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Thread: 1001 Generic Plot hooks/Clifhangers

  1. #181
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    181. A Senex-Juvex (or Tapani) noble has contracted the kaminoans (or other cloners) to have a gene-modified bodyguard bred for them. Not merely a trained warrior but a hulking, living weapon.
    You, an agent of the noble's foes, are tasked with infiltrating the cloning facility and sabotaging the `product`: be it tampering with the genetic sample so the warrior will be flawed (preferably a flaw that won't reveal itself until you are subsequently sent to take out the noble) or inserting some new, hidden hypnotic programming.

    [An adventure designed more for stealth and problem-solving than going in guns-blazing]

  2. #182
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    182. Smuggler/trader PCs arrive at their target planet to find it has undergone a revolution (the former monarch deposed, a new government installed though rioting and protests are still rife) and in the ubiquitous cantina they are approached by a shift-looking individual, most of his/her face hidden. They try to charter the PCs to take them to [insert world famed for its medicine, such as Rhinnal], claiming that they keep their face hidden due to disease/disfigurement but try to reassure the PCs that their illness is not contagious. However, if pressed, the individual will (perhaps too easily/quickly) change their story and claim to be a fugitive criminal, increasing they amount of money they will pay for passage.
    The truth is that the individual is the deposed monarch, desperate to get off-world and into exile.
    Whether you choose to have it that the monarch was a tyrant and the new government a blessing or perhaps the reverse...is up to you as GM.

    183. Smuggler/trader PCs, after having made a shipment to [relatively safe world] are approached by a unassuming, innocent-looking individual who wants to charter their ship for a one-way voyage to [planet]. The fact that such a nice-seeming customer would choose the PCs rather than a standard starliner should raise a few eyebrows, but they are offering enough credits to assuage any off-putting PC consciences.
    [Planet] underwent a revolution some years ago and has been in a state of civil war ever since. However, recently the rebel forces have been losing ground to the government.
    The individual is actually the planet's former monarch, deposed years earlier and since has been living in exile. Watching the situation on his/her former world in the intervening years they have realized that the forces (the rebels) loyal to them are losing and now is the time for their return (hoping that their return will rally the loyalists). Whether or not it is too late is unknown.
    They also wish to bring along their `family` : in truth both their actual family, retinue and any other members of their government-in-exile.
    Problems for the PCs include getting the party onto the planet without attracting official attention....perhaps getting caught up in government-rebel engagements....and of course once they party are successfully delivered to their destination (a rebel stronghold, for example. Somewhere where the individual's true identity should become blatantly obvious to the PCs) the monarch tries to get the PCs to aid them in restoring them to power.
    Of course ideas 182 and 183 can be linked nicely. Have the PCs get the monarch (and family) off world in 182 then, several or more adventures later in the campaign (enough to span a good few years) have them approached in 183 either by the monarch once more or - so the PCs don't immediately realize what's going on - have it that the monarch died in exile and their son/daughter is the individual wanting passage in 183. The PCs last saw them as a child/youth, and thus do not immediately recognize them now grown up.

  3. #183
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    184.Inspired by Poefs The Purloined Letter
    http://en.wikisource.org/wiki/The_Purloined_Letter

    A [document] is stolen from [Senator] by [Agent], knowing that the contents of the [document] would damn [Senator] and perhaps cause damage throughout the [Republic/Empire] if it were revealed to [Rival].
    [Agent] stole the [document] from [Senator] either overtly* or left clues sufficient for the [Senator] to identify them but not sufficient for the theft to be directly traced to them by law enforcement.
    [Agent] then proceeds to blackmail [Senator], be it for money, influence or other.
    [Senator] hires/orders the [PCs] to retrieve the [document].
    [Agent], being the cunning fellow that they are, makes no attempt to block searches of their residence, business or their own person, as they have hidden it most craftily in plain sight.

    Obviously, SW being SW, a handwritten letter as per the original story would be somewhat difficult to incorporate. The [document] could rather be an artifact or item of technology. How [Agent] manages to hide it in plain sight again requires GM ingenuity.

    * for an idea of how something could be stolen in plain sight of the owner, please read the original story.

  4. #184
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    185. Set during the Clone Wars:
    The Senex-Juvex Houses have remained neutral throughout the wars so far, but one House has Republic sympathies (and/or economic ties) and supplies pilots to the GAR in secret. While flying a mission in low-orbit over a planet within disputed territory one of the SJ pilots is shot down.
    The PCs are GAR forces (or Intel agents, Rep Commandoes, etc) tasked with infiltrating the planet and rescuing the downed pilot (with one of them being given the additional top secret order that if the pilot cannot be rescued then there are to be killed. The Housefs involvement in the war cannot be revealed).

  5. #185
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    186. Campaign Setting
    The Old Republic is in its infancy, consisting of only a few systems in a mostly unexplored galaxy. The Jedi are a new concept, instituted as a law enforcement order common to all the member worlds of the Republic. They are not the only organization of Force users; the Republic military has an elite unit known as the Chancellor's Guard, and their first loyalty lies with the chancellor. He is a power-hungry man with hopes of turning himself into the dictator of a totalitarian regime. The Jedis' loyalty is to the Republic and the good members of the Senate. The campaign should focus on 3-4 swashbuckling Jedi friends who oppose the schemes of the chancellor and his Guardsmen. Characters and plots may be inspired by any of the "Three Musketeers" stories.
    <<<<<

    They that wait upon the Lord shall renew their strength; they shall mount up with wings as eagles... Isaiah 40:31

  6. #186
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    187. Inspired by the coming Vernal Equinox:
    An ancient prophecy tells of [event] happening only when `The eye closes upon [planet]`. A search of [planet] turns up many ruins featuring eyes and other apotropaic symbols but nothing eye-like that could possibly close. However, the nearest neighbouring planet is a gas giant with a vast ring system, clearly visible from [planet]’s surface. As destiny would have it, the gas giant is approaching its once-in-a-squillion-year equinox, when the rings will align edge-on with the sun, appearing from the surface of [planet] to disappear...

  7. #187
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    I’ll throw this one into the thread. A plot hook I came up with a while ago but still can’t for the life of me figure out a `why` or a way to expand it into something useable

    188. A detective/investigative adventure, a bit noir perhaps.
    Two corpses are found in an alleyway, a man’s and a woman’s. The bodies are embracing each other, the woman’s head turned to kiss the man’s cheek, though an arrow/bolt shot pins her head to his: through the back of her head and out through her mouth, into his head. Identifying the bodies turns up absolutely no connections whatsoever between the two. They had never met in their lives...

  8. #188
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    189. [Rebel Alliance] PCs are called upon by senior Alliance officer AAAA (a vet of the Clone Wars) and tasked with swaying the allegiance of a planet toward supporting the Alliance. The planet itself is ruled by a council of noble houses, chief amongst them House BBBB.
    AAAA fought alongside the late Lord CCCC during the Clone Wars, forging a strong bond between the two. House BBBB is now lead by CCCC’s son DDDD, who the PCs find out (only upon arrival on the planet) is something of a reckless, headstrong upstart.
    The other houses are divided, some the PCs might be able to sway to the Alliance, some favour supporting the Empire... and no one house is as strong as House BBBB.
    Do the PCs somehow manage to persuade DDDD (a potential liability and more trouble than he’s worth?) to lead the planet into the Alliance (as old AAA would wish them to)? Do they try to rally enough of the lesser houses (and if so how do they make sure DDDD does not oppose them)? Sabotage Imperial efforts to charm the other houses?

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