A man who has gained and lost everything, Corran Horn is currently the focus of blame for the destruction of Ithor. In addition, he lost a dear friend - Elegos A'Kla - to the enemy in a senseless act of violence. On the bright side, Corran has been blessed with two children, both of whom are in the Jedi Order, and successfully showed Ganner how the Jedi should act. He has since retired from the Jedi Order, instead going to live with his family - away from the cameras, the lights, and the public eye.
Corran Horn - D6 Stats
Corran Horn
Type: Jedi Knight
DEX 3D
Blaster 6D+2, brawling parry 5D+2, dodge 7D, lightsaber 8D, melee combat 5D+2, melee parry 5D
KNO 2D
Alien species 5D, alien species: Yuuzhan Vong 5D+2, bureaucracy 4D+2, bureaucracy: New Republic 7D, intimidation 4D+2, languages 5D+1, planetary systems 8D, streetwise 7D+1, survival 7D, value 6D, willpower 7D+2
MEC 4D
Astrogation 8D+2, communications 5D+2, sensors 5D+2, SF piloting 8D, SF piloting: X-Wing 9D+2, SS gunnery 8D+2, SS shields 7D
PER 3D
Command 8D, con 6D+2, forgery 7D, investigation 8D+1, persuasion 5D+2, search 8D, sneak 6D+2
STR 3D
Brawling 6D+1, climbing/jumping 5D+2, stamina 7D
TEC 3D
Computer programming/repair 7D, droid programming 5D+2, droid repair 6D, first aid 5D, lightsaber repair 4D+1, security 8D+2, SF repair 6D+2
Special Abilities:
Force Skills: Control 7D, sense 7D, alter 4D+2
Control: Absorb/dissipate energy, accelerate healing, control pain, hibernation trance, remain conscious, remove fatigue
Sense: Danger sense, combat sense, life detection, life sense, magnify senses, sense Force
Alter: Injure/kill*, telekinesis*
Control and Sense: Farseeing, lightsaber combat
Control and Alter: Place another in hibernation trance
Control, Sense, and Alter: Affect mind*
This character is Force-sensitive.
FP: 10
DSP: 1
CP: 20
Move: 10
Equipment: Lightsaber (5D), robes
* Note: Though Corran has the ability to use telekinesis and related powers, he is normally unable to use them unless under extreme duress; increase difficulty for use one level. Conversely, he is able to use Affect Mind with increased ease; decrease difficulty for use one level.
Corran Horn - d20 Stats
As of CorSec
Male Human Soldier 5; Init +2 (+2 Dex); Defense 15 (+3 Class, +2 Dex); Spd. 10m; VP/WP: 43/14; Atk +7 (1d3+2, punch) melee, +7 (3d6, blaster) ranged; SV Fort +6, Ref +3, Will +3; SZ M; FP 3; Rep. 1; Str 14, Dex 15, Con 14, Int 14, Wis 14, Cha 13.
Equipment: Blaster pistol, CorSec identification
Skills: Appraise +5, Bluff +5, Climb +4, Computer Use +6, Diplomacy +5, Disable Device +6, Forgery +4, Jump +4, Knowledge (law) +6, Knowledge (streetwise) +9, Knowledge (systems) +6, Move Silently +5, Profession (bureucrat) +4, Repair +6, Search +4, Spot +3, Survival +6, Treat Injury +3.
Feats: Weapon Group Proficiency (simple weapons), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (heavy weapons), Weapon Group Proficiency (vibro weapons), Armor Proficiency (light), Starship Operation (starfighters), Force-Sensitive, Starship Dodge, Dodge, Quick Draw.
Skills: Appraise +5, Bluff +5, Climb +4, Computer Use +6, Diplomacy +5, Disable Device +6, Forgery +4, Jump +4, Knowledge (law) +6, Knowledge (streetwise) +9, Knowledge (systems) +6, Move Silently +5, Profession (bureucrat) +4, Repair +6, Search +4, Spot +3, Survival +6, Treat Injury +3.
Feats: Weapon Group Proficiency (simple weapons), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (heavy weapons), Weapon Group Proficiency (vibro weapons), Armor Proficiency (light), Starship Operation (starfighters), Force-Sensitive, Starship Dodge, Dodge, Quick Draw.
As of Joining the Rebellion
Male Human Soldier 7; Init +2 (+2 Dex); Defense 16 (+4 Class, +2 Dex); Spd. 10m; VP/WP: 59/14; Atk +9/+4(1d3+2/1d3+2, punch) melee, +9/+4 (3d6/3d6, blaster) ranged; SV Fort +7, Ref +4, Will +4; SZ M; FP 5; Rep. 2; Str 14, Dex 15, Con 14, Int 14, Wis 14, Cha 13.
Equipment: Blaster pistol, datapad, pilot's uniform and gear, R2 unit (Whistler), X-Wing fighter
Skills: Appraise +5, Astrogate +4, Bluff +6, Climb +4, Computer Use +6, Diplomacy +5, Disable Device +6, Forgery +4, Jump +4, Knowledge (law) +6, Knowledge (streetwise) +9, Knowledge (systems) +8, Move Silently +6, Pilot +10, Profession (bureucrat) +5, Repair +6, Search +4, Spot +4, Survival +6, Treat Injury +3.
Feats: Weapon Group Proficiency (simple weapons), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (heavy weapons), Weapon Group Proficiency (vibro weapons), Armor Proficiency (light), Starship Operation (starfighters), Force-sensitive, Skill Starship Dodge, Dodge, Quick Draw, Heroic Surge, Spacer.
Skills: Appraise +5, Astrogate +4, Bluff +6, Climb +4, Computer Use +6, Diplomacy +5, Disable Device +6, Forgery +4, Jump +4, Knowledge (law) +6, Knowledge (streetwise) +9, Knowledge (systems) +8, Move Silently +6, Pilot +10, Profession (bureucrat) +5, Repair +6, Search +4, Spot +4, Survival +6, Treat Injury +3.
Feats: Weapon Group Proficiency (simple weapons), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (heavy weapons), Weapon Group Proficiency (vibro weapons), Armor Proficiency (light), Starship Operation (starfighters), Force-sensitive, Skill Starship Dodge, Dodge, Quick Draw, Heroic Surge, Spacer.
As of the Battle of Thyferra
Male Human Soldier 7/Starfighter Ace 1; Init +7 (+4 Improved Initiative, +3 Dex); Defense 18 (+5 Class, +3 Dex); Spd. 10m; VP/WP: 67/14; Atk +9/+4(1d3+2/1d3+2, punch) or +5/+0 (2d8+2/2d8+2, 19-20 crit, lightsaber) melee, +10/+5 (3d6/3d6, blaster) ranged; SQ Starfighter defense; SV Fort +7, Ref +6, Will +5; SZ M; FP 7; Rep. 3; Str 14, Dex 16, Con 14, Int 14, Wis 14, Cha 13.
Equipment: Blaster pistol, datapad, pilot's uniform and gear, R2 unit (Whistler), X-Wing fighter, lightsaber
Skills: Appraise +5, Astrogate +5, Bluff +6, Climb +4, Computer Use +6, Diplomacy +5, Disable Device +6, Forgery +4, Jump +4, Knowledge (law) +6, Knowledge (streetwise) +9, Knowledge (systems) +8, Move Silently +8, Pilot +15, Profession (bureucrat) +6, Repair +6, Search +4, Spot +4, Survival +6, Treat Injury +3.
Feats: Weapon Group Proficiency (simple weapons), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (heavy weapons), Weapon Group Proficiency (vibro weapons), Armor Proficiency (light), Starship Operation (starfighters), Force-sensitive, Skill Emphasis (Knowledge (streetwise)), Dodge, Quick Draw, Heroic Surge, Spacer, Improved Initiative.
Skills: Appraise +5, Astrogate +5, Bluff +6, Climb +4, Computer Use +6, Diplomacy +5, Disable Device +6, Forgery +4, Jump +4, Knowledge (law) +6, Knowledge (streetwise) +9, Knowledge (systems) +8, Move Silently +8, Pilot +15, Profession (bureucrat) +6, Repair +6, Search +4, Spot +4, Survival +6, Treat Injury +3.
Feats: Weapon Group Proficiency (simple weapons), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (heavy weapons), Weapon Group Proficiency (vibro weapons), Armor Proficiency (light), Starship Operation (starfighters), Force-sensitive, Skill Emphasis (Knowledge (streetwise)), Dodge, Quick Draw, Heroic Surge, Spacer, Improved Initiative.
As of the Discovery of the Jensaarai
Male Human Soldier 7/Starfighter Ace 1/Jedi Guardian 4; Init +7 (+4 Improved Initiative, +3 Dex); Defense 21 (+8 Class, +3 Dex); Spd. 10m; VP/WP: 95/14; Atk +14/+9/+4 (1d3+2/1d3+2/1d3+2, punch) or +15/+10/+5 (2d8+2/2d8+2/2d8+2, 19-20 crit, lightsaber) melee, +15/+10/+5 (3d6/3d6, blaster) ranged; SQ Starfighter defense; SV Fort +12, Ref +9, Will +6; SZ M; FP 10; Rep. 5; Str 14, Dex 16, Con 14, Int 14, Wis 15, Cha 13.
Equipment: Blaster pistol, datapad, pilot's uniform and gear, R2 unit (Whistler), X-Wing fighter, lightsaber
Skills: Appraise +5, Astrogate +5, Bluff +6, Climb +4, Computer Use +6, Diplomacy +5, Disable Device +6, Forgery +4, Jump +4, Knowledge (law) +6, Knowledge (streetwise) +9, Knowledge (systems) +8, Move Silently +8, Pilot +15, Profession (bureucrat) +6, Repair +6, Search +4, Spot +4, Survival +6, Treat Injury +3.
Force Skills: Affect Mind +8, Battlemind +8, Enhance Ability +8, Farseeing +5, Force Stealth +4, Heal Self +3, Telepathy +5
Feats: Weapon Group Proficiency (simple weapons), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (heavy weapons), Weapon Group Proficiency (vibro weapons), Armor Proficiency (light), Starship Operation (starfighters), Force-sensitive, Starship Dodge, Dodge, Quick Draw, Heroic Surge, Spacer, Improved Initiative, Exotic Weapon Proficiency (lighstaber), Weapon Finesse (lightsaber).
Force Feats: Control, Sense, Alter, Dissipate Energy
Skills: Appraise +5, Astrogate +5, Bluff +6, Climb +4, Computer Use +6, Diplomacy +5, Disable Device +6, Forgery +4, Jump +4, Knowledge (law) +6, Knowledge (streetwise) +9, Knowledge (systems) +8, Move Silently +8, Pilot +15, Profession (bureucrat) +6, Repair +6, Search +4, Spot +4, Survival +6, Treat Injury +3.
Force Skills: Affect Mind +8, Battlemind +8, Enhance Ability +8, Farseeing +5, Force Stealth +4, Heal Self +3, Telepathy +5
Feats: Weapon Group Proficiency (simple weapons), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (heavy weapons), Weapon Group Proficiency (vibro weapons), Armor Proficiency (light), Starship Operation (starfighters), Force-sensitive, Starship Dodge, Dodge, Quick Draw, Heroic Surge, Spacer, Improved Initiative, Exotic Weapon Proficiency (lighstaber), Weapon Finesse (lightsaber).
Force Feats: Control, Sense, Alter, Dissipate Energy
As of the Battle of Ithor
Male Human Soldier 7/Starfighter Ace 1/Jedi Guardian 8; Init +7 (+4 Improved Initiative, +3 Dex); Defense 23 (+10 Class, +3 Dex); Spd. 10m; VP/WP: 123/14; Atk +18/+13/+8/+3 (1d3+2/1d3+2/1d3+2/1d3+2, punch) or +19/+14/+9/+4 (3d8+2/3d8+2/3d8+2/3d8+2, 19-20 crit, lightsaber) melee, +19/+14/+9/+4 (3d6/3d6/3d6/3d6, blaster) ranged; SQ Starfighter defense, Jedi Knight; SV Fort +14, Ref +11, Will +9; SZ M; FP 14; Rep. 7; Str 14, Dex 16, Con 14, Int 14, Wis 16, Cha 13.
Equipment: Blaster pistol, datapad, pilot's uniform and gear, R2 unit (Whistler), X-Wing fighter, dual-phase lightsaber, Corellian Jedi Robes
Skills: Appraise +6, Astrogate +5, Bluff +6, Climb +4, Computer Use +6, Diplomacy +5, Disable Device +6, Forgery +4, Jump +4, Knowledge (law) +6, Knowledge (streetwise) +9, Knowledge (systems) +8, Move Silently +8, Pilot +15, Profession (bureucrat) +7, Repair +6, Search +4, Spot +5, Survival +7, Treat Injury +3.
Force Skills: Affect Mind +12, Battlemind +8, Enhance Ability +12, Enhance Senses +9, Farseeing +6, Force Stealth +4, Friendship +5, Heal Self +3, Heal Another +7, See Force +9, Telepathy +8
Feats: Weapon Group Proficiency (simple weapons), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (heavy weapons), Weapon Group Proficiency (vibro weapons), Armor Proficiency (light), Starship Operation (starfighters), Force-sensitive, Starship Dodge, Dodge, Quick Draw, Heroic Surge, Spacer, Improved Initiative, Exotic Weapon Proficiency (lighstaber), Weapon Finesse (lightsaber).
Force Feats: Control, Sense, Alter, Dissipate Energy, Deflect Blasters, Knight Mind
Skills: Appraise +6, Astrogate +5, Bluff +6, Climb +4, Computer Use +6, Diplomacy +5, Disable Device +6, Forgery +4, Jump +4, Knowledge (law) +6, Knowledge (streetwise) +9, Knowledge (systems) +8, Move Silently +8, Pilot +15, Profession (bureucrat) +7, Repair +6, Search +4, Spot +5, Survival +7, Treat Injury +3.
Force Skills: Affect Mind +12, Battlemind +8, Enhance Ability +12, Enhance Senses +9, Farseeing +6, Force Stealth +4, Friendship +5, Heal Self +3, Heal Another +7, See Force +9, Telepathy +8
Feats: Weapon Group Proficiency (simple weapons), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (heavy weapons), Weapon Group Proficiency (vibro weapons), Armor Proficiency (light), Starship Operation (starfighters), Force-sensitive, Starship Dodge, Dodge, Quick Draw, Heroic Surge, Spacer, Improved Initiative, Exotic Weapon Proficiency (lighstaber), Weapon Finesse (lightsaber).
Force Feats: Control, Sense, Alter, Dissipate Energy, Deflect Blasters, Knight Mind
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