Thanks Ardent, Axis and Allies isn't something that i've ever gotten around to as a choice of gaming, though theres a few computer games that have come close to A&A for getting my strategy and tactical fix
I think you said it best about SWSE & AD&D4 as a gaming platform - its not geared for community creation. Its been a big turnoff for me for gaming. I like systems where theres rules and mechanics for user creating / creation. WEG's d6 still has alot of appeal to me for the sheer amount of random dice tables for just about anything and everything.Originally posted by Ardent
Part of why there's not a whole lot of stuff that has been posted for Saga has less to do with the system not lending itself to creation, and more to do with the creative-types heading out for different systems.
The past year and a half I pretty much dropped off the radar as SWSE had no appeal to me. It certainly was a nice and possibly much needed break from rpg'ing. You only need to look at my Deviant.Art gallery to see what my spare hobby time has been put into.
I'll have to look into those other systems you mentioned.
Your right, playing Star Wars is supposed to be escapist.
Our views might vary in some aspect though.
Perhaps in many aspects, alot of the current Star Wars feel and direction might be related to real world politics and situation (kinda what the newer BSG sci-fi based its drama & angst from), be it the Clone Wars to NJO and onwards to Legacy of the Force.
That being said, you as the gamemaster or player, should set the tone to play it as you make it for your star wars game.The game doesn't have to echo realworld. If you want to play sw as an escape, by all means, make it a campy gun toting spice running imp blasting adventure. The flavor of dice system shouldn't have any impact or bearing on that.
Though I will have to say, SWSE has impacted my perspective and idea of fun for roleplaying SW. Again, it comes right back to the system design - not meant for player/user creation. To that effect, it does feel very closed in and trapping, being forced to use only whats in the books, can't make or modify your own 'anything' outside of characters and droids, to the point that the streamlined character stats system feels more like an 'arcade' than a customizable and immersible game system.
So I guess in a way we both felt trapped in one way or the other in playing SWSE.
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