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wolverine
3 May 2006, 01:51 AM
Has anyone ran campaigns where the players were Imperials, but not dark siders? Like maybe propaganda specialists. Tie pilots etc???

gmjabreson
3 May 2006, 05:07 AM
we've got adventure and campaign ideas like one's you are talking about going into the Sourcebook we are working on. It's been delayed due to somethings, but I am working my tail off to get things done. When it is complete, you'll have lots of adventure ideas to use in several campaign ideas.

Mack Jace
3 May 2006, 08:39 AM
Imperial campaigns don't have to be dark side, if you don't want it to be. I am currently playing in a campaign just like that (whose name escapes me at the moment) right here on the Roleplaying Forum. It is run by djas_puhr. It has taken on the "better" side of the Imperial Army, the side that is just doing its job, which is protecting the Empire. What you have to remember about the Empire is that it is like Britain during the Revolutionary War. They were just trying to keep peace in their colonies, but the Americans were becoming "Rebels", so they had to do something about it.

So basically wha you have to remember about playing the Empire is that it depends on what spin you're putting on it. If you put an evil spin on t, then it will certainly become a dark side campaign. ope this helps.

schnarre
3 May 2006, 12:47 PM
Definitely! It can actually be quite simple & straight-forward to run an Imperial Campaign, with the players being part of the "long arm of the Law". TIE Pilots are an obvious choice, as are Imperial Nobles, Army/Navy Personnel, IntSec, Imperial Customs Agents, & the Imperial Survey Corps (Scouting) all come to mind immediately. ;)

boccelounge
3 May 2006, 04:07 PM
I haven't run such a campaign, wolverine, but I'd really like to.

A few months ago I got hold of a box of the mid-80's DC comic Suicide Squad, and started getting some Imp campaigns ideas...

The basic premise--of the comic and the campaign-- is that the players are all criminals of one sort or another (from political dissenters to petty thieves). They are given a chance to earn parole or pardons by accepting insanely suicidal missions for the government (Reagan's or Palpatine's).

I think it'd be a blast to play this-- it lets you run an "evil" campaign but avoids the common trap of such games-- i.e. the characters all turning on one another-- by placing them under a strict authority. And you'd get a lot of combat, and the chance to explore "less heroic" kinds of SW characters/stories. And, one suspects, the ample chances to blow things up.

Some day, I'll get this up and running... some day... ;)

Jastor
4 May 2006, 08:58 AM
Just because its Imperial it hasnt have to be dark side. I mean, the Empire stood for law and order and mostly of them beeing good, fighting against terrorists, pirates etc.

Rodney Preyar
4 May 2006, 11:07 AM
Some time ago I ran a campaign where the player characters were members of the ISB (Imperial Security Bureau). They were all stealthy special agents. For example an Infiltrator and a Sniper... I had a lot of fun playing with these characters; mostly because we have hunted down many rebels and enemies of the new order: Smugglers, Weapon traders...
But we were no that bad. We did our duty.

Yes, it will be done my Emperor.

Pel
4 May 2006, 12:09 PM
I don't know about the ISB. They've definitely got their roots in the old KGB. Secret police, political officers, ensuring absolute loyalty to the New Order and all that. Executing or imprisoning those whose loyalty is in question or for political gain. Definitely some Dark Side there.

As far as "good" Imperials, I agree it depends on how you look at it. Probably some low-level Army units, TIE pilots, Sector Rangers could keep their hands clean, but the Empire tends not to promote those who can't get their hands dirty at least sometimes. You absolutely would not want to play Stormtroopers. Those guys are just ruthless.

That might be a good campaign basis: Take a few players and start them off in service to the Empire as Army troopers, TIE pilots, etc. and let them advance. As they move up, they'll be noticed more and expected to carry out more "loyalty-proving" assignments. At that point they can either slaughter the innocents and continue with the Empire or defect and join the Rebels, Fringe, etc.

schnarre
4 May 2006, 12:11 PM
"For a safe & secure society!"--Palpatine

Pel
5 May 2006, 05:05 AM
Um, yeah... schnarre, can we get a Con / Bluff roll on that, please? ;)

MikeLynch
5 May 2006, 07:04 AM
I am running an ISB-entangled campaign right now. The heroes are innocent, law-abiding galactic citizens of varying income levels whose homeworlds have had the misfortune of being affected directly by the Galactic Civil War (it's about 8 months after Endor), and because Rebel spies have already made themselves known to the heroes, a particularly mysterious ISB agent (who may or may not suspect our heroes of unorthodoxy) is making life difficult for everybody.

At first he was thought to be on the "good" side -- just another Imperial peacekeeper -- but there was a wonderful recent revelatory moment where a series of bizarre and seemingly unconnected events revealed themselves to have been all aimed at the goal of keeping a character on her homeworld at all costs, and the only person with the resources to pull that off had to be the ISB agent. The sense of betrayal was palpable. Evil GMs everywhere should experience it at least once :vader:

schnarre
5 May 2006, 09:19 AM
After Force Point expenditure............:D

boccelounge
5 May 2006, 01:13 PM
Originally posted by Jastor
Just because its Imperial it hasnt have to be dark side. I mean, the Empire stood for law and order and mostly of them beeing good, fighting against terrorists, pirates etc.

Sorry, I took "Dark Side" to mean "force-using Darksiders." And it occurs to me that there are plenty of non-force-using "bad guys" in the Empire-- just normal, everyday evil...

As for the notion that "Imperials" aren't "bad guys"... well, I admit there could be a tiny majority of "good" people mistakenly serving the Empire, but I prefer my SW to have clear "good vs. bad" tones-- so if I played an Imperial campaign, I'd be fully willing to admit we weren't the good guys...

schnarre
5 May 2006, 03:47 PM
It's often been said that the bad guys have more fun.:tarkin:

Ardent
5 May 2006, 04:17 PM
Only one: it was entirely political intrigue (read: dialogue intensive) and eventually began to bore everyone, so...we spiced it up with Palpatine's Dark Adepts and it started to pick up until I had to bail a couple weeks in a row for personal reasons. It wasn't bad, but it's tricky to handle it as a "neutral" campaign when the Imperial system is so blindly corrupt and greedy.

Fingon
7 May 2006, 05:04 PM
Here's my take on the Empire:

The Galactic Empire kept most of the Galaxy secure after the fall of the Republic, but at the expence of the Freedoms and liberties the citizens of the Repbulic formerly had. At it's core, that being Palpatine and his cronies, the Empire represents tyrrany, corruption, and general evil. That said, I find it hard to believe that every single person in the service of the Empire is similarly corrupt and evil.

I would think that there are many honerable people that are employed by the Empire, that care about the people they serve with and the people they have stewardship over. If this weren't so, I doubt the Imperial military would be able to function at all. It would be ripped apart by officers struggling for power. While there was some of that after the Emperor was killed, there were several world and commanders that remained loyal to the Empire. POW's remained for years in Republic jails, refusing to betray their secrets.

Again, this is not to say there was not corruption in the Empire, because there definately was, but that there were also many decent people.

Back to the point, I've had a couple Imperial campaigns. I've had one were the PC's were Imperial Bounty Hunters, who hunted down nasty people, like murderers and rapists. This one worked because A: the PC's were not bad people, in fact they hunted bad people and B: just like there are good people in the Empire, they are bad people in the rebellion. My PC's encountered some of those.

Other interesting eras to play in as the Empire are right after episode III and several years after Endor, when the Empire is slowly dying.

MikeLynch
8 May 2006, 04:46 AM
I would think that there are many honerable people that are employed by the Empire, that care about the people they serve with and the people they have stewardship over.
Absolutely -- but the really interesting question (and one that could be a cornerstone of several adventures or even an entire campaign) is whether an individual "honorable Imperial" would, upon learning the truth about Palpatine, quit. Some would, some wouldn't, but what determines it?

schnarre
8 May 2006, 01:42 PM
Indeed! For short-term campaigns, it can be fun to play the Bad Guys once in a while, but Heroism is a big part of the Genre.:hansolo:

Chabit Rane
8 May 2006, 06:49 PM
I did an Imperail campaign. It was set around pirate hunting for the most part. And not against Alliance privateers too. One player was captain of a victory class star destroyer, another was in command of the marine detachment, another was in command of the ties. Worked out real good too.

wolverine
8 May 2006, 09:48 PM
Originally posted by boccelounge


Sorry, I took "Dark Side" to mean "force-using Darksiders." And it occurs to me that there are plenty of non-force-using "bad guys" in the Empire-- just normal, everyday evil...

As for the notion that "Imperials" aren't "bad guys"... well, I admit there could be a tiny majority of "good" people mistakenly serving the Empire, but I prefer my SW to have clear "good vs. bad" tones-- so if I played an Imperial campaign, I'd be fully willing to admit we weren't the good guys...

But who is good and bad, is that not partially the view of who is being played??

schnarre
9 May 2006, 11:38 AM
Variety is the Spice (not ryll) of life, especially in the Star Wars setting.:bothan:

boccelounge
9 May 2006, 02:38 PM
Originally posted by wolverine
But who is good and bad, is that not partially the view of who is being played??

Oh, without a doubt. But there is a finite distinction between "protagonist" and "good guy," I would say, and if I'm playing an Imperial campaign, I'd be the first to admit that even if the I'm the former in this story, I'm probably the latter in terms of the larger SW saga...

But of course it's the fun of occasionally playing the "bad guys" that draws us to Impr campaigns in the first place, isn't it? ;)

Pel
10 May 2006, 01:43 AM
That's why we played some Imperial campaigns. Sometimes we "came to our senses" and went over to the Rebellion, others we stuck with it and dabbled in the Dark Side. My personal favorite was when the party split and began actively playing against each other. That lasted for several sessions and was some of the best roleplaying I've seen. No matter the result, it's all about the fun!

Tonyx
10 May 2006, 12:05 PM
While I am in favor of possibly playing a Dark Side campain, it is something that can be a little more difficult to do. I like the ideas here about not fighting the Rebellion perse but on getting rid of other rotten people in the galaxy. One thing that comes to mind is that many of the rebels were once Imperials themselves. Starting out as Imperials and then seeing the corruption and evil that exist could lead some to change sides. I really like the story from Pel about how the group spilt and fought each other. Great role playing and great fun!

Mad Tech
11 May 2006, 08:02 PM
Well, kinda sorta but not really. I've just recently started GMing an Imperial campaign set a few years before Ep4 in which the characters are agents working for Imperial Intelligence. Two of the characters are definetly darksiders and are also force-users. The other three characters aren't really darksiders but they have a few DSPs each. I've only ran 3 games so far, but everyone seems to be enjoying the game. It's not very often players get to be the bad guys but the campaign allows them to be as evil as they want to be or not very evil at all.

Feel free to check out my campaign website at http://bellsouthpwp2.net/w/h/wheeler846/empire/empire_index.htm


Mad Tech

Pel
12 May 2006, 01:38 AM
I really like your work. It's very well thought out and presented. I especially enjoy the Urban Force Adept. Excellent adaptation for use with the more tech-savvy locales.

Tonyx
12 May 2006, 12:03 PM
Good to see some of this in action.

Mad Tech
30 May 2006, 06:04 PM
Well actually, the Urban Force Adept is out of the Heroe's Guide. Quite a few of my House Rules are from Jedi Counciling articles on the WotC Star Wars website. There should probably be a few dozen notes on my website about rules and errata "borrowed" from the WotC website.

Well, I am learning that there are things you can't do with an Imperial / semi-Darkside campaign that you can with a "good guy" campaign. Characters in my campaign are more motivated by duty and the pursuit of power than anything else. So, all of my scenarios are missions given to them by their superiors. There won't be any selfless rescues of people in need of help or charitable assistance of the poor and weak. But so far, everything is going good.

Mad Tech