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Thread: OOC - For the Glory: An Imperial Campaign

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    Default OOC - For the Glory: An Imperial Campaign

    RANK & SQUAD ASSIGNMENTS

    A listing of ranks:

    Comissioned
    Sub-Lieutenant
    Lieutenant
    Lieutenant Commander
    Commander
    Captain

    Non-Comissioned
    Private
    Corporal
    Lance Corporal
    Sergeant
    Master Sergeant



    Unit Organization

    Commanding Officer: Commander Ashvon Locke

    1st Squad
    Lieutenant Zan Massok (boccelounge)
    Lance Corporal Edric Jace (Stormrider)
    Corporal Mikaal Troden (trogdu)
    Corporal Krogan (darth_phobeius)
    Corporal (TBD)

    2nd Squad
    Lieutenant Jason 'Hathcock' Thrasher (djas_puhr)
    Lance Corporal Jacen Berg (Mack Jace)
    Corporal Bly (Skywalker)
    Corporal Voruus N'Cath (Ithorian)
    Corporal Alex Mirion (Shagadm)



    POSTING GUIDELINES


    With there being ten of you playing, it goes without saying that some guidelines should be set down for how posting for the campaign will go. This way, this can proceed in as orderly a fashion as we can manage, and that means more fun for all.

    Combat:

    - Combat will proceed in 4-5 round increments. This means that when you make your combat post, you need to plan ahead several rounds and give actions for what it is you want your character to be doing for the duration. If you aren't very specific then you leave it up to the GM to interpret your character's actions for those rounds.

    - During combat, the GM will make all dice rolls.

    - After all players have made their combat posts (or the alotted time to post has passed), the GM will post the results of those actions as well as enemy movements. The process then repeats until the players are out of combat.

    - Once you have made a combat post, do not post again until the GM has posted the results.

    Non-Combat:

    When not in combat, you are free to post as much as you like without restriction (except the ability for your fellow posters to keep up).

    - In a non-combat situation, players are able to make skill checks and post their own result.



    PACE

    I like to keep things moving but also realize that life obligations sometimes prevent players and even the GM from posting as often as necessary.

    My style of PbP will take largely from my experiences in the PBeM realm. Things will be done in "turns". A turn is the GM post that describes what has happened, what is happening as a result of player actions done since the previous turn, and then moves the action forward from that point. After the turn post has been made, players may begin posting with their character's reactions. When it comes to combat, a turn will simply take the form of each 4-5 round segment.

    Since the message board environment is in some ways a faster medium then email, I can see there being a lot more player-GM interaction between non-combat turns. Not to mention, email wasn't as easily accessible 10+ years ago as it is today, resulting in much slower response times from players.

    Typically, I'd like there to be a new turn every week. Depending on reponse times and the amount of action going on, turns may happen more or less frequently than this.




    More to come as player's finalize their characters.
    Last edited by TheGunslinger; 17 November 2005 at 12:50 PM.
    - TG

    GM For the Glory: An Imperial Campaign

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    - TG

    GM For the Glory: An Imperial Campaign

  3. #3
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    concentrated detonite and is packaged in 5-meter rolls. It is ideal for controlled explosions directed against specific parts of a target (such as the seal of a door or airlock).

    Detonite tape is very easy and safe to use, reducing the DC by 15 points when using Demolitions to "Build Explosive from Scratch." Note that if the Demolitions check fails by 10+ points, the explosives detonate prematurely (see SWRPG Core Rulebook, p.73, for details). However, detonite tape has a shelf life of only 10 years or so. Beyond this age, detonite is increasingly unstable and prone to premature detonation and, therefore, the DC is not reduced.

    A full 5-meter roll of detonite tape inflicts 4d6+1 damage in the 2-meter-by-2-meter square in which it explodes. If a smaller portion of the tape is used, divide the damage the fraction of the tape used (round down).

    Example: If you use 1 meter of detonite tape, roll 4d6+1 damage and divide by five (1 meter = 1/5 of 5 meters).

    Likewise, multiple rolls of detonite can be used for a greater effect. Multiply the damage dice by the number of rolls used. However, for every five rolls used, add +5 to the DC of the Demolitions check.

    Tiny amounts of detonite tape (2-10 cm) are ideal for very precise damage such as cutting wires or destroying control circuitry. If used in this way, detonite tape adds a +4 equipment bonus to Disable Device attempts.

    Detonite tape is perfect for blowing open doors, airlocks, blast doors, and similar obstacles. Essentially, the D-tape is used to break the object (instead of attempting to destroy it, see SWRPG Core Rulebook p.147). Make a Demolitions check against the listed DC for the item, adding a +8 equipment bonus for every 5 meters of D-tape used. If successful, the door is blown open (but not necessarily destroyed).

    Detonite tape requires a timer or detonator to function. This item is restricted, generally requiring an extensive background check and license to be purchased legally (generally adding 100% to the cost).

    NOTE: See Gundark's Fantastic Technology: Personal Gear, p.44, for D6 stats.
    --------------------------------------------------------------------------------
    Detonite Tape - d20 Stats
    Item: Merr-Sonn Munitions Compound Flex-5 Detonite Tape
    Cost: 1,500 credits (for 5 meters of tape)
    Weight: 1.5 kg
    Damage: 4d6+1

    ^ I was wondering. This would be much better for my role as Demolitions. Mind if I swap out my Thermal Detonators for it?
    “Idealist: a cynic in the making.”

  4. #4
    Registered User Uron Teff's Avatar
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    Ah....
    Home sweet home.

    Anyway, Storm's idea is some kinda good. As an ''''Infiltrator'''' (double quote signs!) mesa tinks that this would be better than a thermal detonator.

    BTW Storm do you have any problem if I call you Ororo
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  5. #5
    Generalissimo of the Mud and Mayehm Society
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    Combat:

    - Combat will proceed in 4-5 round increments. This means that when you make your combat post, you need to plan ahead several rounds and give actions for what it is you want your character to be doing for the duration. If you aren't very specific then you leave it up to the GM to interpret your character's actions for those rounds.

    - During combat, the GM will make all dice rolls.

    - After all players have made their combat posts (or the alotted time to post has passed), the GM will post the results of those actions as well as enemy movements. The process then repeats until the players are out of combat.

    - Once you have made a combat post, do not post again until the GM has posted the results.
    Does this mean that we can post out of initiative order?
    Days change, seasons change, people don't change

  6. #6
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    Combat:

    - Combat will proceed in 4-5 round increments. This means that when you make your combat post, you need to plan ahead several rounds and give actions for what it is you want your character to be doing for the duration. If you aren't very specific then you leave it up to the GM to interpret your character's actions for those rounds.

    - During combat, the GM will make all dice rolls.

    - After all players have made their combat posts (or the alotted time to post has passed), the GM will post the results of those actions as well as enemy movements. The process then repeats until the players are out of combat.

    - Once you have made a combat post, do not post again until the GM has posted the results.

    In essence BORB style. My favorite combat system ever.
    “Idealist: a cynic in the making.”

  7. #7
    Moderator boccelounge's Avatar
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    Default Character Record: ZAN

    Zan Massok -- TX-497 -- boccelounge

    Zan Massok: Male Human Noble 2/Soldier 3; Init +2 (Dex); Defense 17 (+5 class, +2 Dex); Spd 10 m; VP/WP 52/14; Atk +8 ranged (3d8+3/19-20/DC 16 stun, 30m, blaster rifle) or +4/+4 ranged (3d8+3/19-20/DC 16 stun, 30m, blaster rifle, Multifire) or +5 melee (2d4+1, vibrodagger); SQ Bonus Class Skill (Spot), Favor +1, Inspire Confidence; SV Fort +5, Ref +5, Will +4; SZ M; FP 5; DSP 1; Rep +2; Str 13, Dex 15, Con 14, Int 12, Wis 10, Cha 14; Challenge Code C.

    Equipment: (standard combat load-out) Blaster Pistol, Blaster Rifle (BlasTech E-11), Comlink (helmet-mounted), Imperial Commando Armor, Grenades (2 Stun, 1 Frag), MedPac, Power Packs (3), Utility Belt, Vibrodagger (21.3 kg; Light Load 25 kg).

    (alternate combat load-out) Blaster Rifle (BlasTech A-280), Comlink (helmet-mounted), Imperial Commando Armor, Grenades (2 Stun, 1 Frag), MedPac, Power Packs (3), Utility Belt, Vibrodagger (22.5 kg; Light Load 25 kg).

    Skills: (with -2 armor check penalty) Climb +0, Computer Use +5, Demolitions +5, Diplomacy +10, Escape Artist +0, Hide +0, Intimidate +5, Knowledge (Imperial Military) +5, Knowledge (Tactics) +5, Listen +2, Move Silently +0, Profession (Imperial Officer) +4, Read/Write (Basic), Sense Motive +8, Speak (Basic), Spot +10, Treat Injury +5.

    Feats: Armor Proficiency (light, medium, powered), Point Blank Shot, Precise Shot, Weapon Focus (blaster rifles), Weapon Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons).

    Background:

    Fear.

    Fear will keep the countless, nameless, disorganized, alien-infested worlds of the Galactic Empire in line. Fear of power; fear of strength.

    Fear of men like Zan Massok.

    Born to nobility on the bacta-rich world of Thyferra, Zan is a man bred for power. The Massoks of Thyferra are the chief lieutenants to the vastly powerful Zaltin family, one of Emperor Palpatine's hand-picked bacta cartel suppliers. As a youth, he knew both luxury and hardship; the Massoks spend lavishly on their lifestyles, but subject their sons to brutal military discpline and rigid educations.

    A graduate of the prestigious Corulag Preparatory Academy as a youth, he went on to enter the Imperial Military Academy on Carida. Zan finished his Preliminary Training with high marks for precision, self-discipline, and punctuality. Upon graduation, Zan had his choice of a dozen high-profile command assignments. Instead, he picked one considered highly unikely by his family: a Sub-Lieutenant's commission with the Stormtrooper Corps.

    He knows the "normal" track for a man of his station is command duty, followed by an ever-climbing series of political appointments; Zan prefers to "get his hands dirty" in the ongoing struggle to defend the Empire. He wished to earn his way to greater rank through service with the anonymous, fearsome Stormtrooper Corps.

    After serving with distinction in the 1055th Stormtrooper Corps, Zan was recently offered and accepted a post in the newly-formed Imperial Special Forces.

    In the fight against the burgeoning "rebel alliances," Zan is stalwart defender of Emperor Palpatine and his New Order. He believes in the Emperor, and in the lawfulness and rightness of the Empire, but he is not "evil" or cruel at heart; Zan will simply carry out lawful orders with whatever methods are appropriate and allowed. All that matters is that the misguided misinformed opponents of the Rightful Ruler be put down, and the seeds of rebellion be destroyed.

    Zan is trained for leadership, and aims to lead a Special Forces detachment. His training has focused on both classical and asymmetrical warfare studies. He firmly believes that a successful counter-insurgency force must learn from the guerrilla tactics of its foes. Zan has also received specialized training in counter-intelligence, interrogation, and information warfare tactics.

    Personality: Zan is so "noble" that he refuses to treat his fellow soldiers differently because they weren't born Noble, as he was. Just because you are the sons of inbred provincials doesn't automatically mean that you are inferior soldiers. Prove your worth in service to the Lawful Order, and you will have earned Zan's acceptance. Follow orders. Do and die, as the Emperor and his duly appointed officers tell you to, and Zan will pay no mind to your ignorant Rim-World dialect, your slop-room humor, or your atrocious table manners, you peasant. All Glory to the Emperor.

    Appearance (out of armor)


    Last edited by boccelounge; 22 November 2005 at 09:41 PM.
    "Half the fun of God's forgiveness is having reasons to ask for it."

  8. #8

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    Storm - Yeah, that's fine to use.

    Mack - Well, I guess posting in initiative order would help me, so yes.

    Bocce - I was actually going to post all the character stats in here as well in one post, once I had received them all. No worry though.


    TK-195 seems to have gone missing as I haven't seen a post from him since Sept 21. TK if you're out there somewhere, show some signs of life! If I haven't by the time everyone else has submitted everything to me, I'm going to have to start up and create an NPC to fill in your spot.
    - TG

    GM For the Glory: An Imperial Campaign

  9. #9
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    "Edric Jace: Male Human Soldier 4/Tech Specialist 1 ;DR 4. Init +2 (+2 Dex); Defense +16 (+4 class, +2 Dex); Spd 8 m; VP/WP 56/14; Atk+6 ranged (3d8/20 or DC 20 stun, Blaster rifle Firelance, range 30 m) or +2/+2 ranged (3d8/20, Blaster rifle Firelance with Multifire, range 30 m) or +6 melee (2d4+2/20, Vibrodagger) or +6 Ranged ((Frag Grenade. 4d6+1. range 4m).; SV Fort +6 ((+8 against hostile enviroments)), Ref +4, Will +3; SZ M; FP 5; Rep 1; Str 15, Dex 14, Con 14, Int 15, Wis 12, Cha 8, Challenge Code C.

    Skills: Computer Use+7, Craft (Explosives)+9, Demolitions+11, Disable Device+11, Knowledge (tactics)+6, Knowledge (Imperial Army)+6, Listen+4((+6 with armor)), Search+5, Spot+4((+6 with armor)), Swim+4, Treat Injury+4.

    Feats: Armor Proficiency (light), Armor Proficiency (medium), Armor Proficiency (powered), Cautious, Force Sensitive, Quick Draw, Skill Emphasis (Craft (Explosives)), , Weapon Focus (Blaster rifle), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (heavy weapons), Weapon Group Proficiency (simple weapons), Weapon Group Proficiency (vibro weapons)."

    Equipment Loadout.

    Weapons
    1 SorroSuub Firelance
    2 rolls of Detonite Tape
    2 Frag Grenades
    1 Virbro Dagger.


    Armor
    1 Imperial Commando Armor


    Regular Items
    1. Field Kit
    2. Medpacks
    5. Powerpacks.

    32.5 kg of Equipment.


    Updated stats and equipment.
    Filled in the blank Craft Skill and removed both detonators and a frag grenade. Added two rolls of Detonite tape.
    Last edited by Stormrider; 19 October 2005 at 01:21 PM.
    “Idealist: a cynic in the making.”

  10. #10
    Registered User Uron Teff's Avatar
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    Originally posted by TheGunslinger
    Mack - Well, I guess posting in initiative order would help me, so yes.
    That'll slow combat down a bit, and now I know what you've meant with one combat turn per week (this is no critic, only a statement that I've realized what you meant).
    I think Maxwell Kane has the right to get a nickname too... I'll take "Fritz".
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    I didn't see the OOC thread till just now, so my finalized character is on the Trader's thread.
    And when he gets to Heaven,
    To St.Peter he will tell;
    "One more soldier reporting sir,
    I've served my time in hell."
    ~June 6th, 1944

    Geoffry Bromley in proffessor yoda's Jedi Detectives
    Corporal BY-421Heavy Weapons Expert in TheGunslinger's For the Glory!
    RH-221 "Rhoades" in LordSei and fallenjedi51's Enemies of the Empire

  12. #12
    Generalissimo of the Mud and Mayehm Society
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    Default Jacen "Flea" Berg reporting for duty, Sir!

    Jacen Berg Adult Male Human Soldier 4/Scout 1; Init +9 (+5 Dex, +4 Imp Init); Defense 19 (+6 class, +5 Dex, -2 Multiclass); Spd 10m (6m w/ Armor); VP/WP 52/12; Atk +6 melee (2d4+2/20, Vibrodagger) or +9 ranged (2d10/20, .50 Heavy Slugrifle) or +9 ranged (2d6/20, 9mm Autoloader); Sv Fort +6, Ref +7, Will +2; Str 15, Dex 20, Con 12, Int 13, Wis 10, Cha 8.

    Equipment: Commando Armor (DR 4), .50 Heavy Slugrifle w/ gun camo and Merr-Sonn NonSonic Silencer/Flash Suppressor and 8 round magazine (xstandard), 9mm Autoloader with Merr-Sonn NonSonic Silencer/Flash Suppressor and 8 round magazine (xstandard), Ghillie Suit, Vibrodagger.

    Skills: Climb +6, Craft (Slugthrowers) +8, Demolitions +8, Hide +9, Knowledge (wilderness lore) +8, Knowledge (geography) +8, Listen +4, Move Silently +9, Repair +8, Spot +4, Survival +7, Swim +6.

    Feats: AP (Light, Medium, Powered), Improved Initiative, Point Blank Shot, Far Shot, Skill Emphasis (Survival), WGP (Blaster pistols, rifles, heavy, simple, vibro, slugthrowers).

    Background Jacen Berg grew up on the 450th floor of a Coruscani high rise. His father was a high power Imperial Senator, and lived like it. Jacen went to some of the best schools available, got great grades, and was destined to follow in his father's footsteps. Jacen had other ideas though. When he was 10, he saw an ad on the Holonet for the Imperial Storm Commandoes, the best of the best. Ever since then, he had wanted to be in that dull gray armor, protecting the galaxy. He began training to be in the best shape of his life, he practiced his shooting skills when his father was away on business. He practiced with a small slugthrower rifle that his father had given him, because it wasn't as dangerous as a blaster. He learned to love the slugthrower, because it was able to be silenced, and he could sneak up on somebody with it. It also didn't give as many heat signatures as a blaster, which was helpful for hiding. When he was 18, he joined up with the Imperial Army, where he was posted in the 419th Stormtrooper Regiment. There he earned his stripes as a marksman, becoming his squad's sniper. After a failed mission, where almost all enemies had been vanquished from a distance by Jacen, he earned the nickname "Flea", because he was so hard to see and just kept biting. He was then chosen by the Storm Commandoes, and is en route to his first squad...

    Appearance: Jacen Berg is a strapping young man, with average height weight, and brown hair. He has penetrating green eyes, and a scar that runs from his right cheek to his chin. He usually has his gun strapped to his back, with his pistol in a holster on his left thigh. His ghillie suit can be quickly modded to reflect different climates, although the standard is a jungle pattern
    Days change, seasons change, people don't change

  13. #13
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    The transfer is finished. Here I am, BY-412, reporting and able for duty sir!

    Lt. BY-412 : Male Human Soldier 5; Init +3 (+3 Dex); Defense +17 (+6 class, +3 Dex); Spd 8m ;VP/WP 51/12; Atk+8 ranged (3d8/19-20 Heavy gun T-21, range 40 m) or +7/+2/ ranged(3d4+1, 20 Hold out HSB-200, range 4m) ; SV Fort +7, Ref +6, Will +2; SZ M; Rep 0; Str 16, Dex 14, Con 12, Int 14, Wis 8, Cha 5, Challenge Code C.

    Equipment: Storm Commando armor (DR 4), T-21 light repeater, Blastech HSB-200 Hold Out blaster pistol, Power pack (5x), Utility belt, Military grade comlink

    Skills: Astrogate +5, Climb +4, Demolitions +4, Knowledge (tactics) +8, Listen +3, Move Silently +4, Profession (military officer) +3, Survival +5, Treat Injury +3, Hide +5, Search +4, Spot +4

    Feats: Armor Proficiency (medium & powered), Far Shot, Prescise Shot, Point Blank Shot, Weapon Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons), Iron Will

    Background: BY-412 always obeys orders, and gives orders when the time is in the right place. Having the rank of Leutinent, BY-412 takes his job very seriously, like the other Stormtroopers. However, his expertise is Heavy Weapons is what landed him a spot on the Storm Commando platoon. He is a very well postured soldier, and hardly ever takes his armor and uniform off. He isn't always a quiet guy, and he can make a strong debate if need be. But the care and concern for his squad, not to mention his miltary skills, will be a great asset to the Storm Commandos. He wasn't really born into a family. He was raised among those who were nearly identical to himself. Since this was, BY-421 never really knew that not everyone is different. He was immediately shipped off after he was done with training on the immense Super-class Star Destroyer, Avenger, and was instantly shown that not everyone is the same. He was thrust into the heat of battle, in which he single handledly captured 13 Rebel troops in the liberation of the resistsance on Raxis Prime. He was promoted to the rank of Staff Sergeant. Then, he and six others entered another battle and rescued a highly decorated officer, a Colonel and his three men, a Major a Captain and a Sgt. Major, from a platoon of Rebels on Naboo. He and the other six were promoted to the rank of Lieutenant. He had then been called on to join the Storm Commando platoon, an elite group of soldiers for the Empire. He specializees in heavy weaponry.

    Appearance: BY-412 is basically the gentic clone Storm Trooper of Jango Fett. Though long dead, BY-412 is very aware of what happened so many years ago. Basically the looks, short black crew-cut hait, scar across left eye, and around 5'10"- 6'0" tall. However, like most other Storm Troopers, the accent has been lost. BY-412 has the newly issued Storm Commando gear.
    Last edited by Skywalker; 25 October 2005 at 11:49 AM.
    And when he gets to Heaven,
    To St.Peter he will tell;
    "One more soldier reporting sir,
    I've served my time in hell."
    ~June 6th, 1944

    Geoffry Bromley in proffessor yoda's Jedi Detectives
    Corporal BY-421Heavy Weapons Expert in TheGunslinger's For the Glory!
    RH-221 "Rhoades" in LordSei and fallenjedi51's Enemies of the Empire

  14. #14
    Registered User Uron Teff's Avatar
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    Originally posted by Skywalker
    Lt. BY-412 : Male Human Soldier 5; Init +3 (+3 Dex); Defense +15 (+6 class, +3 Dex); Spd 8m ;VP/WP 51/12; Atk+8 ranged (3d8/19-20 Heavy gun T-21, range 40 m) or +7/+2/ ranged(3d4+1, 20 Hold out HSB-200, range 4m) ; SQ Barter; SV Fort +7, Ref +6, Will +2; SZ M; Rep 0; Str 14, Dex 16, Con 12, Int 14, Wis 8, Cha 5, Challenge Code C.
    BWAHAHAHAHA!

    Sure some of you guys will think 'Why the frell is he laughting?'. Just look at the statblock... at the details... Defense... ranged attck boni... SQ Barter as a Soldier...

    I don't want to offend anybody and I don't want to do the GM job here but I think your realy funny SKYWALKER posting that char here...
    Uron's game Archive
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  15. #15
    Moderator boccelounge's Avatar
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    Originally posted by Uron Teff
    BWAHAHAHAHA!

    Sure some of you guys will think 'Why the frell is he laughting?'. Just look at the statblock... at the details... Defense... ranged attck boni... SQ Barter as a Soldier...

    I don't want to offend anybody and I don't want to do the GM job here but I think your realy funny SKYWALKER posting that char here...
    Be nice, Uron....


    *giggles*
    "Half the fun of God's forgiveness is having reasons to ask for it."

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