• Kyle Katarn, Jedi Knight

    Kyle Katarn began his journey that would eventually lead him to Jedi Knighthood by joining the Imperial forces at an early age. When his father was killed during a raid on an Alliance base, and he was then denied funeral leave, Kyle learned to hate the Empire as much as any Rebel. Eventually, he defected to the Rebel Alliance and, under the orders of Mon Mothma, helped steal the plans for the original Death Star. Following the battle of Yavin, Kyle was instrumental in foiling the Empire's experimental Darktrooper Project. He formed the Katarn Commandos, using them as a special forces unit in order to bring down Rom Mohc's Arc Hammer and end the Darktrooper threat once and for all. When he retired from service, Lieutenant Page took control of the commando unit. A short time later, he was informed by the spirit of a deceased Jedi of his Jedi heritage; while his father had not been a Jedi Knight, he was strong in the Force and had bequeathed a large amount of Jedi knowledge to his son. While in the pursuit of the Dark Jedi Jerec, and the Valley of the Jedi, Kyle found his father's lightsaber and a holocron disk which taught him the ways of the Force. Eventually, Kyle was able to foil Jerec and his band of Dark Jedi, though he almost fell to the Dark Side himself when confronting his father's murderer. Following the incident at the Valley of the Jedi, Kyle completed his training as a Jedi at Luke Skywalker's Jedi Academy, refining the skills he already possessed, and helping Mara Jade briefly hone her own skills.


    Kyle Katarn, Jedi Knight - D6 Stats
    Kyle Katarn (as of DF2/MOTS)
    Type: Jedi Knight
    DEXTERITY 4D
    Blaster 7D+1, blaster: Bryar pistol 8D, brawling parry 5D, dodge 6D, grenade 6D+1, lightsaber 5D+1, melee combat 5D+1, melee parry 5D+1, vehicle blasters 6D
    KNOWLEDGE 3D
    Alien species 5D+1, intimidation 5D+1, languages 6D+2, planetary systems 5D+1, streetwise 7D+2, survival 6D+1, willpower 5D+2
    MECHANICAL 3D+1
    Astrogation 5D+2, powersuit ops 4D+2, repulsorlift ops 7D, sensors 4D+2, space transports 7D+2, space transports: The Moldy Crow 10D, starship gunnery 7D+1, starship shields 7D
    PERCEPTION 3D+1
    Con 8D, hide 6D+1, persuasion 6D, sneak 7D+2
    STRENGTH 4D
    Brawling 7D, climbing/jumping 6D, stamina 7D+1
    TECHNICAL 2D+2
    Blaster repair 5D+1, computer programming 6D+2, demolitions 4D+2, first aid 6D+2, repulsorlift repair 5D+2, space transports repair 7D, space transports repair: The Moldy Crow 9D+1
    Move: 10
    Force Sensitive: Yes
    Force Points: 6
    Character Points: 37
    Dark Side Points: 1
    Equipment: Blaster pistol (4D), heavy blaster pistol (5D), 4 thermal detonators (10D/8D/5D/2D, 0-2/8/12/20), 4 stun grenades (6D/5D/3D/2D(stun), 0-2/20/40), blaster rifle (5D), repeater gun (FR: 3, 3D, same range as blaster rifle), bowcaster (4D, 3-10/30/50), 6 Claymore mines (6D/5D/4D/3D, 0-2/4/6/10), 3 sequencer charges, mortar launcher (5D/4D/3D, 0-4/10/25), concussion rifle (5D/3D/1D, 0-4/12/22), lightsaber (5D), carbonite gun (freezes target for 2D seconds, 0-2/4/8), comlink, Mouldy Crow
    Special Abilities:
    Control 4D+2, sense 4D, alter 3D+2
    Control: Absorb/dissipate energy, accelerate healing, control pain, hibernation trance, remain conscious, resist stun
    Sense: Life detection, life sense, magnify senses, receptive telepathy, postcognition, sense force
    Alter: Injure/kill, telekinesis
    Control and Sense: Lightsaber combat, projective telepathy
    Control and Alter: Control another's pain, Force lightning, inflict pain
    Control, Sense and Alter: Affect mind, enhanced coordination, telekinetic kill
    Sense and Alter: Force wind, lesser Force shield


    Kyle Katarn, Jedi Knight - d20 Stats
    Kyle Katarn, Jedi Knight: Male Human 3rd level Soldier / 5th level Scoundrel / 5th level Jedi Guardian; Init +6; Defense 23; Spd. 10m; VP/WP: 103/12; Atk +13/+8/+3 melee (3d8+2, Lightsaber), +13/+8/+3 or +9/+9/+4/-1 ranged (3d8 or stun: 1d8/18, Blaster Pistol, Heavy), +13/+8/+3 punsh (1d3+2, unarmed); SQ Illicit Barter, Better Lucky Than Good, Sneak Attack +2d6; SV Fort +9, Ref +11, Will +5; SZ M; FP 3; DSP 1; Rep. 6; Str 14, Dex 15, Con 12, Int 10, Wis 11, Cha 13.
    Equipment: Lightsaber, heavy blaster pistol, blaster pistol, thermal detonator x4, stun grenade x4, blaster rifle, light repeating blaster, bowcaster, heavy repeating blaster, claymore mine x6, concussion rifle, carbonite gun, comlink, Mouldy Crow.
    Skills: Bluff +4, Computer Use +5, Demolitions +4, Diplomacy +3, Disable Device +2, Forgery +2, Gather Information +5, Hide +5, Intimidate +4, Jump +4, Knowledge(Empire) +3, Knowledge(Rebellion) +4, Knowledge(Jedi Lore) +3, Listen +4, Move Silently +7, Pilot +12, Repair +2, Speak Basic, Speak Huttese, Speak Rodese, Spot +1, Survival +1, Treat Injury +1.
    Force Skills: Affect Mind +4, Battlemind +5, Enhance Ability +4, Enhance Senses +2, Force Defense +3, Force Push +2, Force Stealth +3, Heal Self +2, Move Object +2, See Force +1.
    Feats: Armor Proficiency (light), Armor Proficiency (medium), Armor Proficiency (heavy), Exotic Weapon Proficiency (lightsaber), Force-sensitive, Improved Initiative, Point Blank Shot, Quick Draw, Skill Emphasis (pilot), Starship Operation (space transport), Weapon Group (simple weapons), Weapon Group (blaster pistols), Weapon Group (blaster rifles), Weapon Group (heavy weapons), Weapon Group (vibro weapons).
    Force Feats: Alter, Control, Deflect Blasters, Dissipate Energy, Sense.


    Kyle Katarn, Jedi Knight - Saga Edition Stats
    See the Jedi Academy Training Manual, page 102 for Saga Edition stats.

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    1. Moridin's Avatar
      Moridin -
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