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Dawn of Defiance: Queen of Air and Darkness (OOC)
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Thread: Dawn of Defiance: Queen of Air and Darkness (OOC)

  1. #1
    Jedi Master, Scholar, and Keeper of the True Light
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    Default Dawn of Defiance: Queen of Air and Darkness (OOC)

    As the new adventure should start fairly soon now, please post in this thread so that I know that you're still here.

    Chaffery Selzen: Male Human Scoundrel 5
    Player: SmugglerJedi

    STR 13 (+1) INT 17 (+3)
    DEX 13 (+1) WIS 12 (+1)
    CON 10 (+0) CHA 11 (+0)

    HP: 34; DP: 5 (Secret); FP: 7

    BASE ATTACK: +3
    Melee: Vibrodagger +4 (2d4+2)

    DEFENSE
    Reflex 18
    Fortitude 15
    Will 17

    DAMAGE THRESHOLD: 20

    Reflex +2
    Will +1
    Attack: +3

    SKILLS: Deception +7, Gather Information +7, Initiative +8, Mechanics +15, Persuasion +7, Stealth +8, Use Computer +10, Use the Force +7

    FEATS: Point Blank Shot, Weapon Proficiency (pistols, simple weapons, advanced melee weapons), Quick Draw, Skill Focus (Mechanics), Improved Damage Threshold, Force Sensitivity

    TALENTS: Fast Repairs, Hot Wire, Quick Fix

    LANGUAGES: Basic, Bocce, High Galactic, Huttese,

    POSSESSIONS: Vibrodagger, bag of clothing, credcards, datapad


    Djesersekhmet
    Player: Admiral Zaarin
    Medium Adult Female Human Noble 5
    Destiny 4; Force Points 7
    Init +1; Senses Perception +11
    Languages Basic, Bocce, High Galactic, Huttese, Ithorese, Seretpeti
    ________________________________________________
    Defenses Ref 15 (flat-footed 13), Fort 14, Will 21
    hp 29; Threshold 14
    ________________________________________________
    Speed 6 squares
    Melee Unarmed +2 (1d4+1) or
    Melee Bothan stun baton +2 (2d4+1 stun) or
    Melee Ancient ankh staff +3 (1d10+1) or
    Ranged +2 (by type)
    Base Atk +3
    Force Powers Known (Use the Force +15): Farseeing, Kinetic Combat, Mind Trick, Negate Energy, Vital Transfer
    Special Actions Illusion
    ________________________________________________
    Abilities Str 8, Dex 9, Con 8, Int 14, Wis 18, Cha 16
    Talents Illusion, Move Illusion, Wealth
    Feats Exotic Weapon Proficiency (ankh staff), Force Sensitivity, Force Training, Linguist, Skill Focus (Persuasion, UtF), Weapon Proficiency (pistols, simple weapons)
    Skills Deception +10, Gather Information +10, Knowledge (bureaucracy) +9, Knowledge (galactic lore) +9, Knowledge (life sciences) +9, Perception +11, Persuasion +15, Treat Injury +11, Use the Force +15
    Possessions Ankh staff (treat as Rakatan mace), Bothan stun baton, encrypted holographic comlink, credit chip (60,000 credits), datapad, holorecorder, personal holoprojector, medical kit, medpac x5, FastFlesh medpac x5, surgery kit, all-temperature cloak, glow rod, rich array of wigs, clothing, and jewelry


    Domanik Martel CL 5
    Player: Lieutenant Paladine
    --------------------------------------------------
    Medium Human Scout 5
    DP 5 (Discovery) FP 7
    Init +10
    Perception +14
    Languages
    Basic, Huttese, Bocce, Rodese.
    --------------------------------------------------
    Defenses
    Ref 20
    Fort 16
    Will 17
    Hp 44
    Threshold 16
    --------------------------------------------------
    Speed 6
    Melee Knife 1d20+6 (1d4+2)
    Ranged Blaster Rifle/Knife 1d20+6 (3d8+2)
    Base Atk +3
    Atk Options Point Blank Shot, Far Shot
    Special Actions
    --------------------------------------------------
    Abilities
    Str 10
    Dex 16 +3
    Con 10
    Int 16 +3
    Wis 14 +2
    Cha 10
    (Ability increases to Int and Dex)
    --------------------------------------------------
    Talents
    Improved Stealth, Hidden Movement, Total Concealment
    -----------------------------------------------
    Feats
    Point Blank Shot, Far Shot, Weapon Finesse, Skill Focus (Stealth, Perception), Weapon Proficiency (pistols, rifles, simple weapons)
    --------------------------------------------------
    Skills
    Climb +7, Endurance +7, Initiative +10, Knowledge (Physical Sciences) +10, Mechanics +10, Perception +14, Stealth +15, Survival +9, Swim +7.
    --------------------------------------------------
    Possessions
    Blaster Rifle + Scope, Blaster pistol, 4 Knives,
    Utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), Credit Chip (525 credits). [Total cost: 2200cr]

    Bio:
    Domanik was a happy young man from Commenor. That was ten years ago. Now he is a quiet, troubled man of some twenty-seven years of age. He left Commenor on a cheap freighter, to go to Iridonia, to hunt, but was sold as a slave to a rich Rodian. That Rodian in turn sold him to a Hutt, to repay some old debts. He was put into a gladiatorial competition, where he frantically fought for his life for eight years. He finally impressed his master enough to win his freedom, and has been travelling around the galaxy since then. He is wary of Rodians, and despises the Hutts for what they did to him.

    Description:
    Domanik is a tall thin man of about twenty seven years. He has black hair, sharp, haunted eyes, and a loping gait. He has a series of black glyph-like tattoos that start below his left eye, and travel to his chest. His upper arms are tattooed, as are his shoulder blades. These are the remnants of his time as a slave-gladiator for the Hutts.

    He favours sniping targets from long distance, but when neccesary, he is not averse to throwing knives or cutting throats.


    Isiah Ryzak CL 5
    Player: Uron Teff

    Medium Arkanian Offshoot soldier 3/scoundrel 2
    Destiny 5 (Rescue); Force 7
    Init +9; Senses Perception +8
    Languages Arkanian, Basic, Binary, High Galactic
    ________________________________________
    Defenses Ref 21 (flat-footed 19), Fort 20, Will 18
    hp 52; second wind +13/26; Threshold 20
    ________________________________________
    Speed 6 squares
    Melee unarmed +6 (1d4+4)
    Ranged blaster pistol +6 (3d6+2)
    Base Atk +4; Grp +6
    Atk Options Point Blank Shot [Core p.87]
    Special Actions determination, Gearhead [KOTOR p.33]
    ________________________________________
    Abilities Str 14, Dex 14, Con 10, Int 14, Wis 12, Cha 14
    Talents Armored Defense [Core p.52], Second Skin [Core p.52], Spacehound [Core p.47]
    Feats Armor Proficiency (light, medium) [Core p.82], Gearhead [KOTOR p.33], Improved Defenses [Core p.85], Point Blank Shot [Core p.87], Skill Focus (Mechanics, Use Computer) [Core p.88], Tech Specialist [SOTG p.20], Weapon Proficiency (pistols, rifles, simple weapons) [Core p.89]
    Primary Skills Initiative +9, Knowledge (technology) +9, Mechanics +14, Perception +8, Use Computer +14
    Secondary Skills Acrobatics +4, Climb +4, Deception +4, Endurance +2, Gather Information +4, Jump +4, Knowledge (bureaucracy) +4, Knowledge (galactic lore) +4, Knowledge (life sciences) +4, Knowledge (physical sciences) +4, Knowledge (social sciences) +4, Knowledge (tactics) +4, Persuasion +4, Pilot +4, Ride +4, Stealth +4, Survival +3, Swim +4, Treat Injury +3
    Possessions licensed blaster pistol, licensed padded flight suit (+3 armor, +1 equipment) with magnetic boots, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), hip holster, standart issue engineering overall. [cost: 3105cr; weight: 10kg]

    Klamath Windwalker CL 5
    Player: Vjerzag

    Medium Human Jedi 5
    Destiny (Destruction - Darga the Hutt) 4; Force 7
    Init +9; Senses Perception +10
    Languages Basic, Durese

    Defenses Ref 18 (flat-footed 16), Fort 18, Will 19; Deflect
    hp 63; second wind +15/31; Threshold 18
    Immune +5 to Fortitude Defense against extreme heat and cold effects

    Speed 6 squares
    Melee lightsaber +6 (2d8+3) or
    Melee lightsaber +6 (2d8+4) with both hands or
    Melee unarmed +6 (1d4+3)
    Ranged by weapon +7
    Base Atk +5; Grp +7
    Special Actions Force Focus
    Force Powers Known (Use The Force +14) battle strike, Force grip, Force slam, mind trick, move object, negate energy, rebuke, resist Force, sever Force, slow, surge, vital transfer

    Abilities Str 12, Dex 14, Con 12, Int 12, Wis 16, Cha 14
    Talents Deflect, Force Focus, Force Pilot
    Feats Force Readiness, Force Sensitivity, Force Training (3), Skill Focus (Use the Force), Weapon Proficiency (lightsabers, simple)
    Primary Skills Endurance +8, Initiative +9, Perception +10, Pilot +4 (may Use the Force +14 instead), Use the Force +14
    Secondary Skills Acrobatics +4, Climb +3, Deception +4, Gather Information +4, Jump +3, Knowledge (bureaucracy) +3, Knowledge (galactic lore) +3, Knowledge (life sciences) +3, Knowledge (physical sciences) +3, Knowledge (social sciences) +3, Knowledge (tactics) +3, Knowledge (technology) +3, Mechanics +3, Persuasion +4, Ride +4, Stealth +4, Survival +5, Swim +3, Treat Injury +5, Use Computer +3
    Possessions all-temperature cloak, credit chip, 1300 credits, flight suit (+0 armor, +1 equipment), lightsaber, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, long-range comlink, liquid cable dispenser)


    Mara Ramis CL 5
    Player: Mack Jace
    Medium Human Scoundrel 5
    Force 7, Dark Side 2;
    Destiny 4 (Rescue);
    Init +9; Senses Perception +9
    Languages Basic, Huttese
    --------------------------------------------------------------------------------------
    Defenses Ref 20 (18 flat-footed), Fort 15, Will 18;
    HP 34; Threshold 15
    --------------------------------------------------------------------------------------
    Speed 6 squares;
    Melee by weapon +3
    Ranged blaster pistol, hold-out +5 (3d4+2)
    Base Atk +3; Grp +5
    Atk Options Far Shot, Point Blank Shot, Precise Shot, Sniper Shot
    Special Actions Coordinated Attack
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Abilities Str 11, Dex 15, Con 11, Int 13, Wis 14, Cha 14
    Special Qualities Bonus Trained Skill, Bonus Feat
    Talents Gambler (2), Hyperdriven
    Feats: Far Shot, Martial Arts I, Point Blank Shot, Precise Shot, Sniper Shot, Weapon Proficiency (pistols), Weapon Proficiency (simple)
    Skills Deception +9, Initiative +9, Perception +9, Persuasion +9, Pilot +9, Stealth +9
    Possessions: hold-out blaster (licensed), 5 energy cells, audiorecorder, short-range encrypted comlink, concealed holster, credit chip (1610 credits), utility belt
    Last edited by Lucas Carr; 14 June 2011 at 07:06 AM.
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  2. #2
    Jedi Master, Scholar, and Keeper of the True Light
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    The Banshee CL 6
    Colossal* space transport
    Init –3; Senses Perception +5
    ----------------------------------------------------------------------
    Defense Ref 13 (flat-footed 11), Fort 22; +11 armor
    hp 60; DR 15; SR 15; Threshold 72
    ----------------------------------------------------------------------
    Speed fly 12 squares (max. velocity 1,200 km/h), fly 5 squares (starship
    scale)
    Ranged double light laser cannons +2 and
    2 quad laser cannons +2
    Fighting Space 12×12 or 1 square (starship scale); Cover total
    Base Atk +4; Grp +32
    ----------------------------------------------------------------------
    Abilities Str 34, Dex 14, Con —, Int 14
    Skills Initiative –3, Mechanics +5, Perception +5, Pilot –3, Use Computer
    +5
    ----------------------------------------------------------------------
    Crew 2 (unique); Passengers 8
    Cargo 35 tons; Consumables 1 month; Carried Craft none
    Hyperdrive ×2 (backup ×7), nav computer
    Availability Licensed; Cost 400,000 (250,000 used)
    * This ship is treated as a Gargantuan starfighter for the purposes of
    being targeted by capital ship weapons, dogfighting, and using
    starship maneuvers.

    Double light laser cannons (pilot or copilot) Atk +2, Dmg 3d10×2
    Quad laser cannons (gunner) Atk +2, Dmg 4d10×2

    It also has a 2-1B medical droid and two bacta tanks with a total of 500 liters of bacta liberated from an Imperial facility during the last mission.
    Last edited by Lucas Carr; 3 May 2011 at 12:26 AM.
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  3. #3
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    "Don't be shocked that people die; be surprised you're still alive."
    --Flyleaf, "Cassie (acoustic)"
    Djesersekhmet in Lucas Carr's Dawn of Defiance.
    Visit DAZ3D for all your digital art needs!

  4. #4
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    Oh good grief, I've almost forgotten what this was about. I remember my character is called Chaffery Selzen, he's a techno artist who wears a droid head and is looking to find his muse...oh, and there's something about a galactic rebellion possibly starting up, but who really cares about that anyways?
    Opinions are like armpits. Everyone has at least two, and they usually stink.

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  5. #5
    Registered User Uron Teff's Avatar
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    Just as a heads up, I am anticipating to play this game. I have a very important meeting on Tuesday and after that I should have the spare time to play this game.

    Also: New thread baby, woohoo!
    Uron's game Archive
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  6. #6
    Teras Kasi Master
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    Still here and active!
    Last edited by Vjerzag; 2 May 2011 at 01:51 AM.
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  7. #7
    Generalissimo of the Mud and Mayehm Society
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    I'm ready to rock, and Mara is too. With a new speeder to ride and everything!

    EDIT: Are we done with A Wretched Hive? Or are we still closing it out?
    Days change, seasons change, people don't change

  8. #8
    Jedi Master, Scholar, and Keeper of the True Light
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    Wretched Hive is not done yet. so the new characters might e introduced in that thread, ut I'll let you know if that's how things turn out.

    As you may have noted, the key for the second letter in the alphaet isn't working on my keyoard at the moment (in addition to two other keys among the last three letters in the alphaet). Hopefully I'll have a fi for that soon enough.
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  9. #9
    Teras Kasi Master
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    Lucas can you post in first post here all character stats and in the second our spaceship and speeders.


    P.S. Here are two list of different speeder vehicles available in SWG maybe you can find something interesting here.

    Corellia Times Consumer Reports: Vehicles

    SWG Vehicles

    More vehicles

    Even more vehicles

    I know it's little bit late but can we chose what speeders we stole from Hutt?
    Last edited by Vjerzag; 2 May 2011 at 12:57 AM.
    "Anakin, Anakin NOOO"
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  10. #10
    Jedi Master, Scholar, and Keeper of the True Light
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    The first two posts have been updated.

    The speeder bike Mara rode is specifically http://starwars.wikia.com/wiki/Aerosled. I don't have any stats for it, but I picked this as an unarmored speeder bike not bound to the ground.

    Both or the other speeder bikes are unarmored and bound to the ground, like land speeders.

    The air speeder that transported half the group, seats four and is not bound to the ground. Much like many of the vehicles we saw on Coruscant in the movies.

    If you have suggestions, please feel free to let me know and I'll look at them.
    Last edited by Lucas Carr; 3 May 2011 at 12:50 AM.
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  11. #11
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    Hello everybody. I'm still alive .
    The consensus seemed to be that if really large numbers of men were sent to storm the mountain, then enough might survive the rocks to take the citadel. This is essentially the basis of all military thinking.
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  12. #12
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    Just checking in, wondering where we are on this.
    Opinions are like armpits. Everyone has at least two, and they usually stink.

    Please, visit my blog. It's lonely. And while you're at it, leave a comment too.

  13. #13
    Teras Kasi Master
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    We are waiting Lucas answer in IC thread
    "Anakin, Anakin NOOO"
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  14. #14
    Jedi Master, Scholar, and Keeper of the True Light
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    I was waiting for more of the current players to post IC, especially you Vjerzag as you started the interrogation, since only Mack Jace had replied to my latest post.

    Since no one was posting, I just posted there before I came over here.
    "Faith Manages." - Ambassador Delenn
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  15. #15
    Teras Kasi Master
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    I did not want to use any violence
    "Anakin, Anakin NOOO"
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