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Thread: SSD Crash-Landing: Plausible Effects?

  1. #61
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    In jedi knight 2 there was a tram/train system running the length of the Doomgiver (the largest ship in the game), id imagine some thing like this would be there (also dont turbo lifts also go sideways ?)
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  2. #62
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    In Star Trek, turbolifts go sideways, as well as up and down. To my knowledge, nothing definitive has ever been said about turbolifts going in directions other than up and down, but one would think that engineers in the Star Wars universe would have figured out how to make that work.

    SeaQuest DSV featured a Maglev train system running the length of the ship. Obviously this wasn't nearly as big a ship as an Executor-class, but again, one would think that Star Wars engineers would have been able to figure out a similar system.

    Incidentally, regarding other Super Star Destroyers - the Eclipse-class is listed on Wookieepedia at a length of 17.5 km, and the Sovereign-class is listed at 15,500 m. This leaves the Executor-class as the granddaddy of them all at 19 km, however, the length of the Eclipse and the Sovereign seem to be based on the 8-kilometer length of the Executor, found to be in error. Is it possible that the lengths of the Eclipse and the Sovereign are also in error, or is the Executor really just the biggest and baddest of them all?

  3. #63
    Moderator boccelounge's Avatar
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    Exclamation Discussion Split

    To avoid taking this (very interesting) conversation further off-topic, the posts on comparative Executor/Eclipse dimensions have been split to this thread:

    Super Star Destroyer Dimensions


    Go ahead and post any further dimension-related items there. Thanks!
    Last edited by boccelounge; 12 December 2006 at 09:33 AM.

  4. #64
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    to get back to this thread, for a change, lol. I would assume that the structure would be sound enough to handle most of a surface impact with out buckling. But it all boils down to "how the GM wants to do it." If the GM wants the ship destroyed, its destroyed; if he wants a ground adventure of the Imperials (or rebels with the Lusyanka (infinities)) defending the downed ship until its computer core with its vital data can be removed and secured on another ship; etc, its all up to the GM and how he wants to run his game. I could definately come up with some interesting ideas for games from this.......
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  5. #65

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    I have to agree with you on that one gmj, only because of the fact that it is the GM's decision on how it goes.

  6. #66
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    Hi,

    This link is footage of a spent russian rocket en-entering the atmosphere.

    Could be used to visualise bits breaking off the hull and burning up.

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    Michael

  7. #67
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    Good Idea.


    Maybe damaged girders and supports break off from the damaged areas of the ship, armor plating buckles off and burns up, much like the crash seen at the beginning of Episode 3. Smaller ship, but still, can give a good idea of what its like to regain control of something, like if someone was on trying to control the crash and save the planet.
    Through darkness we travel, searching for the vibrant silence of light ahead. Though death may take us here, we push on until the evil in this land is vanquished.

  8. #68
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    Cool The necronomicron Speaks: Destroyer of Worlds (pun intended)

    And of course, we now have the additional reference of the rendered sequences for the "Force Unleashed" game to see the kinds of fun things we are talking about. I give Vader's apprentice mad props for that one.
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  9. #69
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    The effects could be globally devastating if the SSD were to, say, crash into an ocean.

    Very devastating indeed.
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  10. #70
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    SSD crashes on planet surfes = LARGE mushroom cloud !

  11. #71
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    I've been pondering, and the ship itself might not sustain all that much damage. After all, it's capable of weathering the stresses of hyperspace just fine. Now anything it actually hits is zarkin' fracked, but we all sorta knew that was coming...
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  12. #72
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    Originally posted by Darth_Cassed
    The effects could be globally devastating if the SSD were to, say, crash into an ocean.
    Wouldn't this depend on the speed and the angle of the crashing SSD. Additionally we saw in E:III that it possible to land a big ship without taking out a huge city, so it should be possible to crash land an SSD without taking out the world he lands on. With the correct landing angle and reduced speed... but on the other hand, this would be extremely difficult when thinking about the things that could bring down an SSD.

    Just a few thoughts.
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  13. #73
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    Cool The Necronomicron Speaks: The Concept has Landed

    Originally posted by Kayle Skolaris
    I've been pondering, and the ship itself might not sustain all that much damage. After all, it's capable of weathering the stresses of hyperspace just fine. Now anything it actually hits is zarkin' fracked, but we all sorta knew that was coming...
    Please feel free to reference back to a number of posts in this thread that track just these ideas. It seems to resurface within this line about 3-4 times. Yes indeed, it is a suitably durable construct, and as I point out in detail, as far as the planet is concerned, it might very well care less. There are varying shades of micro and macro to consider in addressing such an occurence and all are dependent on some specifics of just how the thing comes down.
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  14. #74
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    Cool The Necronomicron Speaks: Driver's Training EPIC FAIL!

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    2. towing bill - 5,130,000 credits

    3. GeicoGalactic full coverage insurance - priceless

    So easy a Shaven Wookiee could do it.
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  15. #75
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    I have to say, I never gave thought of crashing a ship onto a planet, though we have seen many examples of this, from Star Wars Gamer (they used a Trade Federation ship to form a coloney, any one remember that one, I do as I have the mag), to The Force Unleashed video with the secret apparentice bringing down a Star Destroyer (giving evidence they can fly in atmosphere after all, gotta think of the budget GL was working off of when he made the EP IV-VI and the technology of the time).

    Honestly I have to agree with FULONGAMER's view of the SSD crash. While I now might use something similar to a Episode ending event in my game (this might end Ep II), it will be no where near the size of a Super Star Destroyer. ^_^ Now I just have to figure out if I want a grand battle between my heroes and my villian aboard while the ship is control crashing....

    Thanks for the ideas!
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