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Thread: OOC: Dawn of Defiance

  1. #31

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    Looks good! I hope we can get the rest of the sheets posted so we can start learning about the campaign.

  2. #32
    Generalissimo of the Mud and Mayehm Society
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    Quote Originally Posted by BrekDak View Post
    Ingo Serth CL 1

    Medium Umbaran Scoundrel 1
    Force 5; Dark Side 0
    Destiny Rescue
    Init +2; Senses Darkvision, Perception +6
    Languages Basic, Umbaran, Binary, Huttese, Bothese

    Defenses Ref 17(flat-footed 15), Fort 10, Will 13
    hp 17; Threshold 10

    Speed 6 squares
    Base Atk +0; Grp +4
    Atk Options Point Blank Shot, Sneak Attack
    Special Actions Stealthy (Reroll stealth keeping 2nd)
    Armor +2 Reflex, Max Dexterity Bonus +5
    Weapon Heavy Blaster: +2 Attack, 3d8 (2d8 Stun) | Stun Baton: -1 Attack Bonus, 1d6 (2d6 Stun)

    Abilities Str 8, Dex 14, Con 8, Int 16, Wis 12, Cha 16
    Talents Sneak Attack
    Feats Skill Focus (Gather Information), Point Blank Shot, WP (Pistols, Simple)
    Skills Deception +8, Gather Information +13, Knowledge (bureacracy) +8, Mechanics +8, Perception +6, Persuasion +8, Stealth +7, Use Computer +8

    Possessions:
    "Doc" 2-1B Medical Droid
    Blast Vest & Helmet
    Heavy Blaster Pistol
    Stun Baton
    Power Cell x2
    Energy Cell x2
    Concealed Hip Holster
    Bandolier
    Audiorecorder
    Droid Caller
    Earbud Comlink
    Basic Datapad
    Binder Cuffs
    Credit Chip - 375 credits



    "Doc" 2-1B Medical Droid

    Medium Droid (1st Degree) Non-Heroic 2
    Init +1; Senses Low-Light Vision, Perception +5
    Languages Basic, Binary, Umbarese, Ryl

    Defenses Ref 10 (flat-footed 10), Fort 9, Will 12
    hp 5; Threshold 9
    Immune Droid Traits

    Speed 6 squares (walking)
    Melee Unarmed +0 1d3-1
    Base Atk +1; Grp +0
    Atk Options
    Special Actions
    Armor
    Weapon Weapon name: attack bonus, damage

    Abilities Str 8, Dex 11, Con -, Int 14, Wis 15, Cha 9
    Talents
    Feats Cybernetic Surgery, Skill Focus (Knowledge [life sciences], Treat Injury), Skill Training (Use Computer), Surgical Expertise
    Skills Knowledge [life sciences] +13, Perception +5, Treat Injury +13, Use Computer +8
    Systems Walking locomotion, heuristic processor, internal comlink, diagnostics package, two hands, improved sensor package, vocabulator, droid bolt
    Looks like you've got one too many skills there, but other than that looks good! I'm also looking for a little bit more of a background when you get the chance.

    Quote Originally Posted by GoodTeletubby View Post
    Lirin Tjal
    Medium Bith Noble 1
    Force 5 ; Dark Side 0
    Destiny: Discovery
    Init:+6 ; Senses: Perception +6, Scent
    Languages Basic, Bith, Binary, Bocce, Durese, Huttese, Pak Pak, Rodese, Ryl

    Defenses Ref 13 (flat-footed 12), Fort 12, Will 14
    hp 19; Threshold 13

    Speed 6 squares
    Base Atk +0; Grp +1
    Atk Options None
    Special Actions None
    Armor None
    Weapon SE-14 Blaster Pistol: +1, 3d6(2d6 stun)
    Stun Baton: +0, 1d6(2d6 stun)

    Abilities Str 10, Dex 12, Con 12, Int 16, Wis 12, Cha 16
    Talents Wealth
    Feats Skill Focus: Treat Injury, Linguist, WP Pistols, Simple Weapons
    Skills
    Deception:+8
    Gather Information:+8
    Initative:+6
    Knowledge(Bureaucracy):+8
    Knowledge(Technology):+8
    Perception:+6
    Persuasion:+8
    Treat Injury:+11
    Use Computer:+8

    Possessions
    Stun Baton
    SE-14 Blaster Pistol
    ASP Labor Droid ASP-4 (TacFour)
    Surgery Kit
    Medical Kit
    Short-Range Commlink
    Datapad
    8x Medpacs(6 in Medical Kit)
    4x Power Packs
    Power Recharger
    Field Kit
    10 Blank Datacards
    Credit Chip
    Utility Belt
    Concealed Shoulder Holster
    1800 credits



    TacFour (ASP-series Labor Droid)
    Medium Droid Class 5 Nonheroic 2
    Init +2; Senses Perception +1
    Languages Basic, Binary

    Defenses Ref 15(flat-footed 14), Fort 13, Will 10
    hp 5; Threshold 13
    Immune Droid Traits
    Speed 6 squares
    Base Atk +1; Grp +4
    Armor Durasteel Shell +4 armor
    Weapon Claw: +4, 1d4+3

    Abilities Str 17, Dex 12, Con -, Int 6, Wis 11, Cha 5
    Feats Armor Prof Light, Skill Focus: Endurance, Skill Training (Mechanics), Skill Focus (Mechanics)
    Skills Endurance +11, Mechanics +9
    Systems: Walking locomotion, Basic processor, 2 claw appendages, durasteel shell
    Looks good, nothing wrong as far as I can tell. Looks like Lirin's going to be the group's banker! On that note, since Wealth is something you get each level, maybe add something to your background to address it. You said he was the benefactor for the band, but that would be a one-time thing as opposed to once a level. And what's the reasoning for the droid?
    Days change, seasons change, people don't change

  3. #33

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    Quote Originally Posted by Mack Jace View Post
    Looks like you've got one too many skills there, but other than that looks good! I'm also looking for a little bit more of a background when you get the chance.
    You're right...I gave him Knowledge (Bureacracy) as part of his history, but I guess I'll remove Use Computer. Can I add Endurance for his Background skill (Rebellion Era p17)?

  4. #34
    Generalissimo of the Mud and Mayehm Society
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    Quote Originally Posted by BrekDak View Post
    You're right...I gave him Knowledge (Bureacracy) as part of his history, but I guess I'll remove Use Computer. Can I add Endurance for his Background skill (Rebellion Era p17)?
    I'm not too familiar with that, I'll have to check it out when I'm back home. I'm leaning toward not using anything else from the other books for right now, but we'll see.
    Days change, seasons change, people don't change

  5. #35

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    Quote Originally Posted by Mack Jace View Post
    Looks good, nothing wrong as far as I can tell. Looks like Lirin's going to be the group's banker! On that note, since Wealth is something you get each level, maybe add something to your background to address it. You said he was the benefactor for the band, but that would be a one-time thing as opposed to once a level. And what's the reasoning for the droid?
    Working on it. I'm trying to finish up my paper for class tonight, but I'll be free to work on expanding his background tomorrow. I'll have it up in a google doc hopefully, and I'll paste it here too.

  6. #36

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    Gonna have my sheet up by tomorrow.

  7. #37

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    Ingo Serth Background:

    Ingo Serth was born on the capital world of Coruscant in (year of campaign -33). He was raised by his uncle while his parents were off-world in the Umbaran home sectors. Growing up in a middle-class building, he was exposed to the beating heart of life on a city planet. His unusual habit of eavesdropping estranged him from his friends and he often found himself wandering his city sector and observing city life around him. He noticed one shuttered building that didn't have people entering and exiting like the other buildings; it was much quieter and mysterious to Ingo. Eventually he gathered from watching that it was a Republic Intelligence detachment. He was drawn to the building like a fly to light and constantly watched it as he passed by to and from school. When he was 18 he took examinations to join the Republic guard on Coruscant and scored high enough to join Republic Intelligence. He received a commission into the guard and was trained in the normal Republic fashion, with training in pistol marksmanship, intelligence gathering techniques, and field operative techniques for maneuvering the complex political landscape of Coruscant. He moved through the ranks with his aptitude for intelligence processing and eventually achieved the rank of Second Lieutenant.

    His work became exceedingly difficult in the aftermath of the Trade Federation blockade in 32 BBY. He was promoted to First Lieutenant and assigned as attache to a mid-level Republic diplomat to Nar Shaddaa, which was meant to stymie his career but which he greatly enjoyed. Being a Republic representative to Nar Shaddaa exposed him to some extremely shady dealings bordering on illegality. The diplomat he was attached to was a power-hungry human named Kormas Binnfor, and he was not averse to cutting deals with the crude underbelly of Nar Shaddaa "government", if there ever was such a word. However, regular trips to another city world allowed Ingo to develop powerful connections an officer of similar rank would not be exposed to. Travelling between Coruscant and Nar Shaddaa became a regular commute, spending 6 months on Coruscant followed by 3 months on Nar Shaddaa. When not conducting meetings during these commutes, he busied himself by learning the mechanics of Binnfor's 2-1B medical droid (too many death sticks in his youth had resulted in a wide range of health problems later in life). In 25 BBY he was temporarily assigned to reserve duty in order to travel to the Umbaran homeworlds to visit his family and explore his own culture for the first time. He was returned to active duty in 23.5 BBY.

    After the Clone Wars broke in 22 BBY he subtly noticed a shift in power through the Republic Military as more commissioned clone troopers were attached to intelligence units. Through the following three years, he saw his role as attache change drastically as he was called upon for military intelligence services instead of peace-time surveillance. In 19 BBY his transport, a generic republic transport, was ambushed by a faction within the Lok Revenants. During the capture, Ingo was able to disguise himself as a member of the civilian crew to avoid the fate of officials who are captured by pirates. He was forced into manual labor in a glitterstim production facility housed on Lok. Biding his time, he used a medical visit to the slave camp doctor (the same 2-1B droid owned by his former superior) to reprogram the droid to order the guards to allow transport to a larger medical facility in Nym's stronghold. Once inside the hangar areas, he and 2-1B boarded a different transport that was delivering a shipment of glitterstim to (where the campaign begins).
    Last edited by BrekDak; 28 February 2015 at 06:23 AM.

  8. #38

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    I updated to remove use computer skill.

  9. #39

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    Lirin comes from a family of Bith technicians and musicians. His motherís side of the family are one of the few lines who maintain a presence in the galaxy while most of the species has withdrawn, offering their services as engineers and ship designers in specialist shipyards, while his fatherís family is cousins with the Dan family, who have produced some other spectacular musicians.

    Lirin and a couple of his cousins formed their own family band and left Clakídor VII when he was 19, and like most Bith musical groups, rapidly became a hit at the various cantinas, clubs, and various shady locations they played at, accumulating a moderate pool of wealth and a minor reputation before they wound up on Ord Mantell during the Clone Wars. When the Confederacy attacked the planet, the hostel where the band was staying was struck by a shot-down LA-AT, resulting in the deaths of all the members except for Lirin, and the bandís porter droid, an ASP-4 labor droid nicknamed TacFour, who had been out picking up some replacement parts for his synthesizer.

    In the aftermath of the battle, Lirin dove into aiding the recovery efforts, turning his skills toward learning to help treat the injured, while he used the bandís wealth, which had fallen to him, to help people rebuild their businesses and homes. Lirin became a moderately skilled field medic, and trauma surgeon, and his investment in the community has provided him with shares of a number of growing businesses, which have begun providing a decent return for him to leave the planet. The entire experience, combined with the Bithís native tendency towards pacifism, has left him with an extreme distaste for the war, but with an understanding of why some things have to be fought for. The past few months, Lirin has been traveling, but now news of the extermination of the Jedi to the planet where the story begins, and the Republicís transformation to an Empire, and the extermination of its guardians has brought him back to his contacts in the underworld, seeking to discover what he can do to aid against this new tyranny.

  10. #40

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    I'll get my sheet and character description up tonight.

  11. #41

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    Hey guys. Sorry I'm late to the party. I will put the final touches on my character today or tomorrow and post em here.

  12. #42

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    Glad to hear we are getting close to completion so that we can start soon!

  13. #43
    Generalissimo of the Mud and Mayehm Society
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    Ok, I updated the post on the first page to include the completed characters thus far. I tweaked a few, mostly just adjusting Fort or Ref saves that didn't add up. Nothing big. We're just waiting on FJ and TDM and then we can get rolling!
    Days change, seasons change, people don't change

  14. #44

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    https://drive.google.com/file/d/0BwK...ew?usp=sharing
    Okay guys! There's my CS with most of the fields filled out, I am still working on a back story, but J'Ixa is mostly "feature complete". I was still missing a couple of fields that I didn't know the values of, etc. If someone wouldn't mind chiming in to assist me, that would be great!

  15. #45
    Generalissimo of the Mud and Mayehm Society
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    Quote Originally Posted by TheDirtyMailman View Post
    https://drive.google.com/file/d/0BwK...ew?usp=sharing
    Okay guys! There's my CS with most of the fields filled out, I am still working on a back story, but J'Ixa is mostly "feature complete". I was still missing a couple of fields that I didn't know the values of, etc. If someone wouldn't mind chiming in to assist me, that would be great!
    What class are you planning on using? Tech Specialist was removed as a class when they came out with Saga. Generally Scoundrel is used as a replacement. I can try and gin up a stat block for you based on what you've got. Do you have access to the rulebook?
    Days change, seasons change, people don't change

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