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Matt Richard
6 February 2002, 07:16 PM
The videogame, Rebellion puts you smack in the middle of the Galactic Civil War. Imagine you are now in command of the Empire, what is your first action (remember, this is right after the Battle of Yavin)?

Me, I would personally start a capital ship building project. Build all the ISD's that I can. This would eventually lead into a DS2 construction project.

Unfortunately, if we are going to get technical, Im sure the economy of the Empire dropped greatly after DS1 was destroyed. So this construction project might not work as well as planned.

But if it did work, the Empire would still be able to swollow the brick of knowledge that the DS1 was destroyed.

So, what would you do?

Armadious
6 February 2002, 09:51 PM
Is the question actualy about the game??

If it is then my reaction is to almost totaly ignore the capital starships except for carriers and star-fighters, and concentrate much more on the economic and diplomatic side of things.

If you are talking about in other terms not as limited as in the game, generaly what the Empire did was not so efective beacuse of the massive amounts of ISDs. IMO, more, and smaller vessels would have worked much better to counter the rebel threat then a large fearsome ships ever did.

Second I thought DS1 was built somewhere out of the way - where not a lot of people knew that it existed. If that is so, its construction, and destruction did not have that huge of an impact on the economey of the Empire. But again that is my opinion.

Skwoz
7 February 2002, 05:37 PM
From memory, the Death Star was actually constructed on Tarkin's homeworld of Eriadu with the aid of prisoners, though its knowledge would have been prevalant due to the fact it destroyed one of the Core Worlds. Historically after this event, the Super Star Destroyer 'Executor' was built and almost bankrupted the Empire.

For the matter of 'Rebellion' though, I would personally send some capital ships to Yavin to try and capture some of the rebels (possibly reducing their effect on R&D), and concentrate defending my planets with starfighters and smaller capital ship, plus creating probe droids to do some recon wthin the outlying worlds.

BrianDavion
7 February 2002, 06:16 PM
Executor didn't bankrupt the empire... IIRC the exact wording was "it almost bankrupted several systems"

Matt Richard
7 February 2002, 08:02 PM
No, im not talking in terms of the game, but in real life.

But even if DS1 was built in secret, doesnt mean the money came out of nowhere to fund it. There was a lot invested in it (the ability to destroy a planet doesnt come cheep, you know), so it probably drained the Empire when it was constructed, and drained even more when it was destroyed. Im sure DS2 was harder to construct mainly for the fact that investors were wary of putting money into a proven vulnerable space station.

The Admiral
8 February 2002, 11:46 AM
Just to clarify;

DS1 was constructed over the penal colony of Despayre (Not Eriadu, one of the most populus and prominant core worlds) Despayre was destroyed by the Death Star as asoon as it was activated, thereby silencing the constructors, eliminating pesky prisoners, and testing the main gun.

There's no evidence that the loss of the Death Star was a significant economic set-back. It's greatest significance was political.

Executor was constructed in the stardocks of the Fondor system. Subsequent vessels were constructed in the Kuat stardocks. That it's pricetag could have bankrupted several systems is at best a tad vague. (Which systems? Inhabited ones? Several Tatooines? Several Corellias? Their net value, or GNP during construction?)

As to what I'd do after Yavin, well, I reckon I'd probably assemble a fleet of 5 ISD2s centered around the brand new Executor, and present it to my most trusted agent with orders to seek out the Alliance and destroy it.

Matt Richard
9 February 2002, 09:54 AM
One, I thought Alderaan was the first planet to go by-by simply for the fact that the Death Star wasn't fully operational enough to destroy other planets, until shortly before entering the Alderaan System.

Please clarify, what is your source.

hotten2
9 February 2002, 04:02 PM
i hardly believe any of the big projects would disrupt the economy...
not even a system (maybe the cost would bankrupt a system... but hey, the empire is capitalist... they spread the cost)

The Admiral
9 February 2002, 05:09 PM
Source? Er, well, lesse, there's gotta be fifty SW source books on this 'ere shelf, lets pick one at random, SW encyclopaedia, oh, page 69, there it is,,,

(apologies if this seems overly sarcastic, I've just had a very bad day, no insult intended,,,)

Matt Richard
9 February 2002, 07:18 PM
None taken (must have been a pretty bad day, Im sorry).

Ash DuQuennes
7 March 2002, 02:58 PM
The thing you must understand about the "hierarchy" of Star Wars Canon (what is and what is not) is that the Movies are primary, the movie novelisations are second, the novels are tertiary, the games and everything else come in a distant fourth.

The continuity problem comes in when novel authors begin quoting game material.

By the movies, the Death Star first fired its BFG on Alderaan, since no previous firings were shown. I would, however, agree that it is very likely that the BFG on the Death Star was tested at some point prior to Alderaan getting snuffed. Imagine the embarassment if Tarkin gave the order to fire...and nothing happened. DOH!

Of course, I'm projecting both the Murphy and Peter Principles into the SW Universe (also not unreasonable, IMHO), but it wasn't dramatically appropriate for Lucas to have his uber-weapon malfunction at that point. Hence my agreement that the BFG was tested, probably several times, before it fired upon Alderaan. Was it built around a planet called Despayre, which it then destroyed? For now, officially: yes. Until George Lucas decides to contradict it with direct on-screen evidence to the contrary.

What would I do?

Revise my strategic and tactical doctrines to the realities of the technologies available to my opponents, political consideration be damned. Have X-, Y-, A- and B-Wing equivalents in my arsenal, and let my highly trained and experienced ship commanders exercise their command discretion out on the Galactic Frontiers, where they are likely to encounter the Rebel. Training and doctrine are only "baselines" upon which to build operations, tactical and strategic. They should never become the be-all, end-all of a commander's options.

Because they rely too much upon the preconceived notions of my opponents capabilities (both of material and operational).

And Murphy's Laws of Combat (#8) states quite clearly: "No plan survives contact with the enemy."

Emperor Xanderich II
8 March 2002, 02:57 AM
From a military point of view, the tactic I would have used to defeat and capture the Rebel forces in the field is known as 'driving'.

Basically several columns of highy mobile and responsive (ie fast carriers with lots of starfighters and speedy escorts - the Rebs never had anything large enough to threaten the big ships) and sweep suspected Rebel forces towards a series of 'blocksystems' the Rebels would find hard to pass due to the large number of garrisons and watch units placed there which would include Interdictors. Speed would be the essense against these guerillas.

Any large Rebel units (Mon Cal cruisers et al) could be singled out for desturction by large Imp ships (ISD's) who would use a variety of smaller ships to hem them in and starfighters to launch molesting attacks (this reminds me of the hunt for the Bismark).

The only effective way to fight guerillas in the long run is to destroy their supply bases and information sources ie the mines, refineries and people. Whislt direct destruction usually results in unpopularity, undercover agents could be used to great effect. Whilst burnt out systems may not leave much for the conquerer, it hardly matters when you already have a large power base and the enemy does not.

Initaial political subversion should be used to ensure that neutrals don't go to the Rebel cause (thus giving them more resourses), then focusing on you own people, uprisings and strikes can cause you to expend a great deal of resourses when they could be used much more effectively on the front line. Only then would I start to subvert Rebel territories (whilst still secretly destroying their manufacturing capability).

reliant
8 March 2002, 12:09 PM
Wasn't the Death Star built at the Maw Installation? Or was that just the second one?

What would I do if I were emperor after Yavin? I would start bribing the heck out of all the worlds so that they would LOVE me. Also I would work on more ships, but not on the size of an ISD. Probably more like VSD's and dreadnaught sized vessels. Plus loads and loads of ties. Then I'd hire all the bounty hunters in the galaxy to bring me the heads of the rebellion (literally). Keep Joe Average happy, while torturing anyone who supports the rebellion.

Ash DuQuennes
8 March 2002, 03:45 PM
reliant: IIRC, from the Jedi Academy Trilogy we were told that the initial super-laser concept testing and prototype development took place at the Maw installation. They built a prototype Death Star that was essentially nothing more than a small super-laser, a power core just large enough to run it, and just enough structural support to hold it all together.

Emperor Xanderich: not a bad idea, but I think that the Rebels are wily enough to see that coming and simply "disperse" and go to ground for a while, maybe regroup outside of the Imperial's Zone of Operations.

You'd undoubtedly have some success with your method, especially if the Imperial Operational Doctrines were loosened up in the manner I described, as what you propose would require fast thinking and flexibility on the Imperial's part, to take swift advantage of opportunities as they present themselves.

If the Imps. stick to the same-old/same-old, I think their chance of success, of a crushing defeat against the Rebel, would be quite diminished.

Good analogy, vis-a-vis the Bismark, though I'm not sure how similar tactics wold play out on a 3-D Galactic scale. Might look a bit more like the Battle of the Jutland, which arguably was a win/lose for both, though in the long run it hurt the Germans more (strategically). Again, I'm not sure how it would play out on a 3-D Galactic Scale field of engagement.

Emperor Xanderich II
9 March 2002, 03:55 AM
Yeah fighting the Rebs is tough, the 'driving' techniques main purpose would be to keep the miliary occupied and make sure the Rebels sisn't have much time to themselves to plat more of their hit and run attacks.

The most effective policy would be the destructoin of civilian property. eg Kitchener's strategy during the latter half of the Boer War.

3D always imposes problems and trying to apply real life tactics to the void is tricky...

Jastor
10 March 2002, 12:41 AM
DS#1 bankrupting the empire?? muahahaha :) i think you underestimate its power!

what the empire wants, the empire gets... an example: "oh look a small planet/moon with much minerals in it, we biuld a mine there, and import more slaves, and we got the minerals we want", then the same again when it comes to building it :) .. well, you cant build it ONLY with slaves, but still, "perhaps we can find new ways to motivate you".. as you can see on the stormtroopers, the Empire is VERY good at motivating people.

and the financials... i dont even think that the highest number anyone in here can count up to, and all of us together comes near the empires total assets!

ALFRED_THE_EWOK
10 March 2002, 12:14 PM
I would do several things. First, get a huge propaganda campaign going, so the averge Joe Slub would view rebels as evil peoples. This would hopefully limit the amount of help from neutrals they would recieve. Then I would crack down on black market starship dealers, and cut a deal with Incom to have all their fighters have tracking devices installed. Then I would put huge bounties on any rebel or on information leading to rebel cells. I would also do the movie thing of probing suspected systems and building up the fleet (but with more diverse ships instead of just ISD2's).

Bosch_Kochal_The_Slicer
12 March 2002, 03:46 PM
I would put a bunch of highly mobile and powerful fleets on standby and put them equaldistant from eachother around the galaxy. then i would send a Carrack crusier to each and every system to find out where they(the rebels) are. If we find a rebel base we send in the big fleets to smash it. If they escape then they will probibly run into another Carrack Cruiser at another system. Then the crusier will tell us where they are. The rebels flee into another trap after another So its like having a B-52 with unlimited fuel flying around an large island (10 miles squared) and then having ground troops find you then the B-52 blasting the heck outta ya. If you try to leave the island the B-52 blasts you still.

Soontide
23 March 2002, 09:09 AM
Propoganda is the meat and potatoes of any large empire. The Empire controls the media, so plant a bit of misinformation about what happened to Alderaan and what the death star was. An arugement could be made that the Death Star(under a different name) was an experimental mining station made to extract ore from ateroids by destroying the asteroid. Then, Spread a rumor that the rebels had hijacked the station and used it to destroy Alderaan(bad, bad, rebels, they destroyed a defensless world!). Use this as an excuse to begin building up the military and increasing military presence in systems with a more rebel lean to them.
Once this is done, run specials regularly showing old footage of Alderaan and its people. Build monuments to the fallen, give financial aid to those who lost loved ones and pass laws that make life more restrictive for "the security of the Empire and its citizens".

Finally, when the death star is destroyed by the rebellion, claim that it had been found and a boarding party had been sucessfully infiltrated into the rebel held facility. when it is destroyed, claim that the rebels, in their typical vindictive way, destroyed the station instead of being captured, killing untold millions of personel, many civilian miners!
With this method, soon, the populace of the Empire would not only support the empire in its goals of wiping out the rebellion, it would sucessfully demonize the rebels and have civilians activly seeking out rebels and turning them in!!

B)

Lokar
23 March 2002, 01:09 PM
Propoganda is the best overall option for the Empire. Best is to use back ops special missions units, Storm Commandos, and various agencies of the Bureau of Operations to conduct 'Special Actions' type missions to make sure the populace knows the 'true' evil of the rebellion.

On the military side, I would create hunter-killer groups made of fast hyperdrive ships (i.e. ISD2s, Carracks, VSDs, Escort Carriers, ect) to chase after the Rebel Fleet (the only real organized force against the Empire). Rally and prepair my forces to retake teh Calamari system. How you may ask?

madpoet
23 March 2002, 02:12 PM
If I were in command of the Imperial Armed Forces....

First of all, I would put more resources into intelligence assets and do my best to infiltrate the Rebellion and destabilize it from within. The biggest advantage the Rebels had was that they were fighting a guerrilla war. The hit and fade tactics would have been much less effective if the Empire had a reliable spy on the inside tipping the Empire off and feeding disinformation to the Rebels.

The loss of the Death Star at Yavin only proved that bigger isn't always better. The Empire should have started to be smarter, rather than just build up another massive failure. The best way to destroy the Rebels is from within. Assassination and sabotage are not only effective, but losses are kept to a minimum if the attempt fails. The Rebellion would have been a lesser threat if paranoia drove them to distrust their own people. They'd be hesitant to bring in new recruits for fear of spies, and eventually, attrition would thin the ranks to utter ineffectiveness.

That's how I'd work it.

IVIarco
25 March 2002, 04:49 AM
1) Allow aliens into positions within the Imperial command structure. Focus on "equality for all"...except the Emperor who is better than all of ya.

2) Forget the DS2 project. Use the men and material and money to produce an overpowering fleet of cruisers and TIE Defender-esque ships that can match up to the Rebel fleet.

3) Begin a new Sith Order so that it won't take ONE JEDI to make the whole thing fall apart at the seams (gal durn "rule of two" shouldn't apply once you control the entire known galaxy fer cryin' out loud...)

-Marco