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Katana Unsheathed [OOC]
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  1. #1
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    Default Katana Unsheathed [OOC]

    Laniri Izrell
    Medium Adult Human Scoundrel 7/Force Adept 3
    Destiny 5; Force Points 11 (Strong in the Force)
    Init +12; Senses Perception +13
    Languages Basic, Minnisiat
    ________________________________________________
    Defenses Ref 24 (flat-footed 22), Fort 21, Will 27
    hp 50; Threshold 21
    ________________________________________________
    Speed 6 squares
    Melee Short sword +7 (1d6+5) or
    Melee Throwing knife +7 (1d4+5) or
    Ranged Bow +9 (1d6+5)
    Ranged Crossbow +9 (1d8+7)
    Ranged Repeating crossbow +9 (1d8+5)
    Ranged Throwing knife +9 (1d4+5)
    Base Atk +7
    Force Powers Known (Use the Force +18): Cloak, Crucitorn, Farseeing, Negate Energy, Phase, Plant Surge
    Force Techniques Improved Phase
    Special Actions Force Immersion, Illusion, Immerse Another, Quick Draw, Ride the Current, Surrender to the Current
    ________________________________________________
    Abilities Str 10, Dex 14, Con 8, Int 13, Wis 16, Cha 16
    Talents Force Immersion, Illusions, Immerse Another, Ride the Current, Surrender to the Current, White Current Adept
    Feats Force Boon, Force Sensitivity, Force Training x2, Point Blank Shot, Precise Shot, Quick Draw, Skill Focus (UtF), Strong in the Force, Weapon Proficiency (pistols, simple)
    Skills Acrobatics +12, Deception +13, Initiative +12, Perception +13, Persuasion +13, Stealth +18, Use the Force +18
    Possessions Bow, 20 arrows, crossbow (improved damage), 20 bolts, repeating crossbow, 20 repeating bolts, 2 throwing knives, short sword, all-temperature cloak, credit chip (270 credits)

    Note: I completely understand that phase can be an imbalancing Force power; if you'd prefer me to choose a different power (and consequently a different Force technique) I'm okay with that. I'll have an image of her up when I can.
    Vlossk
    Trandoshan Scout 5 / Soldier 5
    Destiny 4, Force Points 10
    Init +10, Senses Perception +10 (may reroll, Acute Senses)
    Languages Basic, Dosh
    ______________________________________________
    Defences Ref 21 (flatfooted 21), Fort 25, Will 20
    HP 113 91, Threshold 25
    ______________________________________________
    Speed 6
    Melee Vibroblade +13 (2d6+11) or
    Melee Unarmed +13 (1d4+11)
    Ranged Heavy blaster rifle +9* (3d10+7)
    Ranged Rapid Shot w/ Heavy blaster rifle +7* (4d10+7)
    Ranged Burst Fire w/ Heavy blaster rifle +4* (5d10+7)
    Ranged Autofire w/ Heavy blaster rifle +4* (3d10+7) over 2x2 area
    Ranged Autofire w/ Heavy blaster rifle +4* (3d10+7) over 2x2 area
    Ranged non-rifle +8*
    * +1 to hit at point blank range
    Base Atk +8
    Special Actions Shake It Off, Burst Fire, Acute Senses, Expert Tracker, Charging Attack.
    ______________________________________________
    Abilities Str 20, Dex 11, Con 14, Int 10, Wis 10, Cha 12
    Talents Acute Senses, Keen Shot, Expert Tracker, Weapon Specialisation (rifles), Melee Smash, Devastating Attack (rifles).
    Feats Armour Proficiency (light), Burst Fire, Charging Attack, Far Shot, Point Blank Shot, Rapid Shot, Shake It Off, Weapon Proficiency (advanced melee weapons, heavy weapons, pistols, rifles, simple weapons), Weapon Focus (Rifles).
    Skills Climb +15, Endurance +12, Initiative +10, Perception +10, Survival +10.
    Possessions Trandoshan sword (vibroblade), Trandoshan repeater rifle (heavy blaster rifle), commlink, all-weather cloak, 25 credits in change.
    Wes Keppeltop CL 10
    _
    Medium Human scoundrel 2/soldier 6/elite trooper 2
    Init +3; Senses Perception +6
    Languages Basic, Mando'a
    Destiny 4
    _
    Defenses Ref 23 (flat-footed 20, with Flurry 18), Fort 27, Will 22; Dodge
    hp 58 32; second wind +14/29; DR 1; Threshold 27
    _
    Speed _3 squares
    Melee axe +10 (1d8+6) or
    Melee axe +10 (1d8+7) with both hands or
    Melee unarmed +10 (1d6+6) or
    Melee unarmed +12 (1d6+6) with Flurry
    Ranged blaster carbine +12 (3d8+5) or
    Ranged blaster carbine +7 (3d8+5) with autofire or
    Ranged blaster carbine +10 (4d8+5) with Rapid Shot or
    Ranged slugthrower pistol +12 (2d6+5) or
    Ranged slugthrower pistol +10 (3d6+5) with Rapid Shot
    Base Atk +9; Grp +12
    Atk Options autofire (blaster carbine), Careful Shot, Cunning Attack, Devastating Attack (rifles), Find Openings, Flurry, Point Blank Shot, Rapid Shot
    Special Actions Combat Reflexes, Mandalorian Advance, Quick Draw
    _
    Abilities: Str 13, Dex 16, Con 12, Int 14, Wis 12, Cha 10 (Originally Str 12, Dex 14, Con 12, Int 13, Wis 12, Cha 10)
    Special Qualities: delay damage
    Talents: Devastating Attack, Find Openings, Improved Trajectory, Jet Pack Training, Mandalorian Advance
    Feats: Armor Armor Proficiency (light, medium), Careful Shot, Combat Reflexes, Dodge, Flurry, Gearhead, Martial Arts I, Point Blank Shot, Quick Draw, Rapid Shot, Weapon Proficiency (pistols, rifles, simple) Martial Arts I, Point Blank Shot, Quick Draw, Rapid Shot, Weapon Proficiency (pistols, rifles, simple)
    Skills: Initiative +3, Jump +1, Mechanics +12, Perception +11, Pilot +13, Use Computer +12
    Possessions: axe, battle armor (+8 armor, +2 equipment), blaster carbine with 2 spare power packs, jet pack, slugthrower pistol with 2 spare pistol clips, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), 425 credits (out of 10,000, of which 9,575 went towards equipment)

    Jet Pack Training: activate a jet pack as a free action, and land without a pilot check.
    Improved Trajectory: increase fly speed by 2 squares using jet packs.
    Mandalorian Advance: _Once per encounter, move your speed as a free action before any other action on your turn.
    Flurry: Take -5 penalty to Reflex Defense to gain a +2 bonus to melee attack rolls.
    Kal Ventas
    Male Human Scoundrel 7/ Crime Lord 3
    Destiny: 5
    HP: 60
    STR 8 -1
    DEX 16 +3
    CON 8 -1
    INT 18 +4
    WIS 10 +0
    CHA 14 +2
    (25 Point Buy, Factoring in the ability increases for levels 4 and 8)
    Force points: 11
    Defences:
    Fort: 19
    Ref: 25
    Will: 24
    Skills: Acrobatics (+13), Deception (+17), Initiative (+13), Knowledge (Bureaucracy) (+14), Mechanics (+14), Perception (+10), Persuasion (+12), Stealth (+18), Use Computer (+19).
    Talents:
    Trace, Sneak Attack (+2d6), Spacehound, Notorious, Presence, Demand Surrender.
    Feats:
    Point Blank Shot, Weapon Proficiency (Pistols, Simple Weapons), Precise Shot, Skill Focus (Deception), Quick Draw, Far Shot, Skill Focus (Stealth), Running Attack, Skill Focus (Use Computer), Linguist.
    Languages:
    Basic, Binary, Bocce, Huttese, High Galactic, Bothese, Cerean, Dosh, Durese, Ryl.
    Equipment: Personal Computer, Blaster pistol in concealed holster, Credit Cards(3), Expensive clothes, Security kit.
    Xylla Grydiq
    Medium Female Devaronian Noble 3/Scoundrel 2/Soldier 2/Gunslinger 3
    Destiny 5; Force 11
    Init +12; Senses Perception +11
    Languages Basic, Bocce, High Galactic, Devaronese, Rodese, Durese, Neimoidian.

    Defense Ref 26 (flat-footed 24), Fort 22, Will 23
    hp 64; Threshold 22

    Speed 6 squares
    Melee unarmed +9 (1d4+6)
    Ranged heavy blaster pistol +11 (3d8+8) or
    Ranged heavy blaster pistol +9 (4d8+8) with Rapid Shot or
    Ranged 2 heavy blaster pistol +11/+11 (3d8+8) with Dual Weapon Mastery II or
    Ranged 2 heavy blaster pistol +9/+9 (4d8+8) with Dual Weapon Mastery II and Rapid Shot

    Base Atk +8; Grp +10
    Atk Options Point Blank Shot, Precise Shot, Rapid Shot, Dual Weapon Mastery II, Multiattack Proficiency (pistols), Face the Foe
    Special Actions Quick Draw, Mobile Attack (pistols), Luck Favors the Bold

    Abilities Str 13, Dex 15, Con 10, Int 14, Wis 12, Cha 14

    Talents Spacehound, Face the Foe, Luck Favors the Bold, Weapon Specialization (pistols), Multiattack Proficiency (pistols), Mobile Attack (pistols).

    Feats Skill Focus (Deception), Point Blank Shot, Precise Shot, Quick Draw, Dual Weapon Mastery I, Dual Weapon Mastery II, Weapon Focus (Pistols), Linguist, Rapid Shot, Skill Focus (Stealth), Weapon Proficiency (pistols, simple weapons, rifles)

    Skills Deception +17, Gather Information +12, Initiative +12, Perception +11, Persuasion +12, Pilot +12, Stealth +17, Use Computer +12.

    Possessions 2x heavy blaster pistol (miniaturized), 2x concealed holster (one shoulder, one waist), encrypted short-range comlink, credit chip (890cr)
    Ragab Oondar
    Medium Adult Mon Calamari Scoundrel 7/Saboteur 3
    Destiny 5; Force Points 10
    Init +11; Senses Perception +17 (Low-light vision)
    Languages Basic, Mon Cal, Huttese, Rodese, Binary
    ________________________________________________
    Defenses Ref 23 (Flat-footed 22), Fort 21, Will 26;
    hp 59; Threshold 21
    ________________________________________________
    Speed 6 squares
    Melee unarmed +7 (1d4+5)
    Ranged blaster pistol +8 (3d6+5)
    Base Atk +7
    Special Actions Careful Shot, Coordinated Attack, Dodge, Mobility, Point Blank Shot
    ________________________________________________
    Abilities Str 11, Dex 12, Con 13, Int 16, Wis 15, Char 12;
    Talents Fool's Luck, Hotwire, Knack (x1), Lucky Shot (x1), Shaped Explosion, Skilled Demolitionist
    Feats Careful Shot, Combat Reflexes, Coordinated Attack, Dodge, Gearhead, Informer, Mobility, Point Blank Shot, Skill Focus (Perception) Weapon Prof (pistols, simple)
    Skills Deception +11, Gather Information +11, Initiative +11, Mechanics +13, Perception +17, Stealth +11, Use Computer +13
    Possessions code cylinder, datapad, concealed holster, blaster pistol, various articles of clothing, security kit, 100cr.
    Gentle Ghest, Ghtroc 720 freighter [modified]
    Colossal Space Transport
    Init -5; Senses Perception + 13 (Laniri)
    Defense Ref 14 (flat footed 12), Fort 25; +12 armour
    hp 110; DR 15; SR 20; Threshold 75
    Speed Fly 12 squares (max. velocity 750km/h), fly 2 squares (starship scale)
    Ranged Quad laser cannon +9 (see below)
    Fighting Space 12x12 or 1 square (starfighter scale); Cover total
    Base Atk +8 (Vlossk); Grp +35
    Atk Options autofire (quad laser cannon)
    Abilities Str 40, Dex 14, Con -, Int 13
    Skills Initiative -5 (Wes), Mechanics +12 (Wes), Perception +13 (Laniri), Pilot +13 (Wes), Use Computer +19 (Kal)
    Crew Wes - pilot, Vlossk - gunner, Kal - Navigator, Laniri - eyes & Force; Passengers 0 (max. 8)
    Cargo 120 tons; Consumables 2 months; Carried craft None
    Hyperdrive x2 (backup x15), navcomputer
    Value 30,000cr
    Quad Laser Cannon
    Atk +9 (+4 autofire), Dmg 5d10x2
    Profiles
    Laniri

    Young, beautiful, pure of heart, belonging to a secretive Force sect, what could draw Laniri Izraell into the Clone Wars? Pure idealism.
    Laniri Izrell is a member of a highly secretive Force using tradition known as the Fallanassi. Like all members of her tradition, Laniri embraces a philosophy that approaches the Force, not as a tool to be used like the Jedi or a weapon to be wielded like the Sith, but as a river to be immersed in, the White Current. In fact, the very idea of using the Force is baffling to her and her people.
    One day, while immersed in the Current, Laniri received a vision of a great war, a corrupt government, and hope for a new beginning. Against the advice of her elders, Laniri set out to find her place in this greater galaxy; when she did so, she found the Clone Wars raging. Laniri quickly assumed that the Republic was the corrupt government in question; Laniri therefore joined the Confederacy.
    The Force-using members of the CIS were disappointed to find Laniri to be seemingly incorruptible. Nevertheless, they found her a useful tool so long as they shielded her from their own corruption. Her native secrecy and arcane talents make her a prime choice for sensitive missions.
    Vlossk
    Vlossk, a mercenary/occasional bounty hunter. Hefs tall, even for a Trandoshan, and famous for his strength, even for a Trandoshan. Like most of his race, hefs not renowned for subtlety. Unlike most of his race (or the perception of them, at least) he doesnft revel in cruelty, and has what some would call edifferentf views surrounding the religion of his race. He feels that the Scorekeeper doesnft award points for kills, but rather for victories. While he doesnft go around proclaiming his views publicly, he had been known to let targets live if he feels they might be of use later, or if he feels killing them is pointless and unnecessary. Recently (three years ago) he lost his right arm. Itfs now completely regenerated, but still not quite back to full strength.
    Wes Keppeltop
    The Keppeltop family came from a long line of Republic Rocket Jumpers, an ancient special forces of teh Galactic Republic. When the Republic Army disbanded, the Keppeltop family cursed the Republic and left for Mandalore, where their skills and abilities could earn them a living. Wes Keppeltop was taught by his father in the Rocket Jumper tradition. Wes has been taught to hate the Republic for denying his family their livelihoods and for become a corrupt oppressor of the common people.
    _
    At 13 (27 BBY) Wes had originally used his Mandalorian training to be a mercenary/commando for the Hutts. _Wes learned many technical skills so that he could act as independently as possible. Twenty two years BBY as the Separatist crisis grew to a fever pitch Wes returned home to join the Mandalorian Protectors. While Wes’s father supports Death Watch for their anti-New Mandalorian, anti-pacifist stance, Wes saw Death Watch as no better than the Republic. He has come to believe in the ideals of the Separatists movement and of the Mandalorian Protectors as the heroes of Mandalore.
    Kal Ventas
    Bio:
    Kal Ventas was born on Kaut, to a family that was once rich, but sadly had had many a financial mishap. Kal was taught many languages, as his mother was an expert linguist, and had travelled the stars as an actor. Kal adored his mother, and did his best to impress her, even becoming the lead in his school’s dramatic production. Kal was a good actor, and also had some skill with computers. He travelled with his mother, helping with her acting troupe, who made a small profit in the holo industry. Here Kal developed sharp business acumen. Tragedy struck however, as Kal’s mother developed a rare disease, with fatal consequences. The Republic doctors could not do anything to save her. Distraught with grief, Kal lost his moral compass. He broke into the medcenter, where he used his considerable computer skills to steal half the center’s budget. From there his life of crime unfolded. He became a con artist, a thief, and a slicer. He did retain some morals, a remnant of his mother’s virtues. He only struck out against the wealthy, like banks, nobles, and corporations. With his charm and acting skills, he managed to get away with almost a million credits every year. However, this life of forgery, deception, and thievery is losing its lustre for Kal. He wants to do something worthwhile, but at the moment, he cannot figure out what.

    Description:
    Around 5’10, Kal is a handsome man, with light brown hair, and green eyes. He is always smiling, and has a moderately cheerful disposition. He wears fashionable clothes, and presents an image of sophistication.
    Xylla Grydiq

    Caught and prosecuted for theft, piracy, smuggling, destruction of property, and perjury before the Clone Wars by the Trade Federation. She spent the next four years locked away on Cato Neimodia.

    During the war, the need for sentient spies and saboteurs became of great importance to the droid armies of the Confederacy. It was then that the Commerce Guilds began issuing pardons and letters of marque for some of it's more capable criminal prisoners. Xylla was offered such a deal, and anxious jumped at the opportunity. These criminals would be let loose on the worlds of the Republic forces with the mandate to cause as much havoc as possible, causing the Army of the Republic to waste valuable resources hunting down these criminals.

    Despite her run-in with the Trade Federation, she believed that the plight of the CIS was a just and worthy cause. She had never appreciated the overbearing authority of the Republic, and therefore took her mandate to another level. Instead of just causing mayhem behind enemy lines. She found clandestine ways of sending information back to the CIS. A reoccurring act that did not go unnoticed.

    When the Rendili system was retaken by Republic forces, Xylla was sent in to maintain a CIS presence, and rally support from those willing still present.
    Ragab Oondar
    Ragab Oondar came to Rendili for the same reasons as other beings: to find work and prosperity. He left his home planet in the hopes of working for Rendili StarDrive, having been a natural when it came to working with his hands and his tools. However, as luck would have it he was told "Don't call us, we'll call you." Frustrated, he opened up a small mechanic shop near the factory in the hopes of making a few credits until such time as the company hired him. They never called him back, however, which fed into his frustration. This was around the time of the beginning of the CIS's rise to power, and Ragab found himself talking to several CIS supporters, who promised him that the CIS could use his skills. They needed him planetside though, not out galavanting around the galaxy. This was fine by him, because he enjoyed working on his projects more than being a hero. Once Rendili joined the Confederacy, Ragab figured he was free and clear, and needn't worry about the CIS any longer, but that all changed when the Republic retook the planet. Now he uses his shop to gain information about the Republic for the CIS, as well as gathering information on his own.
    When he's not working on projects or keeping an eye on the Republic, Ragab tinkers with little projects in a code-secured room in his shop. He has also become very proficient with explosives, thanks to help from his friends in the CIS. Ragab is very smart, and also very perceptive to things around him, taking in all the little details. He is known throughout his community as a very knowledgeable mechanic, and most people take his (sometimes extensive) questioning as part of his natural intellect.

  2. #2
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    For your first IC posts, you can start off pretty much anywhere in the galaxy, doing anything...but get a message from the CIS (either a messenger [living or droid], comm-call from an intermediary/agent/fixer or a message [that deletes after reading ] to your console) ordering you to attend a meeting on Skako. Upon arrival (you're expected) you will be escorted by super battle droids to a tower within the Techno Union headquarters and a waiting room. Feel free to get to know each other there.

    (And don't go disappointing me with tiny posts )

  3. #3
    Mandalorian Patriot
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    Reporting in, Sir!
    The consensus seemed to be that if really large numbers of men were sent to storm the mountain, then enough might survive the rocks to take the citadel. This is essentially the basis of all military thinking.
    Terry Pratchett, Eric

  4. #4
    I for Underachiever
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    *cracks his knuckles, winces*

    Howdy all. Will have post up sometime within next 24 hours. Hopefully.

  5. #5
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    I'm guessing that, since no fuss has been made about it, I'm allowed to keep Phase?
    "Don't be shocked that people die; be surprised you're still alive."
    --Flyleaf, "Cassie (acoustic)"
    Djesersekhmet in Lucas Carr's Dawn of Defiance.
    Visit DAZ3D for all your digital art needs!

  6. #6
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    Originally posted by Admiral Zaarin
    I'm guessing that, since no fuss has been made about it, I'm allowed to keep Phase?
    Admiral, I got your PM about Laniri's talents, but did you get mine asking about her other abilities/gear that aren't in the three books I have?

  7. #7
    Commanding Officer of the Indomitable
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    Primed and ready.

    Cj49
    "You sort of see these recurring themes where a democracy turns itself into a dictatorship, and it always seems to happen kind of in the same way, with the same kinds of issues, and threats from the outside, needing more control. A democratic body, a senate, not being able to function properly because everybody's squabbling, there's corruption."
    ―George Lucas

    Co-author of the Rise of the Empire Infinities Sourcebook

  8. #8
    Mandalorian Patriot
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    Mundane? Really?
    The consensus seemed to be that if really large numbers of men were sent to storm the mountain, then enough might survive the rocks to take the citadel. This is essentially the basis of all military thinking.
    Terry Pratchett, Eric

  9. #9
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    Originally posted by Ronin

    Admiral, I got your PM about Laniri's talents, but did you get mine asking about her other abilities/gear that aren't in the three books I have?
    Just got it and have responded.
    "Don't be shocked that people die; be surprised you're still alive."
    --Flyleaf, "Cassie (acoustic)"
    Djesersekhmet in Lucas Carr's Dawn of Defiance.
    Visit DAZ3D for all your digital art needs!

  10. #10

  11. #11
    Mandalorian Patriot
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    Errr...Sorry, life's real busy. School's starting up again, and I'll try to post soon.

    Sorry about the delay.
    The consensus seemed to be that if really large numbers of men were sent to storm the mountain, then enough might survive the rocks to take the citadel. This is essentially the basis of all military thinking.
    Terry Pratchett, Eric

  12. #12
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    Grievous is actually suggesting three different possible routes across no-man's land:

    I. Via Hutt Space. Enter on the CIS side, make your way through, exit in the Republic side. The CIS will give you a ship in this case.

    II. Follow the Hydian Way to where it crosses into Republic space and run the blockade. The CIS will give you a ship in this case.

    III. Be deployed to a warzone, cross no-man's land there, steal or stow away aboard a Republic ship and make your way to Rendili. In this case the CIS will ship you to Viidaav and deploy you along with reinforcements in the ground battle.

    IV. An idea of your own...

  13. #13
    Commanding Officer of the Indomitable
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    Argh, that is what I get for readings while working! I am up for Hutt Space if everyone else is ok with that.
    "You sort of see these recurring themes where a democracy turns itself into a dictatorship, and it always seems to happen kind of in the same way, with the same kinds of issues, and threats from the outside, needing more control. A democratic body, a senate, not being able to function properly because everybody's squabbling, there's corruption."
    ―George Lucas

    Co-author of the Rise of the Empire Infinities Sourcebook

  14. #14
    I for Underachiever
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    Hutt Space sounds good with me, too. I'll make an IC post to that effect shortly...

    though option III sounds fun, too.

  15. #15
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    Your ship will be a (modified) Ghtroc 720.
    To stat it I need to know who'll do what (in case of `trouble`)...
    ...presumably Wes is piloting.
    ...who'll crew the double-laser turret?
    ...who'll be on sensors?
    ...and what'll the other person be doing.

    If you have any more questions for Tambor and Grievous then please ask them now, then get yourself to the ship and get into Hyperspace

    Oh...and who accepted the vials of medicine that Grievous handed to you?

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