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-- OOC Q:TU Mercenaries (http://holonet.swrpgnetwork.com/showthread.php?threadid=18339)
OOC Q:TU Mercenaries
Well thought I would get this board started.
I can help GM if need be, but I have LIMITED experience GMing on boards. (Meaning I haven't done GM this way, but I have GMed in the past)
I will have my character posted in a bit.
__________________
Peace is a lie
There is only passion
Through passion I gain strength
Through strength I gain power
Through power I gain victory
Through victory my chains are broken
The Force shall set me free
~The Code of the 
View my games HERE
Currently working on - Imperial Sourcebook: Marching Orders
Okay sorry about the delay in getting my character set up but finally I'm done and did a quick write up of my PC's backstory.
Ach'er Svast: Male Human (24) Scout 2/Soldier 1; Init +3; Defense 16; Spd 10m; vp/wp 29/13; Atk +2 melee 2d4/20) or +4 ranged (3d6+1/18-20/Fort DC=13 Stun, 50m/500m max range, Sporting Blaster Rifle); SQ Trailblazing; sv Fort 5, Ref 5, Will 3; FP 2; DSP 0; Rep 0; Str 13 (+2), Dex 16 (+3), Con 13 (+1), Int 15 (+2), Wis 13 (+1), Cha 10 (+0).
Equipment: Credit Chip, Electro binoculars, Encrypted comlink, Field kit (MRE for 5 days, canteen w/water purifier, one-man shelter), Gillette Suit, Heavy Blaster Pistol, SoroSuub X-45 Sniper Rifle, Rebel signet ring, Utility Belt, Vibrodagger.
Skills: Demolitions +6, Hide +8, Knowledge (wilderness lore) +7, Listen +6, Move Silently +8, Read/Write (Basic), Repair +4, Ride +8, Search +7, Speak Language (Basic, Huttese, Shriiywook), Spot +6, Survival +11, Treat Injury +5
Feats: Armor Proficiency (light), Point Blank Shot, Skill Emphasis (Survival), Track, Weapon Group (Pistol, Rifle, Heavy, Simple, Vibro, Slug thrower).
Ach’er Svast was born and raised on Varyr. His father taught him the skills of the wild and how to survive off the land. Shooting slug throwers growing up was a common place and his father taught him about how to properly maintain these weapons and how to use them properly. From early childhood till becoming an adult Ach’er always wanted to go exploring different worlds. About 2 years before he left the planet a group of rebels landed on the planet and needed help avoiding the local Imperial garrison. He led the small band of rebels to the deepest part of the forest and helped in setting up a base camp about 3000km away from civilization. There he learned about the fight against the Empire and what the rebels stand for, and what the Empire had done to Alderaan.
Unable to fully commit himself to the rebels due to the local Imperial garrison helping his home planet become technologically advanced in a short amount of time and creating numerous jobs for the local economy. He decided to help the rebels leave the planet and never mention this to anyone. As a parting gift the rebels gave Ach’er a signet ring as a token of friendship. He was torn over the facts laid before him and decided to leave his family and friends and try to learn things about the Empire that no one would speak about. Around this time the local Imperial garrison began to implement the “New Order” doctrine and the local populace began to fight back. Ach’er became a mercenary, selling his skills as a scout/pathfinder to who ever needed his skills and not caring what were the results.
Finally in a great battle near his hometown he helped defend it from an Imperial assault and left his home buying passage to Nar Shaddaa hoping to find a regular job as a scout.
Ach’er is 1.9m tall and weighs 99.8kg. His hair is semi-short and curly looking a light brown in color and wares digital fatigue pants and a black long sleeve shirt with a brown bantha hide vest. He also wares black bantha hide boots with durasteel-reinforced toes. He also has chronometer on his left wrist and has a pair of black polarized glasses he usually wears when working out in the sun.
__________________
Peace is a lie
There is only passion
Through passion I gain strength
Through strength I gain power
Through power I gain victory
Through victory my chains are broken
The Force shall set me free
~The Code of the 
View my games HERE
Currently working on - Imperial Sourcebook: Marching Orders
Tebbo
This is my former smuggler chatecter Tebbo
Tebbo Kadlo: Male Duros Scoundrel 2/Soldier 2; Init +3 (+3 Dex); Defense +16 (+3 class, +3 Dex); Spd 10 m; VP/WP 25/10; Atk+6 ranged (3d8/20 or DC 18 stun, Blaster, heavy DL-44, range 8 m) or +2/+2 ranged (3d8/20, Blaster, heavy DL-44 with Multifire, range 8 m); SQ Illicit barter, Lucky (1/day); SV Fort +3, Ref +6, Will +1; SZ M; FP 4; Rep 1; Str 11, Dex 16, Con 10, Int 17, Wis 13, Cha 11, Challenge Code C.
Equipment: Atmosphere Canister x4, Heavy Blaster, Breath Mask, Comlink, Credit Chip: 2110, Flight Suit, Tool Kit, Power Pack x4.
Skills: Appraise+7, Astrogate+12, Bluff+5, Computer Use+11, Disable Device+7, Entertain (comedy)+3, Knowledge (starship systems)+10, Knowledge (streetwise)+7, Pilot+15, Profession (mechanic)+7, Read/Write Duros, Read/Write Basic, Repair+12, Sleight of Hand+8, Speak Duros, Speak Basic.
Feats: Armor Proficiency (light), Gearhead, Skill Emphasis (Pilot), Spacer, Starship Operation (space transport), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (heavy weapons), Weapon Group Proficiency (simple weapons), Weapon Group Proficiency (vibro weapons).
Appearance: Deep red eyes and aqua skin, Tebbo is just like any other Duros. He wears a blue, dusty flight suit that hasn’t been washed for ages. He has 2 distinctive scars on each side of his right eye so it resembles a Tie fighter. His blaster hangs loosely at his side where it sways as he walks, always ready to serve.
Background: Tebbo’s history is of mystery and betrayal. As soon as he was 15 he set off to explore the galaxy. He booked public transport to Corellia and met a Trandoshan smuggler named Fusset. Fusset taught Tebbo everything he knows about Starships. They smuggled together for 10 years and made quite a profit. At the end of one particularly lucrative run they arrived at Kaut to get there pay. Fusset saw a poster offering a 100,000 credit reward for smugglers. Fusset developed a plan. One night Fusset attacked Tebbo and caused much damage to him. At the end Fusset had injured Tebbo so much he left him for dead. Fortunately for Tebbo the Rebels attacked Kaut’s shipyards later that night. They picked him up and Tebbo joined them with hope to get revenge on Fusset one day.
Personality: Like most Duros, Tebbo is cheerful and has a bright sense of humor which sometimes goes to far. Tebbo is reluctant to talk about his past and is sometimes has a shady persona. He doesn’t trust anyone for fear he will be betrayed again like with Fusset. Though he doesn’t trust anyone, Tebbo will do anything if he sets his mind to it.
__________________
"Two Irishmen walk out of a bar. It could happen!"~Walter Cronkite
"SURGEON-GENERAL'S WARNING: Under no circumstances should you consume alchohol and play an RPG game using Wizards of the Coast d20 system at the same time. Failure to abide by this warning will most likely result in moderate injuries, property damage, brain damage, hurt feelings, lost dice, mutilated books, and very annoyed GM's."~Smuggler Jedi
See my games HERE
What era is it?
Is there anyone else playing?
Are you GM or not because there isnt anyone else?
Who we working for?
__________________
"Two Irishmen walk out of a bar. It could happen!"~Walter Cronkite
"SURGEON-GENERAL'S WARNING: Under no circumstances should you consume alchohol and play an RPG game using Wizards of the Coast d20 system at the same time. Failure to abide by this warning will most likely result in moderate injuries, property damage, brain damage, hurt feelings, lost dice, mutilated books, and very annoyed GM's."~Smuggler Jedi
See my games HERE
Here is the thread about the game. I'm attempting to contact the other players as I will be co GMing this game.
__________________
Peace is a lie
There is only passion
Through passion I gain strength
Through strength I gain power
Through power I gain victory
Through victory my chains are broken
The Force shall set me free
~The Code of the 
View my games HERE
Currently working on - Imperial Sourcebook: Marching Orders
the links broken.
is it the "pbp players wanted (read it seriuosly)" thread at the traders info net?
if so what page? ive been through the first 5.
__________________
"Two Irishmen walk out of a bar. It could happen!"~Walter Cronkite
"SURGEON-GENERAL'S WARNING: Under no circumstances should you consume alchohol and play an RPG game using Wizards of the Coast d20 system at the same time. Failure to abide by this warning will most likely result in moderate injuries, property damage, brain damage, hurt feelings, lost dice, mutilated books, and very annoyed GM's."~Smuggler Jedi
See my games HERE
sorry typed the html code wrong. Should work now. Page 51 & 52 for the "pbp players wanted (read it seriuosly)"
__________________
Peace is a lie
There is only passion
Through passion I gain strength
Through strength I gain power
Through power I gain victory
Through victory my chains are broken
The Force shall set me free
~The Code of the 
View my games HERE
Currently working on - Imperial Sourcebook: Marching Orders
If you want to join post here on the OOC with your charecter
__________________
"Two Irishmen walk out of a bar. It could happen!"~Walter Cronkite
"SURGEON-GENERAL'S WARNING: Under no circumstances should you consume alchohol and play an RPG game using Wizards of the Coast d20 system at the same time. Failure to abide by this warning will most likely result in moderate injuries, property damage, brain damage, hurt feelings, lost dice, mutilated books, and very annoyed GM's."~Smuggler Jedi
See my games HERE
There you go!
Oola "Lyn" Felum Profession Assassin:
__________________
├ Uron's game Archive
├ L'homme est né libre, et partout il est dans les fers. - Jean-Jacques Rousseau
└ Potentate of the Rose
Questions for a new player
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__________________
"Half the fun of God's forgiveness is having reasons to ask for it."
Answers
Heres the rundown
GM : djas_puhr
PC :chiefcaptin, Uron Teff, boccelounge, djas_puhr
Era : Starts after ESB but before ROJ
Abilities : 35
Levels : 2-4
Classes Needed : Techie mabey, we have a very balenced party
Equpment : RCR
Q:TU means Quadrant: Tetrad's Umbra
I'm not sure what it means but it must say some were in the Traders Infonet thread. We will start the IC as soon as you post your charecter boccelounge so hop to it.
__________________
"Two Irishmen walk out of a bar. It could happen!"~Walter Cronkite
"SURGEON-GENERAL'S WARNING: Under no circumstances should you consume alchohol and play an RPG game using Wizards of the Coast d20 system at the same time. Failure to abide by this warning will most likely result in moderate injuries, property damage, brain damage, hurt feelings, lost dice, mutilated books, and very annoyed GM's."~Smuggler Jedi
See my games HERE
Re: Answers
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__________________
"Half the fun of God's forgiveness is having reasons to ask for it."
No worrys, its my first time too. I've read through a couple of other IC threads and preaty much all you need to know is IC means IC. For dice results and the like just put OOC in the subject or before you say it. BTW djas_puhr, are we doing an honor dice roll thing or are we useing a online dice roller. I personally like honor rolls then posting the results and formula as OOC. Such as this:
Bill looks around cautionsly(OOC: Roll 15+ Spot mod of 4 = 19)
__________________
"Two Irishmen walk out of a bar. It could happen!"~Walter Cronkite
"SURGEON-GENERAL'S WARNING: Under no circumstances should you consume alchohol and play an RPG game using Wizards of the Coast d20 system at the same time. Failure to abide by this warning will most likely result in moderate injuries, property damage, brain damage, hurt feelings, lost dice, mutilated books, and very annoyed GM's."~Smuggler Jedi
See my games HERE
Well go with the honor roll system for now. Sounds good so far, I'm trying to come up with a story, wasn't really expecting to GM this game. First time on boards GMing, done it multiple times in RW.
__________________
Peace is a lie
There is only passion
Through passion I gain strength
Through strength I gain power
Through power I gain victory
Through victory my chains are broken
The Force shall set me free
~The Code of the 
View my games HERE
Currently working on - Imperial Sourcebook: Marching Orders
Here's a working draft (background and personality info to follow):
"Custer": Male Human Fringer 3/Scoundrel 1; Init +4 (Dex); Defense 18 (+4 class, +4 Dex); Spd 10 m; VP/WP 26/12; Atk +6 ranged (3d8/DC 18 stun, heavy blaster) or +4/+4 ranged (3d8/DC 18 stun, heavy blaster, two-weapon); SQ Bonus Class Skill (Computer Use), Barter, Jury-Rig +2; Illicit Barter; SV Fort +4, Ref +8, Will +4; SZ M; FP 4; DSP 0; Rep +0; Str 10, Dex 18, Con 12, Int 14, Wis 12, Cha 14; Challenge Code C.
Equipment: Heavy blaster pistols (2), wool "Union Army" jacket, tool belt, comlink, electro-binoculars.
Skills: Bluff +4, Computer Use +10, Craft (blaster pistols and rifles) +5, Craft (computers) +5, Craft (electronic devices) +5, Craft (landspeeders) +5, Demolitions +5, Diplomacy +4, Gamble +5, Knowledge (Technology) +5, Knowledge (World Lore) +5, Listen +5, Pilot +5, Profession (mercenary) +5, Read/Write (Basic), Repair +10, Ride +5, Sense Motive +2, Speak (Basic, Duros, Huttese), Spot +5, Survival +5.
Feats: Ambidexterity, Gearhead, Iron Will, Two-Weapon Fighting, Weapon Group Proficiency (blaster pistols, primitive weapons, simple weapons).
Hope this works.
I'll keep an eye out for the IC thread.
(I forgot to ask about VP. I used the RPGA system (max-2). Let me know if that's right, or what the correct method is.)
__________________
"Half the fun of God's forgiveness is having reasons to ask for it."
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