
Illustration by Daniel Falconer
Fosh - D6 Stats
Fosh
Home Planet: Unknown
Attribute Dice: 12D
DEX 2D/3D+2
KNO 2D/4D
MEC 1D/3D+1
PER 2D+2/4D+1
STR 1D+1/3D+1
TEC 1D+2/3D
Special Abilities:
-Healing Tears: Fosh have a unique healing fluid that is excreted from their tear ducts. It is more effective than even bacta, automatically reducing wound levels by one level (e.g. bringing Mortaly Wounded to Incapacitated). However, it only works well against cellular infections - larger wounds, such as blaster bolts, can only be stabilized for 1D hours. One dose will fill a standard applicator bottle. The fluid is absorbed into the bloodstream on contact with the skin.
Story Factors:
-Hidden: Most Fosh prefer to stay on their homeworld. Thus, as their population is small, they have a reputation for being secretive.
Size: 1.3-1.6 meters
Move: 9/10
Fosh - d20 Stats
Abilities: +2 Wisdom, -2 Intelligence. Fosh are very aware of the galaxy around them, and though sometimes isolated they seemed to have gathered a lot of common knowledge.
Medium-size. As medium-size beings, Fosh have no special bonuses or penalties due to their size.
Fosh base speed is 10 meters.
Healing Tears: Fosh have a unique healing fluid that is excreted from their tear ducts. It is more effective than even bacta, automatically restoring 5 Wound Points or 2 points of Constitution damage. However, it only works well against cellular infections - larger wounds, such as blaster bolts, can only be stabilized for 1d6 hours. One dose will fill a standard applicator bottle. The fluid is absorbed into the bloodstream on contact with the skin. This ability can be used once per day.
Automatic Languages: Fosh, Basic
Medium-size. As medium-size beings, Fosh have no special bonuses or penalties due to their size.
Fosh base speed is 10 meters.
Healing Tears: Fosh have a unique healing fluid that is excreted from their tear ducts. It is more effective than even bacta, automatically restoring 5 Wound Points or 2 points of Constitution damage. However, it only works well against cellular infections - larger wounds, such as blaster bolts, can only be stabilized for 1d6 hours. One dose will fill a standard applicator bottle. The fluid is absorbed into the bloodstream on contact with the skin. This ability can be used once per day.
Automatic Languages: Fosh, Basic
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