Page 1 of 34 12311 ... LastLast
Results 1 to 15 of 504

Thread: The Departed: Gauging Interest

  1. #1
    Registered User Ash DuQuennes's Avatar
    Join Date
    August 2000
    Location
    St. Louis, Missouri
    Posts
    1,406

    Default The Departed: Gauging Interest

    Hey all, I haven't posted in a looong while, but I've recently been re-bitten by the RPG bug, and thought I'd give this a shot.

    I have in mind a campaign set in the New Republic era (16 years ABY, year 12 of the New Republic), but with some (in some cases, major) departures from EU canon.

    The Galactic Situation is thus:

    The New Republic: the New Republic controls about 1/3 of the known Galaxy, but its support is, generally speaking, "soft." Many worlds, remembering (and not that long ago!) the perils of a strong, central government, are not eager to strongly embrace even the New Republic. Many of the Core Worlds, where the Imperial yoke rested lightly, are aslo "soft" on the New Republic.

    Quite a few of the worlds in the Mid Rim and Expansion Regions that the New Republic does have in its sphere of influenece were badly damaged by the retreating Imperial Remnant (employing a scorched earth policy) during the waning days of the Galactic Civil War, and as functional "contributotrs" to the New Republic, they are marginal, at best, but they are getting stronger as recovery efforts yield results. New industries have replaced old; new starship yards are beginning to launch new freighters, and in some cases, warships as well; vast stretches of farm land have been reclaimed from the ravages of war and are once again yielding sufficent crops for export. These worlds, nearly destroyed by the Empire, and having been rebuilt by the New Republic, are of course firmly in the New Repblic sphere of influence. In some cases, fanatically so.

    The Imperial Remnant/New Empire: the Imperial Remnant has undergone some interesting changes.

    First, they have largely (and quietly) dropped their humanocentric recruiting and promotion policies. There's still some "Old Guard" types who still espouse Palpatine's humanocentric gibberish, though.

    Secondly, Grand Admiral Thrawn commands the Imperial Fleet, and while it isn't strong enough to (re)conquer their former territories, it's more than capable of defending what they have left.

    Third, the self-styled "Archduke" Greyfin II has emerged as a likely contender to ascend to the vacant Imperial Throne. He's a smart, wise, capable ruler, openly renouncing humanocentric policies and publicly promoting capable non-humans to elevated positions within his territories. Thrawn (and thus the bulk of the Fleet) supports him to varying degress. It doesn't help that Thrawn has many "Old Guard" tendencies (agressively militaristic), even if his Chief-of-Staff, High Admiral Gilad Pellaeon, is firmly "New Guard" (cautious diplomatic).

    But Greyfin II is not interested in (re)conquering anyone. Instead, he's bolstered "the Commons" within his territories, to counterbalance "Old Guard" Imperial reactionaries as well as effectively countering various Noble House's machinations and intrigues. He promotes open commerce, an independent and impartial Judiciary to bring equal justice to all Imperial citizens, and a cautiously neutral attitude towards the New Republic, coupled with a diplomatic approach to non-affiliated worlds that has yielded some small (yet occasionally surprising) gains for the Imperial Remnant/New Empire.

    The Imperial Remnant/New Empire is still a top-down government, with various levels of nobility, and they are still a "law-and-order" type of government, but it is not the ruthlessly brutal regime it was under Palpatine's reign. It is shot-through with scheming and intrigue amongst its various Noble House, each jockeying for power, possibly even the vacant Imperial Throne. New Guard and Old Guard factions vie for power and control of their portions of the armed forces.

    There's also considerably more upward mobility for the daring, adventurous, and enterprising being to not only propser, but advance.

    The Unaffiliated/"Open Space": the other 2/3 of the known galaxy. These worlds (and in some cases entire sectors) range anywhere from flatly hostile to, determinedly neutral towards, or cautiously supportive of, either the New Republic or the Imperial Remnant/New Empire. In some cases, system clusters or even entire sectors have banded together under regional governments, even if, in some cases, its not much more than a Chamber of Commerce writ large. Most of these Clusters or Sectors are jealously territorial, and permit neither New Republic or Imperial Remnant/New Empire forces within their borders.

    This has led to many "safe sectors" for the lawless. Piracy, smuggling, even slavery, is resurgent in many areas of "Open Space."

    Mucking up the overall situation is that there are few "hard" borders between factions; a pro-New Imperial planet can be a few hours away via hyperspace from a pro-New Republic planet. Open warfare between factions has become non-existant; minor border skirmishes are rare, but not unheard of. Privateers and commerce raiding is much more typical of the type of conflict most likely to be seen on GNN (Glactic Net News).

    The Galactic Civil War: has essentially "run out of gas." The New Republic, saddled with the burden of both rebuilding a functional government, as well as rebuilding and garrisoning numerous worlds, basically ran out of resources to press the Imperial Remnant; as its borders shrank, the Imperial Fleet was able to concentrate more-and-more forces behind the capable leadership of Grand Admiral Thrawn until they were able to effectively rebuff the last New Republic Task Force incursion without a shot being fired (the New Republic fleet commander sized up his opposition, decided it wasn't worth the high cost it was likely to take, and withdrew before the two fleets could come to blows).

    An undeclared yet nontheless tacit cease-fire exists between the New Republic and the Imperial Remnant/New Empire. The New Republic is further frustrated by the (admittedly few at this point) Unaffiliated worlds that have voluntarily gone over to the Imperial Remnant/New Empire. After all, the New Republic espouses democracy and free will amongst beings; how could they legitimately object to free peoples voluntarily aligning themselves as they see fit?

    What's even more absurd is systems like Muunilinist: swayed by the charismatic diplomacy of Greyfinn II, they have declared for the Imperial Remnant/New Empire, yet still guarantees both New Republic and Imperial Remnant/New Empire Credit Ratings, and allows both New Republic and Imperial Remnant/New Empire forces basing rights in their system (carefully separated, of course!). Both parties stay on their "best behavior," lest untoward activities lead the IGBC to impose financial sanctions on either party. New Republic and Imperial Remnant/New Empire commanders are often publicly, teeth-grindingly, diplomatically "correct" to each other, even if their subordinates occasionally intrigue against each other. All with plausible deniability (of course!).

    The Players: The New Republic, faced with uncertainty and an ever-evolving situation with the Imperial Remnant/New Empire, finds that it no longer needs the strong-willed, independent minded "Heroes of the Rebellion," and is slowly and quietly replacing its officer corps with more "polished," politically-savvy commanders. No one is being given "the boot," nor "shown towards the door," but it has become apparent to rank-and-file former Rebels that their services, while appreciated, are No Longer Required.

    Several of these former Rebels, having seen the "writing on the wall" as it were, have resigned from the New Republic. Banding their resources, they have aquired business loans to purchase old military equipment that was being retired as well. With their old, nearly "useless" equipment, and their experience and training, these few founded FireFly Security Services.

    Establishing themselves on the planet of Tirahnn (in the city and system of the same name, and astride the Parlemian Trade Route, with quick access to The Daragon Trail and the Hydian Way), most of their start-up capital went to refurbishing their 24 Y-Wings to the BTL-S7 variant, their 12 X-Wings to the T65CA2 variant, and reconfiguring their two CEC CR90 Corevettes to a purely military role, such as stripping out frou-frou like "Executive Suites" and "Executive Conference Rooms" for expanded living capacity, troop quarters, expanded armory and armor "morgue," enhanced crew automation, upgraded weaponry and sensors, an expanded brig, and specialized docking gear for boarding actions.

    They have managed to land a contract with Tirahnn's Planetary Constabulary as a reserve force, which provides basic barracks/troop housing, basing rights at Tirahnn City's Spaceport, and as one of Firefly's founders quipped, "It's enough to keep us fueled up, a roof over our heads, beans on the table, and just enough 'pocket change' to avoid vagrancy charges."

    Their target markets are the various Mercantile Houses and Shipping Concerns looking for a tough, capable security force to escort convoys into and through the various trouble sectors of Unaffiliated Sectors/"Open Space."

    FireFly Security is actively and aggressivley recruiting to fill all the needed roles in their organization: former Rebels (pilots [Capital and Starfighter], techs, officers, gunners, soldiers) dissatisfied with the increasingly staid New Republic; ethical mercenaries and bounty hunters looking to work in a larger organization; savvy info-brokers willing to troll the dangerous areas for crucial information on pirate and criminal activity.

    GM Notes: this will be a d20 RCRB campaign + House Rules, with character levels easily 8+. Pay will be laughable for the foreseeable future. You will likely be shot at by bold pirates, often working in conjunction with opportunistic, so-called Palnetary or even Sector "Constabularies." But we expect business to expand rapidly with just a few good missions under our belts, and promotion opportunities abound!

    I'm looking for:

    1 fighter pilot to command a Y-Wing squadron;
    1 fighter pilot to command an X-Wing squadron;
    Possibility for other fighter pilots as Flight Leaders;
    2 "Captains" to command a Corellian Corvette;
    Possibility for other "Officers" as Ship's XOs, Gunnery Officers, Engineers, etc.;
    Multiple "Troop Commanders" to command Soldier Squads or even Companies as "Security Teams" and "Boarding Parties;"
    Various Soldiers/Scoundrels/Tech Specialists to form "Investigation Units" for "Special Ops Missions" in dark, dangerous places;

    No actual Jedi w/o we have some serious GM-Player discussion as to why Master Skywalker hasn't recruited you and is using you to help rebuild the Jedi Order!

    This will be a para-military organization, with a somewhat military flavor. But, being also a business/mercantile organization, strict military discipline is really out the airlock. No psychos, players or characters, please.

    As well, the "special units," being largely undercover, will not be expected to uphold "discipline" as such, but will be expected to work together to accomplish a mission goal.

    Tone and "flavor" can range from "The Office" level of coroprate nonsense/absurdity, with tones of "MASH" (the movie) thrown in as well, to "Firefly" and "Farscape" levels of small-unit cohesion/play, to "Space: Above And Beyond" levels of starship/starfighter daring-do and space battles.

    I'm actively encouraging willing players to "build" their squadrons/teams/ship's crew/etc. and to put their "stamp" on them, to "take ownership" and shoulder the burden of RPing groups of NPCs (within reason). Those who are looking to just play their characters will be provided with NPCs (albeit somewhat generic ones) run by me, the GM.

    I'm willing to give it a shot.

    Expected commitment: twice a month posts. I thinking a reltively low-impact (personal time-wise) campaign, giving players plenty of opportunity for their real-life job and family/social commitments. So, let's call it one post sometime in the first half of any given month, and one post sometime in the last half of any given month.

    If interest/commitment level is there, we could go to once-a-week.

    So, who's up to helping build a fledgling mercenary organization, flying into harm's way against pirates and unsavory criminal organizations, lurking in seedy dives and dangerous cantina's to aquire crucial info on ciminal activity, etc?
    A. DuQuennes

    I am the one you warned me of.

  2. #2
    Moderator: Roleplaying Forum coldskier0320's Avatar
    Join Date
    January 2003
    Location
    The Steel City
    Posts
    4,917

    Default

    The scope here seems particularly ambitious for the activity level here recently.

    I don't mean to discourage you by any means, but maybe to explain the lack of the flurry of activity that a post such as this would have touched off in years past.

    Perhaps starting a bit smaller (maybe 1 capship, a single squadron, and a small group of soldiers) would be more approachable?

    Don't get me wrong, this initiative is exactly the sort of thing we need more of around here...I'm trying to move forward with an adventure of my own...I'm just trying to figure out a possible explanation.
    W.W.G.D. - What would Grimace do?

    What kind of dust?
    Dirt-laced dust. Probably originating from the ground.

  3. #3
    Registered User Ash DuQuennes's Avatar
    Join Date
    August 2000
    Location
    St. Louis, Missouri
    Posts
    1,406

    Default

    Well....my thinking was along the lines of, "I work in Shipping/Receiving, not too worried about what Jenkins in Accounting is doing."

    Players deal with their "sphere of influence:" figters pilots deal with their stuff, ground-pounders with boarding actions, ship crews with their stuff, etc.

    And I wasn't envisioning a lot of "round-by-round grid combat" to slow things down, more abstract and story-telling type.

    Aaaaannnnnddd....I was kinda secretly hoping some old "Tempest" types wouldn't mind resurrecting their characters for another go-around, maybe calling it an off-shoot/infinities version of themselves...
    A. DuQuennes

    I am the one you warned me of.

  4. #4

    Thumbs up

    Quote Originally Posted by Ash DuQuennes View Post
    And I wasn't envisioning a lot of "round-by-round grid combat" to slow things down, more abstract and story-telling type.
    Right-o, you've piqued my curiousity...

    Aaaaannnnnddd....I was kinda secretly hoping some old "Tempest" types wouldn't mind resurrecting their characters for another go-around, maybe calling it an off-shoot/infinities version of themselves...
    Can you post a link to prod my failing memory? I might have been involved with that, or have a few barely-played characters floating about the storage hold you might like.
    First Law of GMing: Semper Gumby
    Show me someone who has never said "It's good to be Evil", I'll show you someone who's never GM'd.

    Wisdom is a lot like the Blues. You have to suffer to get it right.

  5. #5
    Registered User Ash DuQuennes's Avatar
    Join Date
    August 2000
    Location
    St. Louis, Missouri
    Posts
    1,406
    A. DuQuennes

    I am the one you warned me of.

  6. #6
    Moderator: Roleplaying Forum coldskier0320's Avatar
    Join Date
    January 2003
    Location
    The Steel City
    Posts
    4,917

    Default

    Quote Originally Posted by Ash DuQuennes View Post
    Well....my thinking was along the lines of, "I work in Shipping/Receiving, not too worried about what Jenkins in Accounting is doing."

    Players deal with their "sphere of influence:" figters pilots deal with their stuff, ground-pounders with boarding actions, ship crews with their stuff, etc.

    And I wasn't envisioning a lot of "round-by-round grid combat" to slow things down, more abstract and story-telling type.

    Aaaaannnnnddd....I was kinda secretly hoping some old "Tempest" types wouldn't mind resurrecting their characters for another go-around, maybe calling it an off-shoot/infinities version of themselves...
    Understood. Certainly didn't mean to come across as a downer, and it looks like your idea is starting to gain some traction!
    W.W.G.D. - What would Grimace do?

    What kind of dust?
    Dirt-laced dust. Probably originating from the ground.

  7. #7
    Registered User Ash DuQuennes's Avatar
    Join Date
    August 2000
    Location
    St. Louis, Missouri
    Posts
    1,406

    Default

    If it does gain enough traction, I was thinking of possibly spinning off different threads for different spheres of activity, with cross-over welcomed/desired when "spheres" overlap.

    Say, a spec-ops type infiltration team investigating a possible pirate port in one thread, the ship/fighter-group on a convoy escort mission through the same sector in another thread, and possibly the "grunts" who help defend the convoy from pirate boarders (or who board disabled pirate craft [courtesy of the Y-Wings; Arrrrghhhh, Mateys!!!]) in another, if necessary.
    A. DuQuennes

    I am the one you warned me of.

  8. #8

    Arrow

    Ah yes, great fun.
    I can't get the new search to do anything of use, nor see pre-crash posts. I also had a Terabyte HD go bits-up on me after making it my main warehouse drive.

    Otto vonLogout here also ate my post.
    Then I couldn't post reply. Lots of...erm, challenges for whomever's responsible for the boardware.

    As an Infinites-type setup, I think I can revise Mister Zeelas & the TZ Special. Personally I'm not that good at running an entire squadron of NPCs.

    Will edit to avoid Otto getting this post too.


    Right, One aborted post & a screen full of illegible Jawascrip Code later...I've recalled how Notepad is key to making a clean Holonet post.

    I aslo have some other concepts that really never got a chance to shine I can dig out of Carbonite (Dr. Saji Vreel from Far Star or Oan Kodayn for the Foster Corps game that never left the drydock)

    Unless the old threads still exist in the Jedi Archives onsite I can't see, all I have (unless Terras has copies somewhere as he helped solidify the concept into hard numbers) is some old 3D renders (linky) on Fotobukkit. Saji's stuff aside from a few test shots is Private, and I can't seem to edit that setting.

    I can develop one or 2 "clean" concepts I'd toyed with but never implemented. I'm woefully out of touch with D20 on up systems for SWRPG, so I'm bound to struggle with the numbers / system.


    Lastly I recommend sending PM / EM invites to Ronin, Terras, Ris, & Rostek. I don't have a FaceBonk account, nor do I forsee the need for one in the near future.
    Last edited by Vanger Chevane; 16 March 2014 at 11:37 AM.
    First Law of GMing: Semper Gumby
    Show me someone who has never said "It's good to be Evil", I'll show you someone who's never GM'd.

    Wisdom is a lot like the Blues. You have to suffer to get it right.

  9. #9
    Moderator: Roleplaying Forum coldskier0320's Avatar
    Join Date
    January 2003
    Location
    The Steel City
    Posts
    4,917

    Default

    Quote Originally Posted by Vanger Chevane View Post
    Otto vonLogout here also ate my post.
    Then I couldn't post reply several times due to it thinking I'm logged out only when I try to post.
    Funny that...I've got the opposite problem...every time I post, it posts double, and I have to go back and delete one.
    W.W.G.D. - What would Grimace do?

    What kind of dust?
    Dirt-laced dust. Probably originating from the ground.

  10. #10
    Registered User Terras Jadeonar & Raven's Avatar
    Join Date
    January 2002
    Location
    Twi'lek Maseuse room, Spa Resort on Ryloth
    Posts
    4,678

    Default

    Hmmm, sounds interesting, which dice system? or this more loosely narrative only?

    So I'm in, and now to see if the rest of the usual suspects show up

    Keeping pace won't be a problem, as thanks to today's smart phones (and near tablet sized screens - luv my Samsung Galaxy Note 2), I can visit the forum while on my coffee and lunch breaks, to read and reply.

    :edit: n/m , rcr .. cool!
    Last edited by Terras Jadeonar & Raven; 10 March 2014 at 10:10 PM.
    ├ 3D Art @: Star Wars Artist Guild Member GalleryDeviantArt Gallery (New!)
    ├ Websites: Co-GM of: Q:TU Rebel #2 (Status: On Hold) ● "The Camp" (Status: Offline)
    ├ RPG Info: Signature #46: My Repertoire of RPGs (Updated: 09/09/2006)
    Please, just refer to me as TJR OR Terras. thx! (08/16/08)

  11. #11
    Registered User Ash DuQuennes's Avatar
    Join Date
    August 2000
    Location
    St. Louis, Missouri
    Posts
    1,406

    Default

    The System, when we use it, is going to be WotC D20RCRB + FAQs & Supplements, but if you've got WEG d6 material (or just "stuff" from anywhere) you want to "port over," throw it against the wall (put it up on the OOC thread, when I get around to opening one) and we'll see what sticks. For the most part, I'll use more "loose narrative" than round-by-round dice-crunching.

    Vanger, by all means, if you have new/interesting character concepts you want to play with, I say again by all means, go for it.

    Low-Level NPCs will be 6th Level+/-
    Mid-Level NPCs will be 8th Level +/-
    High-Level NPCs will be 10th Level +/-

    Starting Characters will be at least 10th (FireFly Security ain't "boot camp" for newbies; experienced professionals need only apply).

    If you want to be one of the "Founders" that helped start FireFly, starting level will be easily 12+.
    A. DuQuennes

    I am the one you warned me of.

  12. #12
    Registered User Terras Jadeonar & Raven's Avatar
    Join Date
    January 2002
    Location
    Twi'lek Maseuse room, Spa Resort on Ryloth
    Posts
    4,678

    Default

    Thats cool to hear, so the char stats are more a rough gauge or guideline where the char's skills and expertise is, for the abstract loose narrative gameplay. very cool.

    Some of the diceless games i've been in back in the day i'd still do the full fledged old-school character concept and backstory first, then roll up a stats sheet of whichever was the current or favorite dice system, for my own purpose to better gauge where my characters strengths and weaknesses were.

    I and Vanger are discussing some character options and concepts which we've worked on in the past but never gotten a chance to play in games due to said games not getting past the signup thread...

    One of them possibly being a Scoundrel and Tech Specialist duo.
    ├ 3D Art @: Star Wars Artist Guild Member GalleryDeviantArt Gallery (New!)
    ├ Websites: Co-GM of: Q:TU Rebel #2 (Status: On Hold) ● "The Camp" (Status: Offline)
    ├ RPG Info: Signature #46: My Repertoire of RPGs (Updated: 09/09/2006)
    Please, just refer to me as TJR OR Terras. thx! (08/16/08)

  13. #13

    Default

    I'm willing to wait & see what'll fit.

    Ash, I'm not sure if you're ready for the Adventures of Ra & Oan, specially if you've peeked into me fotobukkit.
    First Law of GMing: Semper Gumby
    Show me someone who has never said "It's good to be Evil", I'll show you someone who's never GM'd.

    Wisdom is a lot like the Blues. You have to suffer to get it right.

  14. #14
    Registered User Ash DuQuennes's Avatar
    Join Date
    August 2000
    Location
    St. Louis, Missouri
    Posts
    1,406

    Default

    Quote Originally Posted by Terras Jadeonar & Raven View Post
    Thats cool to hear, so the char stats are more a rough gauge or guideline where the char's skills and expertise is, for the abstract loose narrative gameplay. very cool.
    Yes, very much so. They will be "dice throwing times," mostly opposed skill checks where it really does "hang in the balance," but with the scope I'm looking at, coupled with the "extended time" between expected posts, too much "dice time" would just really bog stuff down and get people confused.

    Some of the diceless games i've been in back in the day i'd still do the full fledged old-school character concept and backstory first, then roll up a stats sheet of whichever was the current or favorite dice system, for my own purpose to better gauge where my characters strengths and weaknesses were.

    Quote Originally Posted by Terras Jadeonar & Raven View Post
    I and Vanger are discussing some character options and concepts which we've worked on in the past but never gotten a chance to play in games due to said games not getting past the signup thread...

    One of them possibly being a Scoundrel and Tech Specialist duo.
    Sounds like the kernel of one of the Spec Ops teams, hanging about in wretched hives of scum and villainy, listening for any good pirate info, maybe even infiltrating a pirate group for that timely turncoat action, just so as I can have a pirate leader say, "Curse your sudden but inevitable betrayal!"
    A. DuQuennes

    I am the one you warned me of.

  15. #15
    Registered User Ash DuQuennes's Avatar
    Join Date
    August 2000
    Location
    St. Louis, Missouri
    Posts
    1,406

    Default

    Quote Originally Posted by Vanger Chevane View Post
    I'm willing to wait & see what'll fit.

    Ash, I'm not sure if you're ready for the Adventures of Ra & Oan, specially if you've peeked into me fotobukkit.
    [Frank Costanza]Bring it![/Frank Costanza]
    A. DuQuennes

    I am the one you warned me of.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •