Tonight's session, the first of Episode II: Rise of the Empire, opened above the ocean planet of Aquilae. A small Republic shuttle approached under the cover of night, descending to a landing platform outside one of Aquilae's archipelago cities, and discharged its passengers: Obi-Wan Kenobi, and his apprentice Anakin Skywalker. The two attempted a covert entrance into the city, but were soon stopped by Aquilae's Governor Tarkin. The governor warned Kenobi and Skywalker about meddling in Aquilaean
The group retreats back to the Star Phoenix and blasts off. Thanks to the expert piloting of BL3K, Anakin, and Janos, they manage to lose pursuit by Republic starfighters in the comet's trail. The ships jump to hyperspace away from the Frozen Flame, but not back to Alderaan, nor to Coruscant, where they were to rendezvous with Bail Organa. Instead, BL3K charts a course to a thin-atmosphere planet in a relatively uncharted system (listed in the registry only as NT2386) where the ships set down so
Sorry for going so long without updates, we played two more sessions and then had to miss a week because I was moving.
The Star Phoenix and the two Z-95 headhunters fly through hyperspace toward the shadowport-turned-secret-meetingplace known as the Frozen Flame, built into the body of a rogue comet hurtling across the galaxy. While en route, Anakin and Alana share a terse conversation when the Jedi Knight encourages the boy to expand his mind and feel the presence of the Force.
Session 2 of the "Prequels as we see it" campaign started off with the ship's arrival on Alderaan. There, the group is met on the landing platform by an honor guard, as well as Bail Organa himself. Organa is young, handsome, and charismatic, a natural leader if there ever was one. He thanks Janos Creel for completing his mission, and introduces himself to each of the other characters. Anakin is awestruck by the beauty of Alderaan, and amazed at Bail Organa's hospitality. After all, Anakin
Tonight (May 8) I ran the first session of my new D6 mini-campaign. The premise for the campaign is that we're going to pretend that it's 1996, we don't know what the prequels are going to be, and we are going to write the prequels with our campaign. The only things that are true are things that exist in the classic trilogy films, and in official D6 sourcebooks. All other continuity from after that time period is not valid.
The set-up for the campaign is this: the Republic has been