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d20 SW Saga Edition Notes
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Elvenshae  [ Find more posts by Elvenshae ]
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  d20 SW Saga Edition Notes [ post #1 ]

Well, the first reports from GenCon are coming in, and this is what they have to say about the new edition of the SWRPG:

Stolen from Fiddy on the WotC board:


  • D20 system
  • reduced number of skills (combined skills - ex. hide and move silent become stealh)
  • Only force skill is Use Force. Force powers are not a mismash of skills and feats
  • New system includes 'swift actions' and other 'lessons learned' from D&D 3.5
  • Hit Points instead of WP/VP (but with massive damage)
  • Only book mentioned specifically was core rules, but they they can only tell us what is in their catalog (which goes to May).
  • Simplified conditions list to reduce confusion between dazed/stunned/etc
  • Removed Tech Specialist, Force Adept, and another class that I don't remember (theoretically their abilities have moved elsewhere)
  • Other classes also see changes to their features.
  • Called Saga because that is how Lucas refers to the six movies (EU will also be included though)
  • More exaples of using minis in combat
  • Stressed that RPG is not just "Minis+", but did say that they will be using some features from it
  • One goal was to streamline combat so that it takes less time
  • Another goal was to reduce the ability to min/max characters (so DC 40 actually means something)
  • Ultimate Space Stations was asked about, and it was said that if there was such a book sitting on a shelf they would likely make use of it.
  • Conversion guide will likely be a JC or other web article
  • 288 pages is correct
  • mini-sized map will be included


Stolen from MawTaw, on the WotC board:


  • Other class that was removed was the Fringer
  • Many skill mods were removed to avoid min/max
  • Soldier as well as others have many changes
  • The deleted classes abilities are being put into the other classes
  • The massive damage is not quite like the d&d for the description. It actually sounded alot more like 2nd ed shadowrun. You will start taking penalties for large amounts of damage.
  • Dark side points will be capped (by wisdom score). This now means that when you are capped out you are true evil. Which means that low wisdom scores can be true evil even with less dark side points.
  • World gazzeteer is added to the core book, giving brief descriptions on key worlds to aid in character development. (map to be included)
  • Character write ups are still in the main book.
  • Strong nods were given on the idea of future books (sotg).
  • No real comments on prc however, they will still be there.

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Jedi Cahlwyn  [ Find more posts by Jedi Cahlwyn ]
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   [ post #2 ]

haha You beat me to posting it due to getting a phone call! Thanks! I figure that a lot of people here don't go to the WotC board. It's a good thread located here:

http://boards1.wizards.com/showthre...64&page=1&pp=30

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   [ post #3 ]

It's good to know what's going on with the book. It sounds interesting. This definitely sounds like a line re-start.

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   [ post #4 ]

Originally posted by Jedi Cahlwyn
It's a good thread located here:


Yeah, I started that one, too.

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   [ post #5 ]

I just felt a great disturbance in the Force. As if millions of RPG players all cried out in anger and frustration...and were suddenly silenced. I fear something terrible is about to happen.


I just can't shake a mild feeling of dread...(sorry Moridin.)

"I just felt a great disturbance in the Force. As if millions of RPG players all cried out in anger and frustration...and were suddenly silenced. I fear something terrible is about to happen."-TheAmazingJoe, Wotc Boards.

And, for the moment, I'm inclined to agree with "If they are using Hit points instead of Vp/Wps it will kill the game out right."-Tramp

EDIT: Fixed VERY IMPORTANT typo...

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Last edited by PsychoInfiltrator on 11 August 2006 at 01:30 PM

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Angry  The Holocron Speaks: "I feel cold.....something" [ post #6 ]

Originally posted by PsychoInfiltrator


I just can't shake a mild feeling of dread...(sorry Moridon.)

"I just felt a great disturbance in the Force. As if millions of RPG players all cried out in anger and frustration...and were suddenly silenced. I fear something terrible is about to happen."-TheAmazingJoe, Wotc Boards.

And, for the moment, I'm inclined to agree with "If they are using Hit points instead of Vp/Wps it will kill the game out right."-Tramp


Hear hear. I shudder to think that somehow, the future not mentioned potential books on the shelves will simply be re-hashes (yet again) of things like the Arms and Equipment Guide to re-present the same things with a HP based damage set.

VP/WP will remain a part of my SWRPG, just as I have imported it into my D&D games. This is a sad step backwards, not forwards.

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   [ post #7 ]

I have a bad feeling about this too. Fortunately we can house rule what we don't like to something better.

One of the first questions that poped into my head was about Anakin.
What will be his first class now when they take away Fringer? Scoundrel? Soldier? Or will he just be Jedi all the way?

I understand that WotC wants to take advantage of the Minis in the Saga Edition and that Moridin has done a great job. But Saga doesn't seem to be going in the direction I would have prefered. I stil hope it'll be great though.

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   [ post #8 ]

That list offically lost my intrest in the book.

By the sound of it they are getting rid of all of my favorite aspects of the game. Now in tradition of cool star wars quotes slightly edited...

You were going to bring balance to the RPG, not destroy it!

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   [ post #9 ]

Well give it a chance before you get worried. Nobody knows the system yet so you don't know if HP vs VP/WP is a good move or not. If you put HP in the CURRENT version then yeah, it's a bad idea. Wait to see what they do before coming to a decision.

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   [ post #10 ]

That seriously is dumb. HP? That is a great step backwards. And removing those 3 classes will significantly reduce the flexibility of the Star Wars RPG. And the DSP cap seems silly; just because you're a little dumber doesn't mean you get evil faster.

I do like the fact that they're trying to make DC 40 mean something, as well as provide for further integration of minis and the RPG. That actually is a good move, considering how popular minis are. And streamlining combat isn't a bad thing, but moderation is key. Too streamlined and you might as well roll a single d20 to decide the outcome of an adventure.

But as for the DSP cap, HP, and reduced classes, they should call it the "Shi[censored] Edition". Unless someone intends for this to be a lite version of the main RPG set...

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   [ post #11 ]

And removing those 3 classes will significantly reduce the flexibility of the Star Wars RPG.


I know-I just created a Fringer character, and would have created a TS a long time ago if I didn't do all of my char generation using character generators.I don't generally play FSes anyway, so I don't much use any Jedi class. (Exception being a campgain I'm GMing-TAOD.)

And the DSP cap seems silly; just because you're a little dumber doesn't mean you get evil faster.


I thought of it more as 'the wiser you are, the longer you can resist the impulses of the dark side, and the better your right-and-wrong logic remains.' (see Anakin in ROTS.)

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   [ post #12 ]

Originally posted by PsychoInfiltrator


And, for the moment, I'm inclined to agree with "If they are using Hit points instead of Vp/Wps it will kill the game out right."-[b]Tramp


Every time I read his posts on this subject, I just have to laugh.

He's got to be the absolute worst doom-and-gloom poster on the boards.

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   [ post #13 ]

I thought of it more as 'the wiser you are, the longer you can resist the impulses of the dark side, and the better your right-and-wrong logic remains.' (see Anakin in ROTS.)


I suppose that does make a little sense...

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   [ post #14 ]

I'm going to wait and see before I make any real judgements.

HP, yeah, I can go with that.
Simpler Force Skills, like that too.
Dropping Tech, Fringer & Adept - don't like the sound of that, but I'm sure there'll be different classes to make up.

My only gripe is that this will make loads of stats from current books useless.

But all in all I have faith in Moridin.

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   [ post #15 ]

Well... let's look at it this way. It might not be exactly what we were hoping for, but this may be a very good move in preserving the RPG line. With simplified and streamlined rules we may see more minis players taking an interest in the RPG line, particularly if there is an innate incentive for minis players to buy this book. If WotC hooks a significant number of minis players, the RPG line may be more sustainable. That means more sourcebooks in addition to the new rulebook.

This really doesn't leave us in any worse position than we were in three months ago when we thought the RPG line was dead in the water. We were getting nothing, now we're getting something. We may even see UBS made into a Saga Edition sourcebook.

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