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Thread: The Officail A-wing Stats are wrong!

  1. #1
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    Angry The Officail A-wing Stats are wrong!

    I just got the the Wotc Guide to the starships of the galaxy and the i found out the the A-wing no longer has a cuncussion missle launcher. It also says that starfighter class ships cannot have cuncussion missle launchers even though many of the fighters (like the Miy'til Fighter) have cuncussion missle launcher. Does anyone else find this extreamly Vexing?
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  2. #2

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    If I remember correctly, the A-Wing had no missle weapons in the WEG version. But then again it does have them in Rouge Leader, so who knows. I would jump over to starwars.com and see what they say and go with that.

    As for the concussion missle on a fighter, don't know too much about that.
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  3. #3
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    There`s kinda two versions of the A`+
    one with a conc` launcher,
    and one with a targeting-jammer.

    I don`t have SotG yet but I guess they show the latter version....

  4. #4
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    The video games give the A-Wing concussion missiles because the jamming type weapon would have been hard to put in to the game.

    And DirkGreystoke is correct about the WEG version of the A-Wing not having concussion missles. See p. 248 of the 2nd Ed. R&E for all of the stats.
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  5. #5
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    Lightbulb Oh.

    Oh.
    Its funny how so many things can be broken, opened, improved, increased, and hidden with the skill computer use

  6. #6
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    Default Re: The Officail A-wing Stats are wrong!

    Originally posted by Bosch_Kochal_The_Slicer
    I just got the the Wotc Guide to the starships of the galaxy and the i found out the the A-wing no longer has a cuncussion missle launcher.
    WEG first published A-wing stats in The Star Wars Sourcebook (1987). Concussion missiles didn't appear on an A-wing until LucasArts published X-wing (PC game, 1992). WEG, in the SWRPG 2nd Edition R&E Gamemaster Screen (1996), was nice enough to cover LucasArts' change by saying that "some variants have been equipped with concussion missile launchers." (p.40)

    So, the concussion missiles seen in the PC games have been established as a variant, not the original class. If you want to use this variant, just add concussion missiles to your A-wing -- they certainly give you the rules to do so.

    It also says that starfighter class ships cannot have cuncussion missle launchers even though many of the fighters (like the Miy'til Fighter) have cuncussion missle launcher. Does anyone else find this extreamly Vexing?
    Look at Table 1-13: Master Starship Weapons (Starships of the Galaxy, p.14-15). At the end of the table (p.15), you'll see this note: "Class: Each weapon is designed for use on a specific class of starships. A starship may use a weapon designed for a smaller class of ship without penalty. If a starship mounts a weapon designed for a larger class, it costs double the emplacement points."

    Thus, a starfighter can indeed mount concussion missiles (listed as Class: Space Transport) by paying double the emplacement points.

    For an A-wing, then, if you want to play with a variant that has concussion missiles, just add two fire-linked Small Concussion Missile Launchers (although the A-wing holds 6 missiles in each, not 8). This would normally be 4 emplacement points (3 for a single, +1 for one additional fire-linked launcher), so this is doubled to 8 emplacement points for a Starfighter-class ship. The A-wing's two fire-linked laser cannons only take up 7 emplacement points (6+1), and a Diminutive-sized ship can carry up to 18 emplacement points, so this is well within that limit. I'd probably give them a +6 fire control.

    If you trade out the enemy targeting jammer for the two concussion missile launchers, I'd just rule that they have equivalent emplacement points and cost (logically, the variant does not mount both the concussion missiles and the targeting jammer because the A-wing shown in X-wing doesn't have both).
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  7. #7
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    Default A-Wing's missing C-missilelaunchers

    If you check the Essential Guide to Vehicles and Starships it says that the A-Wing was built around the two Concussuion missile launchers. Therefore the A-Wing should indeed have them. Both the WEG and WotC stats are wrong.

  8. #8
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    And Bob Brown's SW Discussions show that the Essential Guide messed up on the escape pod horribly, the number of engines and such, so you can take it's views with a grain of salt as well. Who really knows who is wrong? If you have a screen grab of an A-Wing firing a missile, then I guess it is possible that the Essential Guide is right.
    But the way that the construction rules go, for an A-Wing at that price, you don't get missiles. If you want missiles, you have to pay for them, pure and simple. In this case, WotC and WEG are right.
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    Talking Well then.........

    I'll just Jack up the price of the A-wing and include Cuncussion missle launchers.:p
    Its funny how so many things can be broken, opened, improved, increased, and hidden with the skill computer use

  10. #10
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    Default ROTJ says it all.

    To solve the A-wing concussion missle problem, we must look to ROTJ-the only film source the A-wing is shown in.
    A pair of A-wings of Green Group hits the bridge deflection array of the Executer with a stream of projectiles that have to be concussion missles as they resemble the CM's Lando launched from the Falcon 's launchers. Simple laser cannons could not cause that much damage to the hull of a SSD. When in doubt check the films.

  11. #11

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    only problem is that concussion missles don't fire a "stream of projectiles" rewatch ANH and observe the MASSIVE amounts of damage the X-wing laser cannons did to the Death Star's hull.

    fact is.. simple laser cannons COULD do that much damage.

  12. #12
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    The A-wings at the Battle of Endor DID use concussion missiles, Desilijic is correct. I would say that Green Squadron was equipped with concussion missiles in the films due to the specific nature of the attack on the Death Star (i.e. due to the attack run process, A-wings would need missiles to take out the main reactor). I don't think most A-wings have concussion missile launchers, only modified versions are equipped with warheads.
    The targeting jammer is found on the basic variant.
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  13. #13

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    thats a LOT of conjecture. they flew into DS2 so they MUST have missles.

    we never saw an A-wing fire missles at the DS2, they COULD have just been escorts

  14. #14
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    You have to remember, most of the stats in any of these books are just one person's conjecture. There will always be varying interpretations.

    Anyone ever compared the Droid Fighters with X-wings in the WOTC CRB? Those stats just don't seem right to me, but again, it's just an interpretation.

    I think as GMs, you've just got to make them work for you. Everyone's SW game is in the end, just their own take on the SW Universe. It's great there's a forum like the Holonet to share these kinds of observations and unite our collective visions and insights, but the last word is really that of the GM of any campaign. If you don't like what's written, change it. That's your right as a God of your own little Galaxy.

  15. #15
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    Bosch_Kochal_The_Slicer's true problem is getting me, his GM, to give him an A-wing in the first place.

    Coming back to the topic at hand, I personaly go for the variant idea myself. It would make sence, because warheads are hard to come by and the added mass of a warhead laucher would cut down on the A-wing's accelation. The warhead laucher would only be use when it fit the mission profile. The little difference in accelation could be the difference in wether you live or die.
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