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Eudaimic
21 July 2002, 09:13 AM
Hey all,

Well I'm busy working on the details of my soon-to-open campaign. I know where it'll take place (Coruscant at first), I know who they'll be facing (a corrupt sect lead by a small group of dark jedi recruiting members from the bowels of Coruscant). I've got several scenes planned out (speederbike chase in the sewage pipes, probable starfighter battle in the lower regions of Coruscant and so on), and I've got the level of the campaign figured out (starting out at around 7th level, plus/minus.)

But I have a few questions though.

First of all, I know that there's something called a sludgeworm living on Coruscant, but I have no clue what it is, how large it is and so on. Any takers? Is it in the Alien Anthology book by any chance?

Also, two of the players are from Naboo, I'm thinking of making them brothers (I'm premaking the characters for the most part). Their father was killed during the invasion of Naboo by the Trade Federations droids, leaving them to inherit his freighting company. Now here's the deal. I've designed a spacefreighter along the same lines of the Queen's various ships, but looking it up on the starwars.com database I found out that those ships were only built by the royal shipyard :( So how would you suggest that I wing that? I was thinking that perhaps the characters could've been in family with someone who had been in office a couple of generations ago? But that's assuming that the royals of Naboo are elected and not a line of blood...

Now I want a pilot in the outfit, but what class do I choose for that? The classes in the RCR sure seem restrictive :(

Then there's the two jedi. One is the master, the other the padawan. I'm making the padawan to be 6th level at campaign start, that way he's almost a jedi knight, the master will be 7th or 8th, I'm not sure yet.

But I'm a bit confused as to how I put all the characters together I have a couple of ideas, but first, does anyone know if jedi's can take breaks from their 'jedi-hood'? To go on personal crusades or whatever...

As for the two from Naboo, they'll also get an astrodroid. I figure I can just take the stats from the droid section of the RCR? But that R2 droid has 20 skill points left, is there a specific reason it hasn't used those? (And damn astrodroids can be powerful! on 4th level expert it knows all there is to know about anything technical :)).

Now I just need to figure out what I want to make the last two characters to complement the party... Any ideas?

Also, what does the Gunner feat do? It's in the character generator from Okina-rdae, but it's not in the RCR. I figure it's in the SotG?

PS: Thank the maker for Okina-rdae!

Eudaimic
21 July 2002, 12:06 PM
Also, looking at the challenge rating table on p256 RCR, how do you know how many players the table is referring to? I mean there's a hell of a difference between 3 7th lvl characters and 6 7th lvl. characters...

Eudaimic
21 July 2002, 01:58 PM
Hey all,

Well I think I'm done with my villain for the first adventure. He might go on to more scenarios if he proves to be cool enough, but we'll see.

He's quite a dude, but I am focusing mostly on action this time around, so he should be :)

His history shortly summéd up: Of noble birth on Coruscant, was found to be foce sensitive, joined Jedi's, found little pleasure in the strict code and order of the Jedi's and because of a variety of conditions ended up failing his trials, after which he subsequently killed his master in a duel. He gave into his hatred and turned to the dark side...

Then he spent some time as a hired hand onboard spacefreighters, the council assumed him to be dead. Finally he returned to Coruscant where he pretty much turned the owner of the trading company he had been working for into a puppet. The next few years were spent travelling the galaxy far and wide in search of young force users he could corrupt for his own use. As the events of AotC come around it is clear that the trade routes owned by the Trade Federation won't much longer be available to the Republic as such, and therefor new routes are needed. He sees this opening and starts maneuvering his resources with the end objective of making enough money to bring him back into the power he feels was taken away from him as a child.

Olben Mohir: Middle Age Male Human, Noble 1/Jedi Guardian 5/Scoundrel 2/Dark Side Marauder 3; Init +1 (+1 Dex); Def 18 (+1 Dex, +7 Class); Spd 10m; VP/WP -/13; Atk +10/+5 melee (1d3+1, punch), +10/+5 melee (3d8+1, crit 19-20, Lightsaber), +10/+5 ranged (by weapon); SQ Dark Side, Deflect (Attack -4, Defense +1), Favor +1, Illicit barter, Increase Lightsaber damage +1d8, Lucky (1/day), Noble bonus class skill (Gather Information); SV Fort +8, Ref +11, Will +9; SZ M; FP: 2; DSPs: 16; Rep: +7; Str 12 (+1), Dex 13 (+1), Con 13 (+1), Int 18 (+4), Wis 15 (+2), Cha 13 (+1).

Equipment: Lightsaber

Skills: Astrogate +10 (+4 Int, +6 ranks), Balance +6 (+1 Dex, +5 ranks), Bluff +7 (+1 Cha, +6 ranks), Climb +3 (+1 Str, +2 ranks), Computer Use +8 (+4 Int, +4 ranks), Craft (lightsaber) +9 (+4 Int, +5 ranks), Diplomacy +5 (+1 Cha, +4 ranks), Disguise +3 (+1 Cha, +2 ranks), Entertain (storytelling) +3 (+1 Cha, +2 ranks), Intimidate +6 (+1 Cha, +5 ranks), Jump +6 (+1 Str, +3 ranks, +2 misc), Knowledge (Astronomy) +7 (+4 Int, +3 ranks), Knowledge (Bureaucracy) +6 (+4 Int, +2 ranks), Knowledge (Jedi lore) +8 (+4 Int, +4 ranks), Knowledge (Sith lore) +6 (+4 Int, +2 ranks), Listen +3 (+2 Wis, +1 ranks), Pilot +3 (+1 Dex, +2 ranks), Profession (spacehand) +5 (+2 Wis, +3 ranks), Profession (trader) +7 (+2 Wis, +5 ranks), Read/Write Basic, Ride +4 (+1 Dex, +3 ranks), Sense Motive +6 (+2 Wis, +4 ranks), Speak Basic, Tumble +9 (+1 Dex, +6 ranks, +2 misc)

Force Skills: Affect Mind +4 (+1 Cha, +3 ranks), Battlemind +5 (+1 Con, +4 ranks), Drain Energy +5 (+1 Con, +4 misc), Empathy +5 (+2 Wis, +3 ranks), Enhance Ability +5 (+1 Con, +4 ranks), Fear +8 (+2 Wis, +2 ranks, +4 misc), Force Defense +4 (+1 Con, +3 ranks), Force Grip +10 (+4 Int, +2 ranks, +4 misc), Force Lightning +12 (+4 Int, +4 ranks, +4 misc), Force Strike +8 (+4 Int, +4 ranks), Friendship +3 (+1 Cha, +2 ranks), Heal Another -6 (+2 Wis, -8 misc), Heal Self +4 (+1 Cha, +3 ranks)

Feats: Acrobatic, Armor Proficiency (light), Combat Expertise, Combat Reflexes, Dodge, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Power Attack, Weapons Group Proficiency (blaster pistols, blaster rifles, primitive weapons, simple weapons, vibro weapons)

Force Feats: Alter, Burst of Speed, Control, Rage, Sense

LiquidSaber
21 July 2002, 03:03 PM
Eudaimic, first time jaunt into the RCR Star Wars? Good for you, I enjoy the fixes they've done to the d20 systems Star Wars.

Anyhow the alien anthology has but one beastie called a "K'Lor'Slug" that would be appropriate to the sewers of Coruscant. But with the book you could just create one of your own anyway...a much bigger one.

Since you are pre-genning the characters how many players do you have and do they really enjoy pregenned characters?

As for the royals of Naboo they are elected officials so shouldn't have any problems there.

Classes being resitrictive? I don't see how, actually exactly opposite as many of the classes can be an accomplished pilot. The Noble and Force Adept classes being the only classes where the pilot skill is not a class skill. You can even have a Jedi Pilot.

I'm not so sure about the Jedi, why not just have them on unattached assignment, or on cal with the councill. I think most of the Jedi in the galaxy are like that anyway, except for the expert diplomats, negotiators, etc.

The unspent skill points for the droids are meant to be that way to allow for programming. They only offer the basic programming and the rest is programmed into the droid depending on what skills you want the droid to have.

The gunner feat essentially allows proficiency in the use of starship weaponry (normally just the starship operation(type) feat is needed but the SO feta is ype specific. The guner feat counts for all types of ships. IIt also acts as precise shot but for starship firing. No -4 when shooting near an ally.

If read the paragraphs around the charts (page before it I think) it mentions that the charts are calculated with a 4 member-group in mind.

Wedge in Red2
21 July 2002, 03:55 PM
Well, LiquidSaber hit the nail on the head nicely. I only have a couple of things to add.


Originally posted by Eudaimic
Now I want a pilot in the outfit, but what class do I choose for that? The classes in the RCR sure seem restrictive :(

As LiquidSaber said, most classes get the pilot skill as a class skill, and pilot skill is the most important for a Pilot to have in D20. Also, Astrogate is pretty important as well if they're a starship pilot as compared to an airspeeder pilot. You'll want to take the max in those two skills.

The other thing to be aware of is Feats. The two major feats a pilot will want are Starship Operations and Spacer. The Scout makes a good pilot, as at 1st level they can get Starship Ops as a bonus feat. However, given you're playing at high levels any class could have acquired the feat by now. Also, I think Soldiers get to choose Starship Ops as one of their bonus feats (I don't have my RCR with me at the moment, so could be wrong), which they get heaps of. The other feat to be aware of as they are higher level is Starship Dodge.

In terms of species, Duros are quite good as they get Spacer as a bonus feat. Although you can't go past Humans with their +1 feat at first level.


As for the two from Naboo, they'll also get an astrodroid.

When I first read this I thought you said "They'll get an Asteroid" :D. I was thinking "Why would they want a big hunk of rock in space?". My bad :D.

Hope that helps,

Jon

Eudaimic
22 July 2002, 02:41 PM
Originally posted by LiquidSaber
Eudaimic, first time jaunt into the RCR Star Wars? Good for you, I enjoy the fixes they've done to the d20 systems Star Wars.

Anyhow the alien anthology has but one beastie called a "K'Lor'Slug" that would be appropriate to the sewers of Coruscant. But with the book you could just create one of your own anyway...a much bigger one.

Damn, I only have the RCR :( Hmm... I dunno if I want to pick up the Starships or Alien book :(


Since you are pre-genning the characters how many players do you have and do they really enjoy pregenned characters?[B]

There's gonna be about 6 players, maybe one or two more. It's sort of a get together with lots of old RPG'ing friends I haven't seen for a while, and we're just gonna try and have a ball. We often play with pregenerated characters, especially in the more serious kind of RPG's we play. In this case though I'm just going to throw together a range of characters with Okina-rae and then we'll modify them individually me and the players.


[B]Classes being resitrictive? I don't see how, actually exactly opposite as many of the classes can be an accomplished pilot. The Noble and Force Adept classes being the only classes where the pilot skill is not a class skill. You can even have a Jedi Pilot.

Well what would you give a citizen of Coruscant as his first couple of levels? That's just an example though. It's not so much the classes themselves I guess, it's mostly just their naming...

Thanks for you answers, greatly appreciated.

Wedge in Red2
22 July 2002, 04:32 PM
Originally posted by Eudaimic
Well what would you give a citizen of Coruscant as his first couple of levels?

Well, most citizens of Coruscant would have NPC classes. However, for your PC's, it depends on what their background is. If they're shady guys that hang out in the lower level nightclubs like in Episode II, then probably Scoundrel. If they're military types who are part of some senators entourage, then Soldier. Well, that's the way I'd go anyway :).

The reason I ruled the other classes out? Fringer tends to be those from backwater planets. Nobles don't have pilot as a class skill. Scouts are more explorers and less likely to just "hang about" on Coruscant, and Tech Specialists are more focused on working with technology rather than piloting.

You might also want to check out the Starship Ace prestige class in Chapter 12(?). I think you can meet all the requirements by about 6th level.

Hope that helps,

Jon