Carnor Jax - D6 Stats
Type: Traitorous Royal Guardsman
DEXTERITY 5D
Blaster 7D, blaster artillery 6D, brawling parry 8D, dodge 8D, melee combat 8D, melee combat: force pike 9D, melee combat: double-bladed vibrostave 9D, melee parry 6D+2
KNOWLEDGE 2D+1
Bureaucracy: Empire 7D, intimidation 10D, streetwise 4D+2, survival 6D, tactics 7D
MECHANICAL 2D+2
PERCEPTION 3D+2
Command 5D+2, Command: Empire 9D, hide 6D+2, search 6D+2, sneak 6D+2
STRENGTH 3D
Brawling 6D, brawling: echani martial arts 8D, climbing/jumping 6D, lifting 5D, stamina 6D
TECHNICAL 2D+1
Demolition 5D+1, first aid 3D, security 4D+1
Force Sensetive: Yes
Force Points: 3
Dark Side Points: 14
Special Abilities:
Control 3D, Sense 4D, Alter 2D
Control Powers: Concentration, Control Pain, Emptiness, Enhance Attribute
Sense Powers: Combat Sense, Life Detection
Alter Powers: Telekinesis
Character Points: 12Sense Powers: Combat Sense, Life Detection
Alter Powers: Telekinesis
Move: 10
Equipment: Modified Royal Guardsman Armor (+2D physical, +2D energy, -1D Dexterity), double-bladed vibrostave, the Emperor's Revenge.
Carnor Jax - d20 Stats
Carnor Jax: Male Human 6th level Soldier / 4th level Force Adept / 5th level Elite Trooper; Init +7; Defense 20; Spd. 8m; VP/WP: 136/13; Atk +13/+9/+8/+4/+3/-1 melee (3d6+2/3d6+2, double-bladed vibrostaff), +16/+11/+6 punch (1d6+2, unarmed); SQ Uncanny Dodge (Dex bonus to Defense), Weapon Specialization (double-bladed vibrostaff), SV Fort +12, Ref +12, Will +11; SZ M; FP 4; DSP 4; Rep. 5; Str 14, Dex 16, Con 13, Int 11, Wis 15, Cha 12.
Equipment: Modified Royal Guardsman Armor, double-bladed vibrostaff, the Emperor's Revenge.
Skills: Bluff +5, Computer Use +3, Demolitions +2, Disable Device +3, Hide +1, Intimidate +6, Knowledge (Emperor) +4, Knowledge (Imperial Navy) +8, Listen +4, Move Silently +2, Search +3, Spot +6, Survival +6, Treat Injury +4, Tumble +1.
Force Skills: Affect Mind +2, Battlemind +5, Enhance Ability +5, Enhance Senses +4, Fear +4, Force Defense +3, Force Push +4, Heal Self +4, Move Object +4.
Feats: Armor Proficiency (light), Armor Proficiency (medium), Armor Proficiency (heavy), Dodge, Force-sensitive, Improved Initiative, Lightning Reflexes, Martial Artist, Point Blank Shot, Power Attack, Precise Shot, Two-weapon Fighting, Weapon Focus (double-bladed vibrostaff), Weapon Group (simple weapons), Weapon Group (blaster pistols), Weapon Group (blaster rifles), Weapon Group (primitive weapons), Weapon Group (heavy weapons), Weapon Group (vibro weapons).
Force Feats: Alter, Burst of Speed, Control, Sense.
Skills: Bluff +5, Computer Use +3, Demolitions +2, Disable Device +3, Hide +1, Intimidate +6, Knowledge (Emperor) +4, Knowledge (Imperial Navy) +8, Listen +4, Move Silently +2, Search +3, Spot +6, Survival +6, Treat Injury +4, Tumble +1.
Force Skills: Affect Mind +2, Battlemind +5, Enhance Ability +5, Enhance Senses +4, Fear +4, Force Defense +3, Force Push +4, Heal Self +4, Move Object +4.
Feats: Armor Proficiency (light), Armor Proficiency (medium), Armor Proficiency (heavy), Dodge, Force-sensitive, Improved Initiative, Lightning Reflexes, Martial Artist, Point Blank Shot, Power Attack, Precise Shot, Two-weapon Fighting, Weapon Focus (double-bladed vibrostaff), Weapon Group (simple weapons), Weapon Group (blaster pistols), Weapon Group (blaster rifles), Weapon Group (primitive weapons), Weapon Group (heavy weapons), Weapon Group (vibro weapons).
Force Feats: Alter, Burst of Speed, Control, Sense.
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