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Thread: OOC: Dawn of Defiance

  1. #1
    Generalissimo of the Mud and Mayehm Society
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    Default OOC: Dawn of Defiance

    This will be the OOC thread for the Dawn of Defiance Campaign. We'll be posting initial character development, synopsis, misc. info, and general non-IC banter.

    Cheers!
    Days change, seasons change, people don't change

  2. #2
    Generalissimo of the Mud and Mayehm Society
    Join Date
    June 2005
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    Default Characters

    Izzy Lavar CL 1 CainReed

    Medium Human Scout 1
    Force 5; Dark Side 0
    Destiny 1 (Destruction)
    Init +7 ; Senses Perception +2
    Languages Basic, Bocce, Huttese

    Defenses Ref 16 (flat-footed 13 ), Fort 13, Will 12
    hp 25 ; Threshold 13

    Speed 6 squares
    Base Atk +0 ; Grp +2
    Atk Options
    Special Actions Combat Reflexes
    Armor +5 Dex
    Weapon Blaster Pistol: +2, 3d6

    Abilities Str 11, Dex 15, Con 12, Int 14, Wis 13, Cha 10
    Talents Acute Senses
    Feats Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (simple w.), Armor Proficiency (light), Combat Reflexes
    Skills Endurance +6, Initiative +7, Mechanics +7, Perception +6, Pilot +7, Ride +7, Stealth +7, Survival +6

    Ingo Serth CL 1 BrekDak

    Medium Umbaran Scoundrel 1
    Force 5; Dark Side 0
    Destiny 1 (Rescue)
    Init +2; Senses Darkvision, Perception +6
    Languages Basic, Umbaran, Binary, Huttese, Bothese

    Defenses Ref 16(flat-footed 14), Fort 10, Will 13
    hp 17; Threshold 10

    Speed 6 squares
    Base Atk +0; Grp +4
    Atk Options Point Blank Shot, Sneak Attack
    Special Actions Stealthy (Reroll stealth keeping 2nd)
    Armor +2 Reflex, Max Dexterity Bonus +5
    Weapon Heavy Blaster: +2 Attack, 3d8 (2d8 Stun) | Stun Baton: -1 Attack Bonus, 1d6 (2d6 Stun)

    Abilities Str 8, Dex 14, Con 8, Int 16, Wis 12, Cha 16
    Talents Sneak Attack
    Feats Skill Focus (Gather Information), Point Blank Shot, WP (Pistols, Simple)
    Skills Deception +8, Gather Information +13, Knowledge (bureacracy) +8, Mechanics +8, Perception +6, Persuasion +8, Stealth +7

    Possessions:
    "Doc" 2-1B Medical Droid
    Blast Vest & Helmet
    Heavy Blaster Pistol
    Stun Baton
    Power Cell x2
    Energy Cell x2
    Concealed Hip Holster
    Bandolier
    Audiorecorder
    Droid Caller
    Earbud Comlink
    Basic Datapad
    Binder Cuffs
    Credit Chip - 375 credits

    "Doc" 2-1B Medical Droid

    Medium Droid (1st Degree) Non-Heroic 2
    Init +1; Senses Low-Light Vision, Perception +5
    Languages Basic, Binary, Umbarese, Ryl

    Defenses Ref 10 (flat-footed 10), Fort 9, Will 12
    hp 5; Threshold 9
    Immune Droid Traits

    Speed 6 squares (walking)
    Melee Unarmed +0 1d3-1
    Base Atk +1; Grp +0
    Atk Options
    Special Actions
    Armor
    Weapon Weapon name: attack bonus, damage

    Abilities Str 8, Dex 11, Con -, Int 14, Wis 15, Cha 9
    Talents
    Feats Cybernetic Surgery, Skill Focus (Knowledge [life sciences], Treat Injury), Skill Training (Use Computer), Surgical Expertise
    Skills Knowledge [life sciences] +13, Perception +5, Treat Injury +13, Use Computer +8
    Systems Walking locomotion, heuristic processor, internal comlink, diagnostics package, two hands, improved sensor package, vocabulator, droid bolt
    Lirin Tjal GoodTeletubby
    Medium Bith Noble 1
    Force 5 ; Dark Side 0
    Destiny: 1 (Discovery)
    Init:+6 ; Senses: Perception +6, Scent
    Languages Basic, Bith, Binary, Bocce, Durese, Huttese, Pak Pak, Rodese, Ryl

    Defenses Ref 13 (flat-footed 12), Fort 12, Will 14
    hp 19; Threshold 1

    Speed 6 squares
    Base Atk +0; Grp +1
    Atk Options None
    Special Actions None
    Armor None
    Weapon SE-14 Blaster Pistol: +1, 3d6(2d6 stun)
    Stun Baton: +0, 1d6(2d6 stun)

    Abilities Str 10, Dex 12, Con 12, Int 16, Wis 12, Cha 16
    Talents Wealth
    Feats Skill Focus: Treat Injury, Linguist, WP Pistols, Simple Weapons
    Skills
    Deception:+8
    Gather Information:+8
    Initative:+6
    Knowledge(Bureaucracy):+8
    Knowledge(Technology):+8
    Perception:+6
    Persuasion:+8
    Treat Injury:+11
    Use Computer:+8

    Possessions
    Stun Baton
    SE-14 Blaster Pistol
    ASP Labor Droid ASP-4 (TacFour)
    Surgery Kit
    Medical Kit
    Short-Range Commlink
    Datapad
    8x Medpacs(6 in Medical Kit)
    4x Power Packs
    Power Recharger
    Field Kit
    10 Blank Datacards
    Credit Chip
    Utility Belt
    Concealed Shoulder Holster
    1800 credits

    TacFour (ASP-series Labor Droid)
    Medium Droid Class 5 Nonheroic 2
    Init +2; Senses Perception +1
    Languages Basic, Binary

    Defenses Ref 15(flat-footed 14), Fort 13, Will 10
    hp 5; Threshold 13
    Immune Droid Traits
    Speed 6 squares
    Base Atk +1; Grp +4
    Armor Durasteel Shell +4 armor
    Weapon Claw: +4, 1d4+3

    Abilities Str 17, Dex 12, Con -, Int 6, Wis 11, Cha 5
    Feats Armor Prof Light, Skill Focus: Endurance, Skill Training (Mechanics), Skill Focus (Mechanics)
    Skills Endurance +11, Mechanics +9
    Systems: Walking locomotion, Basic processor, 2 claw appendages, durasteel shell
    Zukyn CL 1 BetterNerfirelia

    Medium Gand Scout 1
    Force 5; Dark Side 0
    Destiny 1 (Corruption)
    Init 7; Senses Darkvision, Perception +8
    Languages Basic (Understand Only Without Transliterator), Gand

    Defenses Ref 17(flat-footed 15), Fort 13, Will 14
    hp 25; Threshold 13

    Speed 6 squares
    Base Atk +0; Grp
    Atk Options
    Special Actions Shake it Off
    Armor None
    Weapon Blaster Rifle: +2 Attack, 3d8 (2d8 stun) | Blaster Pistol: +2 Attack, 3d6 (2d6 stun)

    Abilities Str 10, Dex 15, Con 13, Int 12, Wis 16, Cha 9
    Talents Acute Senses
    Feats Force Sensitivity, Shake It Off, WP (Pistols, Rifles, Simple)
    Skills Use the Force +5, Endurance +6, Perception +8, Survival +8, Knowledge (Tactics) +5, Initiative +7

    Possessions
    Blaster Rifle
    Blaster Pistol
    Power Pack x3
    Energy Cell x2
    Comlink, short-range
    Datapad, Basic
    560 Credits
    Breathing Apparatus
    Transliterator
    Years Supply of Ammonia x3

    J'Ixa CL 1 TheDirtyMailman

    Medium Verpine Scoundrel 1
    Force 5; Dark Side 0
    Destiny 1 (Masterwork)
    Init +2; Senses Perception +7
    Languages Basic, Verpine

    Defenses Ref 16(flat-footed 14), Fort 12, Will 14
    hp 19; Threshold 12

    Speed 6 squares
    Base Atk +0; Grp
    Atk Options Point Blank Shot
    Special Actions
    Armor None
    Weapon

    Abilities Str 10, Dex 14, Con 12, Int 14, Wis 14, Cha 12
    Talents Fast Repairs
    Feats Point Blank Shot, Skill Focus (Mechanics), Tech Specialist, WP (Pistols, Simple)
    Skills Acrobatics +7, Gather Information +6, Knowledge (Technology) +7, Mechanics +12, Perception +7, Use Computer +7.

    Deftak Brzi Vjerzag

    Medium Duros soldier 1
    Force 5; Dark Side 0
    Destiny 1 (Rescue)
    Init +9; Senses Perception +5
    Languages Anzat, Basic, Devaronese, Durese

    Defenses Ref 18 (flat-footed 14), Fort 15, Will 11
    hp 31; Threshold 15

    Speed 6 squares
    Melee by weapon +1
    Ranged S-5 heavy blaster pistol (ascension gun) +6 (3d8+2)
    Base Atk +1; Grp +5

    Abilities Str 10, Dex 18, Con 12, Int 14, Wis 10, Cha 12
    Special Qualities Expert pilot
    Talents Weapon Specialization (pistol)
    Feats Armor Proficiency (light, medium), Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple)
    Skills Endurance +3, Initiative +9, Mechanics +7, Perception +5, Pilot +9 (may reroll but must keep the result of the reroll even if worse), Ride +6, Treat Injury +2, Use Computer +7
    Possessions atmosphere canister, bandolier, basic datapad, blank datacards, hip holster, long-range comlink, padded flight suit (+3 armor, +1 equipment), S-5 heavy blaster pistol (ascension gun), utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser)
    Last edited by Mack Jace; 26 March 2015 at 09:19 PM.
    Days change, seasons change, people don't change

  3. #3
    Generalissimo of the Mud and Mayehm Society
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    Default Posting Guidelines

    Quote Originally Posted by boccelounge View Post
    Everyone will have their own posting style and frequency, and that's fine by me. But as we've got a large group that spans many different styles of play and levels of experience, here are a few guidelines for posting.

    We'll handle combat and non-combat posts a little differently.

    Combat

    While we're in combat initiative:
    • The GM will make all dice rolls in combat; you only need describe what your character intends to do. Often, I'll ask for a 2-3 rounds at a time. Try to keep combat descriptive and cinematic, and only use "rulebook-speak" when necessary.
    • And feel free to add "contingency options" to your post, as in: "if this succeeds, then I do that."
    • Combat will take the form of "players post their intended actions, then GM posts a resolution." See THIS thread for a good example of this style of combat.
    • Try not to "act out of turn." I'll try to keep the Initiative posted throughout the combat, so try to keep more-or-less in order. If you post a little too soon or too late, I'll cover it in my resolution posts. I (probably) won't make a big deal out of this, but try to keep in order.
    • Once you've posted in a combat, please don't again until the GM resolves your action. OTHER players can post after you; the same player just shouldn't post twice in-between GM post. Depending on the situation, I may respond to every player's post, or I may let a few players declare their actions before resolving it.

    For example, Luke's player might write:
    • Luke uses Move Object to grab a blaster from one of the Gamorreans, then tries to take a shot at the crime boss. If he has time, he activates Battlemind next, and if he has more time, he fires at that Mandalorian guy in the corner too.

      OOC: He'll spend a Force Point this round.


    Non-Combat

    When we're not in initiative turns, feel free to post as often as you like. Be warned, though, that if you post too slowly, the story might "move on" without you. Conversely, if you post TOO frequently, you might have to stop and wait for others to catch up.
    • Use "OOC" to indicate you are typing something that does not directly describe what a character is doing, thinking, or saying.
    • Feel free to add OOC skill checks to your ou-of-combat posts; use skills like Diplomacy, Sense Motive, Spot, Knowledge, etc. as much as you'd like. Make your own d20 rolls, and post the results.

    For example, Lando's player might write:
    • Lando sits down at the Sabacc table with a broad grin, confident that no two-bit Corellian smuggler could ever beat him at his game of choice...

      OOC: GM, do I make the Gamble rolls, or are you going to? What's everyone else doing? I make a Spot to see what that Wookiee is up to: (Spot +4) + (d20 roll 15) = Spot 19


    Communications

    I prefer to keep all GM-player conversations in the public threads. If there's something you absolutely need to keep private, use a PM.


    (That's all for now; edits will be made if/when needed.)
    Basically, this sums it up. I'd like to reiterate the descriptive part, I'd rather not see "My guy shoots the other guy." Give it some flair, a little panache, but you don't have to overdo it. Everyone has their own style and way of going about things.

    Time Frame
    Everyone has different schedules, and I have some crazy hours. I'm going to shoot for minimum one update per week, and I'd like to make it more. But things get busy, stuff comes up, Darth IRL gets you by the...ahem. It happens, don't sweat it. But if something big comes up, let me know, and we can NPC your character for a while, or put things on hold for a bit. The problem with these types of games is keeping momentum. A lot of times the initial pizazz goes away and people stop posting. Hopefully we don't have to worry about that.

    Inspiration
    For anyone who hasn't played before, I'd suggest reading some old material here to get a feel for how things operate. My two favorite threads are:
    • A Band of Rebel Brothers straight military action at the Battle of Hoth (full disclosure, I played the medic with a shotgun)
    • 22nd Regiment some of the more "celebrity" players around here, great story, again military action.
    • and lastly The Find of a Lifetime: an early attempt at a game, fell apart due to Darth IRL , but a decent look at a shorter style gameplay.


    Finally, here's a quote from the HoloNet Roleplaying FAQ and Players' Guide from the mod coldskier0320 (I suggest you take a quick read of it):

    The thing about play-by-post that makes it special is that you can really describe emotions, thoughts and feelings with a high degree of clarity and precision because you have the time to think about exactly what you want to say. This makes it easier for all other players, the GM, and any spectator readers to envision the rationale, mood, and personality of the characters in an adventure. A good way to imagine a play-by-post adventure is like a novel. The more you post so that others will like to read what you’re writing (i.e. how much effort you put into writing a post), the more fun you will have in a campaign. Also, since most of these forum games are indeed written and played in novel story format, they are enjoyable, not just to those playing, but to anyone else on the forums (including guests) who happens to have an interest in reading the new Star Wars stories taking place. Call it a daily installment if you will. Keeping this in mind may help you strive to write high-quality posts as well as keep up a healthy pace.
    Last edited by Mack Jace; 19 February 2015 at 02:48 AM.
    Days change, seasons change, people don't change

  4. #4
    Generalissimo of the Mud and Mayehm Society
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    Default Character Creation

    Here are the guidelines we'll use for creating characters.

    Abilities

    Use 28 points for the point buys for abilities.

    Species

    Any species from any book is allowed, just make a quick note as to where you got it from.

    Classes

    Any class works for me, with the exception of Jedi. This is Star Wars and Jedi are the iconic characters, but this game is going to be set basically right after the end of Episode III, and the Jedi are essentially non-existent. This doesn't mean that a Force-sensitive character can't become a Jedi during the course of the game, but generally not right away. That being said, if you can come up with a character backstory that supports you being a Jedi right off the bat, I'll consider it.

    On that note, I'm all about the backstory, and I'm all about good writing. If you can explain to me why your character should have their own starship, that's great, but it had better be a good reason.

    Also, we're starting off at the beginning, so everyone is 1st level.

    Skills, Feats, and Talents

    As far as other books are concerned, I'm going to say that we stick to the Core rulebook for now. Once things get settled down and we've got some game under our belts, I'll be open to using other books on a case-by-case basis. Again that's where the articulation of your reasoning comes in.

    Destiny

    Each character will pick a destiny, and we'll incorporate that into the game through background information and in-game events.

    Other than that, I'm going to be using Donovan Morningfire's Rule Changes, found here, with the exception of the last section.

    Any questions? PM me.
    Last edited by Mack Jace; 24 February 2015 at 03:18 PM.
    Days change, seasons change, people don't change

  5. #5

    Default

    Logged in fine it looks like.

  6. #6
    Generalissimo of the Mud and Mayehm Society
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    Default

    Quote Originally Posted by GoodTeletubby View Post
    Logged in fine it looks like.
    Perfect! Welcome!
    Days change, seasons change, people don't change

  7. #7

    Default

    Everything is working fine.

  8. #8

    Default

    Seems to be working great. Thanks Mack

  9. #9

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    Same here, thanks mate!

  10. #10
    Moderator: Roleplaying Forum coldskier0320's Avatar
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    The Steel City
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    Default

    Glad to see that everyone is making it into the site just fine, and it's also great to see some new names floating around!

    Welcome to the HoloNet, and by all means, I encourage you all to visit and post all throughout the site!
    W.W.G.D. - What would Grimace do?

    What kind of dust?
    Dirt-laced dust. Probably originating from the ground.

  11. #11
    Moderator: Roleplaying Forum coldskier0320's Avatar
    Join Date
    January 2003
    Location
    The Steel City
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    Default

    Glad to see that everyone is making it into the site just fine, and it's also great to see some new names floating around!

    Welcome to the HoloNet, and by all means, I encourage you all to visit and post all throughout the site!
    W.W.G.D. - What would Grimace do?

    What kind of dust?
    Dirt-laced dust. Probably originating from the ground.

  12. #12

    Default

    Works great, thank you for setting this up! Could we sound off with the direction we'd each like to go with our characters so we aren't accidentally copying each other?
    Last edited by BrekDak; 22 February 2015 at 07:15 PM.

  13. #13
    Generalissimo of the Mud and Mayehm Society
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    Default

    Quote Originally Posted by coldskier0320 View Post
    Glad to see that everyone is making it into the site just fine, and it's also great to see some new names floating around!

    Welcome to the HoloNet, and by all means, I encourage you all to visit and post all throughout the site!
    I second that!

    Quote Originally Posted by BrekDak View Post
    Works great, thank you for setting this up! Could we sound off with the direction we'd each like to go with our characters so we aren't accidentally copying each other?
    I'm glad you guys are all interested in this! And that's an excellent idea, a little overlap never hurt, but mirror-image characters could get boring (...or could it?)
    Days change, seasons change, people don't change

  14. #14

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    Ok I'll start then!

    My character is a human male scout, name Izzy Lavar, as the story is set at the end of episode III, he was a member of the republican army, but after the coup of Palpatine he is on the run. This makes him a deserter.
    26 years old, native of Alderaan, 1.8m tall, slim figure, black hairs and eyes, stubborn but kind, interested in the politics, he moved to Coruscant two years prior to the start of the war to live closer to the heart of the republic.
    Pretty quiet guy, doesn't talk too much, for this he didn't made any real friends during the army or during his time on Coruscant.
    Raised by a family of artist, he never felt really close to his parents

    He enlisted in the army during the Clone Wars, and did some reconnaissance missions, during the battle of Utapau and Kashyyyk, but he's still a rookie.
    After the Declaration of a New Order Izzy went rogue and is currently traveling through the newly established Empire as a civilian.

    This is the basic information, I'll write down the rest later!

  15. #15

    Default

    Double, sorry

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