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Thread: Grenade scatter. Why no allocation based on how badily you missed?

  1. #1
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    Default Grenade scatter. Why no allocation based on how badily you missed?

    Over on Rancor's pit we are discussing whether all vehicular/ship weaponry should have a blast radius, and the discussion got onto how off the 'scatter' should be.. so i looked up grenades and noticed that neither 2e base or 2e revised had any scattering based on how badily you missed by.. they are based on what range you were aiming for....

    Anyone make up house rules for this?
    You cannot dodge it if you don't know it is coming, and you cannot shoot at what you don't know is there!

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    Wow.. just over a week since it was posted and not a single comment..
    You cannot dodge it if you don't know it is coming, and you cannot shoot at what you don't know is there!

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    Just have the scatter be a base number, say 5 meters, plus 1 meter by every number the rolled missed the difficulty by. Use the standard deviation rolls as presented in Star Wars.
    Try not. Do or do not, there is no try.
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    I just rule that grenades scatter to whatever location I think will be most entertaining.
    <<<<<

    They that wait upon the Lord shall renew their strength; they shall mount up with wings as eagles... Isaiah 40:31

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    Quote Originally Posted by Grimace View Post
    Just have the scatter be a base number, say 5 meters, plus 1 meter by every number the rolled missed the difficulty by. Use the standard deviation rolls as presented in Star Wars.
    You could also replace the base of 5 meters with the random deviation dice numbers listed in the RAW, so that at Point Blank or Short range (assuming characters were dumb enough to use grenades at that range), the roll would deviate by 1 meter per whatever the roll missed by (or some fraction thereof), plus 1D at Medium Range, or 2D at Long Range.

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    You could also inverse the rule by allowing grenades to hit closer to the target based on how well the thrower rolled.

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    Quote Originally Posted by onebigchuck View Post
    You could also inverse the rule by allowing grenades to hit closer to the target based on how well the thrower rolled.
    The way the rule is, is if your to hit is over the dodge of the target you hit where you wanted to.. causing max damage.
    You cannot dodge it if you don't know it is coming, and you cannot shoot at what you don't know is there!

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    Quote Originally Posted by wolverine View Post
    The way the rule is, is if your to hit is over the dodge of the target you hit where you wanted to.. causing max damage.
    I know, but since we are already discussing the inequity of the RAW for grenade scatter, why not explore all possibilities? Under the RAW, success = grenade lands right at target's feet, while failure = grenade lands 1D/2D meters away. It's a binary choice, where the character's skill only comes into play when deciding hit or miss. Rules of Engagement already has rules allowing characters to add their skill dice to their damage roll, so why not look into something similar for grenades?

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    Which is what i was trying to get at here.
    You cannot dodge it if you don't know it is coming, and you cannot shoot at what you don't know is there!

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    Ok, so based on the RAW, grenades deviate 1D meters at Medium Range and 2D at Long (using hand grenades at short or point blank would be foolhardy in the extreme). Maybe use that as the base deviation, then apply positive or negative modifiers based on how well the character rolled. For instance, at Medium Range, the grenade deviates by 1D meters, for a result of 3. However, the character beat his Grenade difficulty roll by 10 points, so using a variation on the RoE rules, move the grenade 1 meter closer for every 5 points of success, with the result that the grenade goes off 1 meter from its intended target instead of 3.

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    Well, by the raw, you only use the grenade deviation if you missed.

    I am asking about, should how badly you missed by affect that 1d/2d deviation?
    You cannot dodge it if you don't know it is coming, and you cannot shoot at what you don't know is there!

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    Quote Originally Posted by wolverine View Post
    Well, by the raw, you only use the grenade deviation if you missed.

    I am asking about, should how badly you missed by affect that 1d/2d deviation?
    Well, I basically just said "yes", including an optional rule that shows how the Grenade roll can affect the deviation. Make of it what you will.

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