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djas_puhr
14 January 2006, 07:42 AM
For the Glory

a d20 Play-by-Post Campaign


Player's Guide (Barrowed for Boccelounge’s Band of Rebel Brothers)

INTRODUCTION

1. The Big Picture

Tone: This is a "war movie" flavored campaign, drawing tone, atmosphere, and themes from the classic World War II films of the 1940's-50's, and more recent works like Saving Private Ryan and Band of Brothers. The storylines will look at the day-to-day fight on known world and unknown world against the Rebel Alliance.

Setting: The basic premise is that players are all members of an elite Stormtrooper Commando Detachment. The campaign starts about six months after the events of Episode IV: A New Hope.


2. Omega Detachment

The Stormtrooper Corps supports both the Imperial Army and Naval forces. We are a separate entity that reports to the Emperor himself. The Stormtrooper Corps move to new areas to pacify local rebellions and insurrections. A small, select number of troopers from the Stormtrooper Corps are attached to the Imperial Special Operations Command, ISOCOM. ISOCOM missions are heavily classified and are unacknowledged by the government. Our unit is such a unit, always called into service and always delivering results.

Your unit is part of the 501st Legion, also known as “Vader’s First.” The 501st Legion is a highly decorated unit that when called to duty response in force and ferocity. Our history inside the Legion has been brief, as we have only recently been added to it. Some of the older troopers in the Legion look at us with suspicious eyes, as we are new blood to an aging unit.

The original genetically engineered Clone Troopers that were from Kamino and then trained on Coruscant are now in elevated positions inside are command structure. Only the top 5% of all Stromtroopers are asked to join the 501st and of those only 1% are selected for Storm Commando Training. All personal that are of natural birth and are apart of the 501st have their DNA obtained and stored for later limited clone production.

The 501st legacy is drilled into all new recruits, giving them a sense of history and respect for what they are tasked to do. The tradition of the unit--being one of the finest legion of the Empire--lives on, and every soldier to join the legion embodies this sense of history, duty, tradition, and, well, you get the idea.

This campaign focuses on Omega Detachment, a unit of 10-16 soldiers. It is part of 3rd Platoon, 11th Company, 3rd Battalion, 1st Regiment, ISOCOM. Got all of that? From top to bottom the Chain-of-Command is as follows: ISOCOM, 1st Regiment, 3rd Battalion, 11th Company, 3rd Platoon, Omega Detachment to the 501st Legion.

Characters: The PCs are all "soldiers," but represent a broad cross-section of military and non-combat specialties and skills. Occasionally, your unit is sent to a specific front to bolster the local Stormtrooper units, but often your group works alone, sent on special missions by ISOCOM. On those missions, you have only each other to rely on, and need every skill available.


CHARACTER CREATION

1. ABLITIES and VITALITY


Use the "planned generation method" (RCR 19), with 32 points to buy ability scores. Note that NPCs will be built on 25 or fewer points, and will not have 100% "Heroic" levels (you're the Heroes, after all).

Use the RPGA method for determining Vitality points (RCR 15). It's maximum VP, minus two. So a d10 hit die gives you 8 VP, a d8 hit die gives you 6, and so on. You do not get "max VP" at 1st-level, so check your numbers (or your spreadsheet's numbers, you cheater).


2. THE FORCE

Strict movie interpretation for this campaign: there only two Jedi in the Galaxy, and two Sith. None of them are available as Player Characters. But it's still Star Wars, and there is still The Force. Force Adepts are available, with restrictions (see below). Non-Adepts with the Force Sensitive feat might be interesting, but I'll let you know now that the Force won't be a focus of the campaign.

Every character starts with FIVE Force Points. You can start with Dark Side Points, if you really want to. So everyone knows, FPs will be awarded every time you gain a level and for acts of "Dramatic Heroism"; DSPs will only be given for "Major Transgressions."

I don't expect this will be an issue, but if your DSP total ever equals or exceeds your Wisdom, then you'll probably have to start a new character. However, the GM has the right to enforce this rule as he sees fits and as the campaign allows.


3. SPECIES

Humans make up the unit, but you can play any Species from the RCR or the Ultimate Alien Anthology, provided that: You can convince me that a member of the species would have plausibly been a Stormtrooper in the Galactic Empire after the events of Episode IV.
The species is Medium-sized.
The better your background story, the better your chances are at playing an "exotic" species. Good backgrounds will mesh with both canon and "Galactic Empire" history and the "war movie" theme of the campaign.


4. CLASSES

Your starting character will have FIVE levels, drawn from any of the Heroic or Professional classes in the RCR, with the following restrictions: No Jedi classes.
At least TWO levels of Soldier.
Force Adept is not available at 1st- or 2nd-level, and you can't start with more than TWO levels of Force Adept.
Even though I'm not anticipating much (or any) Force Use in the game, I won't restrict it outright.

The Stormtrooper Corps gets recruits from all walks of life, so feel free to come up characters with varied backgrounds.


3. PRESTIGE CLASSES


I'm more interested in the actual benefits the Prestige Class gives than the "name" and connotations. That's why Bounty Hunter is available-- you won't be a "bounty hunter" in-game, but the class features are still available. I don't necessarily recommend any of these PrCs, or promise that they'll be useful in the game, but all of the following are available: Bounty Hunter
Elite Trooper
Starship Ace (NOTE: starship combat will be rare to non-existent)
Chief Engineer (Hero's Guide)
Infiltrator (Hero's Guide)
Loyal Protector (Hero's Guide)
Martial Arts Master (Hero's Guide)
Outlaw Slicer (Hero's Guide)
Sharpshooter (Hero's Guide)
ISB Special Agent (Hero's Guide)
Check with me if you're interested in any other Prestige Classes.

Added to offical PrC's are the one from HERE (http://fandom.swnsu.com/sourcebooks/) are available.

4. LEADERSHIP and PROMOTIONS

Most characters will start as Privates. Promotion is possible through strong role-play and service to Omega Detachment, both in and out of combat.

There are two tracks of promotion: command and technical. To follow the command track, your character must demonstrate the willingness to lead (through roleplay) and the aptitude (through stats). To advance along the specialist track, characters must demonstrate ability in one or more military specialties. The Enlisted Ranks are:

<table width="60%" border="0" cellpadding="3" cellspacing="0"><tr align="left"><th bgcolor="#AAAAAA" colspan="1">Grade</th><th bgcolor="#AAAAAA" colspan="1">Command</th><th bgcolor="#AAAAAA" colspan="1">Senior Enlisted</th></tr><tr><td>E-1</td><td>Private</td></tr><tr><td>E-2</td><td>Private First Class</td></tr><tr><td>E-3</td><td>Lance Corporal</td></tr><tr><td>E-4</td><td>Corporal</td></tr><tr><td>E-5</td><td>Sergeant</td></tr><tr><td>E-6</td><td>Staff Sergeant</td></tr><tr><td>E-7</td><td>Gunnery Sergeant</td></tr><tr><td>E-8</td><td>Master Sergeant</td><td>First Sergeant</td></tr><tr><td>E-9</td><td>Master Gunnery Sergeant</td><td>Sergeant Major</td></tr></td><td colspan="3"></td></tr></table>

Warrant Officer Ranks:

<table width="60%" border="0" cellpadding="3" cellspacing="0"><tr align="left"><th bgcolor="#AAAAAA" colspan="1">Grade</th><th bgcolor="#AAAAAA" colspan="1">Command</th></tr><tr><td>W-1</td><td>Warrent Officer</td></tr><tr><td>W-2</td><td>Chief Warrent Officer 2</td></tr><tr><td>W-3</td><td>Chief Warrent Officer 3</td></tr><tr><td>W-4</td><td>Chief Warrent Officer 4</td></tr><tr><td>W-5</td><td>Chief Warrent Officer 5</td></tr></table>


Officer Ranks:

<table width="60%" border="0" cellpadding="3" cellspacing="0"><tr align="left"><th bgcolor="#AAAAAA" colspan="1">Grade</th><th bgcolor="#AAAAAA" colspan="1">Command</th></tr><tr><td>O-1</td><td>Sub Lieutenant</td></tr><tr><td>O-2</td><td>First Lieutenant</td></tr><tr><td>O-3</td><td>Captain</td></tr><tr><td>O-4</td><td>Major</td></tr><tr><td>O-5</td><td>Lieutenant Colonel</td></tr><tr><td>O-6</td><td>Colonel</td></tr><tr><td>O-7</td><td>High Colonel</td></tr><tr><td>O-8</td><td>Brigadier General</td></tr><tr><td>O-9</td><td>Major General</td></tr><tr><td>O-10</td><td>Lieutenant General</td></tr><tr><td>O-11</td><td>General</td></tr><tr><td>O-12</td><td>High General</td></tr></table>

The "grade" refers to the pay grade. Ranks at the same grade are equivalent in stature, but "Senior Enlisted" ranks take precedence over "Command" ranks, in Chain-of-Command situations. More often then not First Sergeants and Sergeant Majors report directly to the Officer-in-Charge of the unit. They report on the goings on of the enlisted community and are the advocates of the enlisted person.

We are using the Officer Prestige Class for promotion along the Command track. The Officer requirements are:
……….BAB +4
……….Diplomacy 6 ranks
……….Reputation Bonus +2

Non-Commissioned Officers (Sergeants) can take one level of the Officer PrC, if they meet these requirements:
……….BAB +4
……….Diplomacy 3 ranks
……….Reputation Bonus +1


NCOs will need to fully qualify for the Officer PrC to gain more than one Officer level.

Generally, just one Officer level is all that's required to advance along the Command track. But the more Officer levels you have, the better your chances.

That said, promotions won't be based solely on your Classes. Most of it will come as a result of role-play. In special circumstances, characters may be promoted to Sergeant without any Officer ranks at all.

Remember, our campaign is based on a single Detachment (10-16 troopers), which is made up of 2-4 squads. Each squad has 3-4 troopers depending on the Detachment size. Generally, Squad leaders will be Sergeants (E-5) or Staff Sergeants (E-6). The Detachment will usually be led by a Lieutenant, assisted by a Staff Sergeant (E-6), or Gunnery Sergeant(E-7).

The Company your Detachment belongs to is normally led by a Captain or Major. He is assisted by a Gunnery Sergeant(E-7), or a First Sergeant (E-8). Sergeant Majors (E-9) usually only exist at levels higher than Company-- Battalion, or Regiment. My point? E-7 is probably the highest Enlisted rank available within Omega Detachment. Get any higher, and you probably get transferred out of the campaign...


5. SKILLS

All SpecForce troopers specialize in one or more areas, and here are some suggestions for military specialties. They are only "suggestions," not hard rules. Skill selection is entirely up to each player.

I leave it to you to figure out how translate these specialties into d20 characters. These are just ideas to get you thinking, and I'm open to your ideas on other specialties. Generally, some will be more "useful" than others, but if you build a certain specialty, I'll try to make it come up at least once or twice in-game (even "Cook").

I encourage you to represent your "specialties" with modest investments in Craft, Knowledge, or Profession skills that demonstrate your general experience in your chosen field(s). Again, this is entirely up to you.

It's also encouraged to discuss group skill-balance with other players prior to submitting your character, and it's certainly OK to have multiple characters with the same specialties. Redundancy is good.


6. FEATS

Any feats from the RCR, the Hero's Guide, or HERE (http://holonet.swrpgnetwork.com/showthread.php?s=&threadid=18267&perpage=1&pagenumber=191/) are available. Check with me before selecting feats from any other source.

NOTE: Several of the Hero's Guide feats have "must be taken at 1st-level" requirements. I tend to be a bit more lenient about "learning," so talk to me if you have issues with this requirement.


7. EQUIPMENT


You're an elite soldier of the Galactic Empire, in a time of war. Your personal possessions are moderate. Any specialized, technical, or heavy equipment you need for a particular mission, you get. All you need to equip yourselves with now are the most basic items that you'd carry with you, as part of your normal "combat load."

A. Standard Equipment

As standard issue, every character is equipped with:
A basic weapon, from the RCR: blaster carbine, blaster rifle, or light repeating blaster rifle (pick one).
A back-up weapon: blaster pistol, heavy blaster pistol.

<table width="60%" border="0" cellpadding="3" cellspacing="0"><tr align="left"><th bgcolor="#AAAAAA" colspan="1">Storm Commando Armor</th></tr><tr><td>Armor Type: Powered Armor</td><td>Proficiency Group: Powered</td></tr><tr><td>Cost: 11,000</td><td>Damage Reduction: 3</td></tr><tr><td>Maximum Dex Bonus: +3</td><td>Armor Check Penalty: -1</td></tr><tr><td>Speed: 9 m/5 m</td><td>Weight: 12 kg</td></tr><tr><td>Availability: Military, specialized</td><td>Era: Rebellion, New Republic, New Jedi Order</td></tr></table>

The storm commando armor was built as the culmination of all existing stormtrooper armor technology. It took the very best elements from all the suits and combined them into one deadly armored shell. The helmet design was taken from the scout troopers, adding their macrobinocular viewplate, and the entire design has been coated in Reflec polymer, which reduces visibility both to the naked eye and sensors. While it provides the least actual physical protection of all the stormtrooper armor suits, the mission profile of the storm commandos calls for them to more often strike from the shadows, favoring increased mobility. Storm Commando armor provides a wearer who has the Armor Proficiency (powered) feat with a +2 equipment bonus on listen checks, spot checks, and fortitude saving throws made to resist hostile environments. The helmet also has a built in macrobinocular viewplate, which can see up to 1000 meters and has a UV nightvision mode, which negates the penalty against a spot check in low light or dark conditions. The Reflec polymer coat also provides a –5 penalty to anyone trying to detect the wearer with a spot check or with sensors (via a computer use check). The wearer also automatically gains half concealment in low light or dark conditions.

A Field Kit (RCR 141).
Two spare powerpacks.
One medpac.
One vibrodagger.

- plus -
Tools necessary for his Specialization(s) (see Skills, above), such as a datapad, communications pack, medical kit, security kit, sensor pack, surgery kit, or tool kit.
1,500cr worth of extra weapons, armor, or equipment, chosen from the RCR, AEG, (subject to Era and Availability restrictions and GM approval).
Any other incidental, non-combat-related items you'd use to flesh out your personality and background. HoloPics of the "girl/guy/other I left behind" is a good example. "My father's lightsaber" is a bad example.

All of this gear is highly recommended, but optional-- you don't have to select any of it, and you don't have to carry anything you don't want to. The only mandatory gear is a standard SpecForces uniform, modified based on your species and current mission/locale.


B. Exceptional Equipment

Mastercrafting: You may designate any ONE item as Mastercraft +1.
Equipment Customization/Personalization: The total number of mods (customization or personalization) you can start play with are set by your Craft skill modifier, like so:
……….Craft +5: 1 mod
……….Craft +10: 2 mods
……….Craft +15: 4 mods

Keep in mind:

You have to have the correct Craft (type) skill for every item (see RCR 80),
You still have to follow the customization/personalization rules in the AEG.
The number of mods listed applies to every item of the Craft (type). For example, if you had Craft (computers) +10 and Craft (armor) +5, you could make 2 computer mods and 1 armor mod. Make sense, right?

Once we're in-game, I'll adopt a system that lets you make additional mods when you have time and materials to do so.

No other mastercraft or otherwise exceptional equipment is available at start.

No further item from any source not listed here, or not already approved are available at start.

Certain species-specific items (like bowcasters) may also be available, with an appropriate character background.

Most importantly, all equipment in your combat load must meet two requirements: you must be proficient in its use, and you must be able to carry all of it on your person. I'll need a complete list of your combat load, including the total weight, before play begins. And I mean that literally: only list what your character would actually take into combat.

And really, don't worry too much about other items--you'll be able to draw other items from Supply when you need them. You are elite Commando unit, and every effort is made to equip you in the latest killing fashions. All we need to start is basic combat load-outs.

NOTE: As a GM, I love detail and a certain amount of "realism," but I'm always more interested in good characters and a thrilling story. The campaign will be as detail-oriented as you make it. If you want to say that you have "a DL-214 Heavy Blaster Carbine with nickel-plated barrel, polished oxwood-grips, underbarrel laser designator, and a custom-modified Spec-9 targeting scope," that's cool. You could also just say "I have a blaster rifle." Either way is fine by me, but I'll always be more impressed by your character development and your story-telling contributions than anything else. And by "impressed by" I mean "likely to give out bonus XP for."


8. BACKGROUND

Take the time to write a short background. Any form is acceptable, as long as it lets everyone else know who and what you are. Illustrations (including links to other sites) are greatly appreciated, but not necessary (I like visual aids).

You would likely have joined the Stormtrooper Corps between 2 to 5 years before the Battle of Yavin 4. Some of you might even have been stationed on the first Death Star while it was undergoing final inspections and been present for the prison riot aboard the station. Whatever the case, it would be good to know when, how, and why you joined the Empires Stormtrooper Corps.

In describing your appearance, remember that everyone will wearing Storm Commando armor appropriate to the terrain and climate where you're currently stationed, but you're allowed a small degree of "personalization" in how you wear it. Also remember the war movie tone: you're an "elite" unit, so in the field, you've got some latitude to customize your gear and appearance, but when it's time for spit-and-polish, you spit-and-polish.


9. BACK-UP CHARACTER

This is War! after all. Combat attrition will occur. Come up with an idea for a back-up character, using the rules above, with the following exceptions:
Only FOUR total levels.
You need only come up with the character's Name, Gender, Species, Class, and Level.

For example, "Davin Feth: Male Human Fringer 2/Soldier 2" is good enough for the back-up.

I ask that your backup be significantly different than your primary character, and not just a cheap imitation-- i.e. don't have "Primary: Han Solo; Back-Up: Dash Rendar."


10. SUMMARY

To sum up, I need four things from prospective players:
Full d20 stat-block (see sample below).
A list of your starting Combat Load equipment.
A pararaph or two (or five) on your background.
An idea for a 4th-level back-up character, in simple "Class Level" format.


Please post information on this (http://holonet.swrpgnetwork.com/showthread.php?s=&threadid=18828&perpage=15&pagenumber=7) thread; I'll transfer stats to this page when needed.

I'm willing to help you craft your character, but I don't have unlimited time to work on it. It is ultimately your responsibility to submit a (legal) character that follows the RCR rules and all the guidelines given here prior to your inclusion in the IC thread. Submissions that aren't "legal" after a reasonable number of attempts will be, regrettably, banned from the game.


As always, don't hesitate to post or PM me your questions, concerns, and ideas.

Thanks for playing!


Sample primary chracter:
Derrick Tage: Male Human Soldier 5; Init +3; Defense 18 (+5 Class, +3 Dex); Spd 10m (9m w/Armor); vp/wp 45/12; Atk +7 melee (2d4+2/20 attached to rifle or 2d4/20 alone) or +9 ranged (3d6+1/18-20/Fort DC=13 Stun, 75m/750m max range, Sporting Blaster Rifle); SV Fort 5 (7 Harsh Environments), Ref 4, Will 2; FP 5; DSP 0; Rep 1; Str 14 (+2), Dex 16 (+3), Con 12 (+1), Int 14 (+2), Wis 12 (+1), Cha 10 (+0).

Equipment: (Standard Combat Load-out) BioTech FastFlesh Medpac x2, Blaster Rifle Repair Kit, Comlink-Military Grade (helmet-mounted), Grenades (2 Frag, 1 Smoke), Imperial Commando Armor, Power Pack x4, SoroSuub X-45 Sniper Rifle w/ 6x Power Scope, Utility Belt, Vibrobayonet. (Total weight 25.5kg; Light load 29kg)

Skills: (With –1 armor check penalty) Craft (Blaster Rifles) +10, Demolitions +6, Hide +6, Knowledge (Cuisine) +3, Knowledge (Tactics) +6, Listen +3, Profession (Cook) +3, Move Silently +6, Repair +8, Spot +7, Treat Injury +5

Feats: Armor Familiarity (Imperial Commando Armor), Armor Proficiency (light, medium, powered), Far Shot, Precise Shot, Point Blank Shot, Weapon Group (Blaster Pistol, Blaster Rifle, Heavy Weapons, Simple Weapons, Vibro Weapons).

Background: Born and raised on the planet Generus, in the Averagus System, Derrick joined the Imperial Stormtrooper Corps for one simple reason: to cook. And so he has.


Sample back-up character:
Davin Feth: Male Human Fringer 2/Soldier 2

Thanks goes out to Boccelounge for writing up this go by and posting it on the Holonet for us to use. I would like to extend my thanks also to the original group of For the Glory in putting their collective trust in me to start this campaign up again. With that here we go!

djas_puhr
14 January 2006, 07:44 AM
.
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Unit Roster
<table width="100%" border="0" cellpadding="3" cellspacing="0"><tr><th bgcolor="#111111" colspan="4"><font color=#FFFFFF><font size = 2>Omega Detachment</font></th></tr><tr><th bgcolor="#AAAAAA" colspan="4">Command</th></tr><tr><td>Captain</td><td><b>Derrick Tagge</b></td><td>Male Human</td><td>NPC</td></tr><tr><td>Staff Sergeant</td><td><b>Trenar Lo-Farr </b></td><td>Male Human</td><td>NPC</td></tr><tr></tr>
<th bgcolor="#AAAAAA" colspan="4">First Squad</th></tr><tr><td>Sergeant</td><td><b>Maxwell Kane</b></td><td>Male Human</td><td><b>Uron Teff</b></td></tr><tr><td>Corporal</td><td><b>Jarel ''Bolt'' Cabella</b></td><td>Male Human</td><td><b>Stormrider</b></td></tr><tr><td>Lance Corporal</td><td><b>Alex Mirion</b></td><td>Male Human</td><td><b>Shagadm</b></td></tr><tr><td>Private First Class</td><td><b>Stephan Corbit</b></td><td>Male Human</td><td>NPC</td></tr>
<tr><th bgcolor="#AAAAAA" colspan="4">Second Squad</th></tr><tr><td>Sergeant</td><td><b>Zan Massok</b></td><td>Male Human</td><td><b>Boccelounge</b></td></tr><tr><td>Corporal</td><td><b> Lasher 'Ash' Campbell</b></td><td>Male Human</td><td><b>Max Ordo</b></td></tr><tr><td>Lance Corporal</td><td><b>Jacen Berg </b></td><td>Male Human</td><td><b>Mack Jace</b></td></tr><tr><td>Private First Class</td><td><b>Neil Dala</b></td><td>Male Human</td><td>NPC</td></tr>
<tr><th bgcolor="#AAAAAA" colspan="4">Third Squad </th></tr><tr><td>Sergeant</td><td><b>Jagged "Jag" Dorien</b></td><td>Male Human</td><td><b>Night who says ni</b></td></tr><tr><td>Corporal</td><td><b>Krogan</b></td><td>Male Human</td><td><b>Darth_Phobeius </b></td></tr><tr><td>Lance Corporal</td><td><b>Andrew Jamer</b></td><td>Male Human</td><td>NPC</td></tr><tr><td>Private First Class</td><td><b>Alton Lorin</b></td><td>Male Human</td><td>NPC</td></tr></table>

djas_puhr
14 January 2006, 07:46 AM
Command Personnel

First Squad
Maxwell Kane: Adult Male Human, Soldier 3/Scout 2/Officer 1; Init +3 (+3 Dex); Def 18 (+3 Dex, +5 Class); Spd 9m (Armor); VP/WP 42/11; Atk +6 melee (1d3+2, punch), +6 melee (2d4+1, Vibrodagger), +7 or +3/+3 ranged (3d8, Blaster [Heavy Pistol]), +7 or +3/+3 ranged (3d8, crit 19-20, Blaster [Carbine]); SQ Leadership, Trailblazing; SV Fort +6, Ref +7, Will +5; SZ M; FP: 5; DSPs: 1; Rep: +2; Str 14 (+2), Dex 16 (+3), Con 11 (+0), Int 12 (+1), Wis 13 (+1), Cha 14 (+2).
Equipment: Blaster [Carbine], Blaster [Heavy Pistol], Chronometer [Alliwon Electronics Vennoc-x], Electrobinoculars, Field Kit (Contains 2x condensing canteens with water purification, 1x sunshield roll, 1x week's worth of food rations, 2x glow rods, 2x breath masks, 24x filters, 12x atmospheric canisters, and an all-temperature cloak.), Stormtrooper armor [Storm Commando] (Damage Reduction: 4) * , Utility Belt (Contains 3 days rations, 1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, Couple Empty Pouches), Vibrodagger
Maxwell Kane has customized his Storm Commando Armor reducing the Armor Check Penalty by +1.
Skills: Bluff +4 (+2 Cha, +2 ranks), Computer Use +5 (+1 Int, +4 ranks), Craft (armor) +5 (+1 Int, +4 ranks), Demolitions +4 (+1 Int, +3 ranks), Diplomacy +10 (+2 Cha, +6 ranks, +2 misc), Gather Information +5 (+2 Cha, +1 ranks, +2 misc), Hide +9 (+3 Dex, +4 ranks, +2 feat), Intimidate +10 (+2 Cha, +8 ranks), Knowledge (Tactics) +9 (+1 Int, +5 ranks, +3 misc), Listen +4 (+1 Wis, +1 ranks, +2 misc), Move Silently +9 (+3 Dex, +4 ranks, +2 feat), Pilot +5 (+3 Dex, +2 ranks), Profession (Storm Commando) +3 (+1 Wis, +2 ranks), Read/Write Basic, Repair +7 (+1 Int, +4 ranks, +2 misc), Search +3 (+1 Int, +2 misc), Speak Basic, Speak Huttese, Spot +4 (+1 Wis, +1 ranks, +2 misc), Survival +8 (+1 Wis, +4 ranks, +3 misc), Treat Injury +3 (+1 Wis, +2 ranks)
Feats: Armor Proficiency (light, medium, powered), Imperial Command Training, Skill Emphasis (Knowledge [Tactics], Survival), Stealthy, Trustworthy, Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)
Jarel "Bolt" Cabella: Adult Male Human, Soldier 3/Scout 2; Init +3 (+3 Dex);DR 3, Def 17 (+3 Dex, +4 Class); Spd 9m; VP/WP 46/14; Atk +6 melee (1d3+2, punch), +6 melee (2d4+2, Vibrodagger), +7 ranged (3d6+2, crit 19-20, range 74 m, Blaster [Sniper Rifle, SoroSuub X-45]); SQ Trailblazing; SV Fort +7, Ref +6, Will +5; SZ M; FP: 5; Rep: +1; Str 14, Dex 16, Con 14, Int 14, Wis 14, Cha 8.
Equipment: Blaster [Custimized Mastercrafted Sniper Rifle, SoroSuub X-45], Field Kit, Ghillie Suit, Storm Commando Armor [DR 3], Targeting Scope 3, Utility Belt, Vibrodagger.
Skills: Climb +3(+4 without armor), Computer Use +6, Craft (blaster pistols and rifles) +6, Demolitions +5, Hide +9(+10 without armor), Knowledge (Tactics) +6, Knowledge (Wilderness lore) +7, Listen +7(+6 without armor), Move Silently +9(+10 without armor), Read/Write Basic, Repair +5, Speak Basic, Huttese, Jawa Trade Language, Spot +9(+7 without armor), Survival +10, Treat Injury +5
Feats: Armor Proficiency (light, medium, powered), Far Shot, Point Blank Shot, Skill Emphasis (Survival), Stealthy, Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)
Alex Mirion: Male Human Scoundrel 2 / Soldier 3 (5); Init +3 (+3 Dex); Defense 17 (+4 class, +3 Dex); Spd 9 m; VP/WP 42/14 [dr: 3 (armor)]; Atk +7 range or +3/+3 range (3d8/ 20 Heave pistol ) or +6 melee (1d4+4 /20 combat gloves ); SV Fort +6, Ref +7, Will +1; SZ M; FP 5; DSP 0; Rep +1; Str 14, Dex 16, Con 14, Int 16, Wis 10, Cha 8;
Equipment: Blaster Hold out (hidden), Blaster pistol heavy, Grenade 1 frag 1 stun, comlink, Imperial Commando armor, Combat gloves, Field kit, med kit, tools for demolition skill and disable device.
Skills: Balance +9 (6), Bluff +3 (5), Computer use +8 (5), Demolition +11 (8), Disable device +10 (7), Hide +12 (8), Listen +7 (5), Move silently +16 (8), Pilot +8 (5), Search +8 (5), Sleight of hands +7 (5), Spot +7 (5), Treat injury +3 (3), Read/Write basic, Speak basic.
Feats: Armor proficiency (light, medium powered), Martial arts, Skill emphasis (move silently), Stealthy, Weapon Group (Blaster pistols, rifles, Heavy weapons, Vibro weapons, Simple weapons)
Stephan Corbit: Male Human Thug 3/Soldier 1; Init +2 (+2 Dex); Defense +14 (+2 class, +2 Dex); Spd 8 m; VP/WP 9/12; Atk; SV Fort +6, Ref +3, Will +1; SZ M; FP 1; DSP 1; Rep 0; Str 14, Dex 14, Con 12, Int 12, Wis 10, Cha 12, Challenge Code A.
Equipment: Blaster Rifle, Frag grendade, grappling hook, Strom Commando Armor (DR 3), Utility Belt.
Skills: Climb +2, Demolitions +3, Intimidate +7, Jump +2, Knowledge (politics) +3, Profession (Stormtrooper) +6, Read/Write (Basic, Kaminoan), Search +3, Speek Basic, Spot +4, Treat Injury +2.
Feats: Armor Proficiency (light, medium, powered), Weapon Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons).

djas_puhr
14 January 2006, 07:47 AM
Second Squad
Zan Massok: Male Human Noble 2/Soldier 3; Init +2 (Dex); Defense 17 (+5 class, +2 Dex); Spd 10 m; VP/WP 52/14; Atk +8 ranged (3d8+3/19-20/DC 16 stun, 30m, blaster rifle) or +4/+4 ranged (3d8+3/19-20/DC 16 stun, 30m, blaster rifle, Multifire) or +5 melee (2d4+1, vibrodagger); SQ Bonus Class Skill (Spot), Favor +1, Inspire Confidence; SV Fort +5, Ref +5, Will +4; SZ M; FP 5; DSP 1; Rep +2; Str 13, Dex 15, Con 14, Int 12, Wis 10, Cha 14; Challenge Code C.
Equipment: (standard combat load-out) Blaster Pistol, Blaster Rifle (BlasTech E-11), Comlink (helmet-mounted), Imperial Commando Armor, Grenades (2 Stun, 1 Frag), MedPac, Power Packs (3), Utility Belt, Vibrodagger (21.3 kg; Light Load 25 kg).
(alternate combat load-out) Blaster Rifle (BlasTech A-280), Comlink (helmet-mounted), Imperial Commando Armor, Grenades (2 Stun, 1 Frag), MedPac, Power Packs (3), Utility Belt, Vibrodagger (22.5 kg; Light Load 25 kg).
Skills: (with -2 armor check penalty) Climb +0, Computer Use +5, Demolitions +5, Diplomacy +10, Escape Artist +0, Hide +0, Intimidate +5, Knowledge (Imperial Military) +5, Knowledge (Tactics) +5, Listen +2, Move Silently +0, Profession (Imperial Officer) +4, Read/Write (Basic), Sense Motive +8, Speak (Basic), Spot +10, Treat Injury +5.
Feats: Armor Proficiency (light, medium, powered), Point Blank Shot, Precise Shot, Weapon Focus (blaster rifles), Weapon Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons).
Lasher "Ash" Campbell: Adult Male Human, Scoundrel 3/Soldier 2; Init +3 (+3 Dex); Def 17 (+3 Dex, +4 Class); DR: 3; Spd 10m; VP/WP 38/14; Atk +5 melee (1d3+1, punch), +7 or +3/+3 ranged (3d8, Blaster [Heavy Pistol]), +7 or +3/+3 ranged (3d8, crit 19-20, Blaster [Carbine]); SQ +1 bonus on attack and damage rolls with ranged weapons, for targets with 10m., Illicit barter, Lucky (1/day), Precise Attack +1; SV Fort +6, Ref +6, Will +2; SZ M; FP: 0; Rep: +2; Str 12 (+1), Dex 16 (+3), Con 14 (+2), Int 16 (+3), Wis 12 (+1), Cha 8 (-1).
Equipment: Blaster [Carbine], Blaster [Heavy Pistol]
Skills: Computer Use +13 (+3 Int, +8 ranks, +2 misc), Craft (computers) +11 (+3 Int, +8 ranks), Demolitions +11 (+3 Int, +8 ranks), Disable Device +11 (+3 Int, +8 ranks), Hide +11 (+3 Dex, +8 ranks), Knowledge (Physics) +5 (+3 Int, +2 ranks), Knowledge (Technology) +11 (+3 Int, +8 ranks), Profession (computer programmer) +7 (+1 Wis, +6 ranks), Read/Write Basic, Repair +13 (+3 Int, +8 ranks, +2 misc), Search +11 (+3 Int, +8 ranks), Sleight of Hand +11 (+3 Dex, +8 ranks), Speak Basic, Spot +9 (+1 Wis, +8 ranks)
Feats: Armor Proficiency (light, medium, powered), Gearhead, Point Blank Shot, Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)
Jacen Berg: Male Human Soldier 4/Scout 1; Init +4 (+4 Dex); Defense +18 (+4 class, +4 Dex); DR: 3; Spd 10 m; VP/WP 41/12; Atk+8 ranged (3d6/19-20 or DC 15 stun, Blaster rifle, sporting Nightsinger, range 40 m); SV Fort +6, Ref +6, Will +2; SZ M; Rep 1; FP: 5; DSP: 0; Str 14, Dex 18, Con 12, Int 14, Wis 10, Cha 9, Challenge Code C.
Equipment: Storm Commando Armor, Xerrol Nightstinger,BlasTech DL-22 Pistol, Vibrodagger, Field Kit, Utility Belt.
Skills: Computer Use+9, Craft (armor)+10, Craft (blaster pistols and rifles)+9, Demolitions+11, Hide+9, Knowledge (geography)+9, Knowledge (wilderness lore)+9, Repair+9, Spot+3.
Feats: Armor Proficiency (light, medium, powered), Cautious, Far Shot, Point Blank Shot, Precise Shot, Quick Draw, Weapon Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons).
Neil Dala: Male Human Expert 3/Soldier 1; Init +1 (+1 Dex); Defense +13 (+2 class, +1 Dex); DR: 4; Spd 8 m; VP/WP 9/12; Atk; SV Fort +4, Ref +2, Will +5; SZ M; FP 1; DSP 1; Rep 0; Str 14, Dex 13, Con 12, Int 13, Wis 14, Cha 8, Challenge Code A.
Equipment: Storm Commando Amrmor armor (DR 3), Blaster Rifle, ECM-589 Medical Backpack, Field Cauterizer, Handheld Resucitation Unit.
Skills: Computer Use+7, Gather Information+5, Knowledge (biology)+7, Knowledge (medicine)+7, Profession (medic)+8, Survival+8, Treat Injury+11.
Feats: Armor Proficiency (light, medium, powered), Skill Emphasis (Treat Injury), Weapon Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons).
Third Squad
Jagged "Jag" Dorien : Adult Male Human, Soldier 3/Tech Specialist (Revised) 2/Officer 1; Init +3 (+3 Dex); Def 19 (+3 Dex, +6 Class); DR 3; Spd 9 m; VP/WP 44/13; Atk +5 melee (1d3+1, punch), +5 melee (2d4+1, Vibrodagger), +7 or +3/+3 ranged (3d8, Blaster [Heavy Pistol]), +7 or +3/+3 ranged (3d8, crit 18-20, Blaster [Carbine]); SQ Leadership, Research; SV Fort +5(+2 to hostel environments), Ref +6, Will +4; SZ M; FP: 5; DSPs: 1; Rep: +2; Str 12, Dex 16, Con 13, Int 14, Wis 13, Cha 12.
Equipment: 50 credits, Blaster [Heavy Pistol], Blaster [Carbine], Comlink, Medpac, Power pack x2, Vibrodagger, Storm Commando Armor(Master Craft +1), Security Kit, Spec-Ops Uniform, Code Cylinder, Detonite x2, Timer (Combat Load Out: 20.1 light loadout: 21.5)
Skills: Bluff +5, Computer Use +8, Craft (blaster pistols and rifles) +7, Craft (explosives) +12, Demolitions +14, Diplomacy +7, Disable Device +12, Knowledge (Engineering) +8, Knowledge (Tactics) +8, Listen +2, Read/Write Basic, Read/Write Zabrak, Repair +8, Search +5, Speak Basic, Speak Zabrak, Spot +2, Treat Injury +5
Feats: Armor Familiarity (Storm Commando Armor), Armor Proficiency (light, medium, powered), Cautious, Dodge, Skill Emphasis (Craft [explosives], Demolitions), Technical Wizard, Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)
KroganSoldier Level 5; Init +2 (+2 DEX); DEF: 16 (+2 DEX, +4 Class); DR 3; Spd: 9m; VP/WP: 55/16; Attack: +8 Melee (d4+3 Unarmed), +8 Melee (d4+4 +1MC Neutronium Combat Knife), +8 Ranged (Light Repeater 3d8); SQ: Precise Shot, Point Blank Shot; SV: Fort +7, Ref +3, Will +1; Rep +1; FP: 5; DSP: 3; Str 16 Dex 14 Con 16 Int 13 Wis 10 Cha 8.
Equipment: Blaster [Heavy Pistol], Light Repeating Blaster Rifle, Strom Commando Armor, Neutronium Combat Knife, Ultility Belt; Vibrodagger.
Skills:Craft: Blaster Rifles +6; Demolitions +7; Intimidate +7; Listen +4; Read/Write: Basic, Huttese, Rodian; Repair +3; Search +6; Speak: Basic, Huttese, Rodian; Spot +4; Survival +4; Treat Injury +3
Feats: Armor Proficiency (light, medium, powered), Martial Arts, Point Blank Shot, Precise Shot, Rapid Shot, Weapons Group Proficiency (Blaster Pistols, Blaster Rifles, Heavy Weapons, Simple Weapons, Vibro Weapons).
Andrew Jamer: Male Human Soldier 2/Thug 2; Init +2 (Dex); Defense 16 (+4 class, +2 Dex); DR 2; Spd 10 m; VP/WP 20/12; Atk +7 ranged (3d8/19-20/DC 18 stun, blaster rifle, 30m) or +5 melee (2d4+1, vibrodagger); SV Fort +7, Ref +2, Will +2; SZ M; FP 2; DSP 0; Rep +1; Str 12, Dex 14, Con 12, Int 10, Wis 14, Cha 12; Challenge Code C.
Equipment: Storm Commando Amrmor armor (DR 3), Blaster Rifle, Field Kit, Utility Belt.
Skills: (with -1 armor check penalty); Climb +2, Computer Use +4, Demolitions +4, Escape Artist +1, Hide +2, Intimidate +4, Jump +2, Knowledge (Politics) +2, Knowledge (Tactics) +2, Listen +4, Move Silently +1, Profession (Storm Commando) +5, Read/Write (Basic), Repair +4, Ride +4, Speak (Basic), Spot +4, Treat Injury +4.
Feats: Alertness, Armor Proficiency (light, medium, powered), Weapon Focus (blaster rifles), Weapon Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons).
Alton Lorin: Male Human Soldier 2/Thug 2; Init +2 (Dex); Defense 16 (+4 class, +2 Dex); DR 2; Spd 10 m; VP/WP 20/12; Atk +7 ranged (3d8/19-20/DC 18 stun, blaster rifle, 30m) or +5 melee (2d4+1, vibrodagger); SV Fort +7, Ref +2, Will +2; SZ M; FP 2; DSP 0; Rep +1; Str 12, Dex 14, Con 12, Int 10, Wis 14, Cha 12; Challenge Code C.
Equipment: Storm Commando Amrmor armor (DR 3), Blaster Rifle, Field Kit, Utility Belt.
Skills: (with -1 armor check penalty); Climb +2, Computer Use +4, Demolitions +7, Escape Artist +1, Hide +1, Intimidate +4, Jump +2, Knowledge (Engineering) +2, Knowledge (Tactics) +2, Listen +4, Move Silently +1, Profession (Storm Commando) +4, Read/Write (Basic), Repair +4, Ride +4, Speak (Basic), Spot +4, Treat Injury +4.
Feats: Armor Proficiency (light, medium, powered), Skill Emphasis (Demolitions) Weapon Focus (blaster rifles), Weapon Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons).

djas_puhr
14 January 2006, 07:48 AM
Everyone will have their own posting style and frequency, and that's fine by me. But as we've got a large group that spans many different styles of play and levels of experience, here are a few guidelines for posting.

We'll handle combat and non-combat posts a little differently.

Combat

While we're in combat initiative: The GM will make all dice rolls in combat; you only need describe what your character intends to do. Often, I'll ask for a 2-3 rounds at a time. Try to keep combat descriptive and cinematic, and only use "rulebook-speak" when necessary.

And feel free to add "contingency options" to your post, as in: "if this succeeds, then I do that."

Combat will take the form of "players post their intended actions, then GM posts a resolution." See THIS (http://holonet.swrpgnetwork.com/showthread.php?s=&threadid=18549&perpage=15&pagenumber=31) thread for a good example of this style of combat.

Try not to "act out of turn." I'll try to keep the Initiative posted throughout the combat, so try to keep more-or-less in order. If you post a little too soon or too late, I'll cover it in my resolution posts. I (probably) won't make a big deal out of this, but try to keep in order.

Once you've posted in a combat, please don't again until the GM resolves your action. OTHER players can post after you; the same player just shouldn't post twice in-between GM post. Depending on the situation, I may respond to every player's post, or I may let a few players declare their actions before resolving it.
For example, Luke's player might write:
Luke uses Move Object to grab a blaster from one of the Gamorreans, then tries to take a shot at the crime boss. If he has time, he activates Battlemind next, and if he has more time, he fires at that Mandalorian guy in the corner too.

OOC: He'll spend a Force Point this round.

Non-Combat

When we're not in initiative turns, feel free to post as often as you like. Be warned, though, that if you post too slowly, the story might "move on" without you. Conversely, if you post TOO frequently, you might have to stop and wait for others to catch up. Use "OOC" to indicate you are typing something that does not directly describe what a character is doing, thinking, or saying.

Feel free to add OOC skill checks to your ou-of-combat posts; use skills like Diplomacy, Sense Motive, Spot, Knowledge, etc. as much as you'd like. Make your own d20 rolls, and post the results.
For example, Lando's player might write:
Lando sits down at the Sabacc table with a broad grin, confident that no two-bit Corellian smuggler could ever beat him at his game of choice...

OOC: GM, do I make the Gamble rolls, or are you going to? What's everyone else doing? I make a Spot to see what that Wookiee is up to: (Spot +4) + (d20 roll 15) = Spot 19

Communications

I prefer to keep all GM-player conversations in the public threads. If there's something you absolutely need to keep private, use a PM, or try to find me ('djus42') on AOL Instant Messenger.


(That's all for now; edits will be made if/when needed.)

djas_puhr
14 January 2006, 08:08 AM
<table width="60%" border="0" cellpadding="3" cellspacing="0"><tr align="left"><th bgcolor="#AAAAAA" colspan="1">M60 WPI (White Phosphorous Incendiary) Grenade</th></tr><tr><td>Weapon Type: Grenade</td><td>Cost: 800</td></tr><tr><td>Damage: 2d6</td><td>Critical: 20</td></tr><tr><td>Range Increment: 4 m (15 m)</td><td>Weight: 0.5 kg</td></tr><tr><td>Fort DC: NA</td><td>Type: Fire</td></tr><tr><td>Multifire/Autofire: NA</td><td>Size: Small</td></tr><td>Hardness: 2</td><td>WP: 2</td></tr><tr><td>Availability: Prevelent, military</td><td>Break DC: 15</td></tr></table>

Any target that takes damage from a M60 Phosphorus grenade is dealt an additional 1d6 points of fire damage in the following round and risks catchin on fire. In addition, a WPI grenade creates a cloud of smoke, 2 meter radius from point of impact. The following round, it fills a radius of 3 meter, and on the third it fills a 4 meter radius. Any creature within the area has total concealment (attacks suffer a 50% miss chance, and the attacker can't use sight to locate the target). It disperses after 10 rounds, though a moderate wind (17.7 km/h) disperses the smoke in 4 rounds and a strong wind (33.8 km/h) disperses it in 1 round. Targets within the burst radius may make a Reflex save (DC 12) for half damage.

<table width="60%" border="0" cellpadding="3" cellspacing="0"><tr align="left"><th bgcolor="#AAAAAA" colspan="1">M20 Claymore Mine</th></tr><tr><td>Weapon Type: Mine</td><td>Cost: 700</td></tr><tr><td>Damage: 6d6</td><td>Critical: 20</td></tr><tr><td>Range Increment: 0 m (15 m cone shapped)</td><td>Weight: 1.4 kg</td></tr><tr><td>Fort DC: NA</td><td>Type: Slashing</td></tr><tr><td>Multifire/Autofire: NA</td><td>Size: Small</td></tr><td>Hardness: 2</td><td>WP: 2</td></tr><tr><td>Availability: Prevelent, military</td><td>Break DC: 15</td></tr></table>

Targets within the burst radius may make a Reflex save (DC 15) for half damage. To set the mine safely this weapon requires five (5) ranks in Demolitions Skill(DC 15 to set the claymore up, but a character can take 10 on this check if not under fire). The mine detonates in a cone shape. Character has to declare witch direction the mine is facing.

<table width="60%" border="0" cellpadding="3" cellspacing="0"><tr align="left"><th bgcolor="#AAAAAA" colspan="1">M760 Anti-Personnel Mine</th></tr><tr><td>Weapon Type: Mine</td><td>Cost: 500</td></tr><tr><td>Damage: 5d6</td><td>Critical: 20</td></tr><tr><td>Range Increment: 0 m (6 m)</td><td>Weight: 0.9 kg</td></tr><tr><td>Fort DC: NA</td><td>Type: Slashing</td></tr><tr><td>Multifire/Autofire: NA</td><td>Size: Small</td></tr><td>Hardness: 2</td><td>WP: 2</td></tr><tr><td>Availability: Prevelent, military</td><td>Break DC: 15</td></tr></table>

Targets within the burst radius may make a Reflex save (DC 15) for half damage. The mine is set off by pressure, vibration or magnetic iduction.

<table width="60%" border="0" cellpadding="3" cellspacing="0"><tr align="left"><th bgcolor="#AAAAAA" colspan="1">M862 Anti-Armor Mine</th></tr><tr><td>Weapon Type: Mine</td><td>Cost: 700</td></tr><tr><td>Damage: 8d6</td><td>Critical: 20</td></tr><tr><td>Range Increment: 0 m (12 m)</td><td>Weight: 1.4 kg</td></tr><tr><td>Fort DC: NA</td><td>Type: Piercing</td></tr><tr><td>Multifire/Autofire: NA</td><td>Size: Small</td></tr><td>Hardness: 2</td><td>WP: 2</td></tr><tr><td>Availability: Prevelent, military</td><td>Break DC: 15</td></tr></table>

Targets within the burst radius may make a Reflex save (DC 20) for half damage. The mine is set off by pressure, vibration or magnetic iduction.

darth_phobeius
14 January 2006, 08:44 PM
Krogan is formerly a Stormtrooper (for the first two levels of Soldier) then was recruited into the ultra loyal CompForce (which he served for 3 lvls of Soldier) before being selected by Special Operations Command

Soldier Level 5; Init +2 (+2 DEX); DEF: 16 (+2 DEX, +4 Class); DR 4; Spd: 9m; VP/WP: 65/16; Attack: +8 Melee (d4+3 Unarmed), +8 Melee (d4+4 +1MC Neutronium Combat Knife), +8 Ranged (Light Repeater 3d8); SQ: Precise Shot, Point Blank Shot, Built in infrared and low-light (nightvision) viewing modes reduces Concealment penalties to the following: Moderate Darkness - 0%; Near Total Darkness - 20%; Total Darkness - 25%, +1 bonus to Attack Rolls due to built in laser-rangefinder and target acquisition gear. This bonus is lost if target is obstructed 75% or more (Due to Armor); SV: Fort +7, Ref +3, Will +1 Rep +1 DSP: 3 FP: 1
STR 16 DEX 14 CON 16 INT 13 WIS 10 CHA 8
Craft: Blaster Rifles +6; Demolitions +7; Intimidate +7; Listen +4; Read/Write: Basic, Huttese, Rodian; Repair +3; Search +6; Speak: Basic, Huttese, Rodian; Spot +4; Survival +4; Treat Injury +3
FEATS: Armor Pro( light, medium, powered), Martial Arts, Point Blank Shot, Precise Shot, Rapid Shot, Weapons Group Pro (Blaster Pistols, Blaster Rifles, Heavy Weapons, Simple Weapons, Vibro Weapons)

Equipment: Armor: Imperial Commando Armor (Listed on thread)
Standard Package: w/ the sidearm choice of Heavy Blaster Pistol
Main Weapon: Light Repeating Blaster Rifle w/ 5XPower Cells
3X Power Cells for the sidearm, Neutronium Combat Knife, Utility Belt: 3X Frag Grenades, 3X Stun Grenades, Field Rations, Repair Kit, Medpac; Comlink Built-into Helmet; Vibrodagger
Specialized mission gear would be decided before the mission

Background: Krogan is fiercely loyal to the Imperial New Order. He believes whole heartily that aliens are scum especially after they "stole" his father's job from his and reduced him to drinking and spice use. He was a street urchin after fleeing his home when his father sold his mother to slavers for spice and would have sold him also. He hates the alien "scum" for what they reduced his father who was a great man at one time. When Imperial recruiters offered citizens the chance to serve the Empire and the Imperial New Order he joined up without hesitation. He is the model soldier of the New Order. He follows orders without pause or remorse. In his mind the Empire is family and is justified in whatever they do. He is straight soldier from the ground up. He aspires to one day make Officer and lead whole units of highly trained men to carry out the orders of the Empire. The only personal possession he has is a wickedly sharp neutronium combat knife that he enjoys using on alien scum and anyone else that would threaten his beloved Empire.

Appearance: standing an impressive 6 foot five inches weighing in at 280 pound of pure muscle and shine. Close cropped jet black hair with stark lupine blue eyes. Is skin is a pale color from extensive time spent in full armor and on board starships. No matter how much he shaves he always seems to have a shadow of stubbly on his face.

Leadership ethos: Lead from the front and demand disciple from your men to make them the ultimate of precision for carrying out missions to preserve the Imperial way of life. To shirk your duty to the Empire is a failing on the human race and should be considered a crime punishable by death. (He has been known to carry out floggings on a regular basis for violators of Military Code of Conduct.)

darth_phobeius
14 January 2006, 11:34 PM
Intimidating is the best word to describe this weapon. A Prax over-under, twin-barreled weapon, it mates a Drearian rapid-fire blaster rifle (top) with a modified Locris micro-grenade launcher underneath. The result is a direct-fire weapon with a variety of explosive ordnance in one convenient package. A separate bipod can be attached to increase accuracy at long distances. The Drearian rapid-fire blaster rifle can fire normally, in multifire (-4 penalty), or autofire modes (-6 penalty).

The Blast and Smash rifle requires a specialized power pack (100 credit cost) to operate. After 125 shots, the power pack must be replaced. A Blast and Smash rifle can also be attached to a backpack-mounted generator for unlimited ammunition.

Original version by Armage Bedar
Locris MGL-1 and Rebellion version by GMSarli

NOTE: See p. 29-30 of Gundark's Fantastic Technology: Personal Gear for D6 stats.
--------------------------------------------------------------------------------
Blaster Rifle, Repeating, Prax Arms Model AXM-50 "Blast and Smash" - d20 Stats
Model: Prax Arms Model AXM-50 "Blast and Smash"
Cost: 4,500 (blaster); 250 (bi-pod); 1,000 (micro-grenade magazine); 100 (specialized power pack); 500 (optional power generator)
Damage: 3d8
Critical: 19-20
Range Increment: 20 meters
Weight: 7.2 kg (0.3 kg for bipod, 5 kg for optional generator)
Type: Energy
Multifire/Autofire: M/A
Size: Medium
Group: Blaster rifles
Notes: Use of the bipod decreases range penalties by 2 points (to a minimum of -0 penalty) when aiming.

Weapon: Locris Syndicates Model MGL-1 (attached to AXM-50)
Cost: n/a (included with AXM-50)
Damage: 3d6+1
Critical: n/a
Range: 30 meters (4 meters) *
Weight: n/a (included with AXM-50)
Type: Slashing
Multifire/Autofire: M
Size: Medium
Group: Heavy weapons
Notes: This weapon makes attacks as a grenadelike weapon (see SWRPG Core Rulebook pp.145-146). Also, it has a fire-control system that functions as a targeting scope (rating 2).

* Six increments maximum range.

Can Krogan carry one of these with a power pack?

Uron Teff
15 January 2006, 04:27 AM
Hi folks,
I talked to djas our GM yesterday and I offered him my help with overlooking the stats from each of you. Therefore I'd like to say that if you folks are done with the stats please post 'em here and not in the old OOC nor in the Trader's InfoNet thread. This makes work for me easier. And the easier my working conditions are the faster I'll give okay to the stats. And this results in a soon start of the game.
Are you folks cool with this?:)

max ordo
15 January 2006, 10:08 AM
I would like a spot in this if any available. Thx

Shagadm
15 January 2006, 04:15 PM
Ok then posting my character here

Alex Mirion: Male Human Scoundrel 2 / Soldier 3 (5); Init +3 (+3 Dex); Defense 17 (+4 class, +3 Dex); Spd 9 m; VP/WP 52/14 [dr: 4 (armor)]; Atk +10 range (3d8/ 20 Heave pistol ) or +9 melee (1d4+4 /20 combat gloves ); SV Fort +6, Ref +7, Will +1; SZ M; FP 5; DSP 0; Rep +1; Str 14, Dex 16, Con 14, Int 16, Wis 10, Cha 8;

Equipment: Blaster Hold out (hidden), Blaster pistol heavy, Grenade 1 frag 1 stun, comlink, Imperial Commando armor, Combat gloves, Field kit, med kit, tools for demolition skill.

Skills: Balance +8, Bluff +3, Computer use +7, Demolition +11, Disable device +10, Disguise +3, Hide +9, Listen +6, Move silently +13, Pilot 8, Search +7, Sleight of hands +6, Spot +7, Treat injury +6, Read/Write basic, Speak basic.

Feats: Armor proficiency (light, medium powered), Martial arts, Skill emphasis (move silently), Stealthy, Weapon Group (Blaster pistols, rifles, Heavy weapons, Vibro weapons, Simple weapons)

Background: Alex entered the imperial army to avoid a bounty on his head. He was being chased by a band of bounty hunters set by the Galor the hut and the only place he could hide was inside a storm troopers barracks. When he was discovered by a storm trooper he was mistaken for a recruit, a mistake Alex encouraged, and was sent to boot camp. Since his recruitment Alex has grown to like the imperials soldier job, the killing part mostly. He has become one off the best infiltrators and he enjoys the hunt of rebels, especial those that believe the old ways about the force.


Name: Alex Mirion
Species: Human
Gender: Male
Age: 23
Height: 1,86 m
Weight: 80 kg
Home World: Corusant
Known Family: none

Description: Alex is a well built man that could be a good looking human if it wasn’t for his thin skulking face, which makes his very spooky. He tries to pass unnoticed if possibly and always stays at the shadows. When he wants to pass time he practices with his vibro dagger. Despite his background Alex is loyal to the emperor, partly because he knows anything else means death, but mostly because he enjoys his work.


Ps: I am planning to take the infiltrator prc form the heroes guide.
ps2: I have corrected the previous mistake with my feats. (not having prof. in medium armor by takeing heroic surge). I don`t thing I have other mistakes

Uron Teff
17 January 2006, 05:39 PM
Maxwell Kane: Adult Male Human, Soldier 3/Scout 2/Officer 1; Init +3 (+3 Dex); Def 18 (+3 Dex, +5 Class); Spd 9m (Armor); VP/WP 42/11; Atk +6 melee (1d3+2, punch), +6 melee (2d4+1, Vibrodagger), +7 or +3/+3 ranged (3d8, Blaster [Heavy Pistol]), +7 or +3/+3 ranged (3d8, crit 19-20, Blaster [Carbine]); SQ Leadership, Trailblazing; SV Fort +6, Ref +7, Will +5; SZ M; FP: 5; DSPs: 1; Rep: +2; Str 14 (+2), Dex 16 (+3), Con 11 (+0), Int 12 (+1), Wis 13 (+1), Cha 14 (+2).
Equipment: Blaster [Carbine], Blaster [Heavy Pistol], Chronometer [Alliwon Electronics Vennoc-x], Electrobinoculars, Field Kit (Contains 2x condensing canteens with water purification, 1x sunshield roll, 1x week's worth of food rations, 2x glow rods, 2x breath masks, 24x filters, 12x atmospheric canisters, and an all-temperature cloak.), Stormtrooper armor [Storm Commando] (Damage Reduction: 4) * , Utility Belt (Contains 3 days rations, 1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, Couple Empty Pouches), Vibrodagger
Maxwell Kane has customized his Storm Commando Armor reducing the Armor Check Penalty by +1.
Skills: Bluff +4 (+2 Cha, +2 ranks), Computer Use +5 (+1 Int, +4 ranks), Craft (armor) +5 (+1 Int, +4 ranks), Demolitions +4 (+1 Int, +3 ranks), Diplomacy +10 (+2 Cha, +6 ranks, +2 misc), Gather Information +5 (+2 Cha, +1 ranks, +2 misc), Hide +7 (+3 Dex, +4 ranks), Intimidate +10 (+2 Cha, +8 ranks), Knowledge (Tactics) +9 (+1 Int, +5 ranks, +3 misc), Listen +4 (+1 Wis, +1 ranks, +2 misc), Move Silently +7 (+3 Dex, +4 ranks), Pilot +5 (+3 Dex, +2 ranks), Profession (Storm Commando) +3 (+1 Wis, +2 ranks), Read/Write Basic, Repair +7 (+1 Int, +4 ranks, +2 misc), Search +3 (+1 Int, +2 misc), Speak Basic, Speak Huttese, Spot +4 (+1 Wis, +1 ranks, +2 misc), Survival +8 (+1 Wis, +4 ranks, +3 misc), Treat Injury +3 (+1 Wis, +2 ranks)
Feats: Armor Familiarity (Storm Commando Armor), Armor Proficiency (light, medium, powered), Imperial Command Training, Skill Emphasis (Knowledge [Tactics], Survival), Trustworthy, Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)


Okay folks this is the first draft of Sergeant Maxwell Kane.
I stated in a short PM at djas that I'm willing to towards the Sergeant spot and her is the guy I chose to submit. Are there any objections?

:EDIT:
I'll start the background writing as soon as the character is confirmed by the GM (i.e. djas). I don't know if we want to keep the procedure of electing our Leaders. If this is so, consider this as a vote for Maxwell Kane.

darth_phobeius
17 January 2006, 06:53 PM
I believe you have to have 6 ranks in Diplomacy for Officer.

Uron Teff
17 January 2006, 07:00 PM
I don't know if djas is handling it like bocce did in A Band of Rebel Brother but there the Sergeants (if they met at fifth level the prerequesitions for the "Sergeant" Officer PrC) were sixth level. I assumed that djas is doing it in a very similar way (not just because he borrowed some parts of the introduction).
Nonetheless I can post the 5 level character stat-block here to sadisfy you all. ;)

djas_puhr
18 January 2006, 04:07 AM
Actually that is they way I was going to handle it. I'm more then borrowing Bocce's idea. If you meet the PrC requirements for NCO's then you can pick-up on level of Officer. To advance further in the NCO's Rank Structure you will need to have the full requirements for the PrC Officer.

So what Uron did is correct. Only if he wants to take a second level as an Officer he will need to add enough skills to Diplomacy.

Think of this campaign the polar opposite of Bocce's A Band of Rebel Brothers. I’m writing the intro as I type and should have something in stone later on in the week. Right now it is just a rough outline and more or less ideas and thoughts of what I’d like to see in this campaign.

I’ll have more to come later.

Uron Teff
18 January 2006, 04:14 AM
But the question is, do I have to post the level 5 Maxwel Kane to show you folks that he met the Prerequesition for the (Sergeant) Officer PrC? Or djas do you want me to PM him to you?
Nonetheless bocce - who was also planing on taking the Officer PrC IIRC - posted the fifth level draft of his character.

And how do we "elect" our Sergeants? Are we voting?

djas_puhr
18 January 2006, 05:11 AM
Okay go ahead and post the level 5 version of the character. We'll vote who wants to be the Sergeant. Doesn't matter to me since this is a war...

Stormrider02
18 January 2006, 06:25 AM
"Thinks you already know this..but might as well announce it anyway"

Uron Teff has my vote for a Sergeant position.


Edit. Since my medic isn't coming well....I've decided to switch to a scout/pathfiner type character

Shagadm
18 January 2006, 04:01 PM
Not that it matters to me, but I thing a good idea would be to start all new characters in a lower rank than the ones already ingame. It encourages players for sticking to there character, not that there is anything wrong with changing character if you are not happy with the one you got, but it wouldn’t be nice if we end up in a game where characters come and go (how are we going to bond as a team if the team keeps changing?).

Edit: it would also be interesting roleplaying to see, ppl (I mean the character) that don’t want to be leaders in a leader position. You know making mistakes and then the new recruit, with its natural leadership can come forward and earn its right to lead.

Uron Teff
18 January 2006, 06:38 PM
Well Shagadm as you might have noticed that some of the players who have applied to this game are participating in an other game called A Band of Rebel Brothers created by boccelounge (who is also participating in this very game).
Nonetheless in the A Band of Rebel Brothers campaign the concept djas is using worked very well. And just as a side note: In both campaigns the Player Characters represent the cream of the crop for either the Rebellion (A Band of Rebel Brothers) or the Empire (For the Glory). Therefore I have to say that I disagree with you in the points of low level PCs and low ranked soldiers. Or would you say that Navy Seals are low ranked and unexperienced soldiers?

And... yeah...I'll post the character later.

Uron:)

Uron Teff
19 January 2006, 03:23 AM
Maxwell Kane: Adult Male Human, Soldier 3/Scout 2; Init +3 (+3 Dex); Def 17 (+3 Dex, +4 Class); Spd 8m (Armor); VP/WP 36/11; Atk +6 melee (1d3+2, punch), +6 melee (2d4+2, Vibrodagger), +7 or +3/+3 ranged (3d8, Blaster [Heavy Pistol]), +7 or +3/+3 ranged (3d8, crit 19-20, Blaster [Carbine]); SQ Trailblazing; SV Fort +5, Ref +6, Will +4; SZ M; FP: 5; DSPs: 1; Rep: +1; Str 14 (+2), Dex 16 (+3), Con 11 (+0), Int 12 (+1), Wis 13 (+1), Cha 14 (+2).
Equipment: Blaster [Carbine], Blaster [Heavy Pistol], Chronometer [Alliwon Electronics Vennoc-x], Field Kit (Contains 2x condensing canteens with water purification, 1x sunshield roll, 1x week's worth of food rations, 2x glow rods, 2x breath masks, 24x filters, 12x atmospheric canisters, and an all-temperature cloak.), Stormtrooper armor [Storm Commando] (Damage Reduction: 4) * , Utility Belt (Contains 3 days rations, 1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, Couple Empty Pouches), Vibrodagger
(Combat load out: 28,5kg. Light loadout: 29kg)
*Maxwell Kane has customized his Storm Commando Armor reducing the Armor Check Penalty by +1.
Skills: Computer Use +5 (+1 Int, +4 ranks), Craft (armor) +5 (+1 Int, +4 ranks), Demolitions +4 (+1 Int, +3 ranks), Diplomacy +7 (+2 Cha, +3 ranks, +2 misc), Gather Information +4 (+2 Cha, +2 misc), Hide +7 (+3 Dex, +4 ranks), Intimidate +8 (+2 Cha, +6 ranks), Knowledge (Tactics) +9 (+1 Int, +5 ranks, +3 misc), Listen +4 (+1 Wis, +1 ranks, +2 misc), Move Silently +7 (+3 Dex, +4 ranks), Pilot +5 (+3 Dex, +2 ranks), Profession (Storm Commando) +3 (+1 Wis, +2 ranks), Read/Write Basic, Repair +7 (+1 Int, +4 ranks, +2 misc), Search +3 (+1 Int, +2 misc), Speak Basic, Speak Huttese, Spot +4 (+1 Wis, +1 ranks, +2 misc), Survival +8 (+1 Wis, +4 ranks, +3 misc), Treat Injury +3 (+1 Wis, +2 ranks)
Feats: Armor Familarity (Storm Commando Armor), Armor Proficiency (light, medium, powered), Skill Emphasis (Knowledge [Tactics], Survival), Trustworthy, Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)


Well that'll be the 5th level Maxwell Kane.

Stormrider02
19 January 2006, 04:50 AM
Would it be alright..not to wear the Imperial Commando Armor? It seems a wee bit to heavy for a scout.....and...an Armor check penalty of -2 is not my friend....

djas_puhr
19 January 2006, 07:03 AM
That is wear moding your equipment comes into play and choosing feats.

If a person takes the feat Armor Familiarity (Storm Commando) Dex is increased by 1 and AC penalty is reduced by +1. That makes the armor Max Dex +4, AC Penalty: -1.

Also if you have Craft (Armor) +5, +10 or +15 you can mod it even more. Some of my favorite mods are reducing the weight of the armor by 50%, reducing the Armor Check Penalty by +1, increasing the Max Dex Bonus by +1. Those are some of my personal favorites.

Power Armor IIRC can have up to three mods done to them per the AEG. So modifying the armor seems the best route to change it to something you would use. As for scout armor, IIRC it weighs the same as the regular Stormtrooper Armor.

Shagadm
19 January 2006, 07:30 AM
Originally posted by Uron Teff
Well Shagadm as you might have noticed that some of the players who have applied to this game are participating in an other game called A Band of Rebel Brothers created by boccelounge (who is also participating in this very game).
Nonetheless in the A Band of Rebel Brothers campaign the concept djas is using worked very well. And just as a side note: In both campaigns the Player Characters represent the cream of the crop for either the Rebellion (A Band of Rebel Brothers) or the Empire (For the Glory). Therefore I have to say that I disagree with you in the points of low level PCs and low ranked soldiers. Or would you say that Navy Seals are low ranked and unexperienced soldiers?

And... yeah...I'll post the character later.

Uron:)

I didn’t say they should start in lower level that the ones already ingame and I am sure the navy seals are the best of the best. It makes more sense thought that the ones that have seen more action with the team (and by action I mean what we have played not background) will have better chances of being promoted to leadership if the opportunity arise, instead of bringing some new to lead them. Especial since they are all the best of the best.
Anyway if it works for the other game I am sure it will be fine for this game also, just making conversation until the game begins.

Bear in mind that I have no military experience (except if you count the war movies I have seen) so I probably am wrong about what makes sense in military.

Ps: I apologies in advance if my post offends anyone, it wasn’t meant to.

Stormrider02
19 January 2006, 11:27 AM
........I don't have the feats to spare.......Taking the armor familiarity route burns up three...."shakes head"

I'll just live with the armor penalty..it ain't bad anyway....

djas_puhr
19 January 2006, 11:45 AM
Well... I've never seen a storm commando out of his uniform but if you want another armor you'll have to carry both...

But looking at the PrC Storm Commando from fandom.swnsu.com they have a great progression that would give you two feats and other SQs. Albiet at the cost of BAB +7, Survival 8 ranks, Spot & Listen 5 ranks, Stamina and Toughness.

More to come later tonight...

Stormrider02
19 January 2006, 11:57 AM
"Eyes djas grumpily"


Actually.....I had planned on reducing the weight....and next level taking Armor Familiarity. I can live with the -2 penalty for now. ;)

Uron Teff
19 January 2006, 01:29 PM
Okay I ran over the characters of darth_phobeius and Shagadm. And I just want to say that both have to much VP - 65 in darth_phobeius' case and 52 for shagadm. Both of you have to substract 10 (ten] VP from your score due to the rules djas set at the beginning of this thread.
Furthermore I think shagadm you've forgotten to add the -2 Armor Check Penalty to your skills (especially Balance, Move Silently, Hide, Slight of Hand).
darth_phobeius I think you want to know that we're allowed to start with 5 FP. Just that you know.

Stormrider
19 January 2006, 05:18 PM
Mwhahahahahahahahaha

My account has been fixed....and I'm back in action. "Plots"

darth_phobeius
19 January 2006, 08:06 PM
I must have not added right. I know 2 points of it was because I went with the first level is max'd thing without thinking but the other 8 who knows.
Here is the fixed version.


Palefor Krogan is formerly a Stormtrooper (for the first two levels of Soldier) then was recruited into the ultra loyal CompForce (which he served for 3 lvls of Soldier) before being selected by Special Operations Command

Soldier Level 5; Init +2 (+2 DEX); DEF: 16 (+2 DEX, +4 Class); DR 4; Spd: 9m; VP/WP: 55/16; Attack: +8 Melee (d4+5 Unarmed), +8 Melee (d4+4 +1MC Neutronium Combat Knife), +8 Melee (2d4+3 Vibrodagger), +8 [+4/+4/-1 Multi, +2/+2/+2/-3 Autofire with Rapid Shot] Ranged (3d8 19-20 Crit Light Repeater Blaster Rifle*); SQ: Precise Shot, Point Blank Shot, Built in infrared and low-light (nightvision) viewing modes reduces Concealment penalties to the following: Moderate Darkness - 0%; Near Total Darkness - 20%; Total Darkness - 25%, +1 bonus to Attack Rolls due to built in laser-rangefinder and target acquisition gear. This bonus is lost if target is obstructed 75% or more (Due to Armor); SV: Fort +7, Ref +3, Will +1 Rep +1 DSP: 3 FP: 5
STR 16 DEX 14 CON 16 INT 13 WIS 10 CHA 8
Craft: Blaster Rifles +6; Demolitions +7; Intimidate +7; Listen +4; Read/Write: Basic, Huttese, Rodian; Repair +3; Search +6; Speak: Basic, Huttese, Rodian; Spot +4; Survival +4; Treat Injury +3
FEATS: Armor Pro( light, medium, powered), Martial Arts, Point Blank Shot, Precise Shot, Rapid Shot, Weapons Group Pro (Blaster Pistols, Blaster Rifles, Heavy Weapons, Simple Weapons, Vibro Weapons)

Equipment: Armor: Imperial Commando Armor (Maximum Dex Bonus: +3
Speed: 9 m/5 m, Availability: military, specialized, Proficiency Group: Powered, Damage Reduction: 3, Armor Check Penalty: -1, Weight: 12 kg, +2 equipment bonus on Listen Checks, Spot Checks, and Fortitude Saving Throws made to resist hostile environments. The helmet also has a built in macrobinocular viewplate, which can see up to 1000 meters and has a UV nightvision mode, which negates the penalty against a Spot Check in low light or dark conditions. The Reflec polymer coat also provides a –5 penalty to anyone trying to detect the wearer with a Spot Check or with sensors (via a computer use check). The wearer also automatically gains half concealment in low light or dark
conditions.
Standard Package: w/ the sidearm choice of Heavy Blaster Pistol
Main Weapon: Light Repeating Blaster Rifle w/ 5XPower Cells
3X Power Cells for the sidearm, Neutronium Combat Knife, Utility Belt: 3X Frag Grenades, 3X Stun Grenades, Field Rations, Repair Kit, Medpac, Comlink Built-into Helmet, Vibrodagger, Combat Gloves
*Krogan has customized his Repeater +1 Critical Threat Range
Specialized mission gear would be decided before the mission

Background: Palefor Krogan is fiercely loyal to the Imperial New Order. He believes whole heartily that aliens are scum especially after they "stole" his father's job from his and reduced him to drinking and spice use. He was a street urchin after fleeing his home when his father sold his mother to slavers for spice and would have sold him also. He hates the alien "scum" for what they reduced his father who was a great man at one time. When Imperial recruiters offered citizens the chance to serve the Empire and the Imperial New Order he joined up without hesitation. He is the model soldier of the New Order. He follows orders without pause or remorse. In his mind the Empire is family and is justified in whatever they do. He is straight soldier from the ground up. He aspires to one day make Officer and lead whole units of highly trained men to carry out the orders of the Empire. The only personal possession he has is a wickedly sharp neutronium combat knife that he enjoys using on alien scum and anyone else that would threaten his beloved Empire.

Appearance: standing an impressive 6 foot five inches weighing in at 280 pound of pure muscle and shine. Close cropped jet black hair with stark lupine blue eyes. Is skin is a pale color from extensive time spent in full armor and on board starships. No matter how much he shaves he always seems to have a shadow of stubbly on his face.

Leadership ethos: Lead from the front and demand disciple from your men to make them the ultimate of precision for carrying out missions to preserve the Imperial way of life. To shirk your duty to the Empire is a failing on the human race and should be considered a crime punishable by death. (He has been known to carry out floggings on a regular basis for violators of Military Code of Conduct.)

Shagadm
20 January 2006, 05:46 AM
Originally posted by Uron Teff

Furthermore I think shagadm you've forgotten to add the -2 Armor Check Penalty to your skills (especially Balance, Move Silently, Hide, Slight of Hand).


Are you sure? Did you add the two feats skill emphasis and stealthy? I am asking cause I remember doing the character 1 lvl at a time. I am trying to retrace my steps but I always end up with different stats for less important (for me) skills like bluff, listen and pilot (I made this char. a long time ago). If you did add the feats then I ask the GM permission to redo all my skills. I would redo them almost the same with a few changes in bluff and other lower skills. (This is only because I can`t redo them exactly as I had in the first time):?

Ps: sorry about the mix-up
Ps2: you are right about the vp. I have them 42 here in my character sheet, I must have made a typo when posting the first time:?

djas_puhr
20 January 2006, 07:49 AM
Okay after looking between both the old OOC thread and the Redux thread I ask for those that have already posted there stats on the old OOC thread to repost the corrected versions to this thread. As for those that I talk to over AIM you still have your time we discussed to have things finished.

As for the armor, I have looked at a different armor that I think is better for this campaign and would be interested in your oppinions about it.



Storm Commando Armor
Armor Type: Powered Armor
Cost: 11,000
Maximum Dex Bonus: +3
Speed: 9 m/5 m
Availability: military, specialized
Proficiency Group: Powered
Damage Reduction: 3
Armor Check Penalty: -1
Weight: 12 kg
Era: Rebellion, New Republic, New Jedi Order
The storm commando armor was built as the culmination of all
existing stormtrooper armor technology. It took the very best elements
from all the suits and combined them into one deadly
armored shell. The helmet design was taken from the scout
troopers, adding their macrobinocular viewplate, and the entire
design has been coated in Reflec polymer, which reduces visibility
both to the naked eye and sensors. While it provides the least
actual physical protection of all the stormtrooper armor suits, the
mission profile of the storm commandos calls for them to more
often strike from the shadows, favoring increased mobility.
Storm Commando armor provides a wearer who has the Armor
Proficiency (powered) feat with a +2 equipment bonus on listen
checks, spot checks, and fortitude saving throws made to resist
hostile environments. The helmet also has a built in macrobinocular
viewplate, which can see up to 1000 meters and has a
UV nightvision mode, which negates the penalty against a spot
check in low light or dark conditions. The Reflec polymer coat also
provides a –5 penalty to anyone trying to detect the wearer with a
spot check or with sensors (via a computer use check). The wearer
also automatically gains half concealment in low light or dark
conditions.

Just want your thought about this armor. If you like it let me know and if you need to adjust your stats go ahead and change them.

Uron Teff
20 January 2006, 08:46 AM
Okay, my opinion on this armor:
I think the DR is a bit low for a powered armor. I think for taking two feats (Armor Proficiency (medium & powered)) there should be a bit more WP coverage.
But nonetheless the Armor Check Penalty is reduced to -1. This means that we would be more flexible with this armor (even without modifications or the Armor Familarity feat).
The rest of the stats (meaning the enhanced Vision plus its two modes and the bonus on SPot, Search and Listen checks) is the same as with the old Armor. This counts also for the visiblity of the armor and its wearer.

I'd say:
If there are more players going for Dexterity based skills (as for example Move Silently and Hide) we should take this Powered Armor. Otherwise (if more player are heading down the typical imperial road of blast-the-way-through-enemy-lines) we should consider taking the older (DR:4 & ACP: -2) armor.

My opinion. :)

Stormrider
20 January 2006, 11:21 AM
Jarel ''Bolt'' Cabella: Adult Male Human, Soldier 3/Scout 2; Init +3 (+3 Dex); Def 17 (+3 Dex, +4 Class); Spd 10m; VP/WP 46/14; Atk +6 melee (1d3+2, punch), +6 melee (2d4+2, Vibrodagger), +7 ranged (3d6+1, crit 18-20, Blaster [Sniper Rifle, SoroSuub X-45]); SQ Trailblazing; SV Fort +7, Ref +6, Will +5; SZ M; FP: 5; Rep: +1; Str 14, Dex 16, Con 14, Int 14, Wis 14, Cha 8.
Equipment: Blaster [Sniper Rifle, SoroSuub X-45], Comlink, Field Kit, Medpac, Power pack x2, Targeting Scope 3, Vibrodagger
Skills: Climb +4, Computer Use +6, Craft (blaster pistols and rifles) +6, Demolitions +5, Hide +10, Knowledge (Tactics) +6, Knowledge (Wilderness lore) +7, Listen +6, Move Silently +10, Read/Write Basic, Repair +5, Speak Basic, Spot +7, Survival +10, Treat Injury +5
Feats: Armor Proficiency (light, medium, powered), Far Shot, Point Blank Shot, Skill Emphasis (Survival), Stealthy, Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)



Don't know which armor we are using... stats will be modified accordingly when I do.


Mods. Jarel has modified the X-45 to extend the range by 24 range increments (Per the AEG...The X-45's Range increment is 50m..the modication extends the range by half the base number rounded down to the nearest even number)


Rest is to come.

Night who says ni
21 January 2006, 06:50 PM
Jagged "Jag" Dorien : Adult Male Human, Soldier 3/Tech Specialist (Revised) 2/Officer 1; Init +3 (+3 Dex); Def 19 (+3 Dex, +6 Class); DR 3; Spd 9 m; VP/WP 44/13; Atk +5 melee (1d3+1, punch), +5 melee (2d4+1, Vibrodagger), +7 or +3/+3 ranged (3d8, Blaster [Heavy Pistol]), +7 or +3/+3 ranged (3d8, crit 18-20, Blaster [Carbine]); SQ Leadership, Research; SV Fort +5(+2 to hostel environments), Ref +6, Will +4; SZ M; FP: 5; DSPs: 1; Rep: +2; Str 12, Dex 16, Con 13, Int 14, Wis 13, Cha 12.
Equipment: 50 credits, Blaster [Heavy Pistol], Blaster [Carbine], Comlink, Medpac, Power pack x2, Vibrodagger, Storm Commando Armor(Master Craft +1), Security Kit, Spec-Ops Uniform, Code Cylinder, Detonite x2, Timer
(Combat Load Out: 20.1 light loadout: 21.5)
Skills: Bluff +5, Computer Use +8, Craft (blaster pistols and rifles) +7, Craft (explosives) +12, Demolitions +14, Diplomacy +7, Disable Device +12, Knowledge (Engineering) +8, Knowledge (Tactics) +8, Listen +2, Read/Write Basic, Read/Write Zabrak, Repair +8, Search +5, Speak Basic, Speak Zabrak, Spot +2, Treat Injury +5
Feats: Armor Familiarity (Storm Commando Armor), Armor Proficiency (light, medium, powered), Cautious, Dodge, Skill Emphasis (Craft [explosives], Demolitions), Technical Wizard, Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)

Mods would be for his carbine increasing his threat range by one.

Ill get background and stuff for u soon.

Thankye,
Night

EDIT: I fixed a few things and changed my weapon to a carbine tell me what u think)

max ordo
23 January 2006, 01:15 AM
Max Ordo: Adult Male Human, Scoundrel 3/Soldier 2; Init +3 (+3 Dex); Def 17 (+3 Dex, +4 Class); Spd 8m (Armor); VP/WP 38/14; Atk +5 melee (1d3+1, punch), +7 ranged (by weapon); SQ +1 bonus on attack and damage rolls with ranged weapons, for targets with 10m., Illicit barter, Lucky (1/day), Precise Attack +1; SV Fort +6, Ref +6, Will +2; SZ M; FP: 0; Rep: +2; Str 12 (+1), Dex 16 (+3), Con 14 (+2), Int 16 (+3), Wis 12 (+1), Cha 8 (-1).
Equipment: Comlink [Military], DataPad [Personal, Mastercraft +1], Imperial Commando Armor (Damage Reduction: 4, +1 bonus to Attack Rolls due to built in laser-rangefinding and target acquisition gear. This bonus is lost if target is obstructed 75% or more.), Security kit (+2 equipment bonus on Repair checks for security systems.), Tool kit (Contains Fusion Cutter, Vibro-cutter, Hydrospanner, Laser Welder, Sonic Welder, Power Calibrator, Power Prybar, Probe Sensors, Circuts and Connector Wires, Welding Goggles)
Skills: Computer Use +13 (+3 Int, +8 ranks, +2 misc), Craft (computers) +13 (+3 Int, +8 ranks, +2 misc), Demolitions +11 (+3 Int, +8 ranks), Disable Device +13 (+3 Int, +8 ranks, +2 misc), Hide +9 (+3 Dex, +8 ranks, -2 misc), Knowledge (Physics) +5 (+3 Int, +2 ranks), Knowledge (Technology) +11 (+3 Int, +8 ranks), Profession (computer programmer) +7 (+1 Wis, +6 ranks), Read/Write Basic, Repair +15 (+3 Int, +8 ranks, +4 misc), Search +11 (+3 Int, +8 ranks), Sleight of Hand +9 (+3 Dex, +8 ranks, -2 misc), Speak Basic, Spot +9 (+1 Wis, +8 ranks)
Feats: Armor Proficiency (light, medium, powered), Gearhead, Point Blank Shot, Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)



Will post a background and possible revised equipment and all at a later date TBD. :D

Uron Teff
23 January 2006, 04:21 AM
First of all, I just want to say that I think we're using this Storm Commando Armor instead of the one we had before.

Storm Commando Armor
Armor Type: Powered Armor
Cost: 11,000
Maximum Dex Bonus: +3
Speed: 9 m/5 m
Availability: military, specialized
Proficiency Group: Powered
Damage Reduction: 3
Armor Check Penalty: -1
Weight: 12 kg
Era: Rebellion, New Republic, New Jedi Order
The storm commando armor was built as the culmination of all
existing stormtrooper armor technology. It took the very best elements
from all the suits and combined them into one deadly
armored shell. The helmet design was taken from the scout
troopers, adding their macrobinocular viewplate, and the entire
design has been coated in Reflec polymer, which reduces visibility
both to the naked eye and sensors. While it provides the least
actual physical protection of all the stormtrooper armor suits, the
mission profile of the storm commandos calls for them to more
often strike from the shadows, favoring increased mobility.
Storm Commando armor provides a wearer who has the Armor
Proficiency (powered) feat with a +2 equipment bonus on listen
checks, spot checks, and fortitude saving throws made to resist
hostile environments. The helmet also has a built in macrobinocular
viewplate, which can see up to 1000 meters and has a
UV nightvision mode, which negates the penalty against a spot
check in low light or dark conditions. The Reflec polymer coat also
provides a –5 penalty to anyone trying to detect the wearer with a
spot check or with sensors (via a computer use check). The wearer
also automatically gains half concealment in low light or dark
conditions.


Second I'd like to comment your char Max.
You might change the base speed and the Armor Check Penalty in your character stat block according to the Armor posted above. Furthermore the Storm Commando Armor grants certain boni (+2) to Search, Spot and Listen and you might include them in you skill calculations.
Furthermore (and I don't know if djas wants it this way) I'd say that the MIsc. boni from tools aren't integrated in the skill calculations. Therefore I'd like to know where the +2 bonus for the Craft (Computers) and Disable Device plus the second +2 bonus on Repair come from. The Repair bonus is somehow explainable with the Security Kit bonus though this bonus is only granted when making a Repair Check to install and/or disable a security system. For the other two buni I'd like to know where they come from. Just curious. :)

Shagadm
24 January 2006, 01:41 AM
I remade my skills and double check them. According to my calculations they are right, but I am only human. This time I also included the actual rank on every skill for easier check.

Alex Mirion: Male Human Scoundrel 2 / Soldier 3 (5); Init +3 (+3 Dex); Defense 17 (+4 class, +3 Dex); Spd 9 m; VP/WP 42/14 [dr: 3 (armor)]; Atk +10 range (3d8/ 20 Heave pistol ) or +9 melee (1d4+4 /20 combat gloves ); SV Fort +6, Ref +7, Will +1; SZ M; FP 5; DSP 0; Rep +1; Str 14, Dex 16, Con 14, Int 16, Wis 10, Cha 8;

Equipment: Blaster Hold out (hidden), Blaster pistol heavy, Grenade 1 frag 1 stun, comlink, Imperial Commando armor, Combat gloves, Field kit, med kit, tools for demolition skill and disable device.

In parenthesis are my actual ranks, I have included equipment bonus from armor (listen, spot) and armor check penalty (-1)
Skills: Balance +9 (6), Bluff +3 (5), Computer use +8 (5), Demolition +11 (8), Disable device +10 (7), Hide +12 (8), Listen +7 (5), Move silently +16 (8), Pilot +8 (5), Search +8 (5), Sleight of hands +7 (5), Spot +7 (5), Treat injury +3 (3), Read/Write basic, Speak basic.

Feats: Armor proficiency (light, medium powered), Martial arts, Skill emphasis (move silently), Stealthy, Weapon Group (Blaster pistols, rifles, Heavy weapons, Vibro weapons, Simple weapons)

max ordo
24 January 2006, 10:18 AM
Those extra +2's were courtesy of my character....spreadsheet. I've adjusted them now. Thanks for pointing that out. I'll repost and do the equipment seperately.

Lasher Campbell aka Ash: Adult Male Human, Scoundrel 3/Soldier 2; Init +3 (+3 Dex); Def 17 (+3 Dex, +4 Class); Spd 10m; VP/WP 38/14; Atk +5 melee (1d3+1, punch), +7 or +3/+3 ranged (3d8, Blaster [Heavy Pistol]), +7 or +3/+3 ranged (3d8, crit 19-20, Blaster [Carbine]); SQ +1 bonus on attack and damage rolls with ranged weapons, for targets with 10m., Illicit barter, Lucky (1/day), Precise Attack +1; SV Fort +6, Ref +6, Will +2; SZ M; FP: 0; Rep: +2; Str 12 (+1), Dex 16 (+3), Con 14 (+2), Int 16 (+3), Wis 12 (+1), Cha 8 (-1).
Equipment: Blaster [Carbine], Blaster [Heavy Pistol]
Skills: Computer Use +13 (+3 Int, +8 ranks, +2 misc), Craft (computers) +11 (+3 Int, +8 ranks), Demolitions +11 (+3 Int, +8 ranks), Disable Device +11 (+3 Int, +8 ranks), Hide +11 (+3 Dex, +8 ranks), Knowledge (Physics) +5 (+3 Int, +2 ranks), Knowledge (Technology) +11 (+3 Int, +8 ranks), Profession (computer programmer) +7 (+1 Wis, +6 ranks), Read/Write Basic, Repair +13 (+3 Int, +8 ranks, +2 misc), Search +11 (+3 Int, +8 ranks), Sleight of Hand +11 (+3 Dex, +8 ranks), Speak Basic, Spot +9 (+1 Wis, +8 ranks)
Feats: Armor Proficiency (light, medium, powered), Gearhead, Point Blank Shot, Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)


PS I changed his name.

Uron Teff
26 January 2006, 03:25 PM
Both Shagadm's and Max Ordo's characters have statwise green light from my point of view. The only thing I am missing is the combat loadout - and a complete list of equipment from both of you.
And if you like you can have post the skills once again (if anything changes with the gear - I suppose this will be the case with Max character ;) ).

djas_puhr
27 January 2006, 04:29 AM
The crazy GM is back...

Just finished a week long course for the Navy. To answer everyone’s question, I will be using the Strom Commando Armor that I posted and that Uron reposted. I t makes sense to use it over the home brew by TG. Not knocking his, but I see using the Storm Commando one more useful to our merry little lot. I am presently at work and when I get off of work this afternoon I will go through and finalize the squads and get things rolling with the intro and back-story in the next two weeks.

Right now I’m getting ready to separate from the Navy and will be moving back home in March to Washington State. So if For the Glory Redux isn’t up by then please be patient as I travel cross country to Puyallup.

Stormrider
27 January 2006, 04:53 AM
Jarel ''Bolt'' Cabella: Adult Male Human, Soldier 3/Scout 2; Init +3 (+3 Dex);DR 3, Def 17 (+3 Dex, +4 Class); Spd 9m; VP/WP 46/14; Atk +6 melee (1d3+2, punch), +6 melee (2d4+2, Vibrodagger), +7 ranged (3d6+1, crit 19-20, Blaster [Sniper Rifle, SoroSuub X-45]); SQ Trailblazing; SV Fort +7, Ref +6, Will +5; SZ M; FP: 5; Rep: +1; Str 14, Dex 16, Con 14, Int 14, Wis 14, Cha 8.
Equipment: Blaster [Sniper Rifle, SoroSuub X-45], Comlink, Field Kit, Medpac, Power pack x2, Targeting Scope 3, Vibrodagger, Storm Commando Armor

Skills: Climb +3(+4 without armor), Computer Use +6, Craft (blaster pistols and rifles) +6, Demolitions +5, Hide +9(+10 without armor), Knowledge (Tactics) +6, Knowledge (Wilderness lore) +7, Listen +7(+6 without armor), Move Silently +9(+10 without armor), Read/Write Basic, Repair +5, Speak Basic, Spot +9(+7 without armor), Survival +10, Treat Injury +5
Feats: Armor Proficiency (light, medium, powered), Far Shot, Point Blank Shot, Skill Emphasis (Survival), Stealthy, Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)


Mods. Jarel has modified the X-45 to extend the range by 24 range increments (Per the AEG...The X-45's Range increment is 50m..the modication extends the range by half the base number rounded down to the nearest even number



Standard Combat loadout. May be changed according to the mission profile.

Blaster [Sniper Rifle, SoroSuub X-45], 3.0kg
Comlink, 0.1kg
Field Kit,10kg
Medpac,1kg
Power pack x2, 1kg
Targeting Scope 3, 0.9
Vibrodagger, 1.0
Storm Commando Armor 12kg

Total 29.0kg


Changes. Included combat load out...and bonuses/penalties from the Storm Commando Armor.

Uron Teff
27 January 2006, 05:38 AM
Okay the second round:
Storm your character has green light from me. As for Night's character I have to say that you might have forgotten to add the bonus to Listen, Search and Spot to the Total Skill Modifier. This is all for now, as I can see it.

Till then... :P

djas_puhr
15 February 2006, 09:41 AM
Okay folks begin to count down the days here.

We will be going live in IC soon. I know you've heard me say that before, but this time its for real! I've taken my time to come up with a good outline for our first mission and had to write some backstory to flesh it out some. I'll be finishing up the squads tonight and will have final stats posted in a quick refrence guide later tonight or tomorrow at the latest.

Uron Teff
15 February 2006, 09:59 AM
Okay, here is a question:
Due to the fact, that our beloved bocce was last seen online on the 31st January 2006, I'd like to know what you are going to do, djas. All BoRB player know that he halted his game due to RL issues (and as I understood, not bad ones).
Therefore, what's the plan, Boss?
And even further... are there anymore "casualties" we've suffer so far?

djas_puhr
15 February 2006, 10:03 AM
Good questions Uron, I know that Bocce has RL issues that are valid and I will NPC him for a while till he comes back. Sorta like what we did to Tebbo. However, I fully expect Bocce to come back.

As for other casulties only one way to find out if we have suffered any more casualties.

ROLL CALL, ALL HANDS REPORT IN!

Uron Teff
15 February 2006, 10:21 AM
Here I am and ready to go. :P

Stormrider
15 February 2006, 10:55 AM
Ready to begin the dance boss.


Jarel "Bolt" Cabella reporting in

Shagadm
16 February 2006, 05:38 AM
Ready to serve emperor!

max ordo
16 February 2006, 05:44 AM
im still in if you'll have me. My RL stuff is finally calming down so I can start posting regularly again

Night who says ni
16 February 2006, 03:16 PM
Im here and ready for action if youl have me

Uron Teff
22 February 2006, 03:46 AM
Okay after IMO enough time to check in I think we're without boccelounge and darth_phobeius.
Therefore we're only five PC (i.e. Stormrider, Shagadm, max ordo, Nights who say ni and myself).
I don't know what the GM's calling is on this, but I'd suggest we could try a Trader's InfoNet thread to get at least another (sixth) player to fill two Squads.

But this is still djas' call. I'm only making suggestions.

djas_puhr
22 February 2006, 05:31 AM
Agreed Uron, its a shame that we have lost darth_phobeius, I knew about boccelounge but still it is a great loss. I will make a call for an additional hand later.

Uron Teff
3 March 2006, 11:34 AM
Hey, djas, I don't want to sound pushy but I'd just like to know when this "later" might be? Just curious. :)

Stormrider
7 March 2006, 12:36 PM
I command thee to rise foul fiend! Rise damn thee!

or in laymens terms. BUMP!

Stormrider
7 March 2006, 12:38 PM
Bleh! Double post

djas_puhr
7 March 2006, 04:27 PM
Sorry it took SO LONG! Next time I'll write a shorter intro... With that I now say the IC thread is open for RPing. Enjoy and remember folks this is going to be fun...

I'll have the rest of the OC thread info posted and ready for us to refrence in two weeks or less. Again give me time as I am in the process of moving from Chesapeake, VA to Puyallup, WA.

Mack Jace
7 March 2006, 05:38 PM
Wow. I'm really sorry that I've been gone so long everyone. Extremely busy RL. If you'll have me, I'd love to give this campaign a second chance.:?

djas_puhr
7 March 2006, 06:19 PM
I'd love to have you involved in the campaign. I just need a valid character write up in stat form. You can either PM to me or Uron Teff and well go over it and once cleared you're in.

Hope everyone else is enjoying the write up. I'm still typing away back here, but I decided to finally post what I have so you all can post. I'll have more up later that includes the mission brief.

Stormrider
8 March 2006, 05:52 AM
"raises a brow" Nice job djas I like the explanation about the Storm Commando's origins

djas_puhr
8 March 2006, 05:56 AM
Thanks, that was the hardest part to come up with a viable background for the Storm Commando Corps. I did countless hours of researching both the d6 universe and the d20 as well as google and using starwars.com to build my background. That was why it took so long to post. So far I have about 10 MB of information stored on my notebook computer regarding the orgins and a few missions, though most of the missions are all made by me....

However, you are all free to RP now so have at it!

Uron Teff
8 March 2006, 07:59 AM
Allright!
This will be fun, djas, I'm sure. Nice write-up in the IC.

YIPPY for "For the Glory".

Let's crush the Rebels. :P

Stormrider
8 March 2006, 02:22 PM
How "formal" is Lt. Tagge? Does he demand that the men jump up from what their doing and stand at attention when he enters the room? Does he allow the men to call him El-tee? or is it sir and Lieutenant?

djas_puhr
8 March 2006, 02:28 PM
Well I forgot to update the roster of who gots what rank... Tagge is a captain now, he recently got promoted. As for calling him El-Tee and coming to attention and all. Don't worry about it, you all are in berthing and the situation is informal at best. For now El-Tee is fine, I'll change my brief to reflect his new rank.

So for now you can all keep calling him El-Tee. However, once we are in the briefing room you all are considered on Duty and formalities are your standard military curtisies. So, "Attention on Deck!" would be warrented once Tagge enters the briefing room. As well as calling him by title during the brief after that it will be relaxed.

djas_puhr
9 March 2006, 12:20 PM
Okay, I've changed a few of the posts back on the main page. I removed the old armor and put the newer one on the page so we all can use the better version. I've also added more equipment for you all to pick from. Granted they're grenades and mines but more equipment will be posted on there as we go along. Also those that own the A&EG check with me if you are interested in any of the gear found in it. As for the Medical equipment in the back of the book we do have a medic with us his name is Niel Dala and he is fitted with the latest medical equipment to save your butts.

djas_puhr
9 March 2006, 12:45 PM
GM guide

Stormrider
9 March 2006, 05:28 PM
After a chat with the GM via AIM. I decided to change up my equipment slightly.


Equipment: Blaster [Sniper Rifle, SoroSuub X-45], ,


Field Kit(,Contains 2x condensing canteens with water purification, 1x sunshield roll, 1x week's worth of food rations, Dura Shelter x1, 2x breath masks, 24x filters, 12x atmospheric canisters, and an all-temperature cloak)

Ghillie Suit (This will vary from mission to mission)

Medpac, Power pack x2, Targeting Scope 3, , Storm
Commando Armor,

Utility Belt (Contains 3 days rations, 1x Medpac, 1x Blastech Blaster Repair Kit Power pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, Couple Empty Pouches)

Changes.
Added a Utilty Belt

Replaced the glowrod in the Field Kit with a DuraShelter (AEG Page 95)

Added a Ghille Suit (Home brew..found here (http://holonet.swrpgnetwork.com/showthread.php?s=&threadid=18146&perpage=15&highlight=Ghille%20Suit&pagenumber=4) Post 59

Replaced the tool kit in the Utility Belt with a Blastech Blaster Repair Kit. (AEG page 96)


Leaves me at 28.5 kg

Uron Teff
10 March 2006, 09:30 AM
Huha! Here I am, the friendly neighborhood Nit-Picker!
Here are some "errors" I noticed in the character blocks posted in the above character notes. I'll try it in the order they are posted:

Maxwell Kane doesn't need - due to the modification on his armor - no more the Armor Familiarity.
Maxwell Kane get the feat Stealthy what grants him a +2 bonus on Hide and Move Silently.
Maxwell Kane choose the Commando Armor as Mastercraft +1 item.
Jarell "Bolt" Cabella can choose two additional languages due to his Intelligence modifier.
Jarell "Bolt" Cabella can also choose a Mastercraft +1 item.
Alex Minion's Ranged Attack bonus should be +7 (+3/+3) and his Melee Attack Bonus should be +6.
Alex Minion can also choose a Mastercraft +1 item.
Stephan Corbit can choose 1 additional language due to his Intelligence modifier.
Zan Massok's Ranged Attack Bonus is +6 (+2/+2).
Zan Massok's skills boni change according to the new Armor Check Penalty (-1): Climb +1, Escape Artist +1, Hide +1, Move Silently +1.
Zan Massok can choose one additional language.
Zan Massok is missing the PrC Officer. If he is a Sergeant he should have it IMO. I think bocce has submitted a character draft with Zan Massok and the Officer PrC
Lasher "Ash" Campbell can choose 3 additional languages.

Okay. Got that so far?
Now here is a task for everyone. Please tell djas and me if you used the old Armor Check Penalty of -2 as you calculated your skills or the new -1 Armor Check Penalty. Just for the calculation of your ranks. :)

And now here is a question for djas:
What do you think about the Sign Language as additional language? Will it be a GM bonus or do we players have to choose this bonus from the bonus languages we gain from the Intelligence modifier?

djas_puhr
10 March 2006, 11:21 AM
Welcome back Uron, I missed hearing your 'voice'.

Armor Familiartity does negate the AC penalty. However it also adds +1 to max Dex, so I'm not sure what you want to do about that.

With that, the stats for Bocce is the only one that I got from him. Before he went AWOL for quite some time now. Haven't seen Max Ordo so his character I think is not going to change until he gets back. As for Shagadm and his character I think he suffered the same fate as Max Ordo and Boccelounge.

My character does need a second language... Haven't decided which one I'm going to add. However, the tactical signlanguage is going to be considered GM bonus, do to the nature of our unit.

Uron Teff
10 March 2006, 11:28 AM
Well, Maxwell Kane has modified his armor so that the Armor Check Penalty is reduced by +1. Therefore the Armor has a Armor Check penalty of 0 for Maxwell. I guess I simply should have used the word "customization" or "personalization".

And, djas your write up for the background of the Storm Commandos is great, interesting although full of historical background. I love it. A+ on this.

Stormrider
10 March 2006, 11:38 AM
Jarel ''Bolt'' Cabella: Adult Male Human, Soldier 3/Scout 2; Init +3 (+3 Dex);DR 3, Def 17 (+3 Dex, +4 Class); Spd 9m; VP/WP 46/14; Atk +6 melee (1d3+2, punch), +7 ranged (3d6+1, crit 19-20 (18-20), Blaster [Sniper Rifle, SoroSuub X-45]); SQ Trailblazing; SV Fort +7, Ref +6, Will +5; SZ M; FP: 5; Rep: +1; Str 14, Dex 16, Con 14, Int 14, Wis 14, Cha 8.

Equipment: Blaster [Sniper Rifle, SoroSuub X-45], ,


Field Kit(,Contains 2x condensing canteens with water purification, 1x sunshield roll, 1x week's worth of food rations, Dura Shelter x1, 2x breath masks, 24x filters, 12x atmospheric canisters, and an all-temperature cloak)


Ghillie Suit (This will vary from mission to mission)


Medpac, Power pack x2, Targeting Scope 3, , Storm
Commando Armor,


Utility Belt (Contains 3 days rations, 1x Medpac, 1x Blastech Blaster Repair Kit Power pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, Couple Empty Pouches)


Skills: Climb +3(+4 without armor), Computer Use +6, Craft (blaster pistols and rifles) +6, Demolitions +5, Hide +9(+10 without armor), Knowledge (Tactics) +6, Knowledge (Wilderness lore) +7, Listen +8(+6 without armor), Move Silently +9(+10 without armor), Read/Write Basic, Repair +5, Speak (Basic,Huttese,Jawa Trade Language, Military Sign) Spot +9(+7 without armor), Survival +10, Treat Injury +5


Feats: Armor Proficiency (light, medium, powered), Far Shot, Point Blank Shot, Skill Emphasis (Survival), Stealthy, Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)

Shagadm
11 March 2006, 02:57 PM
Where can I find stormriders background I was looking for it last night (his on my squad and all, I guess I know something about him from training).
And what do you mean my character “he suffered the same fate as Max Ordo and Boccelounge.” ??


Ps: I am here and not going anywhere. Count me on as a definitely sure and live to post for at list until 2007.
Ps2: I only have core book and heroes guide so I don’t know much about mastercraft, if the GM can just give me more stealthy armor it would be appreciate.
OMG I cant believe I had so many mistakes on my character.. Now I see I also have the attacks WRONG. You are right Uron teff.
I am honestly NOT trying to cheat.

Uron Teff
11 March 2006, 02:59 PM
Okay, Stomr, got the revision so far. Just a small point of critizism. The SoroSuub X-45 has a Critical Range of 18-20 when fired in single fire mode. Please change this storm and we'll be cool.

Furthermore I'd like to say that I'll shoot a IC post after my Chemistry exam on monday. Till then I'll be the friendly OOC nit-picker Uron. ;)

Stormrider
11 March 2006, 03:06 PM
Originally posted by Shagadm
Where can I find stormriders background I was looking for it last night (his on my squad and all, I guess I know something about him from training).
And what do you mean my character “he suffered the same fate as Max Ordo and Boccelounge.” ??


Ps: I am here and not going anywhere. Count me on as a definitely sure and live to post for at list until 2007.

Check your PM's

Uron Teff
11 March 2006, 03:07 PM
Originally posted by Shagadm
Where can I find stormriders background I was looking for it last night (his on my squad and all, I guess I know something about him from training).
And what do you mean my character “he suffered the same fate as Max Ordo and Boccelounge.” ?

Well the answer to your first question only Storm can give to you. (And maybe djas.)

But the second question I can answer.
Well due to the absense of bocce and max from the boards for some time it is likely to think that you, Shagadm, could also dropped out of this game. Not because you said so, but only due to the cause that we (or djas) haven't (hasn't) seen you on the boards recently. But now you're here I'd say.


[Maxwell Kane]Attention, First Squad! Captain Tagge, First Squad reporting as complete!


:D ;) :P

Shagadm
11 March 2006, 03:34 PM
Go IC go IC. I thing a squad meeting and an encouraging speech is a must sergeant.B)

djas_puhr
13 March 2006, 04:10 PM
HUZZZA!

Well with that we now have First Squad. Still waiting on a few players but now that Shag has checked in we're about 33% here, or something in that neighborhood. If you are to check the OOC Q:TU - Mercs you'll see a sight for sore eyes. BOCCELOUNGE is sorta back! So be on the look out as Bocce might show his head in here. If he does I will need a few things that Uron pointed out from him. Like a better character stat write up. Other than that I believe were almost a full go.

Mack Jace
13 March 2006, 04:23 PM
Am I considered part of the squad at the moment? Or should I wait to post IC? I wasn't sure if my stats were okayed.:D

djas_puhr
14 March 2006, 10:19 AM
Mack Jace your stats are already posted on the first page. I subtracted two from Spot and added one to Craft (blasters) due to armor mods. Oh and what languages are you going to take?

Also I will be tracking the number of shot that you will be using so plan accordingly about taking ammo. The standard power pack weighs 0.1 kg.
Blaster Pistol - 100 shots per Power Pack
Heavy Blaster Pistols - 50 shots per Power Pack
Hold-Out Blasters - 6 shots before complete recharge of weapon
Blaster Rifles & Carbines - 50 shots per Power Pack
Sporting Blaster Rifles - 50 Shots per Power Pack unless otherwise noted
Light Repeating Blasters - 30 shots per Power PackI hope this helps with your planning.

Uron Teff
14 March 2006, 10:49 AM
djas in your GM-sheet you stated that Maxwell still can carry 1.4 kg till he is at the edge from being light loaded to medium loaded. And I totally forgot to get additional powerpacks for the Sergeant. Am I allowed to get some more than just the single from the Utility Belt? like 4 additional?

:EDIT:
I just saw that bocce's total ranged attack bonus is wrong in the sheet you posted, djas. It should be +6 (1(Noble)+3(Soldier)+2(DexMod)=6). Just as Alex Minion's +10 on range attacks with a blaster pistol.

Stormrider
14 March 2006, 11:38 AM
May I request that Jarel's equipment list be updated? The final one is


Equipment: Blaster [Sniper Rifle, SoroSuub X-45], ,

Field Kit
(Contains 2x condensing canteens with water purification,
1x sunshield roll, 1x week's worth of food rations, Dura Shelter x1,
2x breath masks, 24x filters, 12x atmospheric canisters, and an all-temperature cloak)

Ghillie Suit (This will vary from mission to mission)

Medpac, Power pack x2, Targeting Scope 3, , Storm
Commando Armor,

Utility Belt (Contains 3 days rations, 1x Medpac, 1x Blastech Blaster Repair Kit Power pack,
1x Energy Cell, 1x Glow rod, 1x Comlink,
Couple Empty Pouches)

and (I might not have noticed if you did) could you updated the languages that he speaks?
Speak (Basic,Huttese,Jawa Trade Language, Military Sign)

boccelounge
14 March 2006, 01:53 PM
Thanks all for the stats feedback, and for the patience during long absences... I'd still very much like to be in on this one.

I have my stats sheets on another computer; I'll have to grab them later tonight and take a look. As for the Officer PrC-- do I have to take this? I'd really rather stick with Noble/Soldier, unless the Officer PrC is a "free" bonus level.

It's not a big deal either way, but please let me know, what I should do, and how many total levels I ought to have. Thanks.

Stormrider
14 March 2006, 02:05 PM
To quote djas and Uron on the officer level.



I don't know if djas is handling it like bocce did in A Band of Rebel Brother but there the Sergeants (if they met at fifth level the prerequesitions for the "Sergeant" Officer PrC) were sixth level. I assumed that djas is doing it in a very similar way (not just because he borrowed some parts of the introduction).
Nonetheless I can post the 5 level character stat-block here to sadisfy you all

Uron



Actually that is they way I was going to handle it. I'm more then borrowing Bocce's idea. If you meet the PrC requirements for NCO's then you can pick-up on level of Officer. To advance further in the NCO's Rank Structure you will need to have the full requirements for the PrC Officer
Djas
.



So I would think the officer level is the same as you allowed for the Sgt's in BORB.

boccelounge
14 March 2006, 06:49 PM
Commando Sergeant Zan Massok (TK-497): Male Human Noble 2/Soldier 3/Officer 1; Init +3 (Dex); Defense 19 (+6 class, +3 Dex); DR 3; Spd 10 m; VP/WP 56/13; Atk +8 ranged (3d8+4/18-20/DC 16 stun, 30m, blaster rifle) or +4/+4 ranged (3d8+4/18-20/DC 16 stun, 30m, blaster rifle, Multifire) or +5 melee (2d4+1, vibrodagger); SQ Bonus Class Skill (Spot), Favor +1, Inspire Confidence; Leadership; SV Fort +5, Ref +7, Will +6; SZ M; FP 5; DSP 1; Rep +3; Str 13, Dex 16, Con 13, Int 12, Wis 12, Cha 14; Challenge Code C.

Equipment: Blaster Pistol, Blaster Rifle (BlasTech A-280, Mastercraft +1; customized, +1 critical threat range), Comlink (helmet-mounted), Imperial Storm Commando Armor (customized, +1 armor check penalty), Grenades (2 Stun, 2 Frag), MedPac, Power Packs (3), Utility Belt, Vibrodagger (24 kg; Light Load 25 kg).

Skills: Bluff +5, Computer Use +5, Craft (armor) +5, Craft (blaster pistols and rifles) +5, Demolitions +5, Diplomacy +10, Intimidate +10, Knowledge (Alliance Military) +5, Knowledge (Imperial Military) +5, Knowledge (Tactics) +5, Listen +5, Read/Write (Basic, Durese), Sense Motive +10, Speak (Basic, Durese), Spot +5, Treat Injury +5.

Feats: Armor Proficiency (light, medium, powered), Martial Arts, Point Blank Shot, Precise Shot, Weapon Focus (blaster rifles), Weapon Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons).

Background:

Fear.

Fear will keep the countless, nameless, disorganized, alien-infested worlds of the Galactic Empire in line. Fear of power; fear of strength.

Fear of men like Zan Massok.

Born to nobility on the bacta-rich world of Thyferra (http://starwars.wikicities.com/wiki/Thyferra), Zan is a man bred for power. The Massoks of Thyferra are the chief lieutenants to the vastly powerful Zaltin (http://starwars.wikicities.com/wiki/Zaltin) family, one of Emperor Palpatine's hand-picked bacta cartel suppliers. As a youth, he knew both luxury and hardship; the Massoks spend lavishly on their lifestyles, but subject their sons to brutal military discpline and rigid educations.

A graduate of the prestigious Corulag (http://starwars.wikicities.com/wiki/Corulag) Preparatory Academy as a youth, he went on to enter the Imperial Military Academy on Carida (http://starwars.wikicities.com/wiki/Academy_of_Carida). Zan finished his Preliminary Training with high marks for precision, self-discipline, and punctuality. Upon graduation, Zan had his choice of a dozen high-profile command assignments. Instead, he picked one considered highly unikely by his family: a Sub-Lieutenant's commission with the Stormtrooper Corps (http://starwars.wikicities.com/wiki/Imperial_Stormtrooper_Corps).

He knows the "normal" track for a man of his station is command duty, followed by an ever-climbing series of political appointments; Zan prefers to "get his hands dirty" in the ongoing struggle to defend the Empire. He wished to earn his way to greater rank through service with the anonymous, fearsome Stormtrooper Corps.

After serving with distinction in the 1055th Stormtrooper Corps, Zan was recently offered and accepted a post in the newly-formed Imperial Special Forces.

In the fight against the burgeoning "rebel alliances," Zan is stalwart defender of Emperor Palpatine and his New Order. He believes in the Emperor, and in the lawfulness and rightness of the Empire, but he is not "evil" or cruel at heart; Zan will simply carry out lawful orders with whatever methods are appropriate and allowed. All that matters is that the misguided misinformed opponents of the Rightful Ruler be put down, and the seeds of rebellion be destroyed.

Zan is trained for leadership, and aims to lead a Special Forces detachment. His training has focused on both classical and asymmetrical warfare studies. He firmly believes that a successful counter-insurgency force must learn from the guerrilla tactics of its foes. Zan has also received specialized training in counter-intelligence, interrogation, and information warfare tactics.

Personality: Zan is so "noble" that he refuses to treat his fellow soldiers differently because they weren't born Noble, as he was. Just because you are the sons of inbred provincials doesn't automatically mean that you are inferior soldiers. Prove your worth in service to the Lawful Order, and you will have earned Zan's acceptance. Follow orders. Do and die, as the Emperor and his duly appointed officers tell you to, and Zan will pay no mind to your ignorant Rim-World dialect, your slop-room humor, or your atrocious table manners, you peasant. All Glory to the Emperor.

Appearance (out of armor) (http://www.swagonline.net/view.php?photo_id=2118&screen=8&action=search&selectcat=guy&date=&type=search)


EDIT: Added background, for .sig purposes

Uron Teff
15 March 2006, 08:17 AM
Okay, bocce I went over your character block and I just saw that you could spent 2 (two) more skill points. Those two points were from the Officer PrC level in my calculations.

You ranked this way, right?

Skills: Balance +2 (+3 Dex, -1 misc), Climb +0 (+1 Str, -1 misc), Computer Use +5 (+1 Int, +4 ranks), Craft (armor) +5 (+1 Int, +4 ranks), Craft (blaster pistols and rifles) +5 (+1 Int, +4 ranks), Demolitions +5 (+1 Int, +4 ranks), Diplomacy +10 (+2 Cha, +8 ranks), Escape Artist +2 (+3 Dex, -1 misc), Hide +2 (+3 Dex, -1 misc), Intimidate +10 (+2 Cha, +8 ranks), Jump +0 (+1 Str, -1 misc), Knowledge (Alliance Military) +5 (+1 Int, +4 ranks), Knowledge (Imperial Military) +5 (+1 Int, +4 ranks), Knowledge (Tactics) +5 (+1 Int, +4 ranks), Listen +5 (+1 Wis, +2 ranks, +2 misc), Move Silently +2 (+3 Dex, -1 misc), Read/Write Basic, Read/Write Durese, Search +3 (+1 Int, +2 misc), Sense Motive +10 (+1 Wis, +9 ranks), Speak Basic, Speak Durese (-1 skill point), Spot +5 (+1 Wis, +2 ranks, +2 misc), Swim +0 (+1 Str, -1 misc), Treat Injury +5 (+1 Wis, +4 ranks)

boccelounge
15 March 2006, 08:59 AM
Originally posted by Uron Teff
Okay, bocce I went over your character block and I just saw that you could spent 2 (two) more skill points. Those two points were from the Officer PrC level in my calculations.


Thanks, Uron. I greatly appreciate you looking over the stats.

First, note that Zan customized his armor to remove the ACP. So take that out of your calculations.

Second, I can't figure out how there'd be two skill points left. The only cross-class points I allotted were to Listen, and that isn't an Officer class skill...

Assuming Zan progressed as Noble, Soldier, Soldier, Soldier, Noble, Officer, I figure my total skill points as 40 Noble, 18 Soldier, and 8 Officer. And everything add up correctly, by my sheet.

Third, where does the "miscellaneous" +2 Search mod come from? Did I miss something on the armor? (I'd check it now, but I have to run back to work. ;) )


Thanks again.

Uron Teff
15 March 2006, 10:15 AM
I figured that you used this character steps, bocce.
Well all the Noble ranks are:

4 ranks Computer Use
4 ranks Craft (armor)
3 ranks Craft (blaster pistols and rifles)
7 ranks Diplomacy
4 ranks Knowledge (Imperial Military)
4 ranks Knowledge (Alliance Military)
4 ranks Knowledge (Tactics)
1 rank Listen (cross class)
5 ranks Sense Motive
1 rank Speak Language (Speak Durese)
2 ranks Spot
= 40 skill points spent (32 points from 1st level and 8 points from 5th level)


The Soldier ranks would be:

1 rank Craft (blaster pistols and rifles)
4 ranks Demolitions
7 ranks Intimidate
1 rank Listen (cross class)
4 ranks Treat Injury
= 18 skill points spent (6 points from each the 2nd, 3rd and 4th level)


And finally the Officer ranks would be:

3 ranks Bluff
1 rank Diplomacy
1 rank Intimidate
3 ranks Sense Motive
= 8 skill points spent


And as for the customization of the Armor. Isimply forgot it to add it to the skills. But due to the fact that all your skills are either Intelligence, Wisdom or Charisma based the Armor Check Penalty was more or less negligible. ;)
And the +2 misc bonus on Search checks is from the armor. I don't know how this happened but the "program" for the equipment states that each stormtrooper armor, scout trooper armor, zero-G trooper armor, storm commando armor, assault trooper armor, royal guard armor and even the dark trooper armor grants +2 bonus on Spot, Search and Listen checks. My mistake. :rolleyes:

:EDIT:
I forgot your skill Bluff. :rolleyes:
Therefore I guess you use the three remaining skill points from the Officer PrC for Bluff. But as djas and discussed in an hour-lenght discussion ( ;) ) your Vitality Points are only 44.
Now my calculations fit with yours.
Sorry to have bother you.

Uron Teff
18 March 2006, 05:02 AM
Hey folks (especially Stormrider and Shagadm),
I hope Maxwells first few words weren't too harsh. I just wanted to picture him as a very grim and with servere discipline. I hope it wasn't too much. :rolleyes: ;)

Uron Teff
7 April 2006, 06:29 AM
I don't want to sound pushy but what are the others doing while the two sergeants are jogging? Just curious. I bet you guys are not sitting around and doing nothing or are cleaning your blaster rifles for 4 hours. I know that djas is moving from A to B. But I think his absence from the boards these days we all shouldn't stop participating and roleplaying in this campaign.

Uron :)

djas_puhr
8 April 2006, 03:11 PM
Thanks Uron,

As an update on my progress I am currently located in the city of Mitchell, South Dakota. I have been driving since the 6th of April and should be in Washington within two or three days. I'm doing about 400~500 miles each day and I'm exsauhsted after each drive. I've got limited access to the Internet but once I reach WA and get my items out of storage I should have something up for the boards with meaning in a week after unpacking.

Sorry that this drive is taking so long, I'm doing it solo and am really tired right now. I'll write more once I arrive in WA. Till then.

Matthew 'Djas_Puhr' Saunderson

Stormrider
8 April 2006, 03:17 PM
400-500 a day?! Yeesh...I can why your exhausted. It's good to hear from you. Take care..and godspeed!
:)

Uron Teff
8 April 2006, 04:26 PM
Well as I said earlier. Your country is just too big. ;)

Nonetheless, may the Force be with you on your trip.


P.S.: 400-500 miles is pritty much for one day of traveling.

Mack Jace
9 April 2006, 05:31 AM
Yea, good luck djas. I will try to post ASAP.

Uron Teff
14 April 2006, 05:48 AM
<CENTER>Happy Birthday, Shagadm!</CENTER>

djas_puhr
14 April 2006, 08:22 PM
Okay for the record I made it to Puyallup, WA ahead of schedual and safely. I got back around 9:30 PM -8 GMT on the 10th of April and went straight to bed. I have been trying to find a job and so far no dice. I'm waiting for my shipped goods to arrive some time next week.

The only matirials that I have for this campaign and Mercs is what is stored on my notebook computer. My books and notes are packed and should be here on the 21st of April. So I try and wing some stuff later. Till then thanks for your patients with me and my move.

Uron Teff
14 April 2006, 08:25 PM
Thanks for the update djas- And if you like I can help you out with any rule issue (look it up in the books ;) ).
Nice that you made it in one piece. :D

Shagadm
15 April 2006, 01:42 AM
thanks uron

boccelounge
15 April 2006, 08:22 AM
I hope I'm not too tardy:

Shagadm: I hope you had a good Birthday!

djas: Glad to hear the move is done... good luck on all the stuff that comes after! So... are you fully "separated" from the USN now? Just curious...

everyone: I second Uron's thoughts-- I say feel free to post IC stuff before the "briefing" begins. :)

Uron Teff
13 May 2006, 06:30 PM
Originally posted by boccelounge
djas: Glad to hear the move is done... good luck on all the stuff that comes after! So... are you fully "separated" from the USN now? Just curious...

I have to second bocce's question. I wonder if you are still in some sort of "standby"-contract with the US-Navy. Or reitred-corps or something like this...

boccelounge
13 May 2006, 07:45 PM
Originally posted by Uron Teff
I have to second bocce's question. I wonder if you are still in some sort of "standby"-contract with the US-Navy. Or reitred-corps or something like this...

I believe the term you're looking for, Uron, is "BUMP."


;)

Uron Teff
14 May 2006, 01:41 AM
Originally posted by boccelounge
I believe the term you're looking for, Uron, is "BUMP." ;)
I have to admit that you're partially right, bocce. But even though this post can be viewed as "BUMP", the point behind the question stays valid. I really wondered in what employer-employee relationship [b[djas[/b] is standing with the Navy now.

Reserve, free man? :P

boccelounge
14 May 2006, 09:38 AM
Originally posted by Uron Teff
I have to admit that you're partially right, [b]bocce. But even though this post can be viewed as "BUMP", the point behind the question stays valid. I really wondered in what employer-employee relationship is standing with the Navy now.

Reserve, free man? :P

Yeah, I was just teasing...

As I understand, enlistees in the US military serve an active duty term, followed by a term in the Reserve forces. This Reserve period can be reduced or negated by voluntarily serving a longer active duty term. And that was my original question-- wondering if djas had any Reserve time left. I guess we'll have to wait for The Man to come back and let us know...






BUMP

djas_puhr
14 May 2006, 09:00 PM
Okay, sorry about not getting back with any new IC postings for both Mercs and FTG:Redux. I'm having a bit of writers block, but I'm getting through it with rereading the IC threads.

As for the question of Reserve time, I have six years of Reserve Duty. Most of that time will be counted while I'm going to school at the University of Washington.

I've got about a page and a half of page of notes and thoughts jotted down on flimsy. With everyones recent input I will add it to my list of ideas that I will post.

Well I'm off to work now, I'll check back in a few.

Matthew 'Djas_Puhr' Saunderson

Uron Teff
1 June 2006, 12:21 PM
I just wanted to bring this thread back to everyone's attention. :P

Or in other words:

<blink><marquee>BUMP</marquee></blink>

Mack Jace
1 June 2006, 12:34 PM
Originally posted by Uron Teff
I just wanted to bring this thread back to everyone's attention. :P

Or in other words:

<blink><marquee>BUMP</marquee></blink>

Nice post Uron. I've been keeping an eye out, but haven't had anything to post.

djas_puhr
1 June 2006, 02:14 PM
Yuk it up there you two....

I'm just about finished with the mission brief and how the first chapter goes. I'm sorry that it is taking so long for me to come up with this. Hind sight says I should have waited till I had at least the first chapter done before I started this campaign over.

So my appologies to everyone who is involved in this game. I have failed to live up to your expectations as a GM and I am truely sorry for that. I am still interested in continuing this game if you all will still have me as a GM.

Stormrider
1 June 2006, 02:19 PM
"smacks" "smacks again"

Failed to live up to expectations? pfffft. Bull×××× I say. You've done better than most people that I've known in your situation. Constant moving...Darth real life interfering. You didn't go AWOL on us... and kept us informed. So IMHO you've done perfectly fine djas. and as for being interested. Definitely still interested.

Uron Teff
1 June 2006, 02:41 PM
Originally posted by djas_puhr
Yuk it up there you two....

I'm just about finished with the mission brief and how the first chapter goes. I'm sorry that it is taking so long for me to come up with this. Hind sight says I should have waited till I had at least the first chapter done before I started this campaign over.

So my appologies to everyone who is involved in this game. I have failed to live up to your expectations as a GM and I am truely sorry for that. I am still interested in continuing this game if you all will still have me as a GM.

For god's sake, djas. It was not meant as you took it. I really just wanted to bring back the thread and I didn't want to sound like an @$$. I should be the one who has to appologize.

Sorry. :(

Mack Jace
1 June 2006, 04:30 PM
Originally posted by djas_puhr
Yuk it up there you two....
With pleasure...:D :P


I'm just about finished with the mission brief and how the first chapter goes. I'm sorry that it is taking so long for me to come up with this. Hind sight says I should have waited till I had at least the first chapter done before I started this campaign over.

So my appologies to everyone who is involved in this game. I have failed to live up to your expectations as a GM and I am truely sorry for that. I am still interested in continuing this game if you all will still have me as a GM.
Hey no worries, it happens to the best of us.Except me of course:P

EDIT: And just in case it's not obvious, I wouldn't want anyone else as GM for this game djas.

djas_puhr
4 June 2006, 02:49 AM
Okay just about finished with drawing the overhead maps and getting everything laid out. I'm not sure but I think I'll have to introduce the rest of the crew, mainly the NPCs that are in the barracks with you all. Still the IC thread is open to add too. I'm about 75% done on the mission brief. Its long, about four pages in MS Word.

Hope you enjoy this game and I'm looking forward to hear back from you all.

djas_puhr
4 June 2006, 12:43 PM
Okay just wondering if Darth_Phobeius and Mack Jace are still interested playing. I have updated the Rosters and stats with your final stats. Anyone hear from them lately?

Uron Teff
4 June 2006, 12:56 PM
Originally posted by djas_puhr
Okay just wondering if Darth_Phobeius and Mack Jace are still interested playing. I have updated the Rosters and stats with your final stats. Anyone hear from them lately?

I haven't seen Darth_Phobeius for a long time. IIRC Mack Jace has to work for his final exams and that's why he hasn't been online lately.

Mack Jace
5 June 2006, 06:07 AM
Thanks Uron. Yeah, I'm still here, ready to roll.

Ronin
5 June 2006, 06:34 AM
IIRC Darth P is a bit busy being transfered to one base or another...

djas_puhr
5 June 2006, 08:51 AM
Thanks Ronin, that's what I suspected. Hope he makes it where ever he is going safely.

Shagadm
7 June 2006, 06:49 AM
btw i am still here too. :P

boccelounge
10 June 2006, 07:25 AM
Yeah, I'm still into this game, djas. I've had a busy coupla weeks... but I won't be going away any time soon.

djas_puhr
21 June 2006, 06:41 PM
Okay folks here is the deal, I'll be posting a transition post in a few days so we can all get down to the briefing room. If you want to you can still RP in the berthing. If not, I'll be taking charge and sending us down to the briefing room for the next phase.

I'm just about finished proof reading the brief and with the sad news of BoRB: TotBBO being disbanded I will be pushing forward strong on FTG:R. Bear with me as I begin to really push the envolope on writing and developing plots for everyone in this game.

I am looking forward to running this campaign and look forward to seeing how things turn out.

Stormrider
21 June 2006, 06:45 PM
Ready to roll when your are djas... "grins' This is going to be fun.. :)

P.S It's a damn shame about BORB..a fun game while it lasted..may the memories never die.

boccelounge
11 July 2006, 08:19 PM
Good to see the new IC post-- thanks, djas!


But I should note that I'll be VERY busy on a job for the next few days... on Monday (GMT -5) life will return to normal, but my posting might be very irregular for the next five days.

So... I'll jump in as soon as I can.

Uron Teff
20 July 2006, 04:16 AM
I knew you were cooking good stuff, djas. Hopefully I find the time to respond to your great post today.