View Full Version : Postcognition

11 May 2002, 05:25 PM
So I buy the TotJ Companion to go with my 2nd edition rules thinking that now I have *all* the Jedi Powers in one convenient place. And do I? Noooooo. I have to be a complete tool who couldn't find the SW d6 FAQ until tonight... grumble grumble...stupid 2nd edition rulebook...too cheap to buy 2R&E...grumble grumble grumble...

Well, asking someone to send me the text of the power would mean violating copyright law, and I won't ask anyone to turn to the dark side that way. Instead can someone just give me a summary? What are the pre-requisite abilities? Does it work like Farseeing? That sort of stuff. I can probably suss it out on my own.

And yes, I know Control Disease and Predict Natural Disaster are also missing, but I don't see those as "necessary" as Postcog, which I've always thought was a darn cool ability in any setting.

Chris, grumble grumble...

11 May 2002, 05:59 PM
Check your PM.

*looks around quickly*

You didn't get it from me.... *waves hand*