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Thread: Running adventures where a "Competiton is part of it?

  1. #1
    Veteran Player
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    Reynoldsburg ohio (SE of columbus)
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    Default Running adventures where a "Competiton is part of it?

    When you run adventures where there is a competition that is a big part of the thrust of the adventure (or gaming module), do you always plan it out that the group is to win it? Or does that depend on how well they roll off against the NPC(s) who are opposing them?
    You cannot dodge it if you don't know it is coming, and you cannot shoot at what you don't know is there!

  2. #2
    Jedi Master, Scholar, and Keeper of the True Light
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    March 2003
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    Linköping, Sweden
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    Default

    I do not let the PCs win automatically. They win if they win. If not, so be it.
    "Faith Manages." - Ambassador Delenn
    Potentate of the Rose

  3. #3
    Sky Pilot
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    January 2000
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    Jacksonville, AR, USA
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    Default

    Players being players, I count on them to find ways to tilt the odds in their own favor. I give them opportunities to win, but if they don't take advantage of them and if the dice are adamant that they lose, then they lose. Which often leads to new adventure hooks.
    <<<<<

    They that wait upon the Lord shall renew their strength; they shall mount up with wings as eagles... Isaiah 40:31

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