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Thread: My box set is on the way

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    Default My box set is on the way

    I ordered the Star Wars: Edge of the Empire Beginner Game box set last night from FFG's website and it shipped today. I looked at a couple other slightly cheaper websites that also had it for sale, but I decided to go with ordering it directly from FFG at their full list price plus shipping. I can't promise I'll do that for future products, but FFG got maximum profit from me this time.

    I'm surprisingly somewhat exicted about it. I guess just because it is a new Star Wars RPG, and it is not d20. The way I see it, good or bad, FFG's RPG has got to at least be better than WotC's game.
    Whill

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    Good for you, Whill
    I think Iíll be passing on this edition unless it gets some stratospheric praise (and Episode VII blows us all away with its magnificence). Lack of time, money and gaming opportunities.

    I do however want to hear all about it after youíve torn that box open

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    Moderator boccelounge's Avatar
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    Quote Originally Posted by Ronin View Post
    Good for you, Whill
    I think Iíll be passing on this edition unless it gets some stratospheric praise (and Episode VII blows us all away with its magnificence). Lack of time, money and gaming opportunities.

    I do however want to hear all about it after youíve torn that box open
    Out of curiosity, why does the prospective value of the new film sway your opinion on the new RPG version of the game? Not trying to single you out, Most-Esteemed-Ronin-san, but I've said for years (decades, really) that all I need to game is players, dice, paper, and pencils-- we'll figure all the rest out. Who cares if "other people" like it?

    My point being: do "new" releases really matter that much? Is having an enjoyment of roleplaying and a love of Star Wars enough to generate interest, or do players (and GMs) really need "new stuff to buy" to keep their interest?

    I don't ask this as a criticism; I genuinely want to know. Whether you like SWrpg d6, SWrpg d20, or both, or neither... it doesn't matter to me. I just like SWrpg in general. And I am perplexed and somewhat troubled by the lack of interest the game in general is drawing these days.

    And that gets to my real questions: 1) Does a new rules-set mean new interest in SWrpg? And 2) Is this new FFG set worth a look? I'd really love to see feedback from forum members who've tried the new version. Adopting a new rules-set doesn't matter to me in a monetary sense (what's a few more books on the wall of RPG books), but it does matter in terms of the time and effort it takes to learn, master, and most of all sell the new rules to players. I don't want to go through the effort unless it's worth it, and I look forward to some home-made, player-tested reviews of the new rules.
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    Administrator Moridin's Avatar
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    Wait, what? Boxed set? Didn't the beta just end a few weeks ago?
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    Out of curiosity, why does the prospective value of the new film sway your opinion on the new RPG version of the game? Not trying to single you out, Most-Esteemed-Ronin-san, but I've said for years (decades, really) that all I need to game is players, dice, paper, and pencils-- we'll figure all the rest out. Who cares if "other people" like it?
    A good point. Perhaps I should have phrased it ď...and Episode VII blows me away with its magnificence...Ē
    What I need is players, dice, paper, pencils...and a setting which interests me. As you said: a love of SW. The suffocating mass and rapid pace at which SW material is pumped out these days is somewhat tiring, in my opinion. Sure, I can pick and choose what I include in `my galaxy`, but my interest in SW has certainly waned these past few years.
    Perhaps I need to get my head into some of the good old stories...the old Han trilogy (Starís End, etc)...to bring back the old flavour.
    A new rules set doesnít necessarily make me want to play more unless I hear that itís a particularly smooth system, easy to pick up, balances different character types and styles of play well, corrects [downside] of [previous rules set], etc.
    If it doesnít satisfy those conditions, and with other demands on my wallet (baby on the way, other hobbies) Iím setting the bar pretty high, then I wonít buy it and Iíll stick with the system I find easiest to pick up and run at any time: D6.

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    The new system is better balanced in some ways than earlier versions. That is, Edge of the Empire is pretty well balanced within the confines of its premisses. The various careers and specialisations are varied, some "better" than others depending upon style of play. If you play a balanced mix of combat, social, technical and research/investigation encounters/scenes then everyone should be able to shine - regardless of career. For the force sensitive characters they have one option, the force sensitive exile talent tree. Force sensitives are left wanting in this system I guess you could say. The result is that they're better balanced and won't outshine and out-beard the rest of the group. Force sensitivity is rated in this system, 0 to 7. 0 is as you'd assume the general populace, non-sensitives. 1 is a jedi initiate, 2 a padawan or [key words] self-taught exile. 2 is the highest rating possible in Edge of the Empire. This puts serious limitations on the beard of force sensitives. This in turn balances the game very well in my experience. There are certainly still issue that needs to be solved, but it's very playable and enjoyable.

    Its system is smooth in execution, "abstract" combat rules, there is no exact range categories, they're intentionally left vague... Short range is a few meters - up to about a dozen, medium more than this, up to a few dozen meters, long even further, and extreme is beyond most weapon ranges (this limitation can be overcome with a talent). The dice pool system works very well so far, I've only made one house-rule adjustment, but I'm thinking of changing that again soon. Over all I'd say this is the most elegant star wars rpg system to date, not necessarily the best, but the most elegant. It's simple and easy, logical and fun.

    As for the two other games, "Age of Rebellion" and "Force and Destiny" (or whatever they are called), coming in 2014 and 2015 (I think), as far as I know these games will be compatible games, that is the system will be the same, mechanics will be the same or very alike, but I also think those games will have different power levels and not be easily used together. For instance the Obligation mechanic of EotE might not be so relevant in a Rebellion game, so they might introduced a different mechanic - similar perhaps, but most likely adjusted through the EotE experience. These games will also necessarily introduce more powerful force rules, so the general power levels of the games might be higher. I've been told that we see this across the WH40K rpg line too, if using Dark Heresy characters in Rogue Trader, you should (at least) give the DH character more starting XP, as the power levels are unequal. There might even be more to it than that, we'll have to see.

    As for what is needed to play a fun Star Wars rpg, I need friends, paper, pencil, some dice, preferably some chairs, a table and imagination. Interest in Star Wars has fluctuated, and always will, but with the promise of new films, comes new enthusiasm, it's only natural. Same thing goes for a new game, it promises new stuff, in addition to the rehashing of old stuff, it promises new ideas, perspectives and solutions. In that way it really sparked and renewed my interest in playing star wars rpgs, because Saga really disappointed me... this new game promised a new take on the star wars rpg experience, or at least a different take - borrowing good parts from other games, amongst them D6 (and possibly some from the various d20 version too).
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    This one! http://www.fantasyflightgames.com/ed....asp?eidn=3809
    I stumbled across this unboxing http://newbiedm.com/2012/12/20/unpac...ying-game-box/

    I think I want it just for that map of the falcon!

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    I got it in the mail yesterday but with my recent influx of out-of-state family and holiday activities, I've only had a chance for cursory view.

    Quote Originally Posted by Moridin View Post
    Wait, what? Boxed set? Didn't the beta just end a few weeks ago?
    The box set is the "beginner game" version of the new RPG. I have no experience with the beta so I can't compare this to that, but I suspect it's akin to what the Star Wars Introductory Adventure Game was for the WEG RPG. An ad in the box set says the Rolepaying Game will be released in Spring 2013.

    Intrinsic abilities/attributes are called Characteristics, and there are six: Agility, Brawn, Cunning, Intellect, Presense and Willpower. Each Characteristic is the default basis for 3-6 skills, and there are 27 skills total. Here is a brief look the game's CHARACTERISTICS and Skills based on the box set's Rulebook p. 5 and 22-25. Italics indicate a counterpart WEG R&E attribute or skill by name.

    AGILITY - Dexterity
    Coordination - balance and contortion
    Gunnery - all range weapons "too large for a person to carry" (turret, vehicle, starship, etc.)
    Pilot - operating all vehicles
    Ranged (Heavy) - two-handed range weapons
    Ranged (Light) - one-handed range weapons
    Stealth - Hide and Sneak

    BRAWN - Strength
    Athletics - Climbing/Jumping and Swimming
    Brawl - brawling
    Melee - melee combat
    Resilience - Stamina

    CUNNING - "how crafty, devious, clever, and creative"
    Deceit - most uses of Con, distracting an opponent trough guile
    Perception - constant, passive awareness
    Skulduggery - "broad ranges" of criminal skills such as picking locks and physically overcoming security systems, picking pockets, sleight of hand, disguise, setting traps, and "sundry other mischievous actions"
    Streetwise - Streetwise
    Survival - Survival, tracking a subject through wilderness

    INTELLECT - "intelligence, education, mental acuity, and ability to reason and rationalize"
    Astrogation - Astrogation, plus identifying/locating planets and systems
    Computers - Computer Programming/Repair, Droid Programming and Droid Repair
    Knowledge - most skills of the Knowledge attribute combined into one general skill (examples describe uses of Alien Species, Business, Cultures, Languages, Scholar and Value),
    Mechanics - "identifying the parts and tools necessary for a repair job along with approximate cost", and repairing anything (according to an example bullet point, this includes droids, so Mechanics overlaps with the repair aspect of the Computers skill)
    Medicine - First Aid and Medicine

    PRESENCE - "moxie, charisma, confidence, and force of personality"
    Charm - appeals for special exceptions and assistance without remuneration, and persuasion through "flattery, flirting, and grace"
    Cool - ability to stay calm and think while facing danger, also used to resist Charm and Negotiate, and can determine a character's Initiative in circumstances where the character has calmly prepared to take action
    Leadership - Command, rallying allies, swaying an assembled crowd to take action
    Negotiate - Bargain

    WILLPOWER - "discipline, self-control, mental fortitude, and faith"
    Coerce - Intimidation
    Discipline - "ability to maintain composure and react in an efficient manner", also used to resist Deceipt, Leadership and Coerce (according to a bullet point, a character may need to pass a Discipline check to act normally if pinned down by heavy fire, so this would seem to overlap with the Cool skill)
    Vigilance - the combat Initiative skill (except for the circumstance described in the Cool skill)
    Last edited by Whill; 22 December 2012 at 08:43 PM.
    Whill

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    "Tell that to Kanjiklub."

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    Administrator Moridin's Avatar
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    Huh. I'll be interested to hear from people who participated in the beta how many of the changes that came through in the beta actually get integrated into the game. Because odds are that boxed set was printed in China...and that means those materials went to the printers in china a bare minimum of three months ago, more likely closer to 4 or 5 months ago.
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    Registered User red5_5's Avatar
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    I just ordered mine from Amazon for around $20. For some reason it ships in 2 to 4 weeks. So, if you can wait a few weeks and want to save a few dollars, Amazon is the way to go. I can't wait to tear into it and find some people to play!

    Edit: FFG has also released a free adventure download for the Beginner Set.
    Last edited by red5_5; 23 December 2012 at 09:05 AM.
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    Quote Originally Posted by red5_5 View Post
    I just ordered mine from Amazon for around $20. For some reason it ships in 2 to 4 weeks. So, if you can wait a few weeks and want to save a few dollars, Amazon is the way to go. I can't wait to tear into it and find some people to play!

    Edit: FFG has also released a free adventure download for the Beginner Set.
    Thanks for posting this adventure link.

    Long-time Amazon customer here. The reason it says "Usually ships within 2 to 4 weeks" is because they really don't have it in stock yet and they don't know when they will, so they threw an estimation up there. It really irks me when they do that because it is somewhat misleading and dishonest. They have never shipped the product yet, so "usually" is a lie. They do also have other product listing options where you can pre-order something without a release date or just not currently in stock now, and it says it will just ship whenever it is available. I don't like that option either, but it is more honest and open. Amazon was the first place I went to look for this game but when I saw that, I looked elsewhere for places that had it in stock to ship the very next day after ordering it. So basically my impatience lead me to rationalize that I should spend more money and buy it directly from FFG.

    When the RPG book is expected to be available, I should be coming out of my busy work season with unlimited overtime, so maybe I will get in touch with my local FLGS and pay the full retail price there to support their business whenever they get it. If I want to keep buying any more FFG SW products after that, I may start getting them from Amazon, but I will wait until the product is listed as "in stock" to put my orders in.

    Let us know when you get it and what you think!
    Whill

    Star Wars D6 GM since 1988

    "Tell that to Kanjiklub."

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    My wife gave me the Beginners Box Set for Christmas.

    I never read the Beta, so this is my first exposure to FFGs Star Wars RPG - although I have played WFRP3.

    First impression is... FANTASTIC!
    Seriously. I'm a long time WEG D6 fan, but I really like the look of this game. The appearance is great for a start with artwork that gives a real Star Wars feel. The use of the dice somehow seems better than it does in WFRP3.

    The Beginners Box Set itself is a nice introduction. I've heard complaints about it not having character generation, but really that does not bother me. This is not the full game, just a starter. A teaser. The adventure is a good starting point. The rules are presented very clearly, so many companies should take note of this. I love the full colour map and the character folios are nice. The counters are a nice extra, although I have plenty of Star Wars Miniatures to game with if necessary.

    I'm very much looking forward to playing this starter adventure, and the Long Arm of the Hutt bonus adventure. And VERY excited for the full fat version when it arrives.

    I've been out of role-playing for 12 months or so. But now I'm certainly back!
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    Quote Originally Posted by Moridin View Post
    Huh. I'll be interested to hear from people who participated in the beta how many of the changes that came through in the beta actually get integrated into the game. Because odds are that boxed set was printed in China...and that means those materials went to the printers in china a bare minimum of three months ago, more likely closer to 4 or 5 months ago.
    Quite a few made it through. Some cosmetic and minor as in prices and the like. But also rules for auto-fire, the linked quality, species abilities, some talent changes, a skill got removed. Prices for acquiring new specialisations and non-career skills got fumbled and then corrected by the testers. A lot of the work was finding typos and inconsistencies in the various chapters and rules referrals. They improved the starship combat rules and created a chase mechanism on our suggestions - not the exact solution, but the presence of one. They also tweaked and re-made a lot of the rules for the various force powers - introducing a skill check into the mix for some of them.

    Most of these didn't make it into the beginner game, auto-fire is still absurdly cheap and powerful for instance, but that was to be expected. Surveillance is not a skill in the beginner game, and that was removed during the beta - but that might not be because of the beta-testing. Over all the communication was ok, good sometimes. They listened to some of our concerns, others we don't know about yet - I got the impression that not all changes were put into the beta-update documents, but we could put that down to paranoia.
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    Registered User red5_5's Avatar
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    Quote Originally Posted by red5_5 View Post
    I just ordered mine from Amazon for around $20. For some reason it ships in 2 to 4 weeks. So, if you can wait a few weeks and want to save a few dollars, Amazon is the way to go. I can't wait to tear into it and find some people to play!

    Edit: FFG has also released a free adventure download for the Beginner Set.
    Just updating everyone. Looks like Amazon is not going to get any copies at this time. They cancelled my order, so I guess I'll be looking elsewhere for the box set.
    The Force is with you, young Skywalker, but you are not a Jedi yet. ~ Darth Vader

    This is Red 5, Iím going in. ~ Luke Skywalker

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    Quote Originally Posted by red5_5 View Post
    Just updating everyone. Looks like Amazon is not going to get any copies at this time. They cancelled my order, so I guess I'll be looking elsewhere for the box set.
    Really? Mine still says "Not Yet Shipped" - No cancel notice yet.

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