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olineisfine
11 January 2006, 12:30 PM
ok, heres the ooc, everyone post your characters stats and backstory, and then as soon as that is done I will assign official ranks, and fire sqauds and such, then the ic will be up.

Rabbiddog
11 January 2006, 02:06 PM
B-3221: Male
Human Soldier 5;
Rank: Sargent

Init +7 (+3 Dex, +4 Improved Initiative);
Defense +17 (+5 class, +2 Dex);
Spd 10 m; VP/WP 59/15;

Atk+8/+3 ranged (3d8/19-20, Blaster rifle Merr-Sonn G8, range 40 m) or
+4/+4/+0 ranged (3d8/19-20, Blaster rifle Merr-Sonn G8, range 40 m) or
+8/+3 ranged (3d8+3/19-20 or DC 18 stun, Blaster, heavy T-6, range 8 m) or
+4/+4/+0 ranged (3d8+3/19-20, Blaster, heavy T-6 with Multifire, range 8 m) or
+7/+3 melee (2d4+3/20, Vibrodagger);

SV
Fort +6, +8 (+2 equipment bonus on Fortitude saves against extreme temperatures)
Ref +4,
Will +2;

SZ M; Rep 2;

Str 15
Dex 17 (+1 for level)
Con 14
Int 14
Wis 12
Cha 12

Equipment: Katarn Armour, medium (DR 5).
(+2 equipment bonus on Listen and Spot checks)

Skills:
Astrogate+4,
Climb-1,
Computer Use+7,
Demolitions+7,
Disable Device+5,
Intimidate+5,
Jump-1,
Listen+3,
Pilot+5,
Repair+6,
Ride+5,
Search+4,
Spot+3,
Survival+3,
Treat Injury+5.

Feats:
Armor Proficiency (light),
Armor Proficiency (medium),
Combat Reflexes,
Improved Initiative,
Point Blank Shot,
Precise Shot,
Quick Draw,
Weapon Focus (Blaster carbine),
Weapon Focus (Blaster rifle),
Weapon Group Proficiency (blaster pistols),
Weapon Group Proficiency (blaster rifles),
Weapon Group Proficiency (heavy weapons),
Weapon Group Proficiency (simple weapons),
Weapon Group Proficiency (vibro weapons).

Luna-Wolf
11 January 2006, 03:33 PM
ZE-1910 (Clone Trooper) Rank: Specialist
Male Human Soldier 4 / Scout 1; Initiative: +4 (+4 Dex)
Experience: 10,000
Defense: 16 (+4 Soldier, +2 Scout, +4 Dex, -2 Multiclass, -2 Armor)
Speed: 8 meters
Vitality points: 39/39 Wound points: 12/12
--------------------------
Strength: 12 (+1)
Dexterity: 18 (+4)
Constitution: 12 (+1)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 11(+0)
--------------------------
Base Attack: +4
Melee Attack: +5 (2d4+1/ 20, Vibrodagger)
Ranged Attack: +9 (3d8/19-20 or DC 18 Stun, DC-15 Blaster rifle, Range 30 m) Power Pack: 100/100
--------------------------
Armor: Katarn Armor
Type: Medium DR 5
Armor Check Penalty: -5
Special Qualities: (+2 equipment bonus on Listen, Spot, and Fortitude checks)
--------------------------
Special Qualities: N/A
Force Points: 4
Dark Side Points: 0
Reputation: 1
--------------------------
Saves: Fort +5 (+4 Soldier ,Con +1, Armor +2)
Ref + 5 (+1 Soldier, Dex +4)
Will +3 (+1 Soldier, +1 Scout, Wis +2)
-------------------------
Equipment: Clone Trooper Armor, Vibrodagger, DC-15 Blaster rifle, Medpacs (2), Power Pack (3)
Credits: 0
Total Weight Carried: 24.8 kg
-------------------------
Skills: Demolitions +8, Intimidate +8, Profession (Clone Trooper) +4, Treat Injury +6, Knowledge (Wilderness Lore) +8, Knowledge(Tactics) +4, Craft (Blaster Pistols and Rifles)+4, Spot+3(+2 Armor), Hide+4, Listen +0(+2 Armor),
------------------------
Force Skills: N/A
------------------------
Feats: WGP(Blaster Pistols, Blaster Rifles, Heavy Weapons, Simple Weapons, Vibro Weapons), Armor Proficiency (Light, Medium, Powered), Dodge, Point Blank Shot, Precise Shot, Weapon Focus (Blaster Rifles), Far Shot
------------------------
Force Feats: N/A
------------------------
Languages: Basic*
------------------------
*(can read/write)
Medium Seize
Appearance: Age: 10 (20 in clone years) / Hair: Black
Eyes: Brown/ Weight -180 lbs/ Height 5”9’ Right Handed

ZE-1910 is a sniper, grown and trained on Kamino. The standard ten years old, (Twenty in clone years due to the accelerated growth) He exhibits more initiative then the usual clone trooper and has a keen grasp on military formation and battle tactics. ZE-1910 was trained as a sniper, and his raw talent with long-range weaponry was quickly noted, earning him Advanced Marksman training. When not sniping ZE-1910 can come off as anxious, always gazing about, playing with the small piece of form-clay he found one day, or shifting his legs. He loves joking around, carousing with the rest of his squad and humming to himself constantly. When he gazes into scope of a blaster it’s a whole different story. He becomes completely still, the form-clay jammed into the side of the weapon as he concentrates on his targets, seemingly blocking out the world around him while firing kill-shots like they were easy as squeezing the trigger…

(Fixed him :), all my skills are w/out bonuses added in, wis/dex/int etc)

olineisfine
11 January 2006, 04:00 PM
ok heres our organization from squad to army, here we go
Echo squad
Tango platoon
Zulu company
75th Regiment (Light Infantry)
12th Infantry Brigade
4th Infantry Division
2nd Republic Corps
3rd Republic Field Army

Commanding officers correspond to each of these
B-3221(Sgt.)
HT-634(Lieutenant)
FT-312(Cpt.)
TU-741(Lt. Col)
RI-953(Col.)
EP-467(Mj. Gen.)
RF-967(Lt. Gen)
RH-885)Gen.)

Rabbiddog
11 January 2006, 04:00 PM
(Rabid, could you check your numbers? Some of then don't look right...I could be wrong:?

Yes because this will be the forth time I have had to change the stats around on him. He was from another campaign that never happened and was level six, then I changed him to 4th for this campaign, then the max level changed to 6 and now it was changed again down to 5. TBH I got sick of changing his stats around so I just dropped his level to 5. I have altered his stats to coincide with his level. This will be the last time I change him.
;)

MERC
11 January 2006, 04:09 PM
Is this the same as:
Katarn Armour, medium (DR 5),
Kaminoan Phase I Clone Trooper Armor,
Or plain Storm Trooper Armor as RCRB say?
Do I need Armor Proficiency (Powered)?

The Katarn Armour seems to be the best but...
...what is it we should have?

Rabbiddog
11 January 2006, 04:15 PM
One thing to keep in mind as far as equipment loadout goes, the GM may have specific loadouts for certain missions. Don't get too hung up on armor and such just yet until the GM give us an idea of what he is looking for as far as equipment.
;)

olineisfine
11 January 2006, 04:28 PM
yes you will have katarn armor each mission but other weapons and such will vary depending on your part in the mission and also what the mission objective is.

olineisfine
11 January 2006, 04:46 PM
squads will shake down like this, rabbiddog will be assigend as overall team leader, and will assign himself to whichever fire team he wants, the other team will have an npc.
fire team1- red5_5
MERC
guaeko
Fire team 2-Ringlord
Luna wolf
me

Luna-Wolf
11 January 2006, 04:47 PM
Yeah, :) Mind giving me rules on scopes or what have you? I had a SWgamer mag that had a sharpshooter prestige class along with scopes and stuff, but its gone now...

olineisfine
11 January 2006, 04:49 PM
no, but you can run a search on the swrpgnetwork, opening page jsut search scopes.

MERC
11 January 2006, 04:51 PM
I was only asking so I can give my character the right Feats... I would not like getting the armor familarity feat for the wrong armor... I'm working on my character now 02:49 in the morning CET+1h... :)

olineisfine
11 January 2006, 04:52 PM
BlasTech DC-17M Interchangeable Combat System - d20 Stats
Blaster Attachment
Weapon Type: Blaster Rifle
Proficiency Group: Blaster Rifles
Cost: 1,900
Damage: 3d8
Critical: 19-20
Range Increment: 30 m
Weight: 5.8 kg
Fort DC: 18
Type: Energy
Multifire/Autofire: M
Ammo Count: 60 rounds
Size: Medium-size
Hardness: 5
WP: 8
Break DC: 20
Availability: Rare, military
Special: As an attack action, the wielder may swap out one set of attachments on the DC-17M ICWS, changing it to one of its other weapon modes.

Sniper Rifle Attachment
Weapon Type: Sporting blaster rifle
Proficiency Group: Blaster Rifles
Cost: 1,900
Damage: 3d8
Critical: 19-20
Range Increment: 50 m
Weight: 5.5 kg
Fort DC: 18
Type: Energy
Multifire/Autofire: -
Ammo Count: 20 rounds
Size: Medium-size
Hardness: 5
WP: 8
Break DC: 20
Availability: Rare, military
Special: As an attack action, the wielder may swap out one set of attachments on the DC-17M ICWS, changing it to one of its other weapon modes. The sniper attachment also includes a Rating 2 scope, which divides the distance to a target by 2 for the purposes of calculating range penalties (but not maximum range).

Anti-Armor Attachment
Weapon Type: Anti-Armor Rifle
Proficiency Group: Blaster Rifles
Cost: 1,900
Damage: 4d8
Critical: 20
Range Increment: 20 m (2 m)
Weight: 6.0 kg
Fort DC: -
Type: Energy
Multifire/Autofire: -
Ammo Count: 4 rounds
Size: Medium-size
Hardness: 5
WP: 8
Break DC: 20
Availability: Rare, military
Special: As an attack action, the wielder may swap out one set of attachments on the DC-17M ICWS, changing it to one of its other weapon modes.

olineisfine
11 January 2006, 04:53 PM
ok also, umm, I dont know, but even if you dont give it to him I will assume your guy is trained with the armor.

Rabbiddog
11 January 2006, 05:01 PM
I'll go ahead and take fire team one. I am also going to take the anti armor attachment for my DC-17.

Rabbiddog
11 January 2006, 05:03 PM
Can everyone also post what their special is if they have one, i.e. Luna's character is a sniper. That way I know what we have to work with. Thanks.

olineisfine
11 January 2006, 05:03 PM
no, the attachments are a mission by mission basis, untill everyone is ready to go, there will be no armor or weapons, if everyone hurries up we can start the ic soon.

Luna-Wolf
11 January 2006, 05:04 PM
its required, the storm trooper armor needs it, an clone armor is powered essentially. sides all the clones in rcrb have the feat

btw thnks for the weapon thingy :)

Luna-Wolf
11 January 2006, 05:09 PM
anywhere i can find a picture of a DC-17m?

olineisfine
11 January 2006, 05:11 PM
sure also, ranks are as follows
Rabbiddog-Sgt.
Merc-L.Cpl.
red5-5-PFC
guaeko-PFC

Ringlord-Cpl.
Luna Wolf-L.Cpl.
NPC-PFC
NPC-PFC

Luna-Wolf
11 January 2006, 05:15 PM
I would like to take this opportunity and name the fire team i'm in FireTeam Zulu, If ringlord doesn't object...

olineisfine
11 January 2006, 05:16 PM
thats fine by the gm, but do you want zulu used twice in your chain of command? just asking.

Luna-Wolf
11 January 2006, 05:22 PM
damn forgot that,
how about Fireteam Echo?

olineisfine
11 January 2006, 05:24 PM
used, we used echo, zulu and tango, all others arent used.

Luna-Wolf
11 January 2006, 05:28 PM
yankee, romeo, or bravo...which o' whic to choose?

olineisfine
11 January 2006, 05:29 PM
by the way i have the id's for our chain of command up, if you want ot copy and paste and give them nicknames go right ahead.

Luna-Wolf
11 January 2006, 05:31 PM
Fireteam Bravo, and the commanders?

olineisfine
11 January 2006, 05:33 PM
ok heres our organization from squad to army, here we go
Echo squad
Tango platoon
Zulu company
75th Regiment (Light Infantry)
12th Infantry Brigade
4th Infantry Division
2nd Republic Corps
3rd Republic Field Army

Commanding officers correspond to each of these
B-3221(Sgt.)
HT-634(Lieutenant)
FT-312(Cpt.)
TU-741(Lt. Col)
RI-953(Col.)
EP-467(Mj. Gen.)
RF-967(Lt. Gen)
RH-885)Gen.)

the fire teams could too, but I meant these guys.^^^

Luna-Wolf
11 January 2006, 05:39 PM
Commanding officers
B-3221(Sgt.) Sarg.
HT-634(Lieutenant) the Lieutenant...
FT-312(Cpt.)
TU-741(Lt. Col)
RI-953(Col.) Mkoll
EP-467(Mj. Gen.) Daav
RF-967(Lt. Gen) Hurk
RH-885)Gen.) Commander Rawne
the others don't really need names, not every clone had one

olineisfine
11 January 2006, 05:42 PM
ok sounds good, umm, now, even thought we arent all checked in, do you want me to wait or do you want to strat the ic, theres a really long breifing any way.

Rabbiddog
11 January 2006, 05:46 PM
Might as well start the ic, they will have time to post. I think for the most part we are set to begin.

Luna-Wolf
11 January 2006, 05:47 PM
If it's long, start the ic. oh, and if you need tactical maps made, can i make em? *begs*

Ringlord816
11 January 2006, 05:58 PM
sorry it took me a while to check in, i missed the creation of this the last time i checked this forum.

Oline, I'll try to get you my stats soon, i need to find the disk i'm using to transfer the draft to my computer, i started them at a friends house. I'll try to get it finished tonight, if not it will be in the morning.

Luna, bravo sounds good to me.

MERC
11 January 2006, 06:15 PM
My specialitys are Recon and Heavy Weapon/Fire Suport. More to come soon...

Go for it olineisfine!

MERC
11 January 2006, 07:58 PM
Human Scout2/Soldier 3;
Rank: Lance Corporal

Init +2 (+2 Dex);
Defense +16 (+6 Class, +2 Dex, -2 multiclassing);
Spd 8 m; VP/WP 44/14;

Atk+7 ranged (3d8/19-20 or DC 18 stun, Blaster rifle DC-17M Blaster, range 30 m) or
+5/+5 ranged (3d8/19-20 or DC 18 stun, Blaster rifle DC-17M Blaster, range 30 m) or
+3/+3/+3 ranged (3d8/19-20, Blaster rifle DC-17M Blaster, range 30 m) or
+5 melee (2d4+1/20, Vibrodagger);
BAB +4
Ranged +7
Melee +5
SV
Fort +7, +9 (+2 equipment bonus on Fortitude saves against extreme temperatures)
Ref +5,
Will +3,

SZ M; Rep +1;

Str 12 (+1)
Dex 17 (+3)
Con 14 (+2)
Int 14 (+2)
Wis 13 (+1)
Cha 12 (+1)
Challenge Code C.

Equipment: Katarn Armour, medium (DR 5).
(+2 equipment bonus on Listen and Spot checks)

Skills: (rank) Bonus
Climb (+4) +7
Demolitions (+1) +3
Disable Device (+1) +3
Hide (+7) +10
Intimidate (+5) +6
Jump (+4) +5
Listen (+4) +7
Move Silently (+7) +10
Repair (+5) +7
Search (+4) +6
Spot (+4) +7
Survival (+7) +8
Treat Injury (+8) +9

Feats:
Armor Proficiency (light),
Armor Proficiency (medium),
Armor Proficiency (powered),
Point Blank Shot,
Rapid Shot,
Multishot,
Weapon Group Proficiency (blaster pistols),
Weapon Group Proficiency (blaster rifles),
Weapon Group Proficiency (heavy weapons),
Weapon Group Proficiency (simple weapons),
Weapon Group Proficiency (vibro weapons).

AC-106 was one of the early clones. The first years of his life he spent in the Kaminoan baracks close to the cloning facility. During one of the traing missions that all clones goes through, there was a freek accident. AB-744 known as ”Sarge” to his men was sent to a smal island on Kamino with his team. A lightning storm of grand proportions made any comunication impossible. Lightning striking a storage of thermal detonators killed most of the unit. AB-744 and AC-106 was the only ones left alive. Preforming an emergency batlefield amputation on Sarges leg and thereby saving his life was AC-106 first independant action. Useing what he could find he made camp untill the weather changed and they could be evacuated. After consideable debreafing and additional training AC-106 or ”Cred” as everyone calls him, was returned to active duty. AC-106 is considered somewhat strange by the other troopers, but they all know and like him for his special skills.

Ringlord816
12 January 2006, 12:45 PM
Cpl. E-1988 "Tac"
Male Human Soldier 5
Init +7 (+3 Dex, +4 Improved Initiative)
Defense +18 (+5 class, +3 Dex);
Spd 10 m;
VP/WP 57/18;
SV Fort +8, Ref +4, Will +3;
SZ M;
FP 5;
Rep 1;
Str 16, Dex 17, Con 18, Int 14, Wis 14, Cha 13, Challenge Code C.

Skills:
Astrogate+6
Computer Use+6,
Demolitions+10,
Intimidate+9,
Knowledge (tactics)+10,
Pilot+7,
Profession (military officer)+10,
Repair+6,
Treat Injury+10.

Feats: Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Armor Proficiency (powered)
Improved Initiative
Weapon Focus (Blaster pistol)
Weapon Focus (Blaster rifle)
Weapon Group Proficiency (blaster pistols)
Weapon Group Proficiency (blaster rifles)
Weapon Group Proficiency (heavy weapons)
Weapon Group Proficiency (simple weapons)
Weapon Group Proficiency (vibro weapons)

Specializes in tactics.

olineisfine
12 January 2006, 12:55 PM
ok, the ic is up and running so whenever you guys feel like possibly moving the game along just check in, not that it matters, but we will be in mission 1 by tommarow, hopefully the other 2 will post sometime today or tommarow.

Rabbiddog
12 January 2006, 02:15 PM
Hey Oli, does the kataran armor have the same stats as we were going to use in to the rescue clones game?

Sgt B3221:

Katarn Armour
Integrated secure commlink, integrated helmet glow lamp, macrobinocular viewplate, low-light vision enhancer, retractable arm-mounted vibrodagger, +2 equipment bonus on Listen and Spot checks, +2 equipment bonus on Fortitude saves against extreme temperatures.
DC 5, ACP -2, Max Dex Bonus +2, Move 8m WEIGHT: 8.5kg

Utility belt with assault pack
10 power packs, 4 energy cells, medpack, 1 week supply of concentrated field rations, SurvivalGear Water JugFilter, weapons cleaning kit, magnetic compass, hygiene kit, emergency blanket, grappling spike launcher, 2 liquid cable dispensers, 4 luma flares.
WEIGHT: 3.9kg

Merr-Sonn Model G8 Blaster Rifle
Weapon Group: Blaster Rifles
Type: Blaster Rifle
Weight: 4.5kg
Damage: 3d8
Critical: 19-20
Damage Type: Energy
Range Increment: 40 m
Fort DC: 18
Size: Medium
M/A: M



BlasTech T-6 Heavy Blaster Pistol
Weapon Group: Blaster Pistols
Type: Blaster Pistols
Damage: 3d8 +3
Critical: 19-20
Damage Type: Energy
Fort DC: -
Range Increment: 8 m
Size: Small
M/A: M only

Total weight 21.2 Kilos (light load)

olineisfine
12 January 2006, 02:25 PM
ok, everybody yes the armor has same stats as the other game.