
From Left to Right: Phase I, Phase II and Phase III Dark Troopers
Dark Trooper - Phase III (Powersuit) - D6 Stats
Model: Mohc/Arc Hammer Dark Trooper Type III Armor Suit
Type: Custom personal battlesuit
Scale: Character
Skill: Powersuit ops: dark trooper type III armor
Cost: Not Available For Sale
Availability: Unique
Game Notes:
-Basic Suit: +3D+1 physical, +2D+2 energy to resist damage.
-Jet Pack: Adds 8 to move (already shown) when activated. Lasts for 4 hours, then must be recharged.
-Plasma/Missile Weapon: Uprated plasma gun (blaster, 5-50/100/200, 9D damage), uprated missile launcher (missile weapons, 25-100/300/700, ammo 30, 4D speeder scale damage)
-Energy Lances: (blaster, 5-10/30/70, 4D damage)
-Proximity Detector: Detects any life form (or one previously specified) when it enters a 75 meter radius.
-Bio-monitor
-Self Destruct Mechanism: To prevent suit from falling into enemy hands, if trooper inside the suit dies, then suit destroys itself after 1D rounds. Causes 5D/4D/3D damage. Requires a Heroic+10 security roll to disable.
-Self Contained Atmosphere: Trooper inside suit can survive in hostile environments for 6 hours, and vacuum for 2.
-Energy Orbs: Equipped with 4 energy orb remote devices
-Jet Pack: Adds 8 to move (already shown) when activated. Lasts for 4 hours, then must be recharged.
-Plasma/Missile Weapon: Uprated plasma gun (blaster, 5-50/100/200, 9D damage), uprated missile launcher (missile weapons, 25-100/300/700, ammo 30, 4D speeder scale damage)
-Energy Lances: (blaster, 5-10/30/70, 4D damage)
-Proximity Detector: Detects any life form (or one previously specified) when it enters a 75 meter radius.
-Bio-monitor
-Self Destruct Mechanism: To prevent suit from falling into enemy hands, if trooper inside the suit dies, then suit destroys itself after 1D rounds. Causes 5D/4D/3D damage. Requires a Heroic+10 security roll to disable.
-Self Contained Atmosphere: Trooper inside suit can survive in hostile environments for 6 hours, and vacuum for 2.
-Energy Orbs: Equipped with 4 energy orb remote devices
Dark Trooper - Phase III (Powersuit) - d20 Stats
Cost: Not Available for Sale
Defense Bonus: +8
Maximum Dex Bonus: +1
Armor Check Penalty: -6
Speed: 15/9
Weight: 90 kg
DR: 5
Special Equipment:
-Jet Pack: Doubles movement rate for any round in which it is used, and allows the user to travel in 3 dimensions. Lasts for 4 hours before recharge.
-Plasma/Missile Weapon: Plasma Cannon (4d10 damage, critical 20, range 20m, energy), missile launcher (4d10x2 damage, critical 20, range 50m, energy)
-Energy Lance (3d6 damage, critical 19-20, range 12m, energy)
-Proximity Detector: By making a Computer Use roll (DC 15), anyone operating the powersuit may detect any life forms within a 75 meter radius.
-Bio Monitor
-Self-Destruct Mechanism: To prevent suit from falling into enemy hands, if trooper inside the suit dies, then suit destroys itself after 1d6 rounds. The explosion is as per a thermal detonator (see Core Rulebook, p. 116), and only a Computer Use roll (DC 30) from inside the suit can disable the device.
-Atmospheric Control System: Character operating the powersuit can survive in hostile environments for up to 6 hours, and in a complete vacuum for up to 2 hours.
-Energy Orbs: Equipped with 4 energy orb remote devices
-Plasma/Missile Weapon: Plasma Cannon (4d10 damage, critical 20, range 20m, energy), missile launcher (4d10x2 damage, critical 20, range 50m, energy)
-Energy Lance (3d6 damage, critical 19-20, range 12m, energy)
-Proximity Detector: By making a Computer Use roll (DC 15), anyone operating the powersuit may detect any life forms within a 75 meter radius.
-Bio Monitor
-Self-Destruct Mechanism: To prevent suit from falling into enemy hands, if trooper inside the suit dies, then suit destroys itself after 1d6 rounds. The explosion is as per a thermal detonator (see Core Rulebook, p. 116), and only a Computer Use roll (DC 30) from inside the suit can disable the device.
-Atmospheric Control System: Character operating the powersuit can survive in hostile environments for up to 6 hours, and in a complete vacuum for up to 2 hours.
-Energy Orbs: Equipped with 4 energy orb remote devices
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