View Full Version : EP2 era adventure: "Clone Hawk Down"

25 September 2002, 10:30 PM
Just watched Black Hawk Down last night (heck, I still feel bruised, that`s a bit o` a brutal movie...)
but I thought an adventure in the thick of the clones wars, with the PCs as Clone Trooper Officers, or other adventurers brought along as `specialists`....in a LAAT gunship that gets taken down by the local separatists in the middle of a hostile territory....

u know what I mean if you`ve seen the film...

further ideas?

Rigil Kent
26 September 2002, 03:37 AM
How amusing. My next adventure is going to be Dropship Down but is set in my version of the NR era. Heck, I've already got most of it finished...

It is in d20 format and, if you like, I can email it to you; I'm not going to post it 'cause I have a couple of players who frequent the site.

Random Axe
26 September 2002, 07:39 AM
I was once in an adventure when a bunch of Imperial forces (Rebellion era) attacked a city, and our party was in with the defending forces. It was very exciting, we got split up into a number of squads going in different directions, we were fighting on a number of different fronts.

Elements of your Clone Hawk Down scenario that should be included ought to be: low ammo (say a grenade or other explosion damages most of their blaster clips, leaving them with very few reloads left); poor visibility (night, dust, fog, whatever); enemy squads encircling the party and assaulting from four different directions simultaneously; a bunch of wounded soldiers (natch); and of course the obligatory final rescue. Don't know if you want to incorporate the BHD movie's depressing ending where the soldiers had to RUN their way out of the hot zone, but that's up to you...

26 September 2002, 09:35 AM
IT would no doubt be a wonderful One shot and could be an excellent plot twist in an ongoing game. I would suggest having them get themselves out it will breed group continuity and encourage them to not pull there butts out of the fire, also Rigel I would love to have that adventure.

26 September 2002, 01:44 PM
sounds really cool.
You might even have the BHD soundtrack to play.

I possibly won't have the players rescued from some other one unless they're very near to be killed; suggest them to try to steal a ship.
Or, leave them without means of communication untill they manage to get to an enemy campsite (where there is a long range trasnmitter that they can use to call for help)

Maybe also add something that is not in the film just as a surprise for those who have seen the film.
I have not seen the film, so I can't say if these suggestions that I will now give might work
- there another person in that area; it might be a criminal hiding from the security forces, for example; he has access to some resource that the characters might need (such as a power generator to recharge their ammo); he is indifferent to the PCs, but very suspicious of everyone coming near his hideout
- they find un unexploded, very powerful explosive charge (such as the head of a concussion misile). It has no timer and won't detonate if simply shot with a blaster
(but it might detonate if another explosive such as a grenade explodes near it).
Also, it's triky to handle ... they won't want it to detonate when they're carrying it

to Rigel: I'll also like that adventure, if you could mail it to me I would be glad

26 September 2002, 02:38 PM
I'd avoid playing the sound track. will give the plot away and a gooood gm NEVER does that.. sides you also might have em sitting around expecting to be picked up:)

26 September 2002, 03:50 PM
i havent seen black hawk down, i heard its good, but i thought another good scenario from the movies is behind enemy lines, any era, where the pc(s) are stuck in the middle of hostile territory when shot down by imperial ships( or droid ships, or yuuzhan vong (sp? i forgot) ships) with only a blaster pistol, and maybe a vibro dagger. Also, if you are somewhat forgiving, u could have them have a field kit or somethin. Have the enemys be well trained, well armed, but stupid as my hamster.

Have maybe 20 stormtroopers in all, with a dark jedi of the emperor's overseeing this. And (cheap knockoff here) maybe have a swamp area of skeletons of mon calamari that were purged by the emperor long ago, or if you really want to test your players, have them be jedi padawans that were killed (yes their lightsabers are there, and repair check.......DC 15 to repair them)

NOTE : this is for the rebellion era, can be fixed for other eras.

I might submit this to dlos or swrpgnetwork sometime btw.

27 September 2002, 10:43 PM
Cheers chummers!
Clone Hawk Down was just an idle thought...my campaign is currently EP1 era...
but I might write it up anyway...

RIGEL: pleeeeeeeeeease send me a copy of your adventure too!

28 September 2002, 11:05 AM
hey rigel, if it is not too much trouble, could you email the adventure to me? Thanx

28 September 2002, 10:04 PM
Cheers Rigel, I`ll take a look ASAP, and post comments back here if that`s okay w/ you...?

Rigil Kent
28 September 2002, 11:00 PM
Sure thing, Ronin, though I'd appreciate it if you kept them generic; I've got at least two PCs (who know who they are!) who like to jump onto the HoloNet and browse. Don't want to tip the hand too much.

If you have any specific points or suggestions, feel free to email or PM me. :D

Le Machin
9 October 2002, 05:40 PM
I have a Mon Calamari character in an online game going through training in the NR Special Forces with 5 other squadmates. Their mission: a joint effort between SpF and CorSec to arrest a gangster in the run-down part of Coronet. They will later head out in a convoy of KAAC Freerunners.

Later I'm chatting with the GM on ICQ about what equipment I'm packing- and express my intentions to pack few supplies, mostly ammo and stun grenades, then, without any thought to it, make an offhand comment: " As long as this doesn't turn into 'Freerunner Down' I should be fine..."

The GM gets flustered. That's exactly what he'd planned! I assured him I'd keep IC and OOC separated.

Next morning, the convoy is passing through Coronet's slums. The drivers are getting uneasy... and BLAM! The Freerunner's roof gets perforated by an E-web blaster. The antipersonnel blasters return fire, the convoy splits up and goes evasive, the cadets are left on their own to take out a building full of these ambushers while war rages in Coronet's run-down streets.

Despite inadvertently figuring out the GM's intentions, it's turning out to be one of the coolest missions I've had in that club! No matter how many people have seen Black Hawk Down, it still makes a great adventure and one that's easy to convert. Even if your players realize what you're about to pull, you can always mix things up- use AT-STs or Destroyer Droids instead of pickups with machine guns in 'em, change Mogadishu into a space station, change the 'skinnies' into droids whose restraining bolts are out of order... etc!

16 October 2002, 04:30 PM
If anyone wants any ideas or help with a Black Hawk Down or "Clone Hawk Down";) I would be glad to help. I have know a ton about the real event and know one of Rangers involved so I have some personal accounts too. Feel free to post here or email with questions at loki1382@yahoo.com


23 October 2002, 10:12 AM
Hey Rigel - could you email me that adventure, too? thanks, man!

23 October 2002, 12:24 PM
Looks like everyone's getting into this "(blank) Hawk Down" thing... I can't be the first person to notice that WotC seems to have ripped off your idea, Ronin :)


24 October 2002, 07:29 PM
Can I have a copy of your [ ] hawk down scenario Rigel? my email is servantofjah@iolbv.com

25 October 2002, 06:01 PM
email (Rouge8@msn.com) with any ideas, because this would work perfectly in my campaign!