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Dawn of Defiance: A Wretched Hive
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Uron Teff  [ Find more posts by Uron Teff ]
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   [ post #61 ]

Originally posted by Lucas Carr
Comments on Rann:
* You cannot create the character you have listed with Scoundrel as his first class, but you can create it with Scout as your first class. If this is the case, you must list Scout as your first class! And for the rest of my comments, this is the assumption.

Yes, you are absolutely right. I don't know how and why this got confused. But I edited the post.

Originally posted by Lucas Carr
* Regarding Destiny, you can pick Destruction, Discovery, or Rescue

Now, here is the "problem" I have with Destiny. Is it possible to have a Destiny called "Discover the Rebellion against the Empire"?

Originally posted by Lucas Carr
* What is the code cylinder for?

Well, I thought that code cylinders work like keys. Therefore I thought it would be a good idea to have keys to the starship. But I think I missed the part about keys to a restricted and confidential area. My bad.

Originally posted by Lucas Carr
* You also need a credit chip to access your money (575 credits left before paying for the code cylinder)
[...]
Their employer is already prociding a ship, with pilot and copilot, to the team. But you can always buy a ship with your own money.

Uhm, I am not quite sure if I understand this correctly. Are you telling me that I can buy a ship with 575 credits? If yes, then I am so there.
I took the code cylinder off the possessions list to finance the ship.

Originally posted by Lucas Carr
* Rann carries 8.6 kg (not including the code cylinder)

Added, without the code cylinder.

Originally posted by Lucas Carr
* I also need some information about his age, height, weight, and coloration, some of this the picture provides, but I’d like it in words too

Appearance added.

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   [ post #62 ]

You can't have a destiny to discover the Rebellion. Discover covers people, things, and locations. Besides this is the Alderaanian Resistance, not the Rebellion. A precursor of sorts.

I haven’t seen any starship that will cost you only 575 credits that will do you any good.

You are officially invited to join the game, though I still need to approve your Destiny before it “goes live.”

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Last edited by Lucas Carr on 5 August 2009 at 04:54 PM

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   [ post #63 ]

I haven’t seen any starship that will cost you only 575 credits that will do you any good. : )

Pfft, you can't even buy an engine for 575.

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Djesersekhmet in Lucas Carr's Dawn of Defiance.
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   [ post #64 ]

Originally posted by Lucas Carr
Thank you Vjerzag, Klamath is done.

AZ, I have the following comments on Shen:
* Init and Perception is listed as +8 at the top portion of the sheet, but +7, which is correct, among the skills
* He gets 6 hp, for a total of 41hp
* You must have Mind Trick before you take Illusion

Mack, you are officially invited to join the game!

Sweet! Sorry I haven't been around for the past while, I've been finishing up my EMT class, and things were getting majorly hectic for me. But I'm glad to be a part of this, dare I say, epic group.

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   [ post #65 ]

Real life is always more important than the game. And we haven't even started episode two yet. Though we are so very close now. Hopefully I'll be able to get them off the roof soon.

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   [ post #66 ]

So, I've been thinking about this Destiny stuff all the time. Is it possible that I just say "Rescue" and you, Lucas, come up with the details, simply because I don't know that much about Dawn of Defiance to link my character's destiny with the whole story line.

Therefore, I'd like to have "Rescue".

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   [ post #67 ]

Rescue will be fine. Thanks Uron.

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   [ post #68 ]

Djesersekhmet, Queen of Seretpet


Age: 17
Height: 1.6 m
Weight: 52 kg
Djesersekhmet was born the daughter of the king of Seretpet, a long and proud royal family stretching back for millennia. Seretpet was a desert world, but key rivers made life possible. Djesersekhmet was the king's only child and destined to be the Great Wife of Amun and the Queen-Regnant. She had also studied in the local Force using traditions, learning how to cure people of their wounds and ailments through the power of the gods. As token of her favor, she had been gifted with the ancient heirloom of the kingdom: the ankh staff. Of unusual make, it required special training to master, but it was a great gift seldom given to a girl of only seventeen such as Djesersekhmet. But evil was to come.

A representative of the Empire arrived on Seretpet and demanded that Seretpet surrender to the Empire. When the king refused, the entire royal family was slain except for Djesersekhmet, who was taken prisoner. She was sent to a high-security prison on Felucia, where Djesersekhmet plotted to make the Empire pay.

Djesersekhmet is a beautiful young woman, richly clad, with golden brown skin and hazel eyes. She has a lissome and frail body and is by no means tall. Her head is shaved as is the custom of her people, but she wears expensive wigs, usually in black but sometimes in red, often ornamented with precious metals and gemstones. As is the custom of her people, she wears much jewelry and bold make-up. She carries her ankh staff with her at all times as a symbol of her authority.

Djesersekhmet is quiet around those with whom she is not familiar but can be cunning and witty in conversation.

Medium Adult Human Noble 3
Destiny 3; Force Points 6
Init +0; Senses Perception +9
Languages Basic, Bocce, Bothese, Huttese, Ithorese, Seretpeti
________________________________________________
Defenses Ref 13 (flat-footed 13), Fort 12, Will 18
hp 23; Threshold 12
________________________________________________
Speed 6 squares
Melee Unarmed +1 (1d4) or
Melee Bothan stun baton +1 (3d6 stun) or
Melee Ancient ankh staff +2 (1d10) or
Ranged +1 (by type)
Base Atk +2
Force Powers Known (Use the Force +13): Farseeing, Mind Trick, Negate Energy, Vital Transfer
Special Actions Illusion
________________________________________________
Abilities Str 8, Dex 9, Con 8, Int 14, Wis 17, Cha 15
Talents Illusions, Wealth
Feats Exotic Weapon Proficiency (ankh staff), Force Sensitivity, Force Training, Linguist, Skill Focus (UtF), Weapon Proficiency (pistols, simple weapons)
Skills Deception +8, Gather Information +8, Knowledge (bureaucracy) +8, Knowledge (galactic lore) +8, Knowledge (life sciences) +8, Perception +9, Persuasion +8, Treat Injury +9, Use the Force +13
Possessions Ankh staff (1d10, treat as Rakatan mace), Bothan stun baton (2d4 stun), encrypted holographic comlink, credit chip (15,000), datapad, holorecorder, personal holoprojector, medical kit, medpac x5, FastFlesh medpac x5, surgery kit, all-temperature cloak, glow rod, rich array of wigs, clothing, and jewelry

An additional note that I forgot to mention: Great Wife of Amun denotes her role as chief priestess and loremaster of the Kingdom.

EDIT: And her destiny is Destruction of the moff who led the assault on Seretpet.

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Djesersekhmet in Lucas Carr's Dawn of Defiance.
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Last edited by Admiral Zaarin on 11 August 2009 at 04:04 PM

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   [ post #69 ]

As you may or may not have seen, the IC thread has started. Feel free to post.

For the players who participated in episode i, please make a final IC post in that thread so that we can finish up the debriefing.

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   [ post #70 ]

Comments on Djesersekhmet:
* My first impression was that she has a lot in common, mechanically speaking, with Arruna. But where one goes to the persuasive soldier, the other goes to the healing force user. So hopefully there will be enough for both of you despite the overlap.
* Sith is not an available language
* To nit pick, the talent is called Illusion, not Illusions
* I couldn’t find the Rakatan mace among the KotOR melee weapons, where is it?
* Is the Bothan stun baton a special kind of weapon or a standard stun baton? In the later case, damage is listed incorrectly.
* I’ll look at equipment when I have everything listed, but having her carry around that rich array of wigs, clothing, and jewelry will become unwieldy so I assume it will be stored on whatever ship you will travel with.
* I’ll also need her age, height, and weight

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   [ post #71 ]

* My first impression was that she has a lot in common, mechanically speaking, with Arruna. But where one goes to the persuasive soldier, the other goes to the healing force user. So hopefully there will be enough for both of you despite the overlap.

I focused on social skills to reflect her noble upbringing, but her primary purpose in the group will definitely be on the healing and mystic side.

* Sith is not an available language

I chose Sith to reflect the fact that she is a loremaster from a culture that preserves much ancient knowledge, but I have changed it.

* To nit pick, the talent is called Illusion, not Illusions

Fixed.

* I couldn’t find the Rakatan mace among the KotOR melee weapons, where is it?

It is a mace, as per the core rulebook, with the Rakatan template applied, as per KotOR. Look under weapon templates.

* Is the Bothan stun baton a special kind of weapon or a standard stun baton? In the later case, damage is listed incorrectly.

Again, it is a stun baton as per the core rulebook, with the Bothan template applied as per KotOR. Look under weapon templates.

* I’ll look at equipment when I have everything listed, but having her carry around that rich array of wigs, clothing, and jewelry will become unwieldy so I assume it will be stored on whatever ship you will travel with.

Yeah, most queens don't lug around their wardrobe, I presume.

* I’ll also need her age, height, and weight

Edited into the post, but posted again here:
Age: 17
Height: 1.6 m
Weight: 52 kg

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Djesersekhmet in Lucas Carr's Dawn of Defiance.
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   [ post #72 ]

I figued as much.

We've only seen two Queens, but neither of them lugged anything.

Comments on Djesersekhmet:
* A Bothan Stun Baton does 3d6 stun damage and no other damage
* Is that a short range comlink?
* She can only carry 32 kg normally and she is carrying 41.3 kg, if she’s taking everything with her. Is the medical kit and/or surgical kit also being left behind?

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   [ post #73 ]

* A Bothan Stun Baton does 3d6 stun damage and no other damage

Must have misread something. Fixed.

* Is that a short range comlink?

Mais oui.

* She can only carry 32 kg normally and she is carrying 41.3 kg, if she’s taking everything with her. Is the medical kit and/or surgical kit also being left behind?

For starters she'll only take the cloak with her when she needs it (i.e., if it's really hot or really cold), she won't take all the medpacs with her, and since we probably won't have an hour to spare if we don't have access to the ship, the surgery kit can also be left behind most of the time.

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Djesersekhmet in Lucas Carr's Dawn of Defiance.
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   [ post #74 ]

Comments on Djesersekhmet:
* I’ve listed the surgery kit, cloak, and wardrobe as not being with her person. Unless you say something else before you leave the ship, those will not be accessible.
* Allowing for GM whimsy in determining the value of the wardrobe, I’ve decided that she has 15,000 credits left

And with that you are done.

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   [ post #75 ]

Doh! I just noticed that I accidentally edited out my Credit Chip which is why I had 225 written down instead of 125. I must not have updated the character in my files. Sorry about that.

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