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Thread: The Republic 22nd Clone Commando Regiment

  1. #1
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    Exclamation The Republic 22nd Clone Commando Regiment

    Johnny Putrid, Kanner Ra'an, Rostek, Terras, Vanger,...please report for duty!

    I've attached the PC restrictions, though these are just a prototype. Feel free to suggest changes. I though 8th level was a good start, with mandatory levels of soldier and scout since you are clones of Jango. Further levels reflect your squad's training on Kamino (and probably training missions off world).

    Also, the 5 of you'll need to decide which of you is the squad sergeant for the mission...

    One last thing: clone commandoes do have names, but it's a private thing that only squad-members know about and use.
    (examples from the novel: Darman, Niner, Fi, Atin).
    Attached Files Attached Files

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    Sir, clone trooper DT-487 reports to the commander (stands at attention).

    By the way, what's the time frame here, early Clone Wars, middle, late? It'll help me with a backstory. I'm trying to come up with a clone that's a bit different from the rest, mostly due to his unit's particular function, which is urban combat.
    Johnny's fanfic links:
    Star Wars: Tales of the Cuy'val Dar - Old Soldiers Never Die
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    I'd say about a week or two after the Battle of Geonosis, a month at most.

    Urban combat, eh?
    You'll do nicely DT-487.

    Don't worry about weapons and armour, you'll be given standard gear and a selection of exotic gear.
    If you wanna be proficient in something strange (wrist weapons, bowcasters, etc) please ask me and I'll see if the armoury can provide it...

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    I forgot to mention:
    You've got 25 points to spend on stats.

    And Terras seems to be your heavy weapons specialist...requeseting the Merr-Sonn rotary underarm blaster carbine.
    A fine choice sir!

    You're free to request alternative armament, as Terras did, but your standard issue equipment is as follows:

    i) DC-17 blaster rifle (as per basic blaster rifle stats)
    with an underbarrel grenade launcher (single shot, 20m range increment)
    and one of the following scopes:
    Merr-Sonn Tergeter Ranging Scope (A&EGp38)
    Novaless Soni-Optics Target Imager (A&EGp38)
    Targeting Scope-rating 2 (Hero's Guide p123)

    ii) as many blaster packs, Merr-Sonn C16 frag grenades and Merr-Sonn C-10 stun grenades as you want/can carry

    iii) a medipac

    iv) Blastech DL-18 blaster pistol

    v) Katarn powered armour.
    Built in commlink, and helmet light (equivalent to a glow-rod), 2 days rations, retractable vibrodagger built into your left (IIRC) forearm, built in macrobinoculars, built in low light vision. +2 equipment bonus to Listen and Spot checks, and +2 to Fortitude saves against hostile environments. 18kg weight, DR5, Max Dex bonus +2, Armour Check penalty -2, Speed 8m.

    As I said earlier, you're free to request additional/alternative armament, but you might wanna do that IC once you know the mission, unless your character favours a particular weapon

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    I seriously can't wait for this. It sounds awesome already.

    Though I do need to request alternate equipment, and I'll give you a brief explanation why here, and a longer one once I finish up my character. His unit's speciality was urban reconnaissance and close range engagement, fighting with a pistol/knife/unarmed combo. I'm loosely basing his fighting sytle off of modern military close quarters techniques, so he'll need lighter armor with more mobility (scout trooper-ish armor) and he'll carry a pistol in one hand and a vibrodagger in the other, but won't be attacking with both at the same time. The vibrodagger is there to switch off between ranged and melee combat when necessary. He'll mostly likely eschew the use of a rifle altogether, instead serving as a point man and scout.

    The techniques of close quarters fighting are really difficult to translate into RPG mechanics, but I can tell you from personal experience in training in these techniques that they are devastating when employed correctly. I'd imagine that they'd be even more effective against the slow reaction times of droids. Once I finish up the character, you'll see what I my intentions are. I even picked up Hard Contact, and I'll give it a thorough read. Looking forward to this.
    Johnny's fanfic links:
    Star Wars: Tales of the Cuy'val Dar - Old Soldiers Never Die
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    "It was my destiny to be here, in the box."
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    Ooookay. You really sure you wanna drop the armour to something lighter?

    Once we've done the IC briefing you might wanna decide for sure or not. I'll cook up something lighter anyway (though you'll lose some of the built-in goodies)

    Glad to hear you picked up RC: HC
    The mission is kinda based on a real-life event, and I'm sure you'll recognise it once I give you the IC briefing, though I'm sure things might not turn out the same as RL. It rarely does, and I'm sure it won't with you lot behind the triggers.

    For some screenshots of Katarn armour and general Republic commando-stuff:
    http://www.lucasarts.com/games/swrepubliccommando/

    pics:
    http://media.pc.ign.com/media/566/566923/imgs_1.html

    Checking the game screenshots, I'm not prepared to give each of you access to a DC-17m quite yet: 300rnds, fully automatic, with a choice of sniper mode or anti-armour is a bit too much!
    You can have the basic DC-17 (standard blaster rifle stats)...maybe I'll intro the '17m if we make it further into the Clone Wars...

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    Nice screenshots. On second thought, the armor looks cool. I'll take a set!

    Can the backpack be moved lower so I can sling a rifle across my back? I'd still like to use the pistol/knife style, but having a rifle available would be pretty beneficial. Rifles aren't always practical for room-clearing and tight quarters fighting, but having one is always a good option. I checked out the stats you listed for the armor and they sound pretty damn good. All I was looking for was something that didn't have a hefty Armor Check Penalty, and this armor fits the bill. Nice work. I'll send you my character later on today.
    Johnny's fanfic links:
    Star Wars: Tales of the Cuy'val Dar - Old Soldiers Never Die
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    "It was my destiny to be here, in the box."
    - Naked Snake

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    No problemo.
    Yeah, that backpack looks pretty unwieldy to me too!
    You could take a shorter weapon, instead of the DC-17...how about a carbine?...Riot Gun?

    I'm currently working up the Intel package that's downloaded to everyone's HUDs...lots of maps, target profiles and surveillance photos etc...

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    Hello is it posible to enter into a team?
    "Anakin, Anakin NOOO"
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    Sure!
    Just a few points:
    i. I want this game to be pretty serious.
    ii. I want dedicated players. Not players who're gonna vanish in a month's time.
    iii. The PC creation-restrictions are a bit tight: you're all clones. If this is okay with you: good.
    iv. Originally I was looking for players with mil' backgrounds. It'll be a bonus, but isn't necessary.

    Other than that, if you're still interested...sure!

  11. #11
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    Ok, I need just few explanations, If we are Jangos clones do we all have same stats like Jango Feet or do we have stats like Clone tropers in RCR? And I dont fully understand that document attached, please can you give some more info. THX
    "Anakin, Anakin NOOO"
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    Clone Trooper KR-148 reporting for duty, nicknamed Brand. This is gonna be an awsome game, i cant wait for it to start.

    And i was hoping my PC could be a field combat engineer type. More levels of scout then soldier (Maybe even chief engineer if i can wing it, I'll have to relook at the class again), with skills dedicated to repair, disable device, and demolitions especially. I think the stardard gear is good for me, though i would like to request an Merr-Sonn demp ion rifle and a repair/demolitions kit, possibly personalized to be built into the armor (as per the rules in the A&EG) if allowed. This PC is a support guy more then anything and really wouldn't make the best leader, so i'll drop out of that part right away. Thats about all i can think of right now. If i can im gonna run out and find that republic commando book.

  13. #13
    Registered User Terras Jadeonar & Raven's Avatar
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    Sweet screenshots! Theres even a pic of the Clone Trooper armor with detailed descriptions

    I definately see a hip-mounted rotary blaster's gonna fit nicely

    Hey, as for the backpacks riding high up as they are, i'm wondering if one could either mount a grenade launcher that flips up onto the shoulder from it? (stays alongside the backpack, helmet hieght till needed) ? off-hand penalties for it of course... was just curious

    Hey Kanner, looks like we're both taking complementry support roles

    I still dunno about a designation number yet, or nickname... Was toying around with "Tank" or "Slag" or somethin.. we'll see

    gonna play with some stats today, see what i drum up... 25 point buy, this should be interesting
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    Sir, Clone Trooper VS-474 reporting for duty, nicknamed Wing.

    Sir Ignore my previous post, I have been voluntering for some psycho tropics drugs experiments, I feel much better now.

    I would like to play elite eliminator. Same as standard clone troper but more emphasis is one hide and move silently. I would also request silencer for blaster if it is poslible, and it would be nice to acquire some beatufull piece of equipment like BlastTech T-6 "Thunderer" . This character is guy who you can send alone in building and after a few minutes find all terorist dead. He can make alone decisions, but not yet ready to be leader. His main expertise with heavy blaster pistols, and he is extremly fast and precise.

    Also do we need to bring our previous military record with us on this mission for you Sir, or this is undercover mission?
    "Anakin, Anakin NOOO"
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    Talking DR-092, or "Stiev the Aberrant but Still Salvageable Clone Commando!"

    DR-092 "Stiev": Male Human Scout 4/Soldier 3/Elite Trooper 1; Init +2 (+2 Dex); Defense +18 (+6 class, +2 Dex); Spd 8 m; VP/WP 60/12; Atk+9/+4 ranged (3d8/19-20 or DC 18 stun, Blaster rifle, range 30 m) or +3/+3/+3/-2 ranged (3d8/19-20, Blaster rifle with Multifire and Rapid Shot, range 30 m) or +9/+4 ranged (3d6/20 or DC 15 stun, Blaster pistol, range 10 m) or +3/+3/+3/-2 ranged (3d6/20, Blaster pistol with Multifire and Rapid Shot, range 10 m) or +9/+4 ranged (4d6+1/20); SQ Heart +1, Trailblazing, Uncanny dodge (Dex bonus to Defense); SV Fort +9, Ref +6, Will +5; SZ M; Rep 2; Str 16, Dex 14, Con 14, Int 14, Wis 12, Cha 10, Challenge Code D.

    Equipment: Katarn Armor (DR 5, bonus’ and penalties already accounted for)., DC-17 blaster rifle with an underbarrel grenade launcher (single shot, 20m range increment), Merr-Sonn Targeter Ranging Scope, DL-18 pistol, ammunition bandolier (10 power packs, 4 energy cells, and as many grenades as my STR score allows, at a 3-1-1 frag-stun-ion ratio), medpac.

    Skills: Climb+4, Computer Use+9, Craft (blaster pistols and rifles)+5, Demolitions+12, Disable Device+7, Hide+7, Intimidate+5, Jump+4, Knowledge (tactics)+7, Knowledge (technology)+5, Listen+5, Move Silently+9, Pilot+5, Profession (clone trooper)+6, Repair+7, Search+3, Sense Motive+3, Speak (Basic*, Binary, Geonosian) Spot+5, Survival+8, Treat Injury+6.
    *Read/Write

    Feats: Armor Proficiency (all), Cautious, Dodge, Far Shot, Point Blank Shot, Precise Shot, Rapid Shot, Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (heavy weapons), Weapon Group Proficiency (simple weapons), Weapon Group Proficiency (vibro weapons).


    DR-092 was one of the “early-model” clone commandos; in fact, he was only the 92nd member of that type produced. Invariably, there are abbarent clones, but most are salvageable. Those that display higher than normal intelligence but lacking in physical resilience are sent to Sgt Rozen’s training group. Rozen, a former Sector Ranger, had the peculiar tendancy to name his “egghead” clones so that he would feel more comfortable dealing with them. It was thus that DR-092 became “Stiev” (pronounced “Steve”). Stiev learned to capitalize on his above average intelligence by learning to do many things. Demolitions, tactics and computer use all came fairly easily to him. In addition to these tech skills, Stiev was taken on trips to jungle worlds to improve his survival skills and stalking abilities. Once satisfied with his graduates, Rozen sent them to be dispersed among active units. Stiev however, had the frightening (to the Kaminoens’ anyway) desire to be his own person (a side effect of the survival training, they suspect), growing a goatee like Rozen’s because “It looks nice, and doesn’t interfere with anything”. After 4 months in active duty training, this was the straw that broke the bantha’s back. This move forced the Kaminoans hand, and they dumped Stiev in stasis. That was until Obi-Wan Kenobi’s visit a week later. Knowing they would need all the troops they could get, the cloners released Stiev and other slightly aberrant commandos from stasis. Stiev, being an older and experienced trooper, became the corporal of his new squad. After the first two missions, Stiev was transferred out to a new unit that was forming. He may retain the role of team corporal or be promoted (depending on the team’s decision).
    Stiev is a normal Jango clone, and besides his weaker than desired immune system and superior intellect, the only genetic mutation that he had was a lack of pigmentation in his eyes (resulting in grey color).
    Stiev isn’t great at anything, but he is good at a lot of things, so he is fairly well suited for a multipurpose command role.
    The standard load out serves well enough

    Ronin, I like the build so far, although the 25 point attribute build is slightly weak. It's not bad, the only problem with it is that each trooper needs at least 13 STR in order to carry his standard load, (without ammo!). D&D's 'moderate build' is 28, which could allow more flexibility, although it is, of course, your call, and it does work OK as it is

    BTW, Vjerzag, if I recall, the Thunderer wasn't introduced until the NR era. Also, blasters can't be silenced, although you could take a feat slot to be proficient in slugthrowers, which can
    Last edited by Rostek; 28 November 2004 at 05:53 PM.
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