Thanks for the input. I agree with you about the crew, I'll make those changes. 2 does seem to be the skeleton crew, more are certainly recommended for normal operations. As for the passengers,...
Type: Posts; User: ejacobs
Thanks for the input. I agree with you about the crew, I'll make those changes. 2 does seem to be the skeleton crew, more are certainly recommended for normal operations. As for the passengers,...
Please review and comment. Stats are listed for base ship, no crew added.
Firefly
Firefly class transport
Colossal (frigate) space transport
Init -10; Senses Perception +0 (as crew skill)...
Anything could be possible. The trick is making it plausible enough so that it doesn't sound cheesy and unrealistic (I get the irony :) ) If I was the GM and you could give me a good story as to...
Not having read any of the books concerning clones (my only exposure to them being the films) I would say yes it is possible that a few clones ignore Order 66, and here is why.
IMHO, the clones...
Okay, gotcha. On page 166 I see the vehicle size chart and how it modifies initiative and pilot checks. The initiative part is pretty straight forward. I gather the adjustment to pilot checks is...
My vote is armor provides no protection versus falls.
Ultimately our skulls are armor for our brains yet when we hit our heads on stuff, the brain still moves around inside. This effect is...
Ultimately it comes down to what version of the game you prefer...goes without saying. I prefer the new SAGA version over RCR but preferred D6 over RCR too. BUT... when sitting down to play, I...
Okay, I think I got it. Lemme verify.
The AT-ST without crew (empty, just waiting for the PC's to use it) would have the following stats.
CL 6
Init -2 (Huge) Senses +0
Defense REF14 ( 10...
Hi all, maybe this has been asked and answered before, but I couldn't find anything on it. When using the vehicle/starship stats in the SAGA rulebook, do we just add the characters abilities to the...