Within the ship, a variety of electronics and technologies can be found scattered about the interior. Like all Ubese, Lyrr has gathered a rather motley collection of random electronics, most of which have been taken apart and tinkered with. There are, however, some things which Lyrr takes seriously, and which he takes only the finest care in repairing. For instance, the droid intelligence which inhabits the ship is a vital asset which he has learned to utilize in any way possible. Originally, the Gallant Night had a droid intelligence programmed in to handle the deep exploration trips the ship often made. On a routine basis, the Gallant Night's intelligence would handle astrogation, data storage, communications, and also assist in repair and operation of the ship itself. When Lyrr discovered it, his first impulse was to have it removed from the ship altogether, but he soon came to realize the value it had in running a ship of this size, and instead had its memory wiped and reprogrammed it to assist in bounty hunting rather than exploration.
Also inside the ship is a set of motion sensors, rigged to detect anything that passes through the plane between the entrance ramp and the brig. When an unauthorized person enters the ship, an alarm beeps in Lyrr's helmet (or, if he has his helmet off, quietly over the speaker). The cages in which the prisoners are held are the standard Damoring Securities RPC-12 Restraint Capsules (see Galaxy Guide 10: Bounty Hunters for more information). The Darkest Night, while a far cry from being the most advanced ship on the market, is one which those with bounties on their heads should be wary of.
The Darkest Night - D6 Stats
Craft: Modified Corellian YT-2400 Transport
Type: Modified light freighter
Scale: Starfighter
Length: 21 meters
Skill: Space Transports: YT-2400 transports
Crew: 1, 1 droid, skeleton 1/+10
Crew skill: see Lyrr Kadek and Darkest Night droid intelligence
Passengers: 1, 3 prisoners
Cargo Capacity: 55 metric tons
Consumables: 4 months
Hyperdrive Modifier: x1
Hyperdrive backup: x10
Nav Computer: yes
Maneuverability: 2D+2
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 5D
Shields: 3D+2
Sensors:
Passive:45/1D
Scan: 80/2D
Search: 95/3D
Focus: 5/4D
Weapons:Scan: 80/2D
Search: 95/3D
Focus: 5/4D
2 Concussion Missile Tubes (3 missiles each)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1/3/7
Atmosphere range: 50-100/300/700
Damage: 9D
Ion CannonSkill: Starship gunnery
Fire Control: 3D
Space Range: 1/3/7
Atmosphere range: 50-100/300/700
Damage: 9D
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/15
Atmosphere range: 100-500/1/1.5 km
Damage: 4D
2 Quad Laser CanonsSkill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/15
Atmosphere range: 100-500/1/1.5 km
Damage: 4D
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 3D (1D if fired by Droid, 0D if fired from cockpit)
Space Range: 1-3/12/25
Atmosphere range: 100-300/1.2/2.5 km
Damage: 6D
Skill: Starship gunnery
Fire Control: 3D (1D if fired by Droid, 0D if fired from cockpit)
Space Range: 1-3/12/25
Atmosphere range: 100-300/1.2/2.5 km
Damage: 6D
Darkest Night Droid Intelligence
KNOWLEDGE 3D
Alien Species 6D, cultures 6D+1, languages 7D, law enforcement 7D+1, planetary systems 6D+2, value 6D
MECHANICAL 3D
Astrogation 7D, communications 8D+2, sensors 8D, starship shields 7D+1
PERCEPTION 3D
Bargain 5D, con 4D+1, investigation 4D
TECHNICAL 3D
Computer programming/repair 7D, droid programming 7D, droid repair 6D+2, security 8D, space transports repair 7D, starship weapon repair 6D+1
Character Points: 7