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Thread: Rebel Military Trials

  1. #1
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    Default Rebel Military Trials

    In our campaing one of the characters has been spying on the Rebellion for some time and they just got caught. I want to do a session with the court marshal and such, but am kinda fuzzy on how the rebs might deal with a traitor. It's probably going to be a full miltiary tribunal (I'm going to try and do some research into how the modern military handles traitors and such).

    Anyway, I was just looking for ideas/suggestions from the holonet... Anyone? Bueller?
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  2. #2
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    Just a little more info:

    The woman on trial is an officer and second in command of a fighter squadron. The rebs found out that she may have leaked the location of the base on Hoth to the Hutts.
    "Get your facts first, and then you can distort them as much as you please." - Mark Twain

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    well, most of the time, there wouldn't be a trial for a spy, they would interrogate them to see how much information was passed, what kind of information was passed, try to get information about the enemy from them, and then execute them. well, that would be a "evil" government thing to do. but not in my opinion, if you spy, you die. plain and simple.
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    Darth Bile is right in this fact. The rebels dont have the time or the resources to send someone to trial. They must quickly find out what the other side knows and act to prevent a cataclysmic event.

    So this would be more of a chase down of the traitor.
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    A Courtmartial in such a case would happen only after Intel has gotten as much as they reasonably could. They have a lot of information to try & get, not only to protect the Rebellion & its operations, but also gathering evidence for the Prosecution.

    In this case said spy would disappear for a while, then Cracken would hand her over to Ackbar to face a Tribunal of 3 Flag-Rank Officers. In SW this would be Commander/Colonel or higher.

    Cracken could not sit on the tribunal due to a clear conflict of interest. Other officers that are not related to the incident, such as General Dodonna (if available), Madine, Adm. Ackbar, even Colonel Crespin or Commanders Skywalker, Antilles, or Salm could volunteer or be assigned to the proceedings.

    The Military Code of Justice is much more stringent and streamlined than the Civilian version, partly from the need to deliver justice while fighting a campaign. A quick Execution or Life at Hard Labor are allowable, even suggested sentences for certain offenses.

    I suggest you look at the US's Uniform Code of Military Justice for an idea on what crimes tend to be associated with which punishments, and possibly some procedures.


    Also check X-Wing: Krytos Trap for the bits on the Celchu Trial as it is similar to yours, tho the era is a bit later & the profile of the case much higher
    Last edited by Vanger Chevane; 13 April 2004 at 02:27 PM.
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    In my campaign, once the culprit was caught, the CO finished him off with a blaster to the head. No muss, no fuss. This caused my players some anguish, as a couple were Force-sensitive. Too bad for them.
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  7. #7

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    That would depend on the situation.

    In combat, that may be a viable option, especially when faced with an immediate threat. If reasonable, the individual would be disarmed, detained, then turned over to the Criminal Investigation Division for holding & interrogation.

    In a case such as Espionage, a lot of valuable, potentially life-saving Intel & Counter-Intel would have been lost by yer blaster-happy commander, and that individual would face significant censure if not dismissal or the preferring of charges.
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    A much grittier option is to "question" the culprit to death. The Uniform Code of Military Justice can be thrown out the window in matters of national, or in this case, Rebel Alliance security. Several of our real-world foreign intelligence agencies are masters at getting information out of traitors and spys, usually resulting in that person's death. Once the necessary intel has been gained, a hole is dug, and that person ceases to ever have been. Consider all the technologically advanced methods the Rebels might have to coerce info from a subject: pharmacueticals, controlled use of a disruptor or blaster beam (ie, The Burning), interrogation droids, etc. Once you're convinced that the subject has or hasn't committed treason, you deal with them as your circumstances permit: Peacetime=trial, Wartime=hasty burial.

    This may not fit in with your vision of the Rebels, and some kind of formal trial may be more fitting, but none-the-less the use of such ruthless methods like this do happen during war. Since he Rebellion probably doesn't have the luxury of maintaining a full-time prison facility, a sentence of execution seems the most probable course of action.
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    Vanger Chevane, you are right. That's why I made it the player's mission to insert themselves into the Intel community to determine what exactly the culprit in question knew, and to whom he squealed. It was a great adventure, and it really made the villain a more dangerous and capable bad guy. We're still playing the campaign two years later, and that adventure was a great springboard into the spy games of the Rebellion.
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  10. #10
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    Okay, thanks for all the replies. I'm still thinking about what to do, but it's definately going to trial. There's not going to be an instant execution or anything like that (she's a PC, that wouldn't be very dramatic). She may be executed AFTER the trial (depending on how good her defense is), but we're for sure going to roleplay the trial and everything leading up to it.

    Vanger Chevane, thanks for the info about the modern military code of justice, that should help out a bit.

    I'm probably not going to bring in any big names from the Star Wars universe, probably just the higher ups in the task force that she's assigned to (admiral, captains, etc.). She'll have a representative and there's gonna be one for the alliance (similar to the Tycho trial, but slightly different because she's not such a big name).
    "Get your facts first, and then you can distort them as much as you please." - Mark Twain

  11. #11

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    Johnnyputrid, the Quick-and-Dirty method you describe does fit what happens to Espionage cases during wartime. If you check the UMCJ, the only allowable punishment is an execution.

    If the Interrogators, Intel, & Special Ops folks have discovered enough proof to justify to a review after-the-fact, and time is pressing, you form up as many ppl as you can and have yourself a quick execution. During weighing the evidence, there will be some sort of advocate for Command and for the Accused. With a clear preponderance of evidence, or a clear confession (Can't have it look like you've gotten them to admit it just so you'll stop torturing them) going ahead with a conviction & execution will stand a review of the facts by JAG. And in such a case it will be reviewed. Minor technical errors are likely to be glossed over, but the Discovery Process can't have major gaps, assumptions, or flaws in it.

    The ceremony is meant to be public as a deterrent: "Spy for the enemy, we will catch you, beat you near death, then dangle you in public before finishing the job". Few witnesses to an execution of this style, rather heavy on drama and formality develops the desire to chance one themselves.


    Talonne that's a great, and logical follow-on, but you'd have to be sure that you'd gotten as much intel as possible from the spy before executing them.


    Reliant, you're welcome and look to be well along the right track. The Military tends to use Tribunals instead of Jury Trials in cases where sensitive information is a part of the case for security reasons. Expanding the circle of knowledge beyond those who really need, and have been cleared, to know is considered a bad thing.

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    See? I knew that 10 years in the Army would one day allow me to share some useful knowledge!

    I've had more than my fair share of encounters with the UCMJ. But I'll take a forfiture of half a months pay over execution any day!
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    Actually, for the Rebel Alliance command ranks begin at Lt. Commander and Major. Same goes for the Imperial Army & Navy.

    Oh, and the equivalent for Commander is Lt. Colonel. Colonel is a flag rank, as is Captain. Personally, I'm of the opinion that if the Rebs even bothered with a courtmartial they'd only be able to muster command ranks at any given facility.

    I don't know if execution would be their game (it depends on the unit and the evidence of guilt)...my group used to just maroon war criminals. It's not like the Empire'd have 'em.
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    Originally posted by Ardent
    Actually, for the Rebel Alliance command ranks begin at Lt. Commander and Major. Same goes for the Imperial Army & Navy.

    Oh, and the equivalent for Commander is Lt. Colonel. Colonel is a flag rank, as is Captain. Personally, I'm of the opinion that if the Rebs even bothered with a courtmartial they'd only be able to muster command ranks at any given facility.

    I don't know if execution would be their game (it depends on the unit and the evidence of guilt)...my group used to just maroon war criminals. It's not like the Empire'd have 'em.
    For the Militaries of Planet Dirt, you are correct on the equivalences. However I have never seen Light Colonel/Commander nor 2Lt/LtJG used anywhere in SW.

    I don't know where or when you got your info on Flag Ranks, but the US Army beat it into my skull Flag starts at O-6 (Colonel/Captain). This is the Brigade/CapShip Command level.

    While it's easily presumed that Navy Flag Ranks start with Captain, there's no clear answer for Starfighter Command nor Ground Forces, but Colonel Crespin was Comet Group Commander, Commander Varth leads a Starfighter Wing so it's reasonable to presume that for Starfighter Command & Ground Troops Colonel/Commander is a Flag Rank, while the Naval Commander is not. Both Colonel Crespin's and Commander Antilles' next promotion is to General.


    The SW Officer ranks I'm certain of:

    Rebel/NR Starfighter Command: Flight Officer, Lieutenant, Captain, Major, Colonel/Commander, General.

    Rebel/NR Fleet Command: Ensign, Lieutenant, Commander, Captain, Admiral.

    The Imperial Navy seems to follow this pattern with one notable exception. In X-Wing Bacta War, it's implied that Ait Convarion's rank of Commander is higher than Captain. There may be 2 diff levels of Commander to the Imp Structure, or it may be some additional title like Group Commander that really isn't fully explained.

    Could also be a mistake that got past the editors.


    Page, commander of the Katarn Commandos (presumably Rebel Army) is ranked only as Lieutenant, later Captain. If there is an Army Officer Rank below Lt. it's never mentioned AFAIK, nor is Lt. separated into degrees such as 1st & 2nd. Other than the probable nonexistence of Flight Officer, Ground Force ranks likely follow those for Starfighter Command.

    Command & Rank structure is a bit strange for Starfighter Command as a Captain leads a squadron. Colonels, Commanders, and Generals tend to lead groups of squadrons, or the NR's Elite Squadron in Antilles' case.

    The ranks of Major & Colonel are never AFAIK mentioned in the Starfighter Command structure until X-Wing: Isard's Revenge.

    Prior to this, Captain Cracken is forced to take a reduction in rank to Lieutenant to join the Rogues, Antilles' XO is always a Captain. This implies the complete absence of Major in the rank structure.

    Celchu is promoted to Colonel, Janson & Kilvian Major. Rogue Squadron at this point also has a Captain Horn leading a 4-ship flight where anywhere else in the Command he's be leading a full squadron. We also have a case of a Junior officer commanding a Senior. Were things kept strictly to rank, 1Flight is led by Celchu, 2 & 3 Flights by Janson & Klivian.

    Clearly some exceptions are in place specifically for Rogue Squadron and they cannot be strictly cited as an example of the norm during the latter NR Era.
    Last edited by Vanger Chevane; 1 May 2004 at 12:27 PM.
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    Here is a ranking chart made up for the Sparks starwars game...

    Enlisted.
    Private/recruit
    Private
    Private first class
    Corporal
    Sergeant
    Staff sergeant
    Sergeant first class
    Master sergeant
    First sergeant
    Sergeant major

    Officer.
    second LT
    First LT
    Captain
    Major
    LT colonel
    Colonel
    Brigadier general
    Lt General
    Major general
    General
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