norseman
23 July 2005, 02:44 PM
Originally posted by coldskier0320
Message to Norseman : I think you might have messed up your math. Diverting power from a system to your lasers will increase the damage by one die. For the T-65AC4, thats from 7d10x2 to 8d10x2. Six's lasers are at 9d10x2 because of Jane's Starship Power Override feat.;)

So I did- well, not really.
I didn't bother looking up the stats for the X's cannons and assumed everyone else had a standard astromech (;)) and so assumed yours was standard.
I'll fix that in a jiff.