• Carnor Jax

    Carnor Jax, a former Imperial Guardsman trained at Yinchorr, took control over a portion of the Empire following Palpatine's resurrection and subsequent demise. From his flagship, the Imperial II-class Star Destroyer Emperor's Revenge, he commanded a large chunk of the Empire's broken pieces and attempted to refashion the Empire in his image. However, he was as treacherous as he was competent, and was actually responsible for the biological sabotaging of the Emperor's clone bodies in order to claim the Empire for himself. Unfortunately, his plan was not perfect and once word got back to the other Royal Guardsmen, he was forced to slay his brothers-in-arms before they could turn on him for his betrayal of their beloved Emperor. Curiously, Carnor Jax has some apparent skill with the Force. While his potential remained undetected by the Emperor as well as Darth Vader, in the years following the Battle of Endor he trained himself using texts he discovered in the Emperor's personal computer databases.


    Carnor Jax - D6 Stats
    Type: Traitorous Royal Guardsman
    DEXTERITY 5D
    Blaster 7D, blaster artillery 6D, brawling parry 8D, dodge 8D, melee combat 8D, melee combat: force pike 9D, melee combat: double-bladed vibrostave 9D, melee parry 6D+2
    KNOWLEDGE 2D+1
    Bureaucracy: Empire 7D, intimidation 10D, streetwise 4D+2, survival 6D, tactics 7D
    MECHANICAL 2D+2
    PERCEPTION 3D+2

    Command 5D+2, Command: Empire 9D, hide 6D+2, search 6D+2, sneak 6D+2
    STRENGTH 3D
    Brawling 6D, brawling: echani martial arts 8D, climbing/jumping 6D, lifting 5D, stamina 6D
    TECHNICAL 2D+1
    Demolition 5D+1, first aid 3D, security 4D+1
    Force Sensetive: Yes
    Force Points: 3
    Dark Side Points: 14
    Special Abilities:
    Control 3D, Sense 4D, Alter 2D
    Control Powers: Concentration, Control Pain, Emptiness, Enhance Attribute
    Sense Powers: Combat Sense, Life Detection
    Alter Powers: Telekinesis
    Character Points: 12
    Move: 10
    Equipment: Modified Royal Guardsman Armor (+2D physical, +2D energy, -1D Dexterity), double-bladed vibrostave, the Emperor's Revenge.


    Carnor Jax - d20 Stats
    Carnor Jax: Male Human 6th level Soldier / 4th level Force Adept / 5th level Elite Trooper; Init +7; Defense 20; Spd. 8m; VP/WP: 136/13; Atk +13/+9/+8/+4/+3/-1 melee (3d6+2/3d6+2, double-bladed vibrostaff), +16/+11/+6 punch (1d6+2, unarmed); SQ Uncanny Dodge (Dex bonus to Defense), Weapon Specialization (double-bladed vibrostaff), SV Fort +12, Ref +12, Will +11; SZ M; FP 4; DSP 4; Rep. 5; Str 14, Dex 16, Con 13, Int 11, Wis 15, Cha 12.
    Equipment: Modified Royal Guardsman Armor, double-bladed vibrostaff, the Emperor's Revenge.
    Skills: Bluff +5, Computer Use +3, Demolitions +2, Disable Device +3, Hide +1, Intimidate +6, Knowledge (Emperor) +4, Knowledge (Imperial Navy) +8, Listen +4, Move Silently +2, Search +3, Spot +6, Survival +6, Treat Injury +4, Tumble +1.
    Force Skills: Affect Mind +2, Battlemind +5, Enhance Ability +5, Enhance Senses +4, Fear +4, Force Defense +3, Force Push +4, Heal Self +4, Move Object +4.
    Feats: Armor Proficiency (light), Armor Proficiency (medium), Armor Proficiency (heavy), Dodge, Force-sensitive, Improved Initiative, Lightning Reflexes, Martial Artist, Point Blank Shot, Power Attack, Precise Shot, Two-weapon Fighting, Weapon Focus (double-bladed vibrostaff), Weapon Group (simple weapons), Weapon Group (blaster pistols), Weapon Group (blaster rifles), Weapon Group (primitive weapons), Weapon Group (heavy weapons), Weapon Group (vibro weapons).
    Force Feats: Alter, Burst of Speed, Control, Sense.

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    1. Moridin's Avatar
      Moridin -
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