View Full Version : Comments on Net.Guide to Slicers (SWRPGNetwork)

24 February 2002, 07:08 PM
This thread is for comments on the entry entitled "<a href="http://www.swrpgnetwork.com/entry.php?s=&id=568" target="_blank" title="This link will open in a new window.">Net.Guide to Slicers</a>" located on SWRPGNetwork. Please post your comment on this entry below using the "Post Thread" button; you may also post a comment via a link from the entry itself.

24 February 2002, 07:08 PM
Thank you Mordin, I play a slicer and this will help alot.

30 August 2002, 09:09 AM
this helps me out also but one thing that is useful to a slicer is forgery to forge computer acess logins and stuff

30 August 2002, 11:18 AM
Is there anyway to download it in one shot or do I have to read it page by page to get it all?

It looks good I must say. There is a player inmy game that is playing a slicer.

Lucas Carr
31 March 2003, 08:57 AM
Slicer is one of my favorite roles in Star Wars. Good job!

I'd like to download this too.

3 April 2003, 06:15 AM
Tack another vote in the "Can I download it?" column:D

3 April 2003, 08:42 AM
Great work... was just thinking about that using software rolls:
Maybe you could make it a bit longer.. eg..

0-10 no bonus
11-13 +2/ +2
14-16 +1D/+3
17-19 +1D+2/ +3
20-22 +2D/+4
23-25 +2D/+5
25+ +3D/+7

As sometimes all you need is a lousy +1 more then you have...
Just a thought though

I especialy liked
A Warning to Slicers: Many computer systems will have security measures against password cracking, so attempt with caution.


Trandoshan Jedi
10 April 2003, 05:36 PM
:D :bothan: :daala:

Trandoshan Jedi
10 April 2003, 05:48 PM
It's my hundreth post YAY!:D :D :hansolo:

Corellian Gambler
4 May 2004, 05:51 PM
Those are great examples of how to make slicers useful in combat situations!

Vanger Chevane
4 May 2004, 06:57 PM
As DC's vary depending on system, instead of assigning bonuses based on raw roll, I'd assign bonuses based on how far beyond the target DC the coding roll goes, somethind like 1pip/+1 per point above the target DC.

For example, a decent slicer can get bonuses for his program when going against normal countermeasures (DC15), but is really going to have to sweat to make a program that performs exceptionally well against many Military-grade computers (DC25-30 or even higher for top-security systems/installations. Hacking the Death Star or Coruscant's Main Computer Center is probably around DC40-50).

This allows for a top-notch slicer to blow through low-level code quicker than the resident Jedi can go through Thugs, but makes it difficult for many Slicers to code a program that's going to do about anything significant to a Star Destroyer unless the PC's are exceptionally creative.

25 March 2005, 06:42 AM
What about a D20 list?

16 August 2005, 01:44 PM
yeah where is the d20 equipment list? id very much like to see one.

Barada Mulping
21 June 2006, 07:28 AM
A lot of Slicer Equipment can be found in Star Wars D20: Arms and Equipment Guide.

A whole variety of comlinks on page 86 to 88.
A variety of scanners from pages 89 to 91.
Sensor jammers and detection counter-messures from 91 to 92.
Security Devices on page 94.
And a whole bunch of other useful tools on page 96.

I remember seeing D20 cyborg tech somewhere but I can't remember off hand.

23 June 2006, 04:11 PM
people also forget that a 3rd Level character, with maxed out computer use (+6 Rank, +4 Int, +3 Skill emphasis, +2 Gearhead)has UNLIMITED cash. The DC to modify cred chips is 35, meaning once they have +15 comp use then they will eventually succed, and change the chip to about $9999999999999999999999999999999999999999... you get the point

24 June 2006, 08:04 AM
Somebody tell me that that sort of game-breaking doesn't work!

15 March 2008, 09:08 AM
I don't think it does. Under computer use it says you can only take a 20 when failure doesn't involve a penalty. Last time I checked, failing a check to mod a credit chip resulted in the chip being destroyed. Though, later on when you get enough ranks its more than likely possible but also more than likely involves some type of risk when you try to use it later on, lol. Doubt the GM would allow something like that at low levels, or even high levels, anyway.