I have trouble posting on the FFG beta-forum, which I guess might be because the beta-period is over, odd I thought they'd let it stay up for communication a while longer. Anyone else had issues with this?
Anyways, I'm not sure how many frequenting these boards have access to or have tested the Beta, but I had this "wild" idea about setback dice (SD) and boost dice (BD), and thought I'd share it, in case anyone cares.
What if these two dice types cancelled each other out? I mean, you have cover 1SD, but I'm aiming once, that's 1 BD, these cancels each other, and I roll basic dice pool. It's less dice, but is it balanced? Would it disrupt a lot? I mean, certain talents would loose their already limited "oomph" due to this, but then again I just thought I'd throw it out there. The more dice the greater variation of results, so it does remove the chance for real great success or damning failure, or a failure with real good consequences or success with tons of drawbacks. But these results are always possible, now they are only slightly limited.
I guess that those talents, like convincing demeanor, that removes setback dice when using charm and the like, will become useless, as long as you get a boost die or more - but this doesn't happen that often I guess. Hm. This should be tested I think.
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