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Talking  HoloNet PbP Group Open to Everyone!!! (Read it...seriously!!!) [ post #1 ]

OK, What I aim to do here is, not start a single adventure, but a group. The more people that participate, the better it will work, because this is a big undertaking and it will need lots of peoples' input to work most efficiently.

What I'd like to do, is have a large group of PbPers, D6 and d20, interested in playing in faster moving adventures. From this, we could hold chats and such to set up smaller groups who could be run by like three GMs with 4-6 players. All the GMs would know the storyline, so the game would move faster. Also, all the GMs would know the meta-story, that all the groups would be playing in. For the meta-story, I'm thinking that we should start early Rebellion Era and progress through the events of the OT, whether or not it goes Infinity would depend on the groups. But really, any era would work, its up to everyone. Also, semi-frequently, all the GMs would have a chat on some sort of chat client to determine the overall direction the game was taking and how each of their adventures were going. After a little while we could even set up adventures that we figured would take about the same amount of time, even taking into account how some groups will rip through adventures faster than others.

All of the groups would be operating independently of one another, per se, that is, at least in the beginning, no one will directly oppose other RPers. However, later, when the Rebellion goes one way or another, or the players actions increase galactic tension, player vs. player adventures might conceivably be run, resulting in an increased risk of PC death.

I know this will be extremely difficult to organize, but i think with alot of input and effort, it will work fine, once organized.

Allright, I want to leave it fairly broad, everything is open to change, ridicule, praise, and tweaking. Obviously, there's alot of things that will need to be worked out, but I think such a group as the HoloNet, possibly the greatest collection of sages, Jedi, sorcerers, Sith, clairvoyants, seers, prophets, and all around wise guys (and girls!), is more than capable of making it work (or at least proving to the rest of creation that it is an impossibility!).

So whaddaya think?

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Last edited by coldskier0320 on 27 December 2003 at 12:10 AM

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   [ post #2 ]

Sounds intriguing. Trying to set up a PBP-RPG version of SWG?

While I probly would just play, I may have an adventure or two I'd want to run, and I'm already notorious in some of the games I'm in for feeding GM's ideas they can play with.

I'd have to get a feel for the game & personalities involved before I do GM, having a habit of running a mostly-diceless game where cinematics and character development take precedence over badly-rolled dice.

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   [ post #3 ]

I like the idea too.
Book me in as a player.

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   [ post #4 ]

that sounds fun, count me in as a player...d20 of course

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   [ post #5 ]

OK, guys, what is your input on era and stuff like that, so far we only have a small to medium PbP group here. Hopefully more people will jump in. So far though, we at least have people!

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Thumbs up   [ post #6 ]

Im in.

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   [ post #7 ]

Well.. to me, the era doesn't really matter.
I'll go with anything you guys chose.

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   [ post #8 ]

Count me in! D20 that is.

Although I haven't GM'd for awhile - and actually never a SW game - I'd even be up for working on that end of things if the need is there. I think this could really work well - just needs good coordination and consistent posting.

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Talking   [ post #9 ]

Mmmmm, the possibilities. I'm definately in. Rebellion Era rocks hardcore, IMO. What kind of characters are we talking about here? Heroes, villians, Rebels, Imperials, neutrals, smugglers, etc.?

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  IMHO [ post #10 ]

Rebellion/Early NR holds the most opportunities.

Technology & starships are the ones most ppl can easily remember (X-W/TIE, Star Destroyers & Mon Cal Cruisers, etc.) without getting into some of the later, not-so-familiar additions (E- & K-Wing, TIE Defenders, Eclipse-class SD's).

Early NR may be better as there is more flexibility for the Flashlight Swingers since Skywalker has established the Jedi Academy on Yavin 4, yet you still get the epic clashes with Empire/Rebellion that many of us grew up on. You can have Loyal to the Emperor or Ex-Imperial Sith and other Darksiders in the mix as well.

Plus you get 3rd parties like the various Warlords, Smuggler's Guild, Independent systems or groups of systems, Mercenary & Criminal Groups, Karazak Slaver's Consortium, etc. to add a lot of variety to who is the Bad Guy du Jour.

Diplomatic or "Soft" missions can be just as important as fighting some major battle.

The Empire & NR are roughly evenly matched, NR is still short a bit but they're on the rise while the Emipre is slowly shrinking, both are fighting for territory, especially that of the Warlords like Harrsk, Krennel, Teradoc, and Zsinj.

There could be some very interesting multi-way battles involved.

A group of PC's may have to decide to temporarily collaborate with the enemy or take on a semi-friendly group to accomplish the mission, weighing the repurcussions of the choice against failing the mission. Of course, you have to make sure you don't get stabbed in the back once the mission objectives are complete...

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   [ post #11 ]

.... Not to mention the possibilities to have smaller groups (which may decide to play a quick scenario out in a day or two over some other medium if possible) doing operations similar in scope to the classic computer/console games (which many are familiar with and enjoy), as well as grand-scale scope.

Not to mention the ability to have players working for various factions... and switching alliances as needed... HMMM.....

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   [ post #12 ]

6 of us now + you Cold.
That's one group.
I'll se if I can recruit some more players.

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   [ post #13 ]

Allright! I'm glad to see a good response.

As far as era, from what I've heard, I'm thinking we could start immediately after the battle of Endor, that sound ok to everyone?

What kind of characters are we talking about here? Heroes, villians, Rebels, Imperials, neutrals, smugglers, etc.?


yes.

Really the sky is the limit when it comes to PCs. Players could even run multiple PCs. As far as alignment, I think that's part of the fun of the era. Players could be an ISB team, rooting out NR sympathizers, NR SpecOps team members on secret missions, members of either diplomatic corps, independent smugglers, bounty hunters, mercenaries...

I also think the Battle of Endor makes a good starting point for FAs. We may not have Jedi 1st level PCs, but by third level or so, i think enough time would have passed for anyone who wants to be a Jedi to have discovered, or been discovered by the praxeum.

6 of us now + you Cold. That's one group.


7 People is a hefty group, if this is all we get, we'd be one big group, but if we get any more at all, I think itd be good to split up, esp. if some of the GMs want to play PCs.

So far, this is what I'm gathering from you guys:

Everyone wants to play d20.

GMs (potentially): coldskier0320, Skreem, (Vanger, did you want put under this column lightly? )

Players: coldskier0320, Gyp Ryol, Ronin, Skreem, Tash Horn, Tyrok, Vanger Chevane

Another thing this brings up, should the GMs also be able to play? I mean, I think it would present no problems, mechanics-wise, but do you think the GMs will find out too much or have to give away too much to the other GMs that GM/PC players would make meta-gaming inevitable, even on a subconscious level?

Again, thrilled to see such enthusiastic feedback!!!

coldskier0320

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Last edited by coldskier0320 on 31 December 2003 at 04:57 PM

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   [ post #14 ]

As far as GM's being able to PC... I'd be willing to go either way on this. Since only certain activities would effect the global scope during any adventure, the meta-game info that a GM would have would mostly be useless during an adventure run by another GM - with the one caveat that if PvP every came up, there would be problems.

I would personally prefer running more towards the beginning of the Rebellion, as the universe and major players are solidly defined and the basic events are laid out in canon (if events we did during gameplay took the game spiralling away from canon, I think that would be fine and great). My biggest thing with this time, over after Battle of Endor is that all factions are either already in-power, or are growing in strength. There is no side that has basically losing/lost the fight.

Not to mention I'm not exceptionally familiar with that era Of course it would encourage me to do a bunch more reading, which is never a bad thing

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  Coldskier... [ post #15 ]

GMs (potentially): coldskier0320, Skreem, (Vanger, did you want put under this column lightly? )

Why not. I have plenty of GM experience, though my familiarity with D20 is somewhat lacking and I've forgotten much of my D6 (which is one of the reasons I do a more diceless SWRPG). If I think of a great story arc for an adventure, you might enjoy playing it under my rather-fast-and-loose style.

I also have a habit of feeding the GMIC ideas I run into that may be useful for the game, not necessarily any benefit to my character. So wherever we do set up, we need to make sure a private line to the GMIC (GM In Charge-at-the-time) is in place.

Having multiple GM's lets one "tag out" if they get stuck or can't keep up for a while due to RL issues, plus it lets the GMIC bounce ideas off the others. Big issue is making sure that we don't have one GM fighting with another over important issues. We'd have to from some sort of GM Council where things are worked out & approved by everyone so we're all on the same standard for things like character & gear issues.



Players: coldskier0320, Gyp Ryol, Ronin, Skreem, Tash Horn, Tyrok, Vanger Chevane

Do we have any idea about the group as a whole? NR/Imp/Independent, does the group have a standing mission/orientation or is it a ragtag collection if random individuals?

Are we going to use the Roleplaying forum here, or set up a game on another site like RPOL.net?


I've been tempted for some time to put together a Snubbie Jock, but Tie Pilots & Survivability don't go well together. Might be handy to have a Backup Pilot if we get someone with a small freighter as well.

Got a few interesting background ideas along that line, would have to go over them when we start looking at Character Concepts.

Unsure if I'd want to make him Force-Sensitive, SW seems a little Jedi Ace-heavy...running a Corran Horn Clone seems kinda stale.



Another thing this brings up, should the GMs also be able to play? I mean, I think it would present no problems, mechanics-wise, but do you think the GMs will find out too much or have to give away too much to the other GMs that GM/PC players would make meta-gaming inevitable, even on a subconscious level?

Personally, I have no issue with it as long as ppl can keep GM & Character separate. If I'm running, my character tends to become more of an NPC (the active characters are the Heroes of the story), not driving events but backing up whomever's in charge of the group with enough personality that it stays a character.


The tough bit is kinda planning around your character so the group can take on the adventure without the full participation of the GMIC's character, or having to use that character to give away too much.

Also how do you allot post-adventure things like Character & Force Points to the character run by the GMIC? One solution is for the playing GM's to get together and agree on what the character has rightfully earned during the adventure.


I really dislike giving my char GM knowledge as it is cheating, and there are points where you have to put your character into harm's way or have them do something stupid as that's what the character would do in that situation were someone else running the adventure.

If someone does start Metagaming, I would hope the other players & GM's would warn that person. It's more fun to play the character properly.

Yes, I'm an "Old Guard" Character Development and Storyline GM & Player.

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Last edited by Vanger Chevane on 31 December 2003 at 08:41 PM

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   [ post #16 ]

Dang, why didnt i check this forum earlier!? Vanger just pm'd me of this

from being in several games with Vanger, i personally vouch for his good standing as both GM and player! When i personally vouch, i dont vouch lightly (having been in a game of his, and playing alongside him in another)

Suppose ya can count me in as interested also in this game... i'm just getting my own game slowly started, and part-time player in nntbs. as you know coldskier, i've been in a couple other games here that kinda stalled out and i'm also a player in Talon's game...

if i do come in as a character, it wont be my namesake and co. though... so that means i'll need give thought to who and what i would want to play... guess there's also gm'ing....

like i said, i'm certainly interested, though just need to do some definate thinking....

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   [ post #17 ]

Hello,
I'm new to these forums but I am interested in joining. I would need some GM help as far as rules go because I've never played a Star Wars rpg, would be greatly appreciated if you allow new players -.-

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   [ post #18 ]

welcome to the holonets Lopan !!!

hey coldskier... question... what level(s) ya planning to start everyone with? being ya mentioned d6 & d20...

if the game is early NR, i was toying the idea of a 2nd or 3rd class trained jedi of lukes academy... ya know, the 2nd or 3rd batch of trainees that come from all walks of life, suddenly found force capable and being trained.. or have been trained now jedi knight...

though not knowing where its all starting at, nor the said / suggested eras being finale... kinda tough working on a character concept & background to work with before even starting on stats if ya know what i mean

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   [ post #19 ]

Originally posted by Terras Jadeonar & Raven
welcome to the holonets Lopan !!!

hey coldskier... question... what level(s) ya planning to start everyone with? being ya mentioned d6 & d20...

if the game is early NR, i was toying the idea of a 2nd or 3rd class trained jedi of lukes academy... ya know, the 2nd or 3rd batch of trainees that come from all walks of life, suddenly found force capable and being trained.. or have been trained now jedi knight...

IIRC the characters can start out Force Sensitive, but will have to develop a bit in-game before you can get to Yavin 4, Flashlight-Swinger.

Nobody starts off as a Jedi, but they can eventually become one.

Think Corran Horn or Tyria Sarkin. You have some innate ability, but you're going to have to learn you have a potential for Jedidom. So you need to start off with doing something "normal" for a living.

though not knowing where its all starting at, nor the said / suggested eras being finale... kinda tough working on a character concept & background to work with before even starting on stats if ya know what i mean

ROFL! I always build my characters from the tude up. I make the character, personality, some background together in my head. Then it get's boxed in stats prior to shipping.

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   [ post #20 ]

IIRC the characters can start out Force Sensitive, but will have to develop a bit in-game before you can get to Yavin 4, Flashlight-Swinger.

That's official?
What's IIRC?

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   [ post #21 ]

IIRC = If I Remember Correctly

as for jedi chars... i really dunno i've got quite a few intereresting concepts floating around in my head right now. though until some solid definates as for game plan become established... guess i'll keep entertaining those concepts further

if its gonna be post Rebelion / early NR, i think that'd be cool... But hey, which ever time period this ends up, i still think it'll be kool.

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   [ post #22 ]

I'm with you Terras! No matter what era it ends up being it - it should be very cool. We just need to get it started

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   [ post #23 ]

I like Vanger Chevane 's idea.
The characters should be at least 3rd lvl.

It also might be a good idea to make them a PrC.
The only requirement would be Force sensitivity, and that would be decided by the GMs(roll a dice or something).

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   [ post #24 ]

Can I have an actual flashlight? Or would that be wholly unacceptable because of references to Jedi in a derogatory manner?

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   [ post #25 ]

Originally posted by Ardent
Can I have an actual flashlight? Or would that be wholly unacceptable because of references to Jedi in a derogatory manner?


Sure. It's called a Glow Rod. Yoda beat up Artoo for one of them.

Maybe we'll even let ya get yer hands onna Maglo-rod which has the focusing cup that makes it look like it might be a Lightsabre...least until ya turn it on.



Just keep in mind that at the start or the NR, the only ppl with a Lightsabre sides Skywalker, Jade & Corran Horn are pretty much some loyal- or ex-Imperial Darth wannabe or a Con Artist.

Hope the Good Guys set their blasters on Stun.



Seriously, have we even considered where the PBP will be located, or are we all presuming to set up in the Roleplaying Forum here?

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Last edited by Vanger Chevane on 4 January 2004 at 11:44 AM

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   [ post #26 ]

If it's here I'm in.

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   [ post #27 ]

as for forums, i'd have to highly suggest Roleplay Online for choice of boards...

Not that holonet's own roleplaying section isn't bad, though if you want to run multiple smaller groups, your gonna need several threads or everyone post in one huge thread might get a little chaotic at some point Thats providing yer still thinking of doing multi groups....

At Rpol, you get your own forum, and make as many threads as need be. The board has "player groups" 0 - 9 in which you can disignate for values for each group and same for threads. Hence only the master gm and possibly sub gm's know and can see whats going on in each sub group thread... Also, it supports "private lines" for players and gms to type messages in private within their posts for only the gm and said player to see. site also has the usual PM functionality.

everyone's in group 0, for an ooc thread, and general threads like player rosters... groups even allow for a "gm only" thread for oriented planning and discusions...

Theres a built in dice-roller also, that logs rolls til the gm cleares the log. Roller supports both systems and a variety of others.

Theres also a "scratchpad" feature, for making and containing notes any individual may have...

Also has a basic character profiles section, allowing for each player to post his character stats & background for onsite ingame usage (not requiring a website)

I've got my game running at rpol. being we're transitioning from drw's campaign to mine, i've done exactly that - made 2 groups, those started in mine, and us who are wrapping up in drw's game...

Coldskier, send me a pm if yer interested in having a sneakpeak, i can let ya in my board to try out the various features... I've a direct link to my board in my sig, just click on the green NJO part (blue part goes to my website)

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   [ post #28 ]

I will back T up on the rpol suggestion. Though I am not sure I will be part of this, it is a great place to hold a game.

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   [ post #29 ]

It might be a good idea to post on roleplayinggames.net .
I lost my password

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   [ post #30 ]

Drw used to run a game on there before we switched to rpol.. that was before they did a few upgrades to their board system. at least now its better than the cascading sheet style that drove me nuts to no end...

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   [ post #31 ]

I would be interested as a player using D20 rules. I really like the idea of having the possibility of several groups affecting one world, it makes for fun RPing.

Feel free to email me and let me know any info I would need.

widmayer@uwm.edu

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   [ post #32 ]

Sooo...how many GMs/players do we have so far?

& when can we get this up and running?
It`s gonna be tough, but if it works it should be great.

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   [ post #33 ]

Originally posted by Terras Jadeonar & Raven
Drw used to run a game on there before we switched to rpol.. that was before they did a few upgrades to their board system. at least now its better than the cascading sheet style that drove me nuts to no end...

I hear ya!

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   [ post #34 ]

Having dealt with both roleplayinggames.net & RPOL.net for Worm's game that Terras is taking over, I'd have to say I prefer the flexibility RPOL offers.

The idea of needing only 1 site for the whole game & the ability to subgroup players so that you can run multiple groups without one group being able to see what the other is doing makes for a big plus. Especially if you're going to have 2 or more groups (Imp/NR/Independent) going head-to-head for an adventure or three.

IIRC the way the RPOL game I'm in now has been set up, Group 0 is everyone, Group 1 is the Legacy Players from Worm's Game, & Group 2 is new players for Terras' adventure. Group 1 is winding up with Worm while Goup 2 is going through startup with Terras, at some point we'll all be on the same track & Group 0 will be the dominant playspace.


Checked my novel timeline yesterday. 3 years post-Endor is right around X-Wing: Bacta War and X-Wing: Wraith Squadron.

Not sure how much time before the Champions of the Force trilogy that is, but if it's not too far off, it makes for a good choice. The Hunt for Zsinj is on in force or being prepared for, Coruscant is securely in the hands of the NR tho the Krytos Virus is winding down. The Empire is very much present, and is also hunting down Zsinj with a taskforce led by Admiral Teren Rogriss.

There's also going to be the Revived Black Sun to deal with, as well as others.


Not certain, but IIRC the Academy on Yavin 4 was not established until after the Thrawn Crisis.



Sooo...how many GMs/players do we have so far?


AFAIK

GMs (potentially): coldskier0320, Skreem, Vanger (possibly), Terras Jadeonnar (unconfirmed - possibly).

Players: coldskier0320, Gyp Ryol, Ronin, Skreem, Tash Horn, Tyrok, Vanger Chevane, Terras Jadeonnar, Grudgian.

Unconfirmed players: Lopan, Ardent, Vash Knives.


We really need to get the background figured out, and a place to play set up. Then we go through the Character Mill and work on who's running the first adventures. With 9-12 players odds are good we'll see 2 different groups formed as that is a bit many for most GM's preferences, tho PBP does accomodate more players in one group than realtime.

The tough part is ppl checking the game and posting on a regular basis. The first PBP I did last year had major problems with stalling as certain PC's wouldn't/weren't able to check in for a week or 2.

I was trying to make a GM post every other day, but everyone waiting on one person to check the site & post so the game could take one step forward got really annoying and many of the PC's just dropped out.

As it stands, after a few technical problems disrupted that game, I & the other GM's for that game are trying to decide whether to revive it at all, start over, or leave it in the Morgue.

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Last edited by Vanger Chevane on 4 January 2004 at 12:21 PM

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   [ post #35 ]

I remain unconfirmed only because of my odd travel arrangements in the next six months. I may end up being an on-off participant.

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   [ post #36 ]

What I meant was that we should post on RPGs.net general discussion boards, to draw some players here.
I'll do that.
If RPOL proves unsatisfactory, I have phpbb boards of my own.
It was to be used for my campaign, but I'm still working on it, and will for a good few months, so we could have the whole boards to ourselves.
Anyway, yes, the Academy is formed after the thrawn crisiss, and that's where, I think, we should start.
Some ppl, including me, would probably want to become Jedi.

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   [ post #37 ]

Oh, and how often can you guys post?
I can ussualy post 2x per day, unless school requires more time,
but I can always post at least once per day.

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   [ post #38 ]

hello cold and the rest... I'm here and willing... even eager to play d20...

I'd rather not GM as my English... well you know it may get difficult to describe everything.... or even anything

But I really want to play... any era is fine by me... as for my character I prefer good guys (mostly because the players that I play with are too afraid of my evil ones.. ) but I just like good ones....

I can post almost everyday...


PS.. Terras thanx for the info...

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Last edited by Crymoon on 4 January 2004 at 05:23 PM

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   [ post #39 ]

I would be able to post daily also. I would also be interested in IRC rping if there is a group that would like to go that way.

I am also willing to be a GM if it is needed, but as I said I would really prefer to have a PC.

Also any era of play would be great. I personally believe that the Rebellion Era right after or before the second deathstar destruction would be the most fun for the majority of players.

Knights of the Old Republic has helped to bring some interest in the Old Republic for lots of people, but I think this era is too Jedi Intensive.

Grudgian

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   [ post #40 ]

I would be able to post daily, even IRC sessions would be ok by me if there will be any.

I have read up on some of the basics of this game and the classes, species, etc. Actual experience would be the best way for me to grow into this game.

I would like to know some specifics about the chosen background when it is figured out. Which species' are not available as PCs, what different groups/factions the players will be part of, light side only/ dark allowed or not for jedi, which starting classes are available, starting equipment and the like.

This all would be very helpful in fleshing out my character, haven't really decided on the background yet. I will play an alien character so I'm really interested in which species are not allowed (using the Ultimate Alien Anthology as a guide). Thanks in advance

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   [ post #41 ]

In response to the question of posting consistency - I've always been a big fan of (but never seen it in action...) GM's posting daily to keep the story moving - this is whether there is combat or not (daily being week-days, weekends would not be forced postings).
This type of play would require A) faith in the GMs not to do something completely out of character, and lots of communication of mindset and attitiudes of the players.
Big advantage? The game would always be moving forward, and the multiple group's GMs would be able to time things easier.

Anyway, I'm able to post daily M-F, at least once, and typically at least once over the weekend.

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   [ post #42 ]

I'm interested in this game as well. Count me in. D6 or d20 doesn't matter to me. NR era is fine. Since I have GM'ed too much in the past several years and am still GMing a PBeM game, I only want to play.

As far as a place to play, I could submit a suggestion to the other mods on opening a forum dedicated to this as long as there is enough interest.

With that in mind, how many people are we up to now?

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   [ post #43 ]

Count me as a possible. I would like to see how this pans out, have started in these things before and gotten burned. As far as a forum here, I would not bother. The dice roller and the group and provate communication make RPOL really easy for large groups that works in small cells.

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Exclamation  RIGHT ON [ post #44 ]

I would also be interested in joining this game, I have been in many of the same things before, just without star wars. So someone let me know when and how we are going to do this, or you can just post it here and I'll check back later

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   [ post #45 ]

I'm in. rpol sounds good to me.

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   [ post #46 ]

OK, after a crazy winter break, I'm back...in school, unfortunately. However, this also means I'm back on the boards, full-time. OK, first of all, the game will be held here on the HoloNet, this is so we can get as many players as possible. Basically, anyone who is able to read this thread has the ability (or at least the necessary technology) to participate in the game.

Jan, I'd be interested in starting a forum for this, but only if there is sufficient interest. I think before we suggest changing the site, we should see if everyone here's dedicated enough to keep it going, then get our own forum.

As far as our list of players amd GMs, I think this is the total list. If anyone sees any errors (a name omitted, someone who'd like to try GMing, etc.) Do not hesitate to let me know.

GMs: (potentially): coldskier0320, Skreem, Vanger (possibly), Terras Jadeonnar (unconfirmed - possibly).

Players: Arcome, Ardent, coldskier0320, Crymoon, Dr. Worm, Grudgian, Gyp Ryol, Jan Tolbara, Lopan, Ronin, Skreem, Tash Horn, Terras, Tyrok, Vanger Chevane, Vash Knives

On that note, I'd like to encourage anyone who thinks they'd like to try GMing to give it a chance. One of the things I'd like to do here is have GM teams for each adventure, I think this will bring a huge upgrade to PbP, because one of the biggest reasons that PbP crawls so slowly is because everyone is poasting at different times and one guy has to try and keep up. I think a team of GMs will help alleviate this. Thus, if youre a new GM, or even a seasoned RPer who's never been on the other side of the table, give it a try here, we could put you with a couple experienced GMs, who could help you.

With 16 potential players, I think we should break into three or even four groups, as more people join, they can form new groups.

As far as era, the more i think about it, the more I like the idea of starting this during the events of RotJ. This would give us an easily identifiable starting point, but would allow us to go from there in whatever direction we want. Does this sound good to everyone?

As far as level for starting characters, I really have no preference. I do think however that everyone should start with at least one point of sympathy, as I think factions will play a large part in this campaign. IMO, i think a good starting level will be anywhere from 1st to 4th.

OK, what did I miss?

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   [ post #47 ]

Nothing
So we want 4 groups.
That means 4 players in each.
We need twice as many GMs as we have now.
I'll go post on RPGs.net, maybe some GMs apply.

Last edited by Tyrok on 5 January 2004 at 09:32 AM

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   [ post #48 ]

As far as era, the more i think about it, the more I like the idea of starting this during the events of RotJ. This would give us an easily identifiable starting point, but would allow us to go from there in whatever direction we want. Does this sound good to everyone?


Sounds good

As far as level for starting characters, I really have no preference. I do think however that everyone should start with at least one point of sympathy, as I think factions will play a large part in this campaign. IMO, i think a good starting level will be anywhere from 1st to 4th.


any of the lvls is fine by me...

What can I do to speed the start of the game..?

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   [ post #49 ]

Try to draw more GMs.

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   [ post #50 ]

Uhh, Tyrok, I think we should give the folks on the HoloNet first crack at the GM spots. If we're really in dire need, we can go elsewhere, but I think most people here would feel more comfortable with GMs that they have gamed with, or at least talked to on the boards, before the game started. That said...any more GMs...?

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   [ post #51 ]

OK.

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   [ post #52 ]

I'll GM expecially if that will get the game to begin faster. I'd also be willing to take a group of people who are interested in playing via IRC, if this is an option.

Just let me know.

Thanks,
Grudgian

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   [ post #53 ]

Hmm.... lvls 1 - 4... RotJ starting point... Both fine by me, i'll be able to try out a concept archytype for my concept character

Only one question coldskier: Jedi characters....

Sticking to canon, luke's the only jedi around at the time... Going Infinities style, anything's possible...

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Please, just refer to me as TJR OR Terras. thx! (08/16/08)

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Vanger Chevane  [ Find more posts by Vanger Chevane ]
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   [ post #54 ]

I agree that sometime right around the Battle of Endor, pre or post, would ofer the most flexibility, but we do have to step off the Canon Path for those who want to eventually be a Jedi & not wait 7-8 years for it to happen.

We do have a couple of options there. Skywalker had to have acquired the Holocron of Vodo-Siosk Baas somewhere.

Otherwise we have to haul in Skywalker or some other Knight to help pull our FS PC's toward Jedidom.

I'd refrain from bringing in a full-on Master as that would keep Skywalker from declaring himself one & participating in some of the Canon events. A Jedi Master would be highly celebrated & made well-known by the Rebellion/Republic PR Machine.

Could be some ex-Imp Darksider trying to redeem themself by trying to pass along to other potentials what not to do. This person would likely not survive past the Thrawn Crisis.

Joruus C'Baoth is simply too screwy to even consider let him anywhere within several parsecs of our PC's.


I like the idea of a small range of starting levels, 1st - 4th sounds good, but IMHO the PC's shouldn't all start out at the same level. A mix of levels as well as characters helps add flavor. The group leader usually is more experienced, equating to a higher level on paper.


While I check the current game I'm in 5-7 days a week, expecting everyone to post daily is a bit extreme, especially given the storylike posts PBP tends to require. "I shoot him" is great for tabletop, but comes off kinda lame for a PBP, specially when ya get "Old Guard" PC's whose posts tend to read like an excerpt from some novel. (Yep, pointing the finger at you, Terras. I know you're pointing it right back at me, or over at Dr. Worm).

IMHO updating 2-3 times a week or so is a pace that lets the action move forward without dragging too much, but isn't such a hassle ppl start dropping out.


I don't intend to GM full-time, like Jan Tolbara, the game I'm in right now has been the first time in a long time I've been able to just play. If I do come up with an adventure I really want to run, I'm sure the regular GM's would take the break.



My current count of the major points:

Setup: RPOL preferred, D20 system. Timeframe - Early NR or Late Rebellion (ROTJ really marks the end of the Rebellion and beginning of the NR, IMHO).

GM: Coldskier, Skreem, Grudgian, Terras Jadeonnar (possible), Vanger Chevane (possible, but not regular), Dr. Worm (possible - unconfirmed). Total: anywhere from 3-6 depending on circumstance.

Player: Coldskier, GypRyol, Ronin, Skreem, Tash Horn, Tyrok, Vanger Chevane, Terras Jadeonnar, Grudgian, Crymoon, Lopan, Jan Tolbara, Dr. Worm, Arcome, Vash Knives, Ardent (part-time basis as RL allows). Total: 15-16.


It's growing pretty quick.

If we do split the players into 2 or more teams, are we going to require or suggest that the Regular GM of a group have their PC in another GM's group?

Are we presuming Coldskier is taking the Title of UberGM and is also responsible for setting up & maintining the site, including toggling extra controls for the GMIC's; refereeing disputes & making sure the campaign as a whole stays on track?

Are we going to have someone designated as Site Admin to take care of those details, and form up some sort of GM Council to resolve the bigger issues (like how does a PC transfer tween groups)?

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Last edited by Vanger Chevane on 5 January 2004 at 08:56 PM

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   [ post #55 ]

During the Rise of the Empire there still were jedi characters, they were just in seclusion. The entire religion was not destroyed, but a majority of it was.

We could use this for character wanting to obtain the title of Jedi, where they have to seek out a Jedi who is in hiding and some how get him to train them in the ways of the force.

I will be a for sure GM, that way we can get moving with a start. I can update pretty much whenever, however I will keep that game at a pace which keeps everyone interested and involved.

I think just shortly after endor would be the best because then we have th movies as a background for history, but we are forging our own future (minus the books in all, but alot of people do not have this knowledge of the star wars universe)

Grudgian

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   [ post #56 ]

Originally posted by Grudgian
During the Rise of the Empire there still were jedi characters, they were just in seclusion. The entire religion was not destroyed, but a majority of it was.

We could use this for character wanting to obtain the title of Jedi, where they have to seek out a Jedi who is in hiding and some how get him to train them in the ways of the force.

Right, but I'd avoid using a Jedi Master. Someone who is at the level of Knight would know enough to get our Force Sensitives at least started on the right path without eclipsing or distracting Skywalker. Much of the skills and knowledge required can be figured out by the characters, individually or collectively, but some things are simply going to take an experienced teacher/mentor to get right.

I'd recommend Kam Solusar, except for the fact that he's quoted as saying Skywalker redeemed him from being an Imperial Darksider. This implies that it was done much closer to the end of the Thrawn Crisis. I just can't see Skywalker saying something like "Okay, you're on the Jedi Path now. Stay in touch". The two would remain in very close contact, and at least for a while Skywalker would be quietly keeping an eye on Kam to keep him from backsliding.

I will be a for sure GM, that way we can get moving with a start. I can update pretty much whenever, however I will keep that game at a pace which keeps everyone interested and involved.

I think just shortly after endor would be the best because then we have th movies as a background for history, but we are forging our own future (minus the books in all, but alot of people do not have this knowledge of the star wars universe)

Grudgian

Edited my previous post the reflect your comitting to full-time GM.

IMHO I prefer a bit later, after Coruscant is in the NR's hands. It allows for Republic PC's to be a bit more relaxed, there's a decent number of friendly worlds they can go to without having to "duck Stormies", but The Empire remains a serious threat, as does Zsinj.

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Last edited by Vanger Chevane on 5 January 2004 at 08:55 PM

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   [ post #57 ]

Well as I am not generally a Jedi player I am somewhat biased, but limiting story factors are nice for keepin mixed groups on the same footing. This is why I like the idea of immediatly post Endor, though the Thrawn era and shortly and shortly after has the advantage of using Karrde and his group (my presonal favorites).

I, personally, am not sure as to what I might like to play, but levels 3-5 would be my vote. This will allow (or require) some serious background whch will enhance the game.

Also...will you be forgoing dice then? I think this is a mistake if that is the case. If not how do you plan to manage rolls? I know most of the people in volved enough to trust them, but that call is up to the GMs.

I may want to GM later on, but I think that I want to test the waters a bit first.

(Yep, pointing the finger at you, Terras. I know you're pointing it right back at me, or over at Dr. Worm).


I hope you are not implying that is a bad thing, big V . I do take full responsibility for that though. Terras and I were in a game with Corr and the narrative and posts were for the most part extreemly entertaining and well written.

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Last edited by Dr_Worm on 6 January 2004 at 12:39 AM

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   [ post #58 ]

I think for DIce Rolls the boards we use have a dice rolling capability, not exactly sure of this, but I think thats what people said.

If there was an IRC group they could use a dice script, i could write this is need be or manipulate an already existing one to fit our needs.

Grudgian

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   [ post #59 ]

For dice rolls.... thats why rpol.net was suggested in the first place - has a built in multi-system dice roller for all players to use... logs each roll make with time stamp and description, up til the board manager hits the reset button ...

[edit, several hours & a mike's hard lemonades later]

Totally forgot to ask... I dont know enough about D6, though what about the d20 chars max abilities??? I mean in terms of point buy? whats gonna be the set limit? ie 30? regardless of being lvls 1 - 4, this should keep everyone within an amount of fairness...

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Please, just refer to me as TJR OR Terras. thx! (08/16/08)

Last edited by Terras Jadeonar & Raven on 6 January 2004 at 04:58 AM

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   [ post #60 ]

I think for DIce Rolls the boards we use have a dice rolling capability, not exactly sure of this, but I think thats what people said.


If by boards you are refering to rpol then yes there is a dice roller, but if by boards you refer to the Holonet then no. IRC is all fine and good, but I thought the point of this was for PBP.

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   [ post #61 ]

If we will be playing here, and that's what Cold said(right?), we can use this dice roller.
It has an option to e-mail the rolls, so the players could e-mail the results to the GM.

I think Cold should be the GMIC, to make sure the GM council doesn't turn into the Republic senate

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   [ post #62 ]

I like the RoE especially because the Jedis are so few and have to keep themselves hidden... (and I love playing such characters from time to time) So a bit of guidance would be great but I'd agree with Vanger Chevane as the Jedi Knights would be better suited for this task...

As for dice roller... I have played in a few (to be more exact 3) PbP games in here. Two were using rolls and the other totally without them.. If we (well you as GMs) trust players then everyone can roll at home.. if ther could be a problem the GM can roll for everyone... and the middle road wouyld be this irony roller... (to be honest I liked this diceless most...)

I think Cold should be the GMIC, to make sure the GM council doesn't turn into the Republic senate


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   [ post #63 ]

Hey all, again. First of all, the game, will be held here on the HoloNet's boards, I'm not doubting the efficiency or utility of RPOL, but I, along with who knows how many others, spend most of my online time behind a filter **grumbles in general distaste**, meaning, I cant access RPOL here from school, where I make most of my posts from. So basically, the game is being held here because anyone who can post here, can post in the RP forum, and thus participate in the game.

Dice rolling, will be an issue left for each group's GM team to decide for themselves, the only thing that is a must is that they must have some sort of dice system. I, for one, trust the players to make their own rolls at home in my adventures, so that is how i will run whatever group I GM, but if you prefer a dice roller, that is fine by me, just reach a consensus among your GMs and players as to what is acceptable.

For abilities, I suggest either a 30 point buy or 36 point buy. We all must reach an agreement on this point, as there will be PC / PC interaction in the future, but either way will work.

As far as levels are concerned, I think 4th level heroes will be good. Off the top of my head, everything in the RCRB is game. This brings us to Jedi. Jedi classes should not, IMHO, be available as playable classes until at least 6th level. After this, if the player and their respective PC have shown interest in becoming a Jedi, the classes will be opened to them. In terms of story reasons for this decision (which is not final, I want everyone's input), there were very, very few Jedi in existence at the time of RotJ, certainly not any at level 4. Thus our 4th level starting characters, if they were Jedi, would have been to weak in the Force to successfully evade the Jedi hunters. However, I think by fourth level, Force adept characters in the SW universe would have at least heard of the Jedi and realized that they have some of those same extraordinary talents, thus they could be seeking knowledge about the Jedi. As far as exactly how they get their initial Jedi training, I think we need to not only consider reclusive, living mentors, but also holocrons. We also need not forget that a character's becoming a Jedi would not be a minor event that occurs between adventures in order to explain away how (s)he got a level in a Jedi class. The discovery of ancient Jedi lore should be the basis of an entire adventure or even series of adventures. Trying to beat the Imperials to the site of a long-deceased Jedi Instructor's tomb in an Indiana Jones-esque adventure, would, IMO, be pretty fun.

Another idea I got as I was typing this is that with the PC vs. PC interaction that is conceivable in this sort of playing style, a party of dark-siders would become much more feasible for a GM team to run. Unless said dark-siders were at te beckon call of the empire, they would be hunted down by the imperial war machine, and even if they were on Palpatine's payroll (oooh! alliteration! ), a thankless existence indeed, they would meet their match of the forces of good in the form of other PCs.

As far as post frequency, I think this should in large part, be determined by the GMs of the respective groups, but we do need to be reasonable. I think before the massive launch date of this grand experiment, the GMs need to get together to discuss their ideas for the first adventures for their groups, and make them fairly short, then after the fist session is over, I think we'll be able to judge the speed of each group and design our adventures accordingly.

Now, about this GMIC thing. I dont know if we all want one single person to be the arbiter for disputes and a general leader. If you all think this is necessary or a good idea, I will try my best to do this for you, however, I'm sure a council of responsible, circumspect leaders can do the job. I'm looking for input on this bit from everyone, I don't want to be making tough calls down the road unless everyone is okay with and accepts this.

That said, I think the next step would be character and party concepts...so what kind of character do you want to play, anyway?

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   [ post #64 ]

I like the idea on the Jedis, make a certain level where they can begin to notice they have ability in the force and from there they can choose to search out a Jedi whom will guide them.

As for starting at Level 4, i read back about starting people off at different levels. I kinda liked that idea because it helps give a random feel for the groups and the characters. However all starting at the same level works just as well.

Grudgian

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   [ post #65 ]

Grudgian, notice that the Force Adept class is available to all starting characters. Even FA 4, may be taken, the Jedi classes are the only ones that are not available.

As far as starting at different levels, the only reason i didnt like it was becuase the level system for fairness is one thing that d20 really excells at, IMO. However, if you fine folks would like random starting levels, thats fine by me .

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  Now we're gettin' somewhere! [ post #66 ]

OK. First I wanted to respond to coldskier's comments about starting levels. I think that a random starting level (simple d4 during creation, adjusted to a minimum total party level) would really add a bit of Star Wars feel to this endeavor. I mean - Han and Chewie and Luke and Leia and Obi-Wan were all at different levels when they came together and saved the galaxy... Not to mention we may have people that want to be "leaders" - and should be a few levels higher. (If they don't roll high-enough, they could go away for training to get the levels - but the skills/feats gained would be somewhat more restrictive.)

Secondly, dice-rolling: This needs to be consistent across the board! We want any player from any group to be able to easily migrate to another group without any changes - either in rulings or playing.

This also brings up that there should be a forum for the GM's to keep eachother abreast of special circumstantial rulings - communication is key! I think that there should be a focus to do with this what Galaxies is unable to do - Make this cinematic and epic! So all the GMs I would think should focus on cinematic rulings (that does NOT necessarily mean - in the PC's favor ).

The concept of a GMIC is a way to go, but I think that any issue should be resolved by quorum of GMs. However, someone may need to step in to settle a debate quickly. This someone, whether coldskier or not, I would think should also be in charge of the overall story. There needs to be some sort of continuity happening between all the games running. In this way, again, a player changing groups (say an imperial joining the rebels) wouldn't have to spend weeks playing catch-up -- he/she would already have a grasp of what's going on in the universe that he/she would know about.
Perhaps there should be a monthly Universe News Update that is posted explaining the events that all the PC's would know about. For example:
"...and in other news, the Empire was dealt a heavy blow by terrorists yesterday when they assaulted a space station still under construction. Sadly, the Emporer himself, along with many high ranking officials, was rumored to be aboard the station. Search convoys are being prepared as we speak."
Things like this could include anything that the Imps or Rebs or factions would want publicised.

Ok - I think this is long enough for me for now
I'm gonna go convince my wife that I need to buy more SW supplements

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   [ post #67 ]

So are we allowing players to be force adept from the get go then? The way I saw force adept was someone who knows of the force but it is not of the Jedi Religion. Like an outer rim character who had people that could use the force, and saw this as magic? Correct me if I am wrong, but you could have a Soldier who wants to go down the path of Jedi?

Also when did we decide as the official date when we will begin? The GM's should start getting together and talking about story lines and what not so we can begin getting our first adventures ready.

Grudgian

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   [ post #68 ]

Skreem, the PC knows only what he sees, and hears.
He doesn’t need to catch up on anything.
If he didn't watch the holonet he may not know what's happening in the galaxy.

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   [ post #69 ]

Skreem, thanks for the feedback, this is the kind of stuff we need.

Levels- Everything should work fine with starting at different levels, the only problems I'm seeing is that everyone will want to play a high-level character and that with 2nd and 4th level heroes in the same group, encounters will be tricky. If we can get past these two hurdles, we've got it made.

Dice-In retrospect, I agree with you here. At the time I was thinking that giving the groups the ability to decide things for themselves would get more players, and it still might, but I think in the big picture, we need continuity. I propose that the GMs handle the dice. I believe this would be the quickest, fairest, and most efficient way to deal with random effects. Perhaps the GM could post roll results at the beginning of his posts listing the roll and all the bonuses or penalties he added in to get the final result. Sound like a plan?

Communication- I agree that there needs to be a thread exclusive to the GMs. I don't think there is any way to restrict access to a thread (is there, Jan?), because a password-protected thread would be ideal, but I think we'll need to trust our players not to prod. Also, if possible, I think an organized chat session would work wonders for the GMs, I think AIM or IRC would be our best bet, but this may not be do-able for some people and I totally understand.

GMIC- I see your point, and it is a good point, I do want to hear others' opinions on this, though too, so let's see what kinda response we get in general.

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   [ post #70 ]

Tyrok - you are absolutely right! But let's say you play a character that does follow-up on the holonet daily. Without the GMs posting something about what's going on for everyone that would read the holonet, then you would have to peruse other games to find out the overlaying events... which I think is not the best way of handling this thing.

So basically - I propose that there be a thread that would ACT as the holonet in-game.

It would be really cool if we could get our own main thread with sub-theads.

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   [ post #71 ]

Originally posted by coldskier0320
This brings us to Jedi. Jedi classes should not, IMHO, be available as playable classes until at least 6th level. After this, if the player and their respective PC have shown interest in becoming a Jedi, the classes will be opened to them. In terms of story reasons for this decision (which is not final, I want everyone's input), there were very, very few Jedi in existence at the time of RotJ, certainly not any at level 4. Thus our 4th level starting characters, if they were Jedi, would have been to weak in the Force to successfully evade the Jedi hunters. However, I think by fourth level, Force adept characters in the SW universe would have at least heard of the Jedi and realized that they have some of those same extraordinary talents, thus they could be seeking knowledge about the Jedi. As far as exactly how they get their initial Jedi training, I think we need to not only consider reclusive, living mentors, but also holocrons. We also need not forget that a character's becoming a Jedi would not be a minor event that occurs between adventures in order to explain away how (s)he got a level in a Jedi class. The discovery of ancient Jedi lore should be the basis of an entire adventure or even series of adventures. Trying to beat the Imperials to the site of a long-deceased Jedi Instructor's tomb in an Indiana Jones-esque adventure, would, IMO, be pretty fun.

Right, but we have to consider what off-the-Canon-path we use to train those who want to swing a Lightsabre. The Empire still has a number of its Darksiders left, but for Lightsiders you're looking at Artifacts, a Jedi Spirit, or some Knight who can teach the Padawans but really offer nothing new for Skywalker, who won't set up class on Yavin 4 for 7 years past The Battle of Endor.

"Already know you, that which you need."


Now, about this GMIC thing. I dont know if we all want one single person to be the arbiter for disputes and a general leader. If you all think this is necessary or a good idea, I will try my best to do this for you, however, I'm sure a council of responsible, circumspect leaders can do the job. I'm looking for input on this bit from everyone, I don't want to be making tough calls down the road unless everyone is okay with and accepts this.

That said, I think the next step would be character and party concepts...so what kind of character do you want to play, anyway?


The GMIC is a term I invented when I was in a tabletop group of all playr/GMs. we'd take turns running games, sometimes within the same campaign. Everyone was a GM, but there was one GMIC running the show for that session.

I'm planning a non-FS Rebel/Republic Snubbie Jock, as stated before. I'll have to fire up the program-that-canot-be-named and see what I can come up with using both 30 & 35 points for a buy.

BTW is that just for stats or skills as well? Trying to feed 35 points through the Xcel generator available from this site is weird (sez you've already burned 12 points just to take 10 across all stats) and you eat thru them very quickly with it. Max any one stat out, the rest stay pretty low.

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   [ post #72 ]

[Never mind this post, I read the one before, so I assume this is for stats only then? Skill points will just progressive as u level with no cap correct?]

What do we mean by a 30 to 35 point buy for skills? Does this mean the max we can have for skill points?

Grudgian

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   [ post #73 ]

Anyone can join, huh? Or are you generally looking for experienced RP'ers and knowledgeable SW enthusiasts (neither one a category I necessarily fit into).

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   [ post #74 ]

Character / Ability points ala the 30 - 35point system.... for the d20 crowd...

For all those in question, grab yer Revised Core Rule book and turn to page 18 , "Planned Generation" section... (for those who may still have the original core rule book, there is the same set of rules starting on page 10)

Your character's initial abilities: Strength, Dexterity, Constitution, Inteligence, Wisdom, & Charisma.

Starting on doing stats for a character this is the first place you start with. the main 6 atributes all start at a baseline "10" across the board and is at a base cost of 12 points. You can increase these abilities up to 30 - 35 points in value. The idea is, that each stat above "10" costs x amount of points. To keep it a fair and level playing field, so a person can't have 14's - 16's across the whole board.

for an exampled 30 point buy human character you could have a set of stats of: 13 str, 12 dex, 11 con, 16 int, 12 wis, 12 cha .... or even: 12 str, 11 dex, 15 con, 14 int, 13 wis, 12 cha .... for species with modifiers, you apply those afterwards to the values.

Once you set your initial abilities, you then proceed onto choosing a class and then skills and feats and everything else for character generation...

Keep in mind, nomatter which species or class, your character gains a free increase to any one ability by +1 at every 4th level.

For the prices of the points per point buy, they're listed on page 18, and everything else on the folowing pages.

I hope this helps and clears up some of the questions about the point buy system.

And think wisely, the way you spend your points on your char's abilitys are the way he / she will be in the game. In example, if you keep your charisma at 10, don't expect to be the smooth talking Lando of the group

So, the point buy range is from 30 - 35. Us people need determine a set value to start with. WotC defaults at 30, some GM's & players like it at 35, and others even like it below 30 (eureka!). The pbp games i'm in, the preference is 35...

On a side note: when it comes to points that you'll be spending in skills, just how many per level you get entirely depends on 2 factors: how high your Inteligence ability score is, and which class you choose to take. These skill points are indeed seperate & totally different from the 30 - 35 thats being talked about in the point buy system.

I'll be out for the next couple days, so someone else may have to answer more technical Q's.

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   [ post #75 ]

Originally posted by coldskier0320

Levels- Everything should work fine with starting at different levels, the only problems I'm seeing is that everyone will want to play a high-level character and that with 2nd and 4th level heroes in the same group, encounters will be tricky. If we can get past these two hurdles, we've got it made.


I would be willing to play lower lvl characters as it doesn't really matter for me, but I understand the encounter lvl problem if the group gets too differentatied..


Dice-In retrospect, I agree with you here. At the time I was thinking that giving the groups the ability to decide things for themselves would get more players, and it still might, but I think in the big picture, we need continuity. I propose that the GMs handle the dice. I believe this would be the quickest, fairest, and most efficient way to deal with random effects. Perhaps the GM could post roll results at the beginning of his posts listing the roll and all the bonuses or penalties he added in to get the final result. Sound like a plan?


As a player I wholeheartedly agree. To be honest (what I already mentioned) the GM doesn't really have to post the rolls. We trust the wise and clever and great GMs of this board not to cheat us... so as long as they know our charcters and roll themselves all I need to know if i hit those %^$#%$@ who ruined my haircut or not...


Communication- I agree that there needs to be a thread exclusive to the GMs. I don't think there is any way to restrict access to a thread (is there, Jan?), because a password-protected thread would be ideal, but I think we'll need to trust our players not to prod. Also, if possible, I think an organized chat session would work wonders for the GMs, I think AIM or IRC would be our best bet, but this may not be do-able for some people and I totally understand.


I don't think any of the players would like to ruin the pleasure of gaming by looking into GMs thread...


GMIC- I see your point, and it is a good point, I do want to hear others' opinions on this, though too, so let's see what kinda response we get in general.


there needs to be an UberGM... and I'd vote for cold

I'd like to mention another thing that just occured to me... and from my point of view would be great (the player point of view) it would be great to after some time mix the groups... to allow a character from one group to enter another for some time and then come back.. or maybe not.. so for example to allow a dark jedi (force adept wahtever) to travel for a while with a group of rebels with a few good force users.. or a rebel spy to be included into Imperial group undercover... etc...
Just a thought I got... If it's sounds stupid ignore it...

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   [ post #76 ]

... to allow a character from one group to enter another for some time and then come back.. or maybe not..


This was something I planned for, and one of the reasons I think this will be so fun. We dont even have to wait. I'd like to have a few Imperial spies start out with Rebel groups. This will not only make the Imperial line of work more atttractive, it will also "put the fear of God" in that Rebel scum. It will also help the more charisma-oriented charaters to define their niche, gaining defectors from both sides.

I'll be out for the next couple days, so someone else may have to answer more technical Q's.


Thanks so much, Terras . This morning I logged on and was reading he posts, when I got down to yours, I smiled. Thanks for fielding that one. I'll be here to handle questions, though, so if you guys have any questions at all, fire away. And for abilities, I like the sound of 35 point-buy. Agree? Disagree? Let me know.

Anyone can join, huh?


That's right, Haradim, anyone. Though, if you've never RPed before, you might want to read the What is the Roleplaying Forum and how does it work? thread, it will answer alot of questions you might have. If you still think you'd like to give it a try, I'm sure you could manage, assuming you have at least a copy of the RCRB. Hope to see you in-game!

Right, but we have to consider what off-the-Canon-path we use to train those who want to swing a Lightsabre. The Empire still has a number of its Darksiders left, but for Lightsiders you're looking at Artifacts, a Jedi Spirit, or some Knight who can teach the Padawans but really offer nothing new for Skywalker, who won't set up class on Yavin 4 for 7 years past The Battle of Endor.


Forgive me, but I can't quite tell what you're saying to me. Do you think the ideas presented thus far are infeasible, or simply unrealistic. Or do they favor the dark side too much? I'm terribly sorry, but I'm lost. Help?

So basically - I propose that there be a thread that would ACT as the holonet in-game.


This has possibilities, but it would be totaly up to the GMs. Also, it may be fairly spartan at times, especially if/when alot of the missions are deep-cover. Basically, the only things that would go into this report would be events from the movies, events that have little or no correllation to the players at large, or high-profile missions that the players have accomplished. I think I might like the idea, though, just to give the players the feel that the galaxy does not revolve around them, or even include a section of 'local news' for each group, to let them know how the empire, (or similar power center) views ther actions.

It would be really cool if we could get our own main thread with sub-theads.


What do you mean here, sub-threads? If you mean a seperate, small forum, added to the bottom of the main page, I think that would be awesome, too. But I think we should show the Admins that it'd be worth their while by already having a thriving set of threads in the RP forum. Other thoughts on this?

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   [ post #77 ]

My idea would be for three groups for the players to start off in-Imperial, rebel, and independent.
Imperial-focused on crushing the rebel scumsuckers
Rebel-focused on riding the galaxy of the imperial tyranny
Independent-focused on not giving a crap either way (me!)

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   [ post #78 ]

Originally posted by Skreem
Tyrok - you are absolutely right! But let's say you play a character that does follow-up on the holonet daily. Without the GMs posting something about what's going on for everyone that would read the holonet, then you would have to peruse other games to find out the overlaying events... which I think is not the best way of handling this thing.

So basically - I propose that there be a thread that would ACT as the holonet in-game.

It would be really cool if we could get our own main thread with sub-theads.


Good point.
That's something the GMIC should do.
Also, I think we shouldn't stick to continuity, but make our own galaxy.
I mean the characters and the factions and everything should be the same, but not the events.
What do you think?

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   [ post #79 ]

Originally posted by Tyrok


Good point.
That's something the GMIC should do.
Also, I think we shouldn't stick to continuity, but make our own galaxy.
I mean the characters and the factions and everything should be the same, but not the events.
What do you think?

Sounds like a workable idea-I mean, who can remember exactly what happened for every minute of the star wars saga-this way we can do what wasn't done and no-one will complain. Now I must go and complain about something else.

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   [ post #80 ]

Originally posted by coldskier0320

This was something I planned for, and one of the reasons I think this will be so fun. We dont even have to wait. I'd like to have a few Imperial spies start out with Rebel groups. This will not only make the Imperial line of work more atttractive, it will also "put the fear of God" in that Rebel scum. It will also help the more charisma-oriented charaters to define their niche, gaining defectors from both sides.


Great!!!!!!!!!

And for abilities, I like the sound of 35 point-buy. Agree? Disagree? Let me know.


Yep... Agree... Like it...

That's right, Haradim, anyone. Though, if you've never RPed before, you might want to read the What is the Roleplaying Forum and how does it work? thread, it will answer alot of questions you might have. If you still think you'd like to give it a try, I'm sure you could manage, assuming you have at least a copy of the RCRB. Hope to see you in-game!

you may also want to visit some other PbP games played now in Roleplaying section... just browsing through them will give you an idea of how to play.

This has possibilities, but it would be totaly up to the GMs. Also, it may be fairly spartan at times, especially if/when alot of the missions are deep-cover. Basically, the only things that would go into this report would be events from the movies, events that have little or no correllation to the players at large, or high-profile missions that the players have accomplished. I think I might like the idea, though, just to give the players the feel that the galaxy does not revolve around them, or even include a section of 'local news' for each group, to let them know how the empire, (or similar power center) views ther actions.


Skreem idea about Universe News Update or Holonet weekly or Coruscant Times is IMHO a good one... It would also give the background feeling...

If you mean a seperate, small forum, added to the bottom of the main page, I think that would be awesome, too. But I think we should show the Admins that it'd be worth their while by already having a thriving set of threads in the RP forum. Other thoughts on this?


The idea of of small forum totally dedicated to this group would be awesome.. But I hope that we will get some feedback from those interested - the Moderators themselves... Hail to them!!

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   [ post #81 ]

Originally posted by coldskier0320
That's right, Haradim, anyone. Though, if you've never RPed before, you might want to read the What is the Roleplaying Forum and how does it work? thread, it will answer alot of questions you might have. If you still think you'd like to give it a try, I'm sure you could manage, assuming you have at least a copy of the RCRB. Hope to see you in-game!


Well, I have roleplayed before. The campaigns I've been in just have a habit of self-destructing within a few sessions. So I haven't done much of it.

I do have the RCRB, and a couple of other books though. I look at that thread when I can.

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   [ post #82 ]

Originally posted by coldskier0320

And for abilities, I like the sound of 35 point-buy. Agree? Disagree? Let me know.


Sounds good to me.



Forgive me, but I can't quite tell what you're saying to me. Do you think the ideas presented thus far are infeasible, or simply unrealistic. Or do they favor the dark side too much? I'm terribly sorry, but I'm lost. Help?


He is telling us the options of how characters will train as Jedi. The options Light and Dark characters will have to become Jedi/Dark Jedi, while keeping it with the storyline. Lightsiders learning from holocrons etc.

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   [ post #83 ]

I think I will give it a try, as a player.

I don't really have any characters in mind at the moment, as I would prefer to wait until all the game details get more solid.

Force Sensitivity (though probably little to no Jedi asperations) are likley, however.

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   [ post #84 ]

We havent had a re-posting of the current population of players in a while so:

GM: Coldskier, Skreem, Grudgian, Terras Jadeonnar, Vanger Chevane, Dr. Worm*.

Player: Coldskier, Gyp Ryol, Ronin, Skreem, Tash Horn, Tyrok, Vanger Chevane, Terras Jadeonnar, Grudgian, Crymoon, Lopan, Jan Tolbara*, Dr. Worm*, Arcome*, Vash Knives, Ardent**, Haradim.

* = Haven't heard from you in a while, still interested? Either way, just give a short post, letting the rest of us know where you stand.

**= Ardent will be in and out, we'll have to address on/off players at some point, but for now, they just get two stars

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   [ post #85 ]

The 35 points buy rate sounds good to me.

As for altering the universe, this is fine, maybe as we start though keep the larger plot of the universe tied to the star wars material and lets the PC's begin to manipulate those events and shape the galaxy's story.

I have a question, I do not know if we have decided if we are going to allow GM's to play or not? I think its a yes but I want to be sure so I can start creating a character idea.

Grudgian

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   [ post #86 ]

35's a good number to me.

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   [ post #87 ]

Originally posted by coldskier0320
**= Ardent will be in and out, we'll have to address on/off players at some point, but for now, they just get two stars


Three stars! I'm an Admiral. As far as my ability to participate, just so you all have an FYI I'm going to be in Africa for at least four months teaching English there. It's one of those opportunities I can't pass up (my father did the same thing back in his day) and so I'll be out-of-touch probably all five weekdays. I'll try to get 'round to internet access on the weekends, but that's going to depend a lot on how much it costs (and how often I get dragged off to go meandering with other people), so answering e-mails is going to be my priority. So it's going to be up to you guys whether or not you want to let me participate.

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   [ post #88 ]

I don't think it's as much Altering the Universe as exploring what else happened at the same time Lucas' Holocam was focused on the Big Players: Skywalker, Antilles, Organa-Solo, etc.

We will have to change a few things (like not make the FS PC's wait till 11 years post-Endor to get their Jedi Training, but IMHO we'll be doing most things "just off camera" of the Canon Events.

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   [ post #89 ]

*pant pant* The Holonet needs to send those reply e-mails a little quicker. I just read through three pages of this thread to catch up on all the disscussions. 35 points is okay by me. Would it be possible for someone to post/create/write/whatever a overview of all the campaign details when everything is said and done. I'm not really one to come up with ideas for campaigns. I'm a happy man if I get to play in a game.

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   [ post #90 ]

i'm interested, but stuck on ideas of what to play.

Should i re-hash Ghost(again) or try and break this fever and come up with a new character. i can't tell.

ok, i've given a bit of lookover (not much, can't concentrate on those things with the letters in them).

what i kind of need is an overview post.

Stats = 35pb
Starting Level = X?
Credits = Y?
Era = Rebellion
Jedi = (don't care, honestly. i don't do Jedi in rebellion era games)
Books Allowed = RCRB and ??? (important to know).

most likely, i'll just rehash ghost again, but the timeframe is perfect for some aspects that don't generally get played into her (so i'd need to send background info to the DMs bout that).

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   [ post #91 ]

I was interested, but I am not sure. I am ususlly not too keen on games wher one group plays one side and another an opposing side. I am just not a competitive person, and these games can get quite competitive. Though there is little doubt in my mind that if I play it will be an indipendant.

What about starships?

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   [ post #92 ]

It doesn't have to get competitive... we may simply never meet... it's more important that in one group id doesn't get to competitive... As I hate killing fellow players... (But I only do it on Fridays... )

the summary that The Ghost asked about would also interest me and I could start thinking about my character....

AS you would like to divide us into groups so I think we should also tell you what we want to play, whether Imperial or rebels or independents... or do you want to divide everyone after you have seen all the charcters done..? My first idea is an independent gambler...

[edit] Oh and guys interested in Holonet news etc... check out this thread

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Last edited by Crymoon on 8 January 2004 at 07:35 AM

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   [ post #93 ]

Summary for HoloNet Play-by-Post

Location: HoloNet Roleplaying Forum
System: d20 Revised Core Rules
Abilities: 35 point buy system
Era: Late Rebellion/Early NR (RotJ)
Force: No Jedi starting classes, Force Adepts may multiclass into Jedi after two levels of advancement, with appropriate in-game actions
Credits: TBD
Transportation: TBD
Story: Events proceed as canon unless directly affected by PCs

As far as the force user thing, I think that the 2 level advancement, and not a certain level, will provide some incentive for people to play lower level characters, and ideas on this?

Two big things we need to address are equipment and starships. I think that once characters start coming in, the council of GMs should review each one and either approve it or make a suggestion to make it more fair. I dont think we can set one credit amount, or even use any kind of credit rules. I think it's just gonna hafta be the GMs' call. Same goes for ships, although I think at first, at least, ships should no be owned by the players, but rather assigned to them. Feedback on this?

Anything else you wanted on an overview that was not touched upon? Let me know!

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   [ post #94 ]

Originally posted by coldskier0320

As far as the force user thing, I think that the 2 level advancement, and not a certain level, will provide some incentive for people to play lower level characters, and ideas on this?


sounds good... it could work...

Two big things we need to address are equipment and starships. I think that once characters start coming in, the council of GMs should review each one and either approve it or make a suggestion to make it more fair. I dont think we can set one credit amount, or even use any kind of credit rules. I think it's just gonna hafta be the GMs' call. Same goes for ships, although I think at first, at least, ships should no be owned by the players, but rather assigned to them. Feedback on this?


the GM council is a good idea... though I'm not sure about ship assignation , but it depends on how it will be done.. pls elaborate...

Anything else you wanted on an overview that was not touched upon? Let me know!


factions... how many sympathy points...

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   [ post #95 ]

Assigned ships...like a Rebel Spec Force team has a small scoutship assigned to them for a mission, from Rebel high command. This will need alot of work to be effective, so i need alot of input from others.

Also, Tyrok I dont think any more GMs are gonna come out of the woodwork, so go ahead and put out your call. Thanks. I'd like to get a good many more.

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W.W.G.D. - What would Grimace do?

What kind of dust?
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   [ post #96 ]

I think I may be interested in playing.

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   [ post #97 ]

RPGs.com turned up nothing, but I'll try some more sites.

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   [ post #98 ]

Thanks, Tyrok. Basically now, we NEED GMs i think we'll probably end up with four groups of players when we start out, so i want at least 8 GMs (unless someone feels up to the task of taking on two groups ). Off the top of my head, I think we have 5 GMs. That means three more. But the more the better, i think three would be the ideal number of GMs for a group of four to six pbp players. Good luck in finding people!

Also, welcome aboard, Rouge8!

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W.W.G.D. - What would Grimace do?

What kind of dust?
Dirt-laced dust. Probably originating from the ground.

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   [ post #99 ]

Almost forgot,

Books Allowed = RCRB and ???


I think that any book that at least two GMs has would be fair game. As long as there are two GM sources to verify the stats, I'd say go for it.

That said, asuming all you other GMs agree, I guess we should list books.

Coldskier0320:

RCRB
OCRB
SotG
A&EG
HG
GCG

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W.W.G.D. - What would Grimace do?

What kind of dust?
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   [ post #100 ]

Two big things we need to address are equipment and starships. I think that once characters start coming in, the council of GMs should review each one and either approve it or make a suggestion to make it more fair. I dont think we can set one credit amount, or even use any kind of credit rules. I think it's just gonna hafta be the GMs' call. Same goes for ships, although I think at first, at least, ships should no be owned by the players, but rather assigned to them. Feedback on this?


I think this is a good idea. We can either start PC's off with a ship that they are using which their faction has loaned them or they can be on a larger ship which is going to said destination. I.E. Imperials on a star destroyer. Another fun idea would be making the PC's have to find their owns means of travel, like Luke and Obi Won in A New Hope. This can lead them to meeting some NPC's who could stick around awhile.

Eventually a PC or PC group could purchase (or build) a starship.

The books I own are the following:
Revised Core Rule Book
Rebellion Era Supplement

I plan to purchase more as I get into more games.

Grudgian

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