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Thread: GM'ing for a group - HELP!

  1. #1
    Planet shifter
    Join Date
    April 2004
    Location
    Wisconsin
    Posts
    414

    Unhappy GM'ing for a group - HELP!

    Hey everybody!
    Yeah I'm the newbie here...
    Don't know much 'bout nuthin.
    Anyway, I was just wondering...
    It's my turn to GM for our local group,
    and I just got into SWRPG about
    six months ago. I know only the
    basics about how to play and fight,
    (This being my 1st RPG ever ...)
    So Ii wondered if anybody had some
    tips or *ahem* sample missions that
    they could show me, because I have
    NO IDEA AT ALL on how to make even
    a single mission, much less a whole
    adventure!
    Help a newbie out, and who knows?
    Maybe he'll be President someday.
    (Or maybe he'll try to 'fly' off a cliff...)

  2. #2
    Jedi Master, Scholar, and Keeper of the True Light
    Join Date
    March 2003
    Location
    Linköping, Sweden
    Posts
    2,543

    Default

    There are some short adventures at Wizards site, that's the short and easy answer. There are others here that are better at giving you the long answer. I hope you'll find it. And welcome here.

  3. #3

    Default Try the thread

    here.

    Even GMs with a decade or two behind the screen still get stuck for ideas sometimes.

    GMing is, at the broadest stroke of the philosophical brush, telling a story that your players interact with, and adjusting to fit.


    Seriously, are you just stuck for a tale to spin for your group, or with how to GM?


    Welcome to the Holonet, one of the friendliest sites around.
    First Law of GMing: Semper Gumby
    Show me someone who has never said "It's good to be Evil", I'll show you someone who's never GM'd.

    Wisdom is a lot like the Blues. You have to suffer to get it right.

  4. #4
    Dark Lord of Ohio
    Join Date
    January 2002
    Location
    Ruling the Unknown Regions
    Posts
    337

    Default

    A great place to get an idea for an adventure is the news and newspapers, you can always apply stuff that happens on there to the game, with a sci-fi bent to them.
    We are Rangers
    We walk in the dark places others will not enter
    We do not break away from combat
    We stand on the bridge and no one may pass
    We do not retreat, whatever the reason
    We live for the one
    We die for the one

  5. #5
    SWAG Howling Techie, SWAG Guild Council, Overworked Middle Management
    Join Date
    February 2001
    Posts
    476

    Default

    --> Moving to Trader's Infonet
    Derek 'Nafai' Jones
    SWAG Howling Techie

  6. #6
    Planet shifter
    Join Date
    April 2004
    Location
    Wisconsin
    Posts
    414

    Talking Thanks

    Thanks everybody.
    I went through a bunch
    of suspense novels
    and looked at the plot,
    but the thread link
    that Vanger Chevagne
    put up helped the most. thnkx

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