View Full Version : Interdictor gravity well generators

30 December 2005, 09:19 AM
A quick question: how long can a gravity well projector on the Interdictor stay fired up? Seconds, minutes, days, weeks... or more? I've realised I have no idea, and so I'm throwing it out to the folks here. :)

Mack Jace
30 December 2005, 11:12 AM
Checking my SotG, it says that they can run for about five minutes. Hope that helps.

30 December 2005, 01:17 PM
Interdictors generators.......According to my reading of the Thrawn and Rogue Squadron books, they can stay up and awful lot longer than five minutes. I think that's actually closer to the power up time.

Anyways, think about it realistically. Would Interdictors really be all that effective if all they could do was trap Rebel ships from escaping for five minutes in larger battles like Bilbringi...pretty much every major Thrawn battle...lots of stuff in the Vong war...


Mack Jace
30 December 2005, 01:22 PM
That's true, but in a battle, time goes a lot slower than normal. In game terms, five minutes is thirty rounds. To me, that's plenty of time to decimate and capture the enemy.

30 December 2005, 01:31 PM
50 rounds, Mack. 6 sec per round.

Anyways, that might be the RPG statting, but I thought Darklighter was talking about actual Star Wars.

Mack Jace
30 December 2005, 01:35 PM
My bad I was never good at math anyway. But either way, a battle can take a really short amount of time, although it feels pretty long. And in the books, it seems like they stay up for the duration of the battle because the authors take their time describing everything.

30 December 2005, 01:39 PM
The great amount of detail does make the battles seem longer. Nut next time you are reading through, scan for words such as 'minutes' and 'hours.' It surprised me quite abit when I started noticing. The battles are brief, for the most part, but they do take longer than five minutes.

Mack Jace
30 December 2005, 01:53 PM
Maybe you're right. I haven't read one of those books in a while.

30 December 2005, 01:56 PM
Game terms are fine, but yes, I was looking for a more generic answer. I'm surprised the SoTG says only five minutes. Like Psychoinfiltrator, I'd think it would be difficult to successfully interdict a system with the gravity well projectors able to run only five minutes. But hey, if it's five, then thanks for the information, Mack Jace. :)

Vanger Chevane
30 December 2005, 03:26 PM
That sounds like a "Full out" answer where one has all 4 G-7x Gravjectors cranked up to maximum simultaneously.

IMHO the cruiser should be able to project a smaller "normal" grav-field indefinitely by either using lower power settings, or by cycling them in sequence so that at least one is in a power-down state at all times.


Mack Jace
30 December 2005, 04:28 PM
Glad I did what I could. And it would make the most sense what you're saying Vanger, but would that affect the amount of space they can interdict? E.g. does having all of them powered up increase range or something?

30 December 2005, 06:58 PM
Actually, thinking about it, what IS their power up time?

30 December 2005, 07:35 PM
From Starships of the Galaxy, page 18:
...It takes 1 minute for a gravity well projector to warm up. Once warm, the projector can operate for 5 minutes before it must cool down again; this takes another minute...

It goes on to say that a single projector create hyperspace ripples out to Point Blank Range (D20, in D6 IIRC that'd be about 1-5 Space Units), and each additional operating projector increases the range by one increment (D20, say 5 SU in D6).

So, as Vanger suggested, with staggered cycling of projectors you could probably have three online at any one time and one cooling, blocking hyperspace out to Medium Range (15SU in D6 IIRC).

30 December 2005, 08:36 PM
According to George Lucas and the EU, the Imperial Interdictor Class Capital Ship takes approximately one minute to power up and can stay active for about 2 hours before having to cooldown for 30 minutes.

Rogue Trader
31 December 2005, 08:11 AM
Originally posted by linkstarwars
According to George Lucas and the EU, the Imperial Interdictor Class Capital Ship takes approximately one minute to power up and can stay active for about 2 hours before having to cooldown for 30 minutes.
That would seem to be more in line with what the gravity projectors are actually designed to do.

They simulate large planet-sized masses afterall -- the extent of the gravity well itself must have a duration that is long enough on the surrounding space to have significant effect.

31 December 2005, 02:10 PM
Can the GWP be kept 'warmed up' for instant activation, for a long time?> Eg, Star destroyer vigalance and it's escort interdictor starweb, are setting up for a 'pirate snatch and grab. They move into position, and the interdictor warms up all 4 projectors, but as they realise they are in the assigned 'stop' point 3 hrs to early, can they just keep the GWPs warmed up, for quicker use??

31 December 2005, 07:09 PM
It is possible for that to occur, however, usually when Interdictor Class starships are awaiting someone to ambush, they already have a timeframe and usually activate their GWP's 15 minutes ahead of schedule to ensure the target drops out of hyperspace. This is to account for certain skilled astrogaters whom often get to their destinations quicker than usual. Also most military commanders who deploy Interdictor class starships for this situation take into consideration the type of hyperdrive and the pilot of that starship. I.E. Grand Admiral Thrawn setting up the ambush of Luke Skywalker in the space around Jomark.