• Archon Beed Thane

    Archon Beed Thane of Vergill is one of the most influential men both on his homeworld of Vergill and the entire Hapan Cluster. He wields power with grace and strength, making him a force to be reckoned with - especially if his political motives are directed your way.

    Archon Thane is tall, strongly-built, and handsome (as are most natives from the Hapes Cluster), as well as highly-trained in the art of diplomacy and combat. He usually wears a full beard, and likes to feign drunkenness to get information out of his potential enemies. This is a common tactic among the royal leadership of Vergill, as subtlety and deflection are usually the order of the day (more so than on any other Hapan world). NRI agents in the Hapes Cluster are warned to be watchful when Thane is in their presence, as he can often use his skills to extract classified or secret information.

    Archon Beed Thane - D6 Stats
    Archon Beed Thane
    Type: Hapan Consortium Archon
    Blaster 6D+2, blaster: blaster pistol 8D, brawling parry 9D, dodge 6D+2, grenade 4D+2, melee combat 7D, melee parry 7D, melee parry: energy shield 8D+2, running 6D+2, thrown weapons 5D
    Bureaucracy: Hapan Consortium 9D+2, cultures: Vergill 6D, intimidation 6D+2, languages 4D+2, streetwise 4D, survival 7D+2, willpower 6D
    Beast riding 5D+1, repulsorlift ops 4D+2
    Bargain 7D, command 9D, con 6D, hide 6D+1, persuasion 6D, sneak 5D+2
    Brawling 10D, climbing/jumping 5D+2, lifting 6D, (A) martial arts 6D, stamina 8D+2, swimming 7D
    Security 5D, weapon repair 4D
    Special Abilities:
    Attractiveness: +1D bonus to any bargain, con, command, or persuasion rolls made against a non-Hapan of the opposite sex.
    Vision: All low-light conditions are treated as complete darkness, adding +4D to the difficulty for all ranged attacks.
    FP: 2
    CP: 13
    Move: 11
    Equipment: Blaster pistol (4D), Archon insignia, vibroblade (STR+1D), comlink, Charubah personal energy shield

    Archon Beed Thane - d20 Stats
    Archon Beed Thane: Male Human 6th level Noble / 4th level Scoundrel; Init +1; Defense 20; Spd. 10m; VP/WP: 56/12; Atk +10/+5 melee (1d4+2, Combat Gloves), +9/+4 punch (1d6+2, unarmed), +8/+3 or +4/+4/-1 ranged (3d6 or stun: 1d6/15, blaster pistol); SQ Noble bonus class skill (Bluff), Inspire Confidence +2, Command +2, Call in a favor (x3), Illicit Barter, Better Lucky Than Good; SV Fort +4, Ref +10, Will +7; SZ M; FP 2; Rep. 8; Str 15, Dex 12, Con 12, Int 10, Wis 13, Cha 16.
    Equipment: Combat Gloves, comlink, blaster pistol, Archon insignia, vibroblade, Charubah personal energy shield.
    Skills: Appraise +2, Bluff +13, Computer Use +2, Diplomacy +12, Disguise +11, Entertain(Acting) +5, Gather Information +8, Hide +4, Intimidate +10, Knowledge(Hapes Cluster) +8, Listen +6, Move Silently +3, Search +4, Sense Motive +7, Sleight of Hand +5, Speak Basic, Speak Hapan, Spot +5, Tumble +3.
    Feats: Lightning Reflexes, Martial Artist, Mimic, Power Attack, Weapon Focus (Combat Gloves), Weapon Group (simple weapons), Weapon Group (blaster pistols), Skill Emphasis (bluff).