XG-9 Missile Boat - D6 Stats
Craft: SFS/Cygnus XG-9 Star Hammer "Missile Boat"
Type: Mulit-purpose assault craft
Scale: Starfighter
Length: 15 meters
Skill: Starfighter piloting: Missile Boat
Crew: 1
Crew Skill: Sensors 3D, SF piloting 5D+2, SS gunnery 5D, SS shields
Cargo Capacity: 35 kg
Consumables: 3 days
Maneuverability: 2D
Space: 9 (12 w/SLAMs)
Atmosphere: 400; 1,150 kmh
Hull: 3D+2
Shields: 3D
Sensors:
Passive: 20/1D+1
Scan: 35/2D
Search: 55/3D+1
Focus: 4/4D
Weapons:Scan: 35/2D
Search: 55/3D+1
Focus: 4/4D
One Laser Cannon
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere: 100-300/1200/2500
Damage: 3D
Two Adv. Concussion Missile Launchers (can be fire-linked)Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere: 100-300/1200/2500
Damage: 3D
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 3D
Ammo: 20 each
Space Range: 2-15/35/50
Atmosphere Range: 200-1500/3.5/5km
Damage: 7D (12D fire-linked)
Two General Purpose Warhead Launchers (can be fire-linked)Skill: Starship gunnery
Fire Control: 3D
Ammo: 20 each
Space Range: 2-15/35/50
Atmosphere Range: 200-1500/3.5/5km
Damage: 7D (12D fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 3D
Ammo: Varies
Space Range: Varies
Atmosphere Range: Varies
Damage: Varies
Skill: Starship gunnery
Fire Control: 3D
Ammo: Varies
Space Range: Varies
Atmosphere Range: Varies
Damage: Varies
Later versions also have these additions:
Sensors:
Wideband Comm Jammer: +2D to all communications rolls within 25 SU
Weapons: One Ion Cannon
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D+1
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6km
Damage: 3D
Skill: Starship gunnery
Fire Control: 2D+1
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6km
Damage: 3D
XG-9 Missile Boat - d20 Stats
Craft: SFS/Cygnus Xg-9 Star Hammer "Missile Boat"; Class: Starfighter; Cost: Not Available for Sale; Size: Tiny (15m length); Initiative: +6 (+4 crew, +2 size); Crew: 1; Passengers: 0; Cargo Capacity: 35 kilograms; Consumables: 3 Days; Hyperdrive: None; Maximum Speed: Ramming (9 squares, 12 squares when engaging SLAM); Maneuvers: +6 (+2 size, +4 crew); Defense: 22 (+2 size, +10 armor); Hull Points: 110; Shield Points: 90; DR: 5.
Weapon: Laser Cannon; Fire Arc: Front; Attack Bonus: +10 (+2 size, +4 crew, +4 fire control); Damage: 4d10x2; Range Modifiers: PB +0, S -2, M/L N/A.
Weapon: Advanced Concussion Missile Tube x2; Fire Arc: 2 Front; Attack Bonus: +6 (+2 size, +4 crew); Damage: 7d10x2; Range Modifiers: PB -2, S/M +0, L N/A.
Weapon: General Purpose Warhead Launcher; Fire Arc: 2 Front; Attack Bonus: +9 (+2 size, +4 crew, +3 fire control); Damage: Special; Range Modifiers: PB +0, S/M/L N/A.
Weapon: Advanced Concussion Missile Tube x2; Fire Arc: 2 Front; Attack Bonus: +6 (+2 size, +4 crew); Damage: 7d10x2; Range Modifiers: PB -2, S/M +0, L N/A.
Weapon: General Purpose Warhead Launcher; Fire Arc: 2 Front; Attack Bonus: +9 (+2 size, +4 crew, +3 fire control); Damage: Special; Range Modifiers: PB +0, S/M/L N/A.
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