You cannot dodge it if you don't know it is coming, and you cannot shoot at what you don't know is there!
Thanks
This is the way I deal with it...
Whilst holding two pistols or two single handed Melee weapons, a Character may elect to try and use both weapons in the same action phase as part of a single attack action. To do this a character must make separate skill rolls for each attack and suffer a -2D penalty to each roll in addition to any other penalties, e.g. Multiple Actions. Characters may target multiple opponents as long as they are in range or reach. The additional penalty can be reduced to -1D if the character is Ambidextrous.
Deano
I'd entirely forgotten about this section of TORIS. And Deadeye is interesting. Jack of all trades would be a no-brainer to take, I think. Essentially you gain a +1 to all untrained skills, giving you a massive CP to benefit ratio. Granted, it only works for untrained skills, so I'm not going to suggest that it's completely unbalanced, though perhaps the CP cost should be great enough to make you think about whether or not you really wanted to take it.
Thanks for resurrecting the thread.
Here's a new one for ya...
Keen Senses
Your senses are far sharper than most.
Cost: 10 Character Points
Effect: Add +1 to PER or Search Rolls involving vision or hearing.
Notes: This bonus stacks with any racial benefits the character may have
Deano
I believe we've forgotten smell & possibly touch dependent on the situation. Shistavanen as an example are great scent-trackers. I knew someone who played this well, using her nose (and Demolitions skill) to tell if blast damage was Mining explosive, military-grade missiles, or starfighter lasers by sniffing some of the char (along with an exceptionally good roll).![]()
The Player might need to specify which sense is boosted by this ability & the GM play into (and occasionally against) it. An extra-sensitive sense is also more easily overwhelmed. I personally have better-than-average hearing, especially in the high frequencies (Dog Whistle is quiet but not silent), & am occasionally quite annoyed by high-pitch sounds the "Normals" are utterly blithe to. On the flipside of that coin I can usually tell a cheaply recorded/reproduced sound as the high end most people don't hear sounds "flat" to me![]()
Last edited by Vanger Chevane; 2 December 2016 at 09:05 PM.
First Law of GMing: Semper Gumby
Show me someone who has never said "It's good to be Evil", I'll show you someone who's never GM'd.
Wisdom is a lot like the Blues. You have to suffer to get it right.
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