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Posted by djas_puhr on 23 July 2005 10:30 PM:

OOC Q:TU Mercenaries

Well thought I would get this board started.

I can help GM if need be, but I have LIMITED experience GMing on boards. (Meaning I haven't done GM this way, but I have GMed in the past)

I will have my character posted in a bit.

__________________
Peace is a lie
There is only passion
Through passion I gain strength
Through strength I gain power
Through power I gain victory
Through victory my chains are broken
The Force shall set me free


~The Code of the

View my games HERE

Currently working on - Imperial Sourcebook: Marching Orders


Posted by djas_puhr on 27 July 2005 11:25 AM:

Okay sorry about the delay in getting my character set up but finally I'm done and did a quick write up of my PC's backstory.

Ach'er Svast: Male Human (24) Scout 2/Soldier 1; Init +3; Defense 16; Spd 10m; vp/wp 29/13; Atk +2 melee 2d4/20) or +4 ranged (3d6+1/18-20/Fort DC=13 Stun, 50m/500m max range, Sporting Blaster Rifle); SQ Trailblazing; sv Fort 5, Ref 5, Will 3; FP 2; DSP 0; Rep 0; Str 13 (+2), Dex 16 (+3), Con 13 (+1), Int 15 (+2), Wis 13 (+1), Cha 10 (+0).

Equipment: Credit Chip, Electro binoculars, Encrypted comlink, Field kit (MRE for 5 days, canteen w/water purifier, one-man shelter), Gillette Suit, Heavy Blaster Pistol, SoroSuub X-45 Sniper Rifle, Rebel signet ring, Utility Belt, Vibrodagger.

Skills: Demolitions +6, Hide +8, Knowledge (wilderness lore) +7, Listen +6, Move Silently +8, Read/Write (Basic), Repair +4, Ride +8, Search +7, Speak Language (Basic, Huttese, Shriiywook), Spot +6, Survival +11, Treat Injury +5

Feats: Armor Proficiency (light), Point Blank Shot, Skill Emphasis (Survival), Track, Weapon Group (Pistol, Rifle, Heavy, Simple, Vibro, Slug thrower).

Ach’er Svast was born and raised on Varyr. His father taught him the skills of the wild and how to survive off the land. Shooting slug throwers growing up was a common place and his father taught him about how to properly maintain these weapons and how to use them properly. From early childhood till becoming an adult Ach’er always wanted to go exploring different worlds. About 2 years before he left the planet a group of rebels landed on the planet and needed help avoiding the local Imperial garrison. He led the small band of rebels to the deepest part of the forest and helped in setting up a base camp about 3000km away from civilization. There he learned about the fight against the Empire and what the rebels stand for, and what the Empire had done to Alderaan.

Unable to fully commit himself to the rebels due to the local Imperial garrison helping his home planet become technologically advanced in a short amount of time and creating numerous jobs for the local economy. He decided to help the rebels leave the planet and never mention this to anyone. As a parting gift the rebels gave Ach’er a signet ring as a token of friendship. He was torn over the facts laid before him and decided to leave his family and friends and try to learn things about the Empire that no one would speak about. Around this time the local Imperial garrison began to implement the “New Order” doctrine and the local populace began to fight back. Ach’er became a mercenary, selling his skills as a scout/pathfinder to who ever needed his skills and not caring what were the results.

Finally in a great battle near his hometown he helped defend it from an Imperial assault and left his home buying passage to Nar Shaddaa hoping to find a regular job as a scout.

Ach’er is 1.9m tall and weighs 99.8kg. His hair is semi-short and curly looking a light brown in color and wares digital fatigue pants and a black long sleeve shirt with a brown bantha hide vest. He also wares black bantha hide boots with durasteel-reinforced toes. He also has chronometer on his left wrist and has a pair of black polarized glasses he usually wears when working out in the sun.

__________________
Peace is a lie
There is only passion
Through passion I gain strength
Through strength I gain power
Through power I gain victory
Through victory my chains are broken
The Force shall set me free


~The Code of the

View my games HERE

Currently working on - Imperial Sourcebook: Marching Orders


Posted by chiefcaptin on 27 July 2005 05:45 PM:

Tebbo

This is my former smuggler chatecter Tebbo

Tebbo Kadlo: Male Duros Scoundrel 2/Soldier 2; Init +3 (+3 Dex); Defense +16 (+3 class, +3 Dex); Spd 10 m; VP/WP 25/10; Atk+6 ranged (3d8/20 or DC 18 stun, Blaster, heavy DL-44, range 8 m) or +2/+2 ranged (3d8/20, Blaster, heavy DL-44 with Multifire, range 8 m); SQ Illicit barter, Lucky (1/day); SV Fort +3, Ref +6, Will +1; SZ M; FP 4; Rep 1; Str 11, Dex 16, Con 10, Int 17, Wis 13, Cha 11, Challenge Code C.

Equipment: Atmosphere Canister x4, Heavy Blaster, Breath Mask, Comlink, Credit Chip: 2110, Flight Suit, Tool Kit, Power Pack x4.

Skills: Appraise+7, Astrogate+12, Bluff+5, Computer Use+11, Disable Device+7, Entertain (comedy)+3, Knowledge (starship systems)+10, Knowledge (streetwise)+7, Pilot+15, Profession (mechanic)+7, Read/Write Duros, Read/Write Basic, Repair+12, Sleight of Hand+8, Speak Duros, Speak Basic.

Feats: Armor Proficiency (light), Gearhead, Skill Emphasis (Pilot), Spacer, Starship Operation (space transport), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (heavy weapons), Weapon Group Proficiency (simple weapons), Weapon Group Proficiency (vibro weapons).

Appearance: Deep red eyes and aqua skin, Tebbo is just like any other Duros. He wears a blue, dusty flight suit that hasn’t been washed for ages. He has 2 distinctive scars on each side of his right eye so it resembles a Tie fighter. His blaster hangs loosely at his side where it sways as he walks, always ready to serve.

Background: Tebbo’s history is of mystery and betrayal. As soon as he was 15 he set off to explore the galaxy. He booked public transport to Corellia and met a Trandoshan smuggler named Fusset. Fusset taught Tebbo everything he knows about Starships. They smuggled together for 10 years and made quite a profit. At the end of one particularly lucrative run they arrived at Kaut to get there pay. Fusset saw a poster offering a 100,000 credit reward for smugglers. Fusset developed a plan. One night Fusset attacked Tebbo and caused much damage to him. At the end Fusset had injured Tebbo so much he left him for dead. Fortunately for Tebbo the Rebels attacked Kaut’s shipyards later that night. They picked him up and Tebbo joined them with hope to get revenge on Fusset one day.

Personality: Like most Duros, Tebbo is cheerful and has a bright sense of humor which sometimes goes to far. Tebbo is reluctant to talk about his past and is sometimes has a shady persona. He doesn’t trust anyone for fear he will be betrayed again like with Fusset. Though he doesn’t trust anyone, Tebbo will do anything if he sets his mind to it.

__________________
"Two Irishmen walk out of a bar. It could happen!"~Walter Cronkite

"SURGEON-GENERAL'S WARNING: Under no circumstances should you consume alchohol and play an RPG game using Wizards of the Coast d20 system at the same time. Failure to abide by this warning will most likely result in moderate injuries, property damage, brain damage, hurt feelings, lost dice, mutilated books, and very annoyed GM's."~Smuggler Jedi

See my games HERE


Posted by chiefcaptin on 27 July 2005 05:50 PM:

Post

What era is it?

Is there anyone else playing?

Are you GM or not because there isnt anyone else?

Who we working for?

__________________
"Two Irishmen walk out of a bar. It could happen!"~Walter Cronkite

"SURGEON-GENERAL'S WARNING: Under no circumstances should you consume alchohol and play an RPG game using Wizards of the Coast d20 system at the same time. Failure to abide by this warning will most likely result in moderate injuries, property damage, brain damage, hurt feelings, lost dice, mutilated books, and very annoyed GM's."~Smuggler Jedi

See my games HERE


Posted by djas_puhr on 27 July 2005 05:56 PM:

Here is the thread about the game. I'm attempting to contact the other players as I will be co GMing this game.

__________________
Peace is a lie
There is only passion
Through passion I gain strength
Through strength I gain power
Through power I gain victory
Through victory my chains are broken
The Force shall set me free


~The Code of the

View my games HERE

Currently working on - Imperial Sourcebook: Marching Orders


Posted by chiefcaptin on 27 July 2005 06:00 PM:

the links broken.

is it the "pbp players wanted (read it seriuosly)" thread at the traders info net?

if so what page? ive been through the first 5.

__________________
"Two Irishmen walk out of a bar. It could happen!"~Walter Cronkite

"SURGEON-GENERAL'S WARNING: Under no circumstances should you consume alchohol and play an RPG game using Wizards of the Coast d20 system at the same time. Failure to abide by this warning will most likely result in moderate injuries, property damage, brain damage, hurt feelings, lost dice, mutilated books, and very annoyed GM's."~Smuggler Jedi

See my games HERE


Posted by djas_puhr on 27 July 2005 06:32 PM:

sorry typed the html code wrong. Should work now. Page 51 & 52 for the "pbp players wanted (read it seriuosly)"

__________________
Peace is a lie
There is only passion
Through passion I gain strength
Through strength I gain power
Through power I gain victory
Through victory my chains are broken
The Force shall set me free


~The Code of the

View my games HERE

Currently working on - Imperial Sourcebook: Marching Orders


Posted by chiefcaptin on 27 July 2005 07:49 PM:

If you want to join post here on the OOC with your charecter

__________________
"Two Irishmen walk out of a bar. It could happen!"~Walter Cronkite

"SURGEON-GENERAL'S WARNING: Under no circumstances should you consume alchohol and play an RPG game using Wizards of the Coast d20 system at the same time. Failure to abide by this warning will most likely result in moderate injuries, property damage, brain damage, hurt feelings, lost dice, mutilated books, and very annoyed GM's."~Smuggler Jedi

See my games HERE


Posted by Uron Teff on 28 July 2005 03:43 PM:

Talking

There you go!

Oola "Lyn" Felum Profession Assassin:


Appearance:
On the first view is “Lyn” (20 years) an innocent and really beautiful looking Twi’lek woman with orange skin color and marvelous green eyes. But on the second sight a trained viewer can see that her eyes are always aware of dangerous situations and that she is always focused on the moment. But for others she is just one of the many beautiful Twi’lek dancers. She’s 1,65 m tall and has a very agile body. But the fact is that most of her time she hides her body beneath long cloaks. But she has always her dancing costume at hand.
Background:
Born and raised on Ryloth she never thought of being a soldier or a mercenary. Her mum told her always that she was something special.
But times change. On her 15th birthday she found her mother in bed with another man. She told herself “Okay, maybe it was an accident.” But it wasn’t. More and more she discovered the true identity of her mother. She was a “hooker” and she was paid for sex. But as it couldn’t get worse, it got worst. While interrogating her mother she told her that her father wasn’t her real father. Also she told Oola that she made all the money the family needed. Altogether Oola’s own mother was working as a prostitute for the guy who pretended to be her father.
Three hours later she found “her father” total absent minded lying on the bed. That was point she realized that he was an addict and would sell his mother for more “dope”.
Two days later his live ended lying in a public lavatory. But nothing was changed. Her mother was still “working for the family”. At this point Oola realized that she had to choose. Choose either the path of her mother or her own path.
One day in the mid of autumn – 28 days after her “dady” died - one of her “friends” told her that he had a problem with a local spice dealer and that he would need some assistance for a bloody job - for pay as a matter of course. Combining two useful things Oola made the job and got enough money to buy a passege of Ryloth and off her past. But this wasn’t the last time she offered her services to anyone paying high enough.
From this point she wasn’t the small, cute looking girl from Ryloth with a natural talent in acting and making friends. From now on she was an assassin paid for killing. Therefore she changed her name in Lyn-only Lyn.
On her way off of Ryloth a giant Togorian saw her potential in the force and convinced her to join him on his trip to Togoria. (Looking back on how he convinced her, Lyn cannot really remember how he’d done this.) Though he taught her in the ways of the cunning warrior and the invisible hunter she never trusted him. She never realized how old this Togorian was until he died right next to her in sleep on Togoria.
After this she had the choice to stay on togoria and live the life her mentor had lived or to go through the galaxy with the sole purpose of finding her real father. “And that’s why I make this job!”, she always thinks when she starts a new one.
Personality:
Like most other Twi’lek “Lyn” has a natural sense for profit and that’s why she never had a partner by her side. She is never inattentive and she feels insecure without her weapons. For the last five years she had managed to forget her past and her family. But she’ll never forget the day when she killed for the first time. (There are a few rumors that she was entered a public lavatory minutes before her “father” had entered it and died.)
May it be her beautiful face or her minimal understandings in the force but everywhere she went people reacted friendly and helpful with her. She always interpreted their behavior as they were trying to take advantage of her. So she avoided interacting with other people if there was no need to do so. Therefore she has no friend – not sad from her point of view.
Quote:
“There are moments which mark your live. Moments when you realize nothing will ever be the same and time is divided into two parts. Before this and after this. You’re having one of these moments right now. Take a step towards death.”

__________________
Uron's game Archive
├ L'homme est né libre, et partout il est dans les fers. - Jean-Jacques Rousseau
Potentate of the Rose


Posted by boccelounge on 28 July 2005 05:53 PM:

Question Questions for a new player

Originally posted by chiefcaptin
If you want to join post here on the OOC with your charecter


I'm interested, but have a few questions:

- early NR era?
- 35 points for abilities?
- what starting level?
- any restrictions/suggstions on species or class (I'm thinking of playing one of the Core Species, so shouldn't be a big deal).
- any particular skills/roles that are needed/suggested?
- what are the Equipment guidelines?

and the dumb questions:
- what does "Q:TU" mean?
- who's the GM?
- has the IC stuff started yet?
- if not, when will it start?

- anything else???

__________________
"Half the fun of God's forgiveness is having reasons to ask for it."


Posted by chiefcaptin on 28 July 2005 06:12 PM:

Thumbs up Answers

Heres the rundown

GM : djas_puhr
PC :chiefcaptin, Uron Teff, boccelounge, djas_puhr
Era : Starts after ESB but before ROJ
Abilities : 35
Levels : 2-4
Classes Needed : Techie mabey, we have a very balenced party
Equpment : RCR

Q:TU means Quadrant: Tetrad's Umbra I'm not sure what it means but it must say some were in the Traders Infonet thread. We will start the IC as soon as you post your charecter boccelounge so hop to it.

__________________
"Two Irishmen walk out of a bar. It could happen!"~Walter Cronkite

"SURGEON-GENERAL'S WARNING: Under no circumstances should you consume alchohol and play an RPG game using Wizards of the Coast d20 system at the same time. Failure to abide by this warning will most likely result in moderate injuries, property damage, brain damage, hurt feelings, lost dice, mutilated books, and very annoyed GM's."~Smuggler Jedi

See my games HERE


Posted by boccelounge on 28 July 2005 06:29 PM:

Re: Answers

Originally posted by chiefcaptin
Heres the rundown

GM : djas_puhr
PC :chiefcaptin, Uron Teff, boccelounge, djas_puhr
Era : Starts after ESB but before ROJ
Abilities : 35
Levels : 2-4
Classes Needed : Techie mabey, we have a very balenced party
Equpment : RCR

Q:TU means Quadrant: Tetrad's Umbra I'm not sure what it means but it must say some were in the Traders Infonet thread. We will start the IC as soon as you post your charecter boccelounge so hop to it.


Thanks!

I'm working on the character now... I thought of a background/personality first, now making stats to fit. If it helps get the IC started, I'll post the stat-block first, then fill in the background later tonight.

Quickly, it looks like a fringer/scoundrel, "gunslinger"/gearhead kind of guy. Somewhat light-hearted, but looking for merc work. It sounds like this will work.

As an aside, I'll let you all know that I've played RPGs for a long time, am very comfortable with the d20 system, but have never PbP'd before... so I'll look to others for all the PbP etiquette/form/style/whatever stuff...

__________________
"Half the fun of God's forgiveness is having reasons to ask for it."


Posted by chiefcaptin on 28 July 2005 06:39 PM:

Cool

No worrys, its my first time too. I've read through a couple of other IC threads and preaty much all you need to know is IC means IC. For dice results and the like just put OOC in the subject or before you say it. BTW djas_puhr, are we doing an honor dice roll thing or are we useing a online dice roller. I personally like honor rolls then posting the results and formula as OOC. Such as this:

Bill looks around cautionsly(OOC: Roll 15+ Spot mod of 4 = 19)

__________________
"Two Irishmen walk out of a bar. It could happen!"~Walter Cronkite

"SURGEON-GENERAL'S WARNING: Under no circumstances should you consume alchohol and play an RPG game using Wizards of the Coast d20 system at the same time. Failure to abide by this warning will most likely result in moderate injuries, property damage, brain damage, hurt feelings, lost dice, mutilated books, and very annoyed GM's."~Smuggler Jedi

See my games HERE


Posted by djas_puhr on 28 July 2005 06:48 PM:

Well go with the honor roll system for now. Sounds good so far, I'm trying to come up with a story, wasn't really expecting to GM this game. First time on boards GMing, done it multiple times in RW.

__________________
Peace is a lie
There is only passion
Through passion I gain strength
Through strength I gain power
Through power I gain victory
Through victory my chains are broken
The Force shall set me free


~The Code of the

View my games HERE

Currently working on - Imperial Sourcebook: Marching Orders


Posted by boccelounge on 28 July 2005 07:38 PM:

Here's a working draft (background and personality info to follow):

"Custer": Male Human Fringer 3/Scoundrel 1; Init +4 (Dex); Defense 18 (+4 class, +4 Dex); Spd 10 m; VP/WP 26/12; Atk +6 ranged (3d8/DC 18 stun, heavy blaster) or +4/+4 ranged (3d8/DC 18 stun, heavy blaster, two-weapon); SQ Bonus Class Skill (Computer Use), Barter, Jury-Rig +2; Illicit Barter; SV Fort +4, Ref +8, Will +4; SZ M; FP 4; DSP 0; Rep +0; Str 10, Dex 18, Con 12, Int 14, Wis 12, Cha 14; Challenge Code C.

Equipment: Heavy blaster pistols (2), wool "Union Army" jacket, tool belt, comlink, electro-binoculars.

Skills: Bluff +4, Computer Use +10, Craft (blaster pistols and rifles) +5, Craft (computers) +5, Craft (electronic devices) +5, Craft (landspeeders) +5, Demolitions +5, Diplomacy +4, Gamble +5, Knowledge (Technology) +5, Knowledge (World Lore) +5, Listen +5, Pilot +5, Profession (mercenary) +5, Read/Write (Basic), Repair +10, Ride +5, Sense Motive +2, Speak (Basic, Duros, Huttese), Spot +5, Survival +5.

Feats: Ambidexterity, Gearhead, Iron Will, Two-Weapon Fighting, Weapon Group Proficiency (blaster pistols, primitive weapons, simple weapons).


Hope this works.

I'll keep an eye out for the IC thread.


(I forgot to ask about VP. I used the RPGA system (max-2). Let me know if that's right, or what the correct method is.)

__________________
"Half the fun of God's forgiveness is having reasons to ask for it."


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