Personality: Kel Dor tend to be relatively quiet but attentive, waiting in the wings and learning as much as possible before jumping into a situation. They are generally cooperative and helpful, but like any species they have their flaws. They are sometimes seen as nosy, but then the next moment their perceptiveness provides them with wisdom and insight into almost any situation.
Physical Description: Kel Dor are regular-sized beings, typically a little smaller in build than other species, but what they lack in physical strength they make up for in perceptiveness. They have skin of varying tones, from orange to red, even blue and green, and are typically around 1.6-1.9 meters in height. Their external sensory organs can sometimes have a frightening appearance, with all the lumps and coils on their head, and their breath masks can be quite intimidating.
Kel Dor Homeworld: Dorin
Language: Most Kel Dor speak Basic and Doran.
Names: Kel Dor names vary widely; one member of the Jedi Council is named Plo Koon.
Adventurers: Kel Dor often travel off-world to explore the Galaxy. The Jedi Order has representatives on Dorin to find any Force-sensitive Kel Dor and take them to be trained as Jedi, so it is not uncommon to see a Kel Dor Jedi, such as Jedi Master Plo Koon. Kel Dor can be found in all walks of like, much like the more common species such as Twi'lek or Rodians.
Kel Dor - D6 Stats
Home Planet or System: Dorin
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/5D
MECHANICAL 1D/3D
PERCEPTION 2D/6D
STRENGTH 1D/3D
TECHNICAL 2D/4D
Special Abilities:
Highly Developed Sensory Organs: Kel Dor are naturally gifted with extremely sensetive sensory organs, and at the time of character creation gain a +1D to their Perception, not to exceed the maximum for their species.
Type II Atmosphere Breathing: Dorin is a Type II atmosphere world, and all Kel Dor must wear special atmosphere filtering masks to survive on Type I worlds. If the mask is removed, the Kel Dor must make a Difficult Strength roll or he immediately degenerates to Mortally Wounded status, with each successive roll increasing by one difficulty level every round thereafter.
Move: 10/12Type II Atmosphere Breathing: Dorin is a Type II atmosphere world, and all Kel Dor must wear special atmosphere filtering masks to survive on Type I worlds. If the mask is removed, the Kel Dor must make a Difficult Strength roll or he immediately degenerates to Mortally Wounded status, with each successive roll increasing by one difficulty level every round thereafter.
Size: 1.7-2 Meters
Kel Dor - d20 Stats
See the Alien Anthology for d20 stats.
Kel Dor - Saga Edition Stats
See the Star Wars Roleplaying Game Saga Edition Core Rulebook, page 28 for Saga Edition stats.