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SWRPGNetwork and the HoloNet Forums - K-Wing
  • K-Wing

    Republic Fleet Systems' B-72C K-wing was designed for the close/precision-bombardment role in planetary assaults (the standoff/area-bombardment role is adequately filled by a number of other platforms). As such, it has been designed for a primary combat environment deep in gravity wells and usually deep in atmosphere. That means big engines and lift-producing wings as well as repulsors. The primary assault modes of the K-wing are dive-bombing, skip-bombing (with delayed fusing), and lob bombing against fixed targets. With a special ordnance package, it could also be sent against ground-based mobile armor such as the Imperial AT-AT, but this has not yet been tested in combat. As befits a close-in assault platform, the K-wing is heavily armored and shielded. The airframe is specifically engineered to withstand extremely high wing loadings and provide maximum protection to the crew and avionics systems.

    Viewed head-on, the K-wing resembles a capital K lying on its face--a single center fuselage, two medium straight wings above, two short angled wings below (ending in landing skids). Just outboard of the fuselage on the straight wings are two of the three primary thrust engines; the third is further aft in the fuselage, on the centerline, and has vectored-thrust nozzles. The third engine's vectored thrust allows for non-ballistic translations during attack runs, increasing survivability. The four wings have a total of 18 hard points (10 up, 8 down) to which a variety of ordnance packages can be attached. The wings are swept and staggered, with the upper wings set further back than the lower to provide drop clearance. The total weapons payload of a K-wing exceeds that of any other starfighter by a substantial margin, and is the equal of the larger TIE bomber. In some load-out configurations, not all 18 hard points can be used. The K-wing has a two-man crew (pilot and weapons specialist officer). The WSO controls the launching of the ordinance and other hardpoint attachments, while the pilot controls the lasers while the WSO is preparing for ordinance deployment (if needed).

    The K-wing has no integrated air defense capability of its own unless equipped with anti-starship missiles as part of its load-out. However, even when so equipped, the K-wing makes a poor dogfighter, and standard combat protocols call for K-wing missions to receive fighter coverage at no less than a 2-to-1 ratio; 1-to-1 where possible.

    The performance specs of the K-wing are closely held secrets. In general, the K-wing is not noted for either its rate of acceleration or its top speed in a planetary atmosphere. However, it is known that the K-wing can go supersonic at pressures up to five atmospheres, and can outrun an X-wing in a sufficiently long straight-line race in vacuum.

    The K-wing is an exception among New Republic starfighters in that it is not equipped with hyperdrive, and must be ferried to the target in a fleet carrier. Eliminating the hyperdrive was a compromise dictated by the demands of the assault role--an extremely strong and compact airframe, dual shield generators, the third engine, and various other redundant systems. Because of this, the K-wing usually has a dedicated starfighter transport.

    As with all larger, multi-crew New Republic starfighters, the K-wing employs "smart" systems rather than an astromech droid. Initial trials of the K-wing were carried out aboard the training carrier Monitor. The first operational wing was assigned to Task Force Quickfire of the Third Fleet.

    (Capsule modified from from the Black Fleet Crisis FAQ (http://www.sff.net/people/K-Mac/black.htm#K-wing) - this is non-official information from the author)




    K-Wing Starfighter - D6 Stats
    Craft: RFS' B-72C K-wing Heavy Bomber
    Type: Precision aerospace heavy bomber
    Scale: Starfighter
    Length: 13.6 meters
    Skill: Starfighter piloting: K-wing
    Crew: 1; gunner: 1
    Crew Skill: (Capital ship gunnery 5D) sensors 3D, Starfighter piloting 4D+2 (Starship gunnery 5D)
    Cargo Capacity: 25 kg
    Consumables: 1 day
    Cost: 225,000 (new)
    Manuverability: 1D+1
    Space: 8
    Atmosphere 435; 1,250 kmh
    Hull: 5D
    Shields: 2D+2
    Sensors:
    Passive 10/1D
    Scan 25/1D+2
    Search 50/2D+2
    Focus 2/3D
    Weapons:
    18 Ordnance Hardpoints
    Fire Arc: Varies
    Skill: Starship gunnery
    Crew: WSO
    Fire Control: Varies
    Space Range: Varies
    Atmosphere Range: Varies
    Damage: Varies


    Note: The K-wing can be fitted with up to 18 concussion missiles (7D - 1 hardpoint), 18 proton torpedoes (9D - 1 hardpoint), a pair of extra-heavy gravity bombs ("eggs") (5D Capital - 5 hardpoints plus 5 hardpoint counterweight if only one EXGB present), 8 heavy rockets (10D - 2 hardpoints), 4 heavy space bombs (11D - 4 hardpoints), T-33 plasma torpedoes (12D vs. shields, 4D normal - 2 hardpoints) or any combination of the above. Typical combinations include:

    Capital Ship Assault
    Left: 1 EXGB (top)
    1 heavy space bomb (bottom)
    Right: 2 T-33 plasma torpedoes (top)
    1 proton torpedo (top)
    1 heavy space bomb (bottom)
    Starship Interdiction
    Left: 5 concussion missiles (top)
    2 heavy rockets (bottom)
    Right: 5 concussion missiles (top)
    4 proton torpedoes (bottom)
    Capital Ship Defense
    Left: 5 proton torpedoes (top)
    4 concussion missiles (bottom)
    Right: 5 proton torpedoes (top)
    4 concussion missiles (bottom)
    Planetary/Space Heavy Assault
    Left: 1 EXGB (top)
    4 concussion missiles (bottom)
    Right: 1 EXGB (top)
    4 concussion missiles (bottom)


    K-Wing Starfighter - d20 Stats
    Craft: RFS' B-72C K-wing Heavy Bomber; Class: Starfighter; Cost: 225,000; Size: Tiny (13.6m length); Initiative: +6 (+4 crew, +2 size); Crew: 2; Passengers: 0; Cargo Capacity: 25 kilograms; Consumables: 1 Day; Hyperdrive: None; Maximum Speed: Ramming (9 squares); Maneuvers: +5 (+2 size, +4 crew, -1 engine quality); Defense: 22 (+2 size, +10 armor); Hull Points: 180; Shield Points: 80; DR: 5.
    Weapon: 18 Ordnance Hardpoints; Fire Arc: Front; Attack Bonus: +12 (+2 size, +4 crew, +6 fire control); Damage: Special; Range Modifiers: PB -2, S +0, M -2, L N/A.

    Notes: The K-wing can be fitted with up to 18 concussion missiles (7d10x2 - 1 hardpoint), 18 proton torpedoes (9d10x2 - 1 hardpoint), a pair of extra-heavy gravity bombs ("eggs") (5d10x5 - 5 hardpoints plus 5 hardpoint counterweight if only one EXGB present), 8 heavy rockets (10d10x2 - 2 hardpoints), 4 heavy space bombs (11d10x2 - 4 hardpoints), T-33 plasma torpedoes (12d10x2 vs. shields, 4d10x2 normal - 2 hardpoints) or any combination of the above.

    Typical combinations include:

    Capital Ship Assault
    Left: 1 EXGB (top)
    1 heavy space bomb (bottom)
    Right: 2 T-33 plasma torpedoes (top)
    1 proton torpedo (top)
    1 heavy space bomb (bottom)
    Starship Interdiction
    Left: 5 concussion missiles (top)
    2 heavy rockets (bottom)
    Right: 5 concussion missiles (top)
    4 proton torpedoes (bottom)
    Capital Ship Defense
    Left: 5 proton torpedoes (top)
    4 concussion missiles (bottom)
    Right: 5 proton torpedoes (top)
    4 concussion missiles (bottom)
    Planetary/Space Heavy Assault
    Left: 1 EXGB (top)
    4 concussion missiles (bottom)
    Right: 1 EXGB (top)
    4 concussion missiles (bottom)