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Thread: GM Convention: Biggest Mistake

  1. #31
    Experienced Player
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    Default Re: Can I...?

    Originally posted by Matt Richard
    Can I PLEASE take what we have said here on this boards, put them in a file (arranging them to be pretty and all that) and then submitt it to DLOS as a compilation mini-supplement? I of course would everyone who wrote something.

    I never would have guessed that somany people would respond.

    So, is that ok with everyone if I submitt an arangment of what you see here to DLOS?
    Not sure about anybody else but I would love you to. Be sure to give us all a shout though when you are finished. Maybe you should compile this thread (big GM f**kups) with the other thread (best GM tricks) giving you a GMing SW for Dummies. It has a lot of potential Matt...

  2. #32
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    My list of the 3 biggest mistakes i have made..

    1) in ad&dn 2nd edition. Not reading ALL THE SPELL description, and thinking of all the possible uses.
    2) Giving too much sh** away, or to many 'cool' items
    3) Allowing a player who knows more than me on a subject, to ram road over me in the game.

    For a little elaboration on the last one.
    Game was a Hunter type for Vampire/werewolf/hunter the reckoning. Players were a- human FBI agent, b-outcast werelion, c-outcast werewolf, d- human occult specialist, and e-ghoul. The player of the FBI character, has an uncle in the fbi, 2 cousins in the CIA, 1 grand parent in the CIA, 1 brother in the NSA, and 2 nephews in the Federal marchals. I had set them out at hunting a renagade mage who was using spells to kill people. THe regular aothorities were baffled, and i had things set out where they SHOULD HAVE used charcter interaction and skills to narrow down the suspects. THe FBI dude, just said he would use all his resources at the agency to get it done, then get all sorts of bugs, wires, tracking devices etc out into the top 4. He also badgered me when i tried to get him arested for 'murder' which was not OFFICIALLY in the line of his job, but broke out all sorts of rules.

    The other time this happened, it was in a Twilight 2000 game, and one of the players was an ex marine, sniper. Needless to say, i got rattled again.
    You cannot dodge it if you don't know it is coming, and you cannot shoot at what you don't know is there!

  3. #33

    Default

    with the FBI guy what you should have just said was "they can't afford to give you any resources... budgeting problems"


    if he says thats not realistic tell him "well neaither are werewolves and ghouls"


    always remember in just about any type of game that the arguement for realism can be quickly shot down at most times

  4. #34
    The Great Matt Richard
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    Default Dont Forget

    Dont forget to check out the player convention thread. That is if you have played (unlike me, who has never been a player, ive always been a gm).
    Dark Lords of the Sith Webmaster
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  5. #35
    The Great Matt Richard
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    Exclamation Arrangement

    ALERT!!! In twenty-four hours (10:10 Eastern, 7:10 Pacific), I will start to compile what you see hear into a mini-supplement to be published to DLOS (or I might give it into SWRPG Submissions, if this is something they would accept), so if you want yourself heard in the first edition of the GM Convention, you have twenty four hours.
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  6. #36
    Insane Master of Time
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    Default Oh god where do to begin

    Lets see I think my number one mistake is that i don't actully have things though out enough. I have some cool single point ideas but i never spend enough time finishing them up. Then I've only just started to learn how to give the game some direction. Then I think it would be that I'm way to easy with my players. They get through battle so easily. Then I only just got the hang of the monitary system. That and made purchasing stuff way to easy some times. Like that Combat droid.... Now seriously there has to be a real market out there for the "dumbies guide to being a GM".
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  7. #37
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    The problem i have had with using that type of statement, is that i have lost players over it.
    Example #1. Gming a game of AD&D, one of the players is a Geologist/Gemologist, and was arguing with me that his PLAYER knowledge of something should over write his character knowledge on a subject, because role playing comes before ROLL playing. I finally said, that i am the gm, and for now until the current game is over, this is my decision, and it is final. He and 2 of his friends walked out. That left me with 3 people on a ship out in the middle of the Med to play games with.

    Example #2. The guy i mentioned about earlier, would (when he GM'ed) listen to what a player had to say, and THEN make a ruling. WHen i Gmed, he just tried to push the envelope, but got all grumpy and pissy, when i made my calls, thretning to leave.
    You cannot dodge it if you don't know it is coming, and you cannot shoot at what you don't know is there!

  8. #38
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    Default

    Geeze, Wolverine, that bites. (Groan for the bad pun.) But, in the long run, you were probably better off without those players, right? I know I've been undiplomatic at times with players, and losing them can kill an adventure, but it can also help, if they're the argumentative type. No one wants to be at an all night debate, which is probably why those other two guys left. That's another thing I've learned over time as a GM; pick your players carefully. But the most important thing I've learned is to always make sure there are enough munchies to go around.:p

  9. #39
    Keeper of The Sacred Jelly Donut
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    Default

    Let me agree with Talonne. Better to game with 3 people and have fun than game with 6 people and spend the sessions arguing over rules interpretations all the time.

    I like to have players who want to ENJOY the game whichever way the dice fall, rather than players who think they're trying to WIN the game...
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  10. #40

    Default

    Originally posted by wolverine
    Gming a game of AD&D, one of the players is a Geologist/Gemologist, and was arguing with me that his PLAYER knowledge of something should over write his character knowledge on a subject, because role playing comes before ROLL playing. I finally said, that i am the gm, and for now until the current game is over, this is my decision, and it is final. He and 2 of his friends walked out. That left me with 3 people on a ship out in the middle of the Med to play games with.
    This guy was actually trying to make a case for meta-gaming and using role playing as his argument? That's like trying to make a case for raising the speed limit and citing all the deaths as a result of speeding accidents as part of the argument. You shouldn't have let him leave, you should have kicked him out first. That kind of attitude can kill the entire group, you're lucky you got rid of three bad apples before you ended up with the other three so disgusted that they weren't having fun and didn't want to play anymore.

    I see where some have mentioned both that losing this jerk and his two buddies was better off in the long run (which it was) but that losing half the PCs in the middle of an adventure can crimp your style. Since this is a GM hint thread, what I would suggest doing at that point is immediately turning their characters into NPCs on the spot. If the player wants to leave, fine, but the character signed a contract, agreed to stick around, gave his or her word, etc. The player can come and go but the character stays. Play them as NPCs until such time as you can replace them with new PCs (who may or may not want to play that character) or kill them off (so that you as the GM don't have to play an overwhelming number of NPCs believably).

    And another hint to would-be GMs, make sure you have your own copies of all your PCs character sheets. I use an Excel format I tweaked so that it's 99% formula driven. I have all PCs in this format, as well as important NPCs. It allows me to see their stats without having to ask them (and thus clue them in as to what I want them to roll for). It also helps when leveling up as you can prevent mistakes like not putting enough, or putting too many, skill points down. This will also allow you, in this case, when a player walks out and takes his character sheet with him, to simply whip out an Excel printout and continue the adventure without missing a single round. As soon as the front door closes behind the disgruntled player, you make your next round's rolls using him as an NPC.

    I would only do this if the break is permanent. If the player is simply having a bad day, then replacing him as an NPC can be more trouble than it's worth. But if you're sure he's gone for good, why not?
    There are 10 types of people in the world . . . those who understand binary and those who don't.

  11. #41
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    Well, that may be true, as for throwing a person out. But how would you handle it, if he/she was only argumentative in a few cases, and where he/she ACTUALLY has a point to the argument......
    You cannot dodge it if you don't know it is coming, and you cannot shoot at what you don't know is there!

  12. #42
    Dark Master of the Game
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    Default

    To me you got two options:

    1. Appeal to the simplest logic first before GM authority. Explain to him ONCE that he's roleplaying ( playing a role) and he's a player character (playing a character), therefore his role is his character. If he tries to rebuff this talk to him later about his problem, maybe he keeps catching his girlfriend staring at you. *shrugs*

    2. Dont be afraid to accept player input just because you're the GM. If it wont destroy your adventure/campaign let him know you'll take his suggestion under advisement. But dont take time out of the session to mull it over. The game is to be played.

  13. #43

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    a better trick would have been to change things and make some knowladge utterly useless..
    one of your players is a gunsmith and says "ok I am playing a primative ewok but I am *describes the exact process a gun makes*

    you simply say "sorry it doesn't work"

    if he asks why simply tell him that physics work in your game a little diffrently.


    if he argues tell him "a GM is essentially god, he can do whatever he wants, make any changes he wants, and bluntly put no need to stick to any real world truths... if I wish to rule that the world is flat, I can. if I decide that all your your real life knowladge does not apply to a fantasy world setting where things are diffrent that is fair... this game is not supposed to be realistic"

    people who expect a game to be realistic.

    even in the more "realistic" RPGs out there there are plenty of things that tend to be against the laws of physics etc.


    seriously though, from the sounds of it this guy was simply a bad RPer.

    some people seem unable to understand the differance between acting in and out of charcter...

    a good example would be Darth Siderious/ Paplatine in a Rise of the Empire game...


    I mean, it's rather OBVIOUS to most of us they are the same person (those of you who don't belive this and belive sidious is a diffrent person, hush for a moment please
    and even if they aren't we all know that palpie is going to turn into the evil emperor evetually right?

    well Imagine this, a Jedi char meets up with Palpie... and kills him right off the bat.

    how is the GM going to react? well I'll tell you how, he's going to treat it the same way he would have if said Jedi suddenly cut down bob the super market manager for no reason. he's going to give a DSP.

    why, because while you know this OOC, you don't know it IC, and the GM might have decided to play with history anyway.


    anyway, sorry but meta game thinking is a teriable thing and I got ranting

  14. #44
    The Great Matt Richard
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    Exclamation THREE HOURS, TWENTY-FIVE MINUTES!!!

    The time (according to my clock) tells me you have only THREE HOURS AND TWENTY-FIVE MINUTES!!! to get yourself heard in the publication (still havn't decided whether to give it to DLOS or Submissions). Again, you have until 10:10pm eastern and 7:10pm pacific until I will not put your post in the mini-supplement/article.

    Be advised, I will not simply copy and paste, I will go through, edit and arrange the posts, and if you said something that really doesn't work for the article, your voice wont be heard.

    So again, THREE HOURS and TWENTY-FIVE MINUTES!!!
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  15. #45
    The Great Matt Richard
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    Thumbs up Arrangment

    Just an anouncement regarding the arangment: I have decided to submitt it to DLOS, I have already started the compiling, and I should be done by tommorow, so expect it to appear on DLOS very soon.
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